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<title>2ship2harkinian, branch 1.1.2</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
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<entry>
<title>Bump Satoko Charlie 1.1.2 (#896)</title>
<updated>2024-12-20T03:52:05+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
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<published>2024-12-20T03:52:05+00:00</published>
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<title>Bump Satoko to LUS fork with specific fixes (#895)</title>
<updated>2024-12-19T19:54:46+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-12-19T19:54:46+00:00</published>
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<title>Adds even more interpolation fixes (#894)</title>
<updated>2024-12-19T04:32:43+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-12-19T04:32:43+00:00</published>
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* interpolate biggoron ice breath

* interpolate fix pause cursor

* interpolate goron snow/steam effects

* adjust clear tag interpolation

* skip interpolation on touching item00 items

* interpolate keaton grass disappear

* Apply ignore act mtx to current and children paths

* Interpolate wider angles for deku link spin and flower dive animations

* refactor for pr feedback</content>
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* interpolate biggoron ice breath

* interpolate fix pause cursor

* interpolate goron snow/steam effects

* adjust clear tag interpolation

* skip interpolation on touching item00 items

* interpolate keaton grass disappear

* Apply ignore act mtx to current and children paths

* Interpolate wider angles for deku link spin and flower dive animations

* refactor for pr feedback</pre>
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</content>
</entry>
<entry>
<title>Handle Great Bay Coast for pause warp with index warp (#892)</title>
<updated>2024-12-19T02:33:01+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-12-19T02:33:01+00:00</published>
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<entry>
<title>Log version on boot (#891)</title>
<updated>2024-12-11T16:04:32+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-12-11T16:04:32+00:00</published>
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<title>Add extended culling handling for special actors (#889)</title>
<updated>2024-12-11T02:56:10+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-12-11T02:56:10+00:00</published>
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* Adjust forward cullzone multiplier to apply to scale as well

* option 1: apply multiplier to every check value and normalize alpha fade

* option 2: hijack projZ value to avoid touching actual logic

* create methods for hijacking actor proj values and handle remaining special actors

* forward declare structs to not include z64 in header</content>
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* Adjust forward cullzone multiplier to apply to scale as well

* option 1: apply multiplier to every check value and normalize alpha fade

* option 2: hijack projZ value to avoid touching actual logic

* create methods for hijacking actor proj values and handle remaining special actors

* forward declare structs to not include z64 in header</pre>
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</entry>
<entry>
<title>Various fixes for interpolation (#880)</title>
<updated>2024-12-01T01:49:10+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-12-01T01:49:10+00:00</published>
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* Various fixes for interpolation

* fix interpolation for kankyo particles and effects

* update twinmold effect tracking</content>
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* Various fixes for interpolation

* fix interpolation for kankyo particles and effects

* update twinmold effect tracking</pre>
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<entry>
<title>Implement platform agnostic mod load order (#877)</title>
<updated>2024-11-26T17:23:30+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-11-26T17:23:30+00:00</published>
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<entry>
<title>Fix alpha on the edge of the telescope vignette (#878)</title>
<updated>2024-11-26T04:11:35+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-11-26T04:11:35+00:00</published>
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<entry>
<title>Fix move-in-first-person applying in movement locked actions (#875)</title>
<updated>2024-11-25T17:28:28+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-11-25T17:28:28+00:00</published>
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