<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/2s2h/BenGui/Menu.cpp, branch develop</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Bump LUS to port-maintenance (#1801)</title>
<updated>2026-07-22T02:22:35+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-07-22T02:22:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=65fb1b6e3cc49780057208f4050a160d1a4bdfc7'/>
<id>65fb1b6e3cc49780057208f4050a160d1a4bdfc7</id>
<content type='text'>
* bump lus to port-maintenance

* clang

* remove redundant cast

* clang again

* update lus commit</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* bump lus to port-maintenance

* clang

* remove redundant cast

* clang again

* update lus commit</pre>
</div>
</content>
</entry>
<entry>
<title>[Enhancement] Port Extraction Flow, ImGui scaling, file perm check from SoH (#1709)</title>
<updated>2026-05-25T14:27:13+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2026-05-25T14:27:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=1a5c90d145ba148ef2c7be559b17dbc031bae82e'/>
<id>1a5c90d145ba148ef2c7be559b17dbc031bae82e</id>
<content type='text'>
* Port Extraction Flow, ImGui scaling, file perms

* Remove obsolete F1 menu message</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Port Extraction Flow, ImGui scaling, file perms

* Remove obsolete F1 menu message</pre>
</div>
</content>
</entry>
<entry>
<title>Add control slider for menu background opacity (#1637)</title>
<updated>2026-04-12T01:07:14+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-04-12T01:07:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=b984640d171dd09e5818b685eb75b36d59ecbb7b'/>
<id>b984640d171dd09e5818b685eb75b36d59ecbb7b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add more controller binding options (#1466)</title>
<updated>2026-01-17T22:09:50+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-17T22:09:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=48efa501af5899e5f860ea4bd027678eca68ac33'/>
<id>48efa501af5899e5f860ea4bd027678eca68ac33</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Tweaks to speed modifier cheat (#1464)</title>
<updated>2026-01-17T19:08:33+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-17T19:08:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=5cbb0fc3e7eeabd976b2d0e049e3eead89cbfa42'/>
<id>5cbb0fc3e7eeabd976b2d0e049e3eead89cbfa42</id>
<content type='text'>
- Moved to cheats menu (removed from controller menu)
- Added BtnSelector UIWidget
- On controller menu pressed inputs will now darken to indicate they are pressed
- Simplified Movement speed cheat, combined swim &amp; walk speed and just made it one modifier instead of two</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- Moved to cheats menu (removed from controller menu)
- Added BtnSelector UIWidget
- On controller menu pressed inputs will now darken to indicate they are pressed
- Simplified Movement speed cheat, combined swim &amp; walk speed and just made it one modifier instead of two</pre>
</div>
</content>
</entry>
<entry>
<title>Reorganized the Close Menu, Quit, and Reset buttons to match the layout in SoH. (#1344)</title>
<updated>2025-11-20T21:12:11+00:00</updated>
<author>
<name>Glought</name>
<email>Glought@users.noreply.github.com</email>
</author>
<published>2025-11-20T21:12:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=3b42edc084c1306c0d7244eeada166e43ef5328a'/>
<id>3b42edc084c1306c0d7244eeada166e43ef5328a</id>
<content type='text'>
* Reorganized the Menu "Reset","Quit 2S2H , and "Closed Menu" buttons
Place in the same order as it is in SoH "Quit, Reset, and Close Menu" on
the right.

* Ported "SohModals" from SoH and Renamed it to "BenModals

* When the "Quit" Button is pressed it will pop up a message asking the
Player "Are you sure you want to quit 2S2H?". with two buttons
"Quit" and "Cancel" like how it is done in SoH.

* Cleaned up unneeded "includes" in "BenModals.h" and "BenModals.cpp"
Removed "extern "C" PlayState* gPlayState;" from "BenModals.cpp"
it wasn't used for anything.

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Reorganized the Menu "Reset","Quit 2S2H , and "Closed Menu" buttons
Place in the same order as it is in SoH "Quit, Reset, and Close Menu" on
the right.

* Ported "SohModals" from SoH and Renamed it to "BenModals

* When the "Quit" Button is pressed it will pop up a message asking the
Player "Are you sure you want to quit 2S2H?". with two buttons
"Quit" and "Cancel" like how it is done in SoH.

* Cleaned up unneeded "includes" in "BenModals.h" and "BenModals.cpp"
Removed "extern "C" PlayState* gPlayState;" from "BenModals.cpp"
it wasn't used for anything.

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>[Audio Editor] Port Audio Options from SoH Audio Editor (#1325)</title>
<updated>2025-11-20T18:31:41+00:00</updated>
<author>
<name>Glought</name>
<email>Glought@users.noreply.github.com</email>
</author>
<published>2025-11-20T18:31:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=ddee25d7ece8a1cd87cb33c321dac202a4daa4e3'/>
<id>ddee25d7ece8a1cd87cb33c321dac202a4daa4e3</id>
<content type='text'>
* Ported Audio Options from SoH Audio Editor

*Moved "Mute Low HP Alarm" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.LowHpAlarm"
   To: "gAudioEditor.LowHpAlarm"
*Moved "Mute Carpenter Sounds" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.MuteCarpenterSfx"
   To: "gAudioEditor.MuteCarpenterSfx"
*Moved "Mute Crying Goron Child" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.ChildGoronCry"
   To: "gAudioEditor.ChildGoronCry"
*Added "Disable Tatle Call Audio"
*Added "Disable Enemy Proximity Music"
*Added "Randomize All Music and Sound Effects on New Scene"
*Added "Randomize All Music and Sound Effects on Randomizer Generation"
*Added "Display Sequence Name on Overlay" and "Overlay Duration" Slider
*Added "Link's Voice Pitch Multiplier" Slider

* *Ported "AddSearchWidget" Functionally
  Enabled for Audio Editor -&gt; Audio Options

* Cleaned up some code I missed and ran clang format.

* Renamed "OnScene" Hook to "OnSceneChange"

* Made it so "Link's Voice Pitch Multiplier" slider only effects Link's voice.

* Forgot the "AudioHook.cpp" file its needed for the
"Display Sequence Name on Overlay" option.

* Moved the "Sfx" folder to the "Audio" folder.

* Removed extra line breaks between sections in "RegisterAudioWidgets()".

* Renamed "OnGenerationCompletion" hook to "OnRandoSeedGeneration"

* Changed "gAudioEditor.*" to use "CVAR_AUDIO("*") in "AudioEditor.cpp"

* Added "AddAudioSearchWidget" function
Changed all "BenGui::mBenMenu-&gt;AddSearchWidget lines to use
"AddAudioSearchWidget".

* Changed the "OnSeqPlayerInit" hook parameters type to use the "s32" Macro.

* Update BenMenu/BenGui include paths: Replaced "../../" with "2s2h/".

* Ran Clang Format.

* Added "DisableEnemyProximityMusic.cpp"
Added "VB_PLAY_ENEMY_PROXIMITY_MUSIC" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_UpdateEnemyBgmVolume" is now wrapped in a "GameInteractor_Should"

* Added "DisableTatlCallAudio.cpp"
Added "VB_PLAY_TATL_CALL_AUDIO" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_PlaySfx(NA_SE_VO_NAVY_CALL)" is now wrapped in a "GameInteractor_Should"

* Added "LinksVoicePitchMultiplier.cpp"
Added "Enable Link's Voice Pitch Multiplier" checkbox to Audio Editor
The "Link's Voice Pitch Multiplier" slider is now disabled when
"Enable Link's Voice Pitch Multiplier" is not enabled.
Added "VB_LINK_VOICE_PITCH_MULTIPLIER" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"AudioSfx_PlaySfx" in the file "z_actor.c" in function "Player_PlaySfx"
is now wrapped in a "GameInteractor_Should".

* Removed "OnSceneChange" Hook.
Removed "GameInteractor_ExecuteOnSceneChange".
Removed "GameInteractor_ExecuteOnSceneChange(play-&gt;sceneId);" from
"z_play_2SH.cpp:OTRPlay_SpawnScene" function
Renamed "AudioEditorRegisterOnSceneChangeHook" to
AudioEditorRegisterOnRoomInitHook".

* Made Changes requested by Eblo to "LinksVoicePitchMultiplier.cpp" and
"z_actor.c"

* WIP Randomize On New Scene</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Ported Audio Options from SoH Audio Editor

*Moved "Mute Low HP Alarm" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.LowHpAlarm"
   To: "gAudioEditor.LowHpAlarm"
*Moved "Mute Carpenter Sounds" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.MuteCarpenterSfx"
   To: "gAudioEditor.MuteCarpenterSfx"
*Moved "Mute Crying Goron Child" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.ChildGoronCry"
   To: "gAudioEditor.ChildGoronCry"
*Added "Disable Tatle Call Audio"
*Added "Disable Enemy Proximity Music"
*Added "Randomize All Music and Sound Effects on New Scene"
*Added "Randomize All Music and Sound Effects on Randomizer Generation"
*Added "Display Sequence Name on Overlay" and "Overlay Duration" Slider
*Added "Link's Voice Pitch Multiplier" Slider

* *Ported "AddSearchWidget" Functionally
  Enabled for Audio Editor -&gt; Audio Options

* Cleaned up some code I missed and ran clang format.

* Renamed "OnScene" Hook to "OnSceneChange"

* Made it so "Link's Voice Pitch Multiplier" slider only effects Link's voice.

* Forgot the "AudioHook.cpp" file its needed for the
"Display Sequence Name on Overlay" option.

* Moved the "Sfx" folder to the "Audio" folder.

* Removed extra line breaks between sections in "RegisterAudioWidgets()".

* Renamed "OnGenerationCompletion" hook to "OnRandoSeedGeneration"

* Changed "gAudioEditor.*" to use "CVAR_AUDIO("*") in "AudioEditor.cpp"

* Added "AddAudioSearchWidget" function
Changed all "BenGui::mBenMenu-&gt;AddSearchWidget lines to use
"AddAudioSearchWidget".

* Changed the "OnSeqPlayerInit" hook parameters type to use the "s32" Macro.

* Update BenMenu/BenGui include paths: Replaced "../../" with "2s2h/".

* Ran Clang Format.

* Added "DisableEnemyProximityMusic.cpp"
Added "VB_PLAY_ENEMY_PROXIMITY_MUSIC" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_UpdateEnemyBgmVolume" is now wrapped in a "GameInteractor_Should"

* Added "DisableTatlCallAudio.cpp"
Added "VB_PLAY_TATL_CALL_AUDIO" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_PlaySfx(NA_SE_VO_NAVY_CALL)" is now wrapped in a "GameInteractor_Should"

* Added "LinksVoicePitchMultiplier.cpp"
Added "Enable Link's Voice Pitch Multiplier" checkbox to Audio Editor
The "Link's Voice Pitch Multiplier" slider is now disabled when
"Enable Link's Voice Pitch Multiplier" is not enabled.
Added "VB_LINK_VOICE_PITCH_MULTIPLIER" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"AudioSfx_PlaySfx" in the file "z_actor.c" in function "Player_PlaySfx"
is now wrapped in a "GameInteractor_Should".

* Removed "OnSceneChange" Hook.
Removed "GameInteractor_ExecuteOnSceneChange".
Removed "GameInteractor_ExecuteOnSceneChange(play-&gt;sceneId);" from
"z_play_2SH.cpp:OTRPlay_SpawnScene" function
Renamed "AudioEditorRegisterOnSceneChangeHook" to
AudioEditorRegisterOnRoomInitHook".

* Made Changes requested by Eblo to "LinksVoicePitchMultiplier.cpp" and
"z_actor.c"

* WIP Randomize On New Scene</pre>
</div>
</content>
</entry>
<entry>
<title>Bump LUS and OTRExporter, add null audio backend (#1289)</title>
<updated>2025-10-29T16:56:57+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:56:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=83921dc012588c520efe0ed8c7ac1406806543c7'/>
<id>83921dc012588c520efe0ed8c7ac1406806543c7</id>
<content type='text'>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</pre>
</div>
</content>
</entry>
<entry>
<title>Fix search autofocus bug, increase vibrancy (#1290)</title>
<updated>2025-10-15T16:57:58+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-15T16:57:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=cc88b5aa0578ea0261780fec90cfb86afc4f1ef2'/>
<id>cc88b5aa0578ea0261780fec90cfb86afc4f1ef2</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Port advanced resolution editor et al from SoH (#1200)</title>
<updated>2025-07-21T18:27:08+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-07-21T18:27:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=0126e4561b7adc84a9761dae369c638e4be7d403'/>
<id>0126e4561b7adc84a9761dae369c638e4be7d403</id>
<content type='text'>
* Port advanced resolution editor from SoH

Port N64 Mode from SoH
Port increased menu resolution from SoH

* Port the rest of UIWidgets from SoH

Apply clang format to UIWidgets.hpp

* Fix the Show Horizontal Resolution Field option

* Remove redundant assignment

* Remove redundant reset button, fix flag checkboxes

* Remove unused InsertHelpHoverText</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Port advanced resolution editor from SoH

Port N64 Mode from SoH
Port increased menu resolution from SoH

* Port the rest of UIWidgets from SoH

Apply clang format to UIWidgets.hpp

* Fix the Show Horizontal Resolution Field option

* Remove redundant assignment

* Remove redundant reset button, fix flag checkboxes

* Remove unused InsertHelpHoverText</pre>
</div>
</content>
</entry>
</feed>
