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<title>2ship2harkinian/mm/2s2h/DeveloperTools/DeveloperTools.cpp, branch develop-mion</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
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<entry>
<title>Bump LUS and OTRExporter, add null audio backend (#1289)</title>
<updated>2025-10-29T16:56:57+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:56:57+00:00</published>
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* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</content>
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* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</pre>
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</content>
</entry>
<entry>
<title>Update playerData in DeveloperTools.cpp</title>
<updated>2025-09-13T12:56:07+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-09-13T12:56:07+00:00</published>
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</entry>
<entry>
<title>Cleanup includes (#1072)</title>
<updated>2025-04-06T21:17:50+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-04-06T21:17:50+00:00</published>
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<content type='text'>
* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
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* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>ShipInit DevTools and WarpPoint improvements (#1075)</title>
<updated>2025-03-31T15:30:47+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-03-31T15:30:47+00:00</published>
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<id>60e7d5d5c31a3a9b4f921df7df35ce2c49010656</id>
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* shipinit developer tools

* shipinit warppoint and rework menu rendering</content>
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* shipinit developer tools

* shipinit warppoint and rework menu rendering</pre>
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</content>
</entry>
<entry>
<title>Move GameInteractor &amp; NameTag src up to root of 2s2h (#799)</title>
<updated>2024-10-05T15:33:10+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-10-05T15:33:10+00:00</published>
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</entry>
<entry>
<title>Tweaks to warp point (#666)</title>
<updated>2024-06-25T04:16:10+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-06-25T04:16:10+00:00</published>
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* Tweaks to warp point

* wait for console logo exit

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
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* Tweaks to warp point

* wait for console logo exit

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>run clang format (#448)</title>
<updated>2024-05-22T14:05:05+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-05-22T13:52:56+00:00</published>
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<id>6da00312950dd7a28d8382064e5a8979dff82745</id>
<content type='text'>
* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format</content>
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* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format</pre>
</div>
</content>
</entry>
<entry>
<title>skip first cycle reset cutscene on debug created saves (#397)</title>
<updated>2024-05-22T14:05:05+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-05-20T01:19:47+00:00</published>
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</entry>
<entry>
<title>Use inventory method for setting overworld maps in debug save file (#395)</title>
<updated>2024-05-22T14:05:05+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-05-15T05:16:45+00:00</published>
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</entry>
<entry>
<title>bump latest lus; window changes; header updates (#345)</title>
<updated>2024-05-22T14:05:04+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-05-09T17:53:18+00:00</published>
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