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<title>2ship2harkinian/mm/2s2h/Rando/ActorBehavior/ObjTsubo.cpp, branch develop</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Make randomized checks no longer use custom texture after first obtain (#1810)</title>
<updated>2026-07-25T14:32:34+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-07-25T14:32:34+00:00</published>
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</entry>
<entry>
<title>Change Non-CMC Pot Model to Major (#1614)</title>
<updated>2026-03-31T01:55:42+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2026-03-31T01:55:42+00:00</published>
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</entry>
<entry>
<title>Refactor junk cycling and trap models (#1452)</title>
<updated>2026-01-16T21:20:27+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-16T21:20:27+00:00</published>
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</content>
</entry>
<entry>
<title>Convert mundane shuffles to ObjectExtension (#1297)</title>
<updated>2025-11-20T18:33:08+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-11-20T18:33:08+00:00</published>
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<content type='text'>
* Convert pot shuffle to ActorExtension

* Convert crate shuffle to ActorExtension

* Convert barrel shuffle to ActorExtension

* Use ObjectExtension for mundane checks

* Convert grass to ObjectExtension

Add two missed grass checks in Woods of Mystery

* Convert cows to ObjectExtension

* Fix cow relocations

* Convert freestandings to ObjectExtension

* Convert remaining snowballs to use ActorListIndex

* Wrong ID for one snowball

* Apply feedback, document how identification works</content>
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<pre>
* Convert pot shuffle to ActorExtension

* Convert crate shuffle to ActorExtension

* Convert barrel shuffle to ActorExtension

* Use ObjectExtension for mundane checks

* Convert grass to ObjectExtension

Add two missed grass checks in Woods of Mystery

* Convert cows to ObjectExtension

* Fix cow relocations

* Convert freestandings to ObjectExtension

* Convert remaining snowballs to use ActorListIndex

* Wrong ID for one snowball

* Apply feedback, document how identification works</pre>
</div>
</content>
</entry>
<entry>
<title>Bump LUS and OTRExporter, add null audio backend (#1289)</title>
<updated>2025-10-29T16:56:57+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:56:57+00:00</published>
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<id>83921dc012588c520efe0ed8c7ac1406806543c7</id>
<content type='text'>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</content>
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* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</pre>
</div>
</content>
</entry>
<entry>
<title>Cleanup includes (#1072)</title>
<updated>2025-04-06T21:17:50+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-04-06T21:17:50+00:00</published>
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<id>3d0feab897b065106f5d38ffbc55f075f990e784</id>
<content type='text'>
* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
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<pre>
* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>fix isst pot (#211)</title>
<updated>2025-01-30T14:53:06+00:00</updated>
<author>
<name>balloondude2</name>
<email>55861555+balloondude2@users.noreply.github.com</email>
</author>
<published>2025-01-30T14:53:06+00:00</published>
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<id>c281ced30dd25cf9ded7ce2cfa86173dbbd6039e</id>
<content type='text'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add cycleObtained flag for checks and use it for mundane checks</title>
<updated>2025-01-19T17:58:53+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-01-19T17:58:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c16aa7d27065e07ab056d46c4940d20e6a2b6194'/>
<id>c16aa7d27065e07ab056d46c4940d20e6a2b6194</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>CSMC for barrels and crates</title>
<updated>2025-01-13T06:00:44+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-01-13T06:00:42+00:00</published>
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<id>d65f77d1f25c515a71dc4aae060b99c847bf49bf</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Convert Pot Switch Statement to Map (#161)</title>
<updated>2025-01-13T04:15:29+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-01-13T04:15:29+00:00</published>
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<id>9242eb18f5b570ed0e8735e2da84493cf0ef59c6</id>
<content type='text'>
* Convert Pot Switch Statement to Map

* Add Scene Clarity</content>
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<pre>
* Convert Pot Switch Statement to Map

* Add Scene Clarity</pre>
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</content>
</entry>
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