<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/2s2h/Rando/ActorBehavior, branch develop-mion</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Fix softlock from repeating Kafei's Mask check (#1432)</title>
<updated>2026-01-04T13:52:08+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2026-01-04T13:52:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=dd5c0f152a788780ef4dac22dd9c902c2d15f0be'/>
<id>dd5c0f152a788780ef4dac22dd9c902c2d15f0be</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix cow softlock when cows are not shuffled (#1396)</title>
<updated>2025-12-18T14:21:09+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-12-18T14:21:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=a2e8b62def688528635da207f99b390b367c7ba8'/>
<id>a2e8b62def688528635da207f99b390b367c7ba8</id>
<content type='text'>
* Fix cow softlock when cows are not shuffled

* Make the cow hooks themselves conditional</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix cow softlock when cows are not shuffled

* Make the cow hooks themselves conditional</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Revise enemy drop logic (#1347)</title>
<updated>2025-11-20T18:24:47+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-11-20T18:24:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c74531cd2d5be71cce63d63708c1d7932c4aca9e'/>
<id>c74531cd2d5be71cce63d63708c1d7932c4aca9e</id>
<content type='text'>
* Revise enemy drop logic

* Exclude pot and Freezard drop RCs

* Use macro for south-&gt;upper connection

* Address flowers region TODO</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Revise enemy drop logic

* Exclude pot and Freezard drop RCs

* Use macro for south-&gt;upper connection

* Address flowers region TODO</pre>
</div>
</content>
</entry>
<entry>
<title>Restrict Ossan draw hook to Bomb Shop Owner (#1316)</title>
<updated>2025-11-04T04:07:21+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-11-04T04:07:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=db078cd82022249c643e00c32994977c486ed6ba'/>
<id>db078cd82022249c643e00c32994977c486ed6ba</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Implement Traps (#1287)</title>
<updated>2025-10-30T15:49:39+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-10-30T15:49:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c91588d8af126f68f032b65e552f6d8a029ded22'/>
<id>c91588d8af126f68f032b65e552f6d8a029ded22</id>
<content type='text'>
* Initial Trap Implementation with 1 Trap Example.

* New TrapTypes and Per Trap Custom Messages

* Spruce up Menu and add placeholders for toggling traps

* Reordering and clean up

* Seeded Trap Models

* Trap Type Opt-in

* Add Jinx Trap

* Add Enemy (Like Like) Trap

* Fix Shop Item draws and convert for Progressive

* Placeholder for Custom Model

* Implemented time trap[Please Squash this] (#13)

* Implemented time trap

* Finished comment because im braindead today

* Forgot to fix indentation(whoops)

* Changed things not mess with the games code, added some more Time Trap messages

* Removed a include I forgot to yoink from the base code.

* Removed header define for VerifyTimeSkip

* Clangit

* Missed some leftovers from a merge conflict.

* Clang format throwing a fit over a empty line

* Added Timeskip CVar placeholder

* Fixed issue where game crashes past midnight

* Added Moonfall skipping prevention messures.

* Added fallback loop to handle the remaining cycles in the event of a overflow.

* Cleaner implementation

* Keep it simple stupid

* changed function name to be more accurate

* Removed outdated comment, used TimeSkipInc for moonfall skip prevention

* Reverted max trap(accidentally pushed it while testing)

* Removed old unused value

* Reduced the iteration by 1 to be closer to where it was at before.

* Will this fix Windows?

* Added TRAP_TIME to trapToCvarMap

* Corrected typo on comment

* Clangit...again

* Added calls to load environment values and adjust the weather.

* Update Time Trap and clean up code

* Add Flash effect to Time Trap

* Added a few more timeTrapMessages

* I hate you clang format

* Fix Trading Post Kick Out Time

* Added map for all locations I can think of that close.

* Clangit yet again

* Removed Inn handling because the edge case related to it closing cannot happen

* Corrected a whoopie I made when I was dealing with a conflict

* Removed pointless condition check that is always true

* Removed duped variable

* Removed unnecessary data from SCENE_8ITEMSHO kickout entry

* Removed now used TRADING_POS_ACTOR_PARAM

---------

Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;

* Comment out Kick Out code for later TODO

* Clean out commented code

* Adds Wallet Trap and updates some tooltips

* More Trap Messages

* Even more trap messages

* moooooore messages

* update for clang

* Feedback changes for Time Trap

* Update Trap functions

* Fix Matrix call

* Trap Model Import (Thanks Zrc)

* rename

* Adjust size

* update name for uniformity

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* feedback updates

* Update notifications to remove color codes from trap messages when item skip is on

* VBify Object Dependency

* Fix comma

* fix headers

* Refactor ObjectDependency hook

* Check if item get cutscenes are being skipped

* Use brackets for LUS include

* Header update

---------

Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial Trap Implementation with 1 Trap Example.

* New TrapTypes and Per Trap Custom Messages

* Spruce up Menu and add placeholders for toggling traps

* Reordering and clean up

* Seeded Trap Models

* Trap Type Opt-in

* Add Jinx Trap

* Add Enemy (Like Like) Trap

* Fix Shop Item draws and convert for Progressive

* Placeholder for Custom Model

* Implemented time trap[Please Squash this] (#13)

* Implemented time trap

* Finished comment because im braindead today

* Forgot to fix indentation(whoops)

* Changed things not mess with the games code, added some more Time Trap messages

* Removed a include I forgot to yoink from the base code.

* Removed header define for VerifyTimeSkip

* Clangit

* Missed some leftovers from a merge conflict.

* Clang format throwing a fit over a empty line

* Added Timeskip CVar placeholder

* Fixed issue where game crashes past midnight

* Added Moonfall skipping prevention messures.

* Added fallback loop to handle the remaining cycles in the event of a overflow.

* Cleaner implementation

* Keep it simple stupid

* changed function name to be more accurate

* Removed outdated comment, used TimeSkipInc for moonfall skip prevention

* Reverted max trap(accidentally pushed it while testing)

* Removed old unused value

* Reduced the iteration by 1 to be closer to where it was at before.

* Will this fix Windows?

* Added TRAP_TIME to trapToCvarMap

* Corrected typo on comment

* Clangit...again

* Added calls to load environment values and adjust the weather.

* Update Time Trap and clean up code

* Add Flash effect to Time Trap

* Added a few more timeTrapMessages

* I hate you clang format

* Fix Trading Post Kick Out Time

* Added map for all locations I can think of that close.

* Clangit yet again

* Removed Inn handling because the edge case related to it closing cannot happen

* Corrected a whoopie I made when I was dealing with a conflict

* Removed pointless condition check that is always true

* Removed duped variable

* Removed unnecessary data from SCENE_8ITEMSHO kickout entry

* Removed now used TRADING_POS_ACTOR_PARAM

---------

Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;

* Comment out Kick Out code for later TODO

* Clean out commented code

* Adds Wallet Trap and updates some tooltips

* More Trap Messages

* Even more trap messages

* moooooore messages

* update for clang

* Feedback changes for Time Trap

* Update Trap functions

* Fix Matrix call

* Trap Model Import (Thanks Zrc)

* rename

* Adjust size

* update name for uniformity

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* feedback updates

* Update notifications to remove color codes from trap messages when item skip is on

* VBify Object Dependency

* Fix comma

* fix headers

* Refactor ObjectDependency hook

* Check if item get cutscenes are being skipped

* Use brackets for LUS include

* Header update

---------

Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Enemy Drop Shuffle (#1282)</title>
<updated>2025-10-29T16:57:28+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:57:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=e5db91da04b507c194c25fce45d5c87cb992123c'/>
<id>e5db91da04b507c194c25fce45d5c87cb992123c</id>
<content type='text'>
* Implement most of the Enemy Drops

* Fix Glitchless Generation

* Fix duplicate Logic Checks

* Add Slime Items and fix Linux Floating Point.

* Add Comment for Enemy Drops RC Sets

* Adds Leever and fixes Position Check issue.

* Adds GBC for Logic check

* Add Hiploop

* Adds Skullfish (Enemy only drops items inside GBT)

* Feedback Updates

* Updates

* Update to Switch for Actor Selection

* More Enemy Locations

* Fix Mini Baba and remove actors that dont drop items

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Add case for ACTOR_BOSS_05 in Logic.h

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Clang format actor position

* Need swim for Bio Deku Baba

* Define RC_ENEMY_DROP_BIO_DEKU_BABA in checks

* GitHub spacing how dare you

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Apply suggestion from @Eblo

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implement most of the Enemy Drops

* Fix Glitchless Generation

* Fix duplicate Logic Checks

* Add Slime Items and fix Linux Floating Point.

* Add Comment for Enemy Drops RC Sets

* Adds Leever and fixes Position Check issue.

* Adds GBC for Logic check

* Add Hiploop

* Adds Skullfish (Enemy only drops items inside GBT)

* Feedback Updates

* Updates

* Update to Switch for Actor Selection

* More Enemy Locations

* Fix Mini Baba and remove actors that dont drop items

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Add case for ACTOR_BOSS_05 in Logic.h

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Clang format actor position

* Need swim for Bio Deku Baba

* Define RC_ENEMY_DROP_BIO_DEKU_BABA in checks

* GitHub spacing how dare you

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Apply suggestion from @Eblo

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Bump LUS and OTRExporter, add null audio backend (#1289)</title>
<updated>2025-10-29T16:56:57+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:56:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=83921dc012588c520efe0ed8c7ac1406806543c7'/>
<id>83921dc012588c520efe0ed8c7ac1406806543c7</id>
<content type='text'>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Implement Triforce Hunt (#1071)</title>
<updated>2025-10-15T16:48:06+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-10-15T16:48:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c95a7739f92465d3fc2e1a4eca2912ec47c2ed3a'/>
<id>c95a7739f92465d3fc2e1a4eca2912ec47c2ed3a</id>
<content type='text'>
* Implement Triforce Hunt (needs Glitchless Seed Gen help)

* Fix Credits Warping

* Clean up logging

* Fix Seed Gen

* Remove test code.

* Add Triforce Piece to item tracker

* Allow for multiple models, pushing up because I dislike it and can't figure out a better way.

* Majora Soul for Reward (needs work). Completed Triforce text

* Clang

* clean up comment

* Remove SPDLOG

* Updates based on Feedback

* Cleanup

* Cleanup again

* Fix Ship Utils

* Fix Tracker drawing

* Feedback updates

* clang because why not

* Update to use ENTRANCE mapping. Thanks BalloonDude

* Expand shuffle maximum and handle instances where a seed may not generate.

* Undo menu text.

* Fix Item Tracker... again and feedback changes.

* Update define location to StaticData.h and update majora syntax

* cleanup

* Remove TriforceHunt.cpp again...

* clean up

* FOR REAL THIS TIME

* Update ratio of required/max if the seed needs to adjust how many are in the pool due to generator issues.

* clang</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implement Triforce Hunt (needs Glitchless Seed Gen help)

* Fix Credits Warping

* Clean up logging

* Fix Seed Gen

* Remove test code.

* Add Triforce Piece to item tracker

* Allow for multiple models, pushing up because I dislike it and can't figure out a better way.

* Majora Soul for Reward (needs work). Completed Triforce text

* Clang

* clean up comment

* Remove SPDLOG

* Updates based on Feedback

* Cleanup

* Cleanup again

* Fix Ship Utils

* Fix Tracker drawing

* Feedback updates

* clang because why not

* Update to use ENTRANCE mapping. Thanks BalloonDude

* Expand shuffle maximum and handle instances where a seed may not generate.

* Undo menu text.

* Fix Item Tracker... again and feedback changes.

* Update define location to StaticData.h and update majora syntax

* cleanup

* Remove TriforceHunt.cpp again...

* clean up

* FOR REAL THIS TIME

* Update ratio of required/max if the seed needs to adjust how many are in the pool due to generator issues.

* clang</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Shuffle Swim (#1087)</title>
<updated>2025-10-15T16:39:07+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-10-15T16:39:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=da767c966d1102fa2dfe8f78627400ab23f4634c'/>
<id>da767c966d1102fa2dfe8f78627400ab23f4634c</id>
<content type='text'>
* Shuffle Swim + Central Logic

* East Logic

* Great Bay Temple (hopefully)

* North Logic

* Pirates Logic (Hopefully)

* South Logic

* West Logic

* Fix Termina Field Logic

* Fix Great Bay Temple Logic

* Feedback Changes

* Split Southern Swamp North

* Update Swamp and GBC logic

* missed one

* Feedback Updates

* fix syntax

* Split Marine Lab Exterior from GBC

* replace Bronze Scale wording in Menu.

* Additional logic pass for swim ability

* Mimic Deku hop failure event when touching water

Separate Woodfall owl statue platform into own region

* Import Model

* Add to 2ship.o2r

* Add Model Selector

* Update Model

* Clean remove model for replacement

* Import new model extract from Dana

* Testing

* pathing change

* Pushing for someone to look at the model crash issue.

* Enable DrawAbilityItem to take in multiple items when more get added. This is ready to go.

* Feedback Changes

* clang

* Revert "clang"

This reverts commit e09482f8b83c39f4678a9c349ed9061f2e002251.

* Undo clang for once lol

* Do not skip pushing Mikau if no swim ability

* How did I mess that up

* Fix changes

* clang bullsh*t

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
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* Shuffle Swim + Central Logic

* East Logic

* Great Bay Temple (hopefully)

* North Logic

* Pirates Logic (Hopefully)

* South Logic

* West Logic

* Fix Termina Field Logic

* Fix Great Bay Temple Logic

* Feedback Changes

* Split Southern Swamp North

* Update Swamp and GBC logic

* missed one

* Feedback Updates

* fix syntax

* Split Marine Lab Exterior from GBC

* replace Bronze Scale wording in Menu.

* Additional logic pass for swim ability

* Mimic Deku hop failure event when touching water

Separate Woodfall owl statue platform into own region

* Import Model

* Add to 2ship.o2r

* Add Model Selector

* Update Model

* Clean remove model for replacement

* Import new model extract from Dana

* Testing

* pathing change

* Pushing for someone to look at the model crash issue.

* Enable DrawAbilityItem to take in multiple items when more get added. This is ready to go.

* Feedback Changes

* clang

* Revert "clang"

This reverts commit e09482f8b83c39f4678a9c349ed9061f2e002251.

* Undo clang for once lol

* Do not skip pushing Mikau if no swim ability

* How did I mess that up

* Fix changes

* clang bullsh*t

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
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<entry>
<title>ensob1 distortion fix (#1272)</title>
<updated>2025-10-15T16:37:11+00:00</updated>
<author>
<name>mckinlee</name>
<email>mckinlee@ymail.com</email>
</author>
<published>2025-10-15T16:37:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=4d0455f6752a946248046e123cb67001e121adff'/>
<id>4d0455f6752a946248046e123cb67001e121adff</id>
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