<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/2s2h/Rando/CheckTracker/CheckTracker.cpp, branch develop-mion</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>[Rando] Enemy Drop Shuffle (#1282)</title>
<updated>2025-10-29T16:57:28+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:57:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=e5db91da04b507c194c25fce45d5c87cb992123c'/>
<id>e5db91da04b507c194c25fce45d5c87cb992123c</id>
<content type='text'>
* Implement most of the Enemy Drops

* Fix Glitchless Generation

* Fix duplicate Logic Checks

* Add Slime Items and fix Linux Floating Point.

* Add Comment for Enemy Drops RC Sets

* Adds Leever and fixes Position Check issue.

* Adds GBC for Logic check

* Add Hiploop

* Adds Skullfish (Enemy only drops items inside GBT)

* Feedback Updates

* Updates

* Update to Switch for Actor Selection

* More Enemy Locations

* Fix Mini Baba and remove actors that dont drop items

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Add case for ACTOR_BOSS_05 in Logic.h

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Clang format actor position

* Need swim for Bio Deku Baba

* Define RC_ENEMY_DROP_BIO_DEKU_BABA in checks

* GitHub spacing how dare you

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Apply suggestion from @Eblo

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implement most of the Enemy Drops

* Fix Glitchless Generation

* Fix duplicate Logic Checks

* Add Slime Items and fix Linux Floating Point.

* Add Comment for Enemy Drops RC Sets

* Adds Leever and fixes Position Check issue.

* Adds GBC for Logic check

* Add Hiploop

* Adds Skullfish (Enemy only drops items inside GBT)

* Feedback Updates

* Updates

* Update to Switch for Actor Selection

* More Enemy Locations

* Fix Mini Baba and remove actors that dont drop items

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Add case for ACTOR_BOSS_05 in Logic.h

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Clang format actor position

* Need swim for Bio Deku Baba

* Define RC_ENEMY_DROP_BIO_DEKU_BABA in checks

* GitHub spacing how dare you

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Apply suggestion from @Eblo

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Move `readableCheckNames` on tracker to StaticData::CheckNames, and initialize from InitOTR. (#1296)</title>
<updated>2025-10-18T23:54:29+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@live.com</email>
</author>
<published>2025-10-18T23:54:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=9fb7e51576aa18783fb4c4858b074555237a81d3'/>
<id>9fb7e51576aa18783fb4c4858b074555237a81d3</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Add Frog Shuffle (#1115)</title>
<updated>2025-08-20T18:59:11+00:00</updated>
<author>
<name>balloondude2</name>
<email>55861555+balloondude2@users.noreply.github.com</email>
</author>
<published>2025-08-20T18:59:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=33a34f5ca38094f423608528a545f1fee55a8348'/>
<id>33a34f5ca38094f423608528a545f1fee55a8348</id>
<content type='text'>
* Draw a frog

* wip

* builds and doesn't crash

* add to regions and fix flag stuff

* notes

* add menu option

* progress

* mostly works

* format

* fix postLimbCrash

* fix logic

* formatting

* cleanup

* move to DrawFuncs

* rearrange includes to satisfy clang format

* Make frogs give check when wearing Don Gero's Mask (#5)

* add second text variation

* fix init issue

---------

Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Draw a frog

* wip

* builds and doesn't crash

* add to regions and fix flag stuff

* notes

* add menu option

* progress

* mostly works

* format

* fix postLimbCrash

* fix logic

* formatting

* cleanup

* move to DrawFuncs

* rearrange includes to satisfy clang format

* Make frogs give check when wearing Don Gero's Mask (#5)

* add second text variation

* fix init issue

---------

Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Lus Bump (#1179)</title>
<updated>2025-07-21T18:26:40+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-07-21T18:26:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=2d1d03828b6ae1c0b1b3e99f66335d36df6be902'/>
<id>2d1d03828b6ae1c0b1b3e99f66335d36df6be902</id>
<content type='text'>
* LUS Bump

# Conflicts:
#	mm/2s2h/Enhancements/Trackers/DisplayOverlay.cpp
#	mm/2s2h/Enhancements/Trackers/ItemTracker.cpp

* Add actions files

* Font fix

* Use new way

* Format

* Update LUS

* Oops

* oops again</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* LUS Bump

# Conflicts:
#	mm/2s2h/Enhancements/Trackers/DisplayOverlay.cpp
#	mm/2s2h/Enhancements/Trackers/ItemTracker.cpp

* Add actions files

* Font fix

* Use new way

* Format

* Update LUS

* Oops

* oops again</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Shuffle Grass v2 (#1155)</title>
<updated>2025-05-18T21:06:47+00:00</updated>
<author>
<name>balloondude2</name>
<email>55861555+balloondude2@users.noreply.github.com</email>
</author>
<published>2025-05-18T21:06:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c01e3f42d9a813bfb70f586a538a2f24ca5b9e07'/>
<id>c01e3f42d9a813bfb70f586a538a2f24ca5b9e07</id>
<content type='text'>
* Initial Commit for Grasssanity

* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.

* baguette

* Implemented Romani Ranch grass checks.

* Some Grottos, ABC Enums

* Randomize poisoned + cleared swamp grass.

* Added more Termina Field Grottos

* Fix peahat grass location

* Address Grottos sharing Coors

* Snowhead region (wip)

* Trimmed out regrowing grass and reenumerated.

* Add Snowhead Region

* Add Lone Peak Shrine

* Add Ikana Region

* Finish Ikana grottos

* Revert ActorViewer

* re-add line end

* Add missing grass from Smiffics Strim

* Thrown Grass actors now drop their appropriate RC's

* remove comment

* Revert ActorViewer

* ugh

* Add missing Grass... again

* Logic cleanup

* Update using Archez suggestions

* Fixing grass... finally

* Initial Commit for Grasssanity

* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.

* baguette

* Implemented Romani Ranch grass checks.

* Some Grottos, ABC Enums

* Randomize poisoned + cleared swamp grass.

* Trimmed out regrowing grass and reenumerated.

* Added more Termina Field Grottos

* Fix peahat grass location

* Address Grottos sharing Coors

* Snowhead region (wip)

* Add Snowhead Region

* Add Lone Peak Shrine

* Add Ikana Region

* Finish Ikana grottos

* Revert ActorViewer

* re-add line end

* Add missing grass from Smiffics Strim

* Thrown Grass actors now drop their appropriate RC's

* remove comment

* Revert ActorViewer

* ugh

* Add missing Grass... again

* Logic cleanup

* Update using Archez suggestions

* Fixing grass... finally

* Dev Rebase

* Use Entrance Builder where applicable.

* Clang

* remove unneeded Ternary, thanks Archez

* split regions and build

* prevent rando drops when not shuffled

* clang format

* fix include

---------

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial Commit for Grasssanity

* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.

* baguette

* Implemented Romani Ranch grass checks.

* Some Grottos, ABC Enums

* Randomize poisoned + cleared swamp grass.

* Added more Termina Field Grottos

* Fix peahat grass location

* Address Grottos sharing Coors

* Snowhead region (wip)

* Trimmed out regrowing grass and reenumerated.

* Add Snowhead Region

* Add Lone Peak Shrine

* Add Ikana Region

* Finish Ikana grottos

* Revert ActorViewer

* re-add line end

* Add missing grass from Smiffics Strim

* Thrown Grass actors now drop their appropriate RC's

* remove comment

* Revert ActorViewer

* ugh

* Add missing Grass... again

* Logic cleanup

* Update using Archez suggestions

* Fixing grass... finally

* Initial Commit for Grasssanity

* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.

* baguette

* Implemented Romani Ranch grass checks.

* Some Grottos, ABC Enums

* Randomize poisoned + cleared swamp grass.

* Trimmed out regrowing grass and reenumerated.

* Added more Termina Field Grottos

* Fix peahat grass location

* Address Grottos sharing Coors

* Snowhead region (wip)

* Add Snowhead Region

* Add Lone Peak Shrine

* Add Ikana Region

* Finish Ikana grottos

* Revert ActorViewer

* re-add line end

* Add missing grass from Smiffics Strim

* Thrown Grass actors now drop their appropriate RC's

* remove comment

* Revert ActorViewer

* ugh

* Add missing Grass... again

* Logic cleanup

* Update using Archez suggestions

* Fixing grass... finally

* Dev Rebase

* Use Entrance Builder where applicable.

* Clang

* remove unneeded Ternary, thanks Archez

* split regions and build

* prevent rando drops when not shuffled

* clang format

* fix include

---------

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Cleanup includes (#1072)</title>
<updated>2025-04-06T21:17:50+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-04-06T21:17:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=3d0feab897b065106f5d38ffbc55f075f990e784'/>
<id>3d0feab897b065106f5d38ffbc55f075f990e784</id>
<content type='text'>
* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Implement snowball drop shuffle (#1034)</title>
<updated>2025-03-08T16:33:12+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-03-08T16:33:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=afc26a1c5322a01da3abf1481513cf10cff69769'/>
<id>afc26a1c5322a01da3abf1481513cf10cff69769</id>
<content type='text'>
Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Implement toggles for a few more things like hints and cows</title>
<updated>2025-02-11T07:29:32+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-02-11T07:29:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=332171736e5b27fd9a80975fea5d6362be349366'/>
<id>332171736e5b27fd9a80975fea5d6362be349366</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Overhaul events, and how they are tracked</title>
<updated>2025-02-11T06:18:25+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-02-11T06:18:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=2b7eb416e936ab9c1f29c2ab01a96a02d8dc2cbf'/>
<id>2b7eb416e936ab9c1f29c2ab01a96a02d8dc2cbf</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>First pass on expanding menus</title>
<updated>2025-01-27T23:34:39+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-01-27T23:34:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=f11fcca13bc10586291f238cd1ca8b5d9648ebd7'/>
<id>f11fcca13bc10586291f238cd1ca8b5d9648ebd7</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
