<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/2s2h/Rando/GiveItem.cpp, branch develop</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Implement skeleton key (#1776)</title>
<updated>2026-07-11T11:46:31+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-07-11T11:46:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=b3cc366288c0a3e7583810be816d5fed3cd54ac2'/>
<id>b3cc366288c0a3e7583810be816d5fed3cd54ac2</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Tweaks to sarias song behavior (#1780)</title>
<updated>2026-07-11T11:41:53+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-07-11T11:41:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=7aa885216a3cd4e1512bd62fcf331814f21cbc3f'/>
<id>7aa885216a3cd4e1512bd62fcf331814f21cbc3f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>vroom (#1605)</title>
<updated>2026-03-31T01:55:17+00:00</updated>
<author>
<name>mckinlee</name>
<email>mckinlee@ymail.com</email>
</author>
<published>2026-03-31T01:55:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=17524f0831d6d9d6fd1b37e3bd2585abfa2055d8'/>
<id>17524f0831d6d9d6fd1b37e3bd2585abfa2055d8</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Tycoon's Wallet (#1597)</title>
<updated>2026-03-20T01:43:04+00:00</updated>
<author>
<name>mckinlee</name>
<email>mckinlee@ymail.com</email>
</author>
<published>2026-03-20T01:43:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=6eda20817dbccefd0ec85ec6e0671af950066092'/>
<id>6eda20817dbccefd0ec85ec6e0671af950066092</id>
<content type='text'>
* big boy wallet

* cleaner 4 digit support

* feedback

* #1605 explains this change

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* big boy wallet

* cleaner 4 digit support

* feedback

* #1605 explains this change

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Shuffle some songs (#1481)</title>
<updated>2026-01-21T01:02:32+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-21T01:02:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=527b177c0b0dc0927a9c0b72dfadd49dce897a2e'/>
<id>527b177c0b0dc0927a9c0b72dfadd49dce897a2e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Shuffle Ocarina Buttons (#1303)</title>
<updated>2026-01-09T18:03:58+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2026-01-09T18:03:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=b06178e41709d57a97514f638722a87a08080952'/>
<id>b06178e41709d57a97514f638722a87a08080952</id>
<content type='text'>
* Import Models

* Give and Draw for Models

* Logic updates, need to do Evans Song

* Update OnFileCreate

* Fixes

* clang

* Implement Japas Jam Session

* Update naming uniformity

* Rename Logic

* ugh

* Fixes VB, Logic, and removes magic numbers from Starting Items Macro.

* Adds Item Tracker implementation

* Adds Scarecrow song check and makes feedback changes.

* Stop error chime from starting an EDM album.

* Update mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Enhancements/Songs/SkipScarecrowSong.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Undo Swim change (no idea why i did this)

* Reworked Hook

* Cleanup

* Clean up

Fix bug with SkipScarecrowSong
Fix Zora Ballad logic
Grant Ocarina buttons when not shuffled
Fix VB_PLAY_OCARINA_NOTE boolean
Re-instantiate starting items RI adjustment
Swap Ocarina right and left

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Import Models

* Give and Draw for Models

* Logic updates, need to do Evans Song

* Update OnFileCreate

* Fixes

* clang

* Implement Japas Jam Session

* Update naming uniformity

* Rename Logic

* ugh

* Fixes VB, Logic, and removes magic numbers from Starting Items Macro.

* Adds Item Tracker implementation

* Adds Scarecrow song check and makes feedback changes.

* Stop error chime from starting an EDM album.

* Update mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Enhancements/Songs/SkipScarecrowSong.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Undo Swim change (no idea why i did this)

* Reworked Hook

* Cleanup

* Clean up

Fix bug with SkipScarecrowSong
Fix Zora Ballad logic
Grant Ocarina buttons when not shuffled
Fix VB_PLAY_OCARINA_NOTE boolean
Re-instantiate starting items RI adjustment
Swap Ocarina right and left

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Enemy Soul Shuffle (#1284)</title>
<updated>2026-01-06T14:28:56+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2026-01-06T14:28:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=de61cd8a9116f77096a481e3a354494aaa8e6790'/>
<id>de61cd8a9116f77096a481e3a354494aaa8e6790</id>
<content type='text'>
* Add Aliens and initial code moved from old build.

* Update Enemy Souls to latest Develop and fix issues.

* Change Stalchild Animation to Idle

* Fix Stalchild Eyes

* Adds Hiploop to keep in line with Enemy Drops

* correction

* Update Matrix Calls

* Remove comment

* Remove Garo for now

* Add Octorok Soul req for Upper Canyon Access

* Add soul requirement for Red Switch

* Grant Soul INF when the option is off

* Adds Nejiron Soul

* Add Flying Pot Soul

* ew (#14)

* cleanup

* Add Bubble Soul

* Adds Freezard

* Change Soul behaivor to Invincible

* header cleanup and arg consolidation

* Fixes OnFileCreate to actually shuffle Enemy Souls. took this op. to fix up Boss Souls shuffling as it was needed to cleanly shuffle Enemy Souls.

* Naming Updates

* Name Updates pt2

* Add Tracker Icons and adds a Default to avoid erroring

* Fix Iron Knuckle Helmet

* revert item icon default and add soul flame to tatl target for enemies that are invincible.

* Move VBs to GameInteractor_VanillaBehavior.h

* Use VB_PERFORM_AC_COLLISION for enemy souls

* Add enemy souls for closer parity with drops

Stub out enemy draw funcs
Use macros to streamline existing skeleton inits
Logically account for enemy souls in CanKillEnemy
Fix logical quirk with Ikana ice arrows

* Draw everything

* Remove unused INIT arg from SETUP_FLEX_SKEL

* Add Igos, Keeta, Gomess

Make soul RIs contiguous, separate boss and enemy
Ignore target color for EnInvadepoh
Remove Real Bombchus and Flying Pots for now
Require Gekko and Snapper souls for beating both

* Add Enemy Souls to item tracker

* clang format

---------

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add Aliens and initial code moved from old build.

* Update Enemy Souls to latest Develop and fix issues.

* Change Stalchild Animation to Idle

* Fix Stalchild Eyes

* Adds Hiploop to keep in line with Enemy Drops

* correction

* Update Matrix Calls

* Remove comment

* Remove Garo for now

* Add Octorok Soul req for Upper Canyon Access

* Add soul requirement for Red Switch

* Grant Soul INF when the option is off

* Adds Nejiron Soul

* Add Flying Pot Soul

* ew (#14)

* cleanup

* Add Bubble Soul

* Adds Freezard

* Change Soul behaivor to Invincible

* header cleanup and arg consolidation

* Fixes OnFileCreate to actually shuffle Enemy Souls. took this op. to fix up Boss Souls shuffling as it was needed to cleanly shuffle Enemy Souls.

* Naming Updates

* Name Updates pt2

* Add Tracker Icons and adds a Default to avoid erroring

* Fix Iron Knuckle Helmet

* revert item icon default and add soul flame to tatl target for enemies that are invincible.

* Move VBs to GameInteractor_VanillaBehavior.h

* Use VB_PERFORM_AC_COLLISION for enemy souls

* Add enemy souls for closer parity with drops

Stub out enemy draw funcs
Use macros to streamline existing skeleton inits
Logically account for enemy souls in CanKillEnemy
Fix logical quirk with Ikana ice arrows

* Draw everything

* Remove unused INIT arg from SETUP_FLEX_SKEL

* Add Igos, Keeta, Gomess

Make soul RIs contiguous, separate boss and enemy
Ignore target color for EnInvadepoh
Remove Real Bombchus and Flying Pots for now
Require Gekko and Snapper souls for beating both

* Add Enemy Souls to item tracker

* clang format

---------

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Clock Shuffle + Logic (#1275)</title>
<updated>2026-01-06T01:52:39+00:00</updated>
<author>
<name>mckinlee</name>
<email>mckinlee@ymail.com</email>
</author>
<published>2026-01-06T01:52:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=2b139c215f478ef5deca007dfa6f9b6052db3d1d'/>
<id>2b139c215f478ef5deca007dfa6f9b6052db3d1d</id>
<content type='text'>
* Add Clocks as Items feature

* refactor

* some clean up

* forgot to clangify

* use proper randoinf flags and some fixes

* proper skipsotcutscene fix

* Animated Clock Item (Thank you Caladius!)

* Close attempt at animating the clock, not perfect but a good start.

* Git gud Clock

* fix clock item get crash

Co-Authored-By: Caladius &lt;Caladius@users.noreply.github.com&gt;

* some enhancements

* logic refactor, minor changes, and new enhancements

* huge rework

* clang

* fix a oops; any day, not current day

* housekeeping and starting items menu support

* splits up some milkroad regions and fixes a audio bug

* i suck at merging

* feedback update

* scarecrow dance fix

* add clocks to new item tracker

* day 2 bean patches

* add time logic to enemy drops and simplify day 2 bean macro

* rebrand to "Shuffle Time"

* more eblo feedback

* some more feedback

* rename feedback

* pauseSaveEntrance fix

* fix take 2

* Time Shuffle cleanup

Fix pause save Time Shuffle bug
Fix event queue daytelop bug
Finish merge commit header include
Clean up with shouldRegister

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;

---------

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add Clocks as Items feature

* refactor

* some clean up

* forgot to clangify

* use proper randoinf flags and some fixes

* proper skipsotcutscene fix

* Animated Clock Item (Thank you Caladius!)

* Close attempt at animating the clock, not perfect but a good start.

* Git gud Clock

* fix clock item get crash

Co-Authored-By: Caladius &lt;Caladius@users.noreply.github.com&gt;

* some enhancements

* logic refactor, minor changes, and new enhancements

* huge rework

* clang

* fix a oops; any day, not current day

* housekeeping and starting items menu support

* splits up some milkroad regions and fixes a audio bug

* i suck at merging

* feedback update

* scarecrow dance fix

* add clocks to new item tracker

* day 2 bean patches

* add time logic to enemy drops and simplify day 2 bean macro

* rebrand to "Shuffle Time"

* more eblo feedback

* some more feedback

* rename feedback

* pauseSaveEntrance fix

* fix take 2

* Time Shuffle cleanup

Fix pause save Time Shuffle bug
Fix event queue daytelop bug
Finish merge commit header include
Clean up with shouldRegister

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;

---------

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Save play time, support timer display options (#1213)</title>
<updated>2025-11-23T14:35:15+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-11-23T14:35:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=74950f54958d8fcee116b34bfba9e5d76e2d29ef'/>
<id>74950f54958d8fcee116b34bfba9e5d76e2d29ef</id>
<content type='text'>
* Save play time, support timer display options

* Use ShipSaveContext, add OnGameCompletion hook</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Save play time, support timer display options

* Use ShipSaveContext, add OnGameCompletion hook</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Implement Traps (#1287)</title>
<updated>2025-10-30T15:49:39+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-10-30T15:49:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c91588d8af126f68f032b65e552f6d8a029ded22'/>
<id>c91588d8af126f68f032b65e552f6d8a029ded22</id>
<content type='text'>
* Initial Trap Implementation with 1 Trap Example.

* New TrapTypes and Per Trap Custom Messages

* Spruce up Menu and add placeholders for toggling traps

* Reordering and clean up

* Seeded Trap Models

* Trap Type Opt-in

* Add Jinx Trap

* Add Enemy (Like Like) Trap

* Fix Shop Item draws and convert for Progressive

* Placeholder for Custom Model

* Implemented time trap[Please Squash this] (#13)

* Implemented time trap

* Finished comment because im braindead today

* Forgot to fix indentation(whoops)

* Changed things not mess with the games code, added some more Time Trap messages

* Removed a include I forgot to yoink from the base code.

* Removed header define for VerifyTimeSkip

* Clangit

* Missed some leftovers from a merge conflict.

* Clang format throwing a fit over a empty line

* Added Timeskip CVar placeholder

* Fixed issue where game crashes past midnight

* Added Moonfall skipping prevention messures.

* Added fallback loop to handle the remaining cycles in the event of a overflow.

* Cleaner implementation

* Keep it simple stupid

* changed function name to be more accurate

* Removed outdated comment, used TimeSkipInc for moonfall skip prevention

* Reverted max trap(accidentally pushed it while testing)

* Removed old unused value

* Reduced the iteration by 1 to be closer to where it was at before.

* Will this fix Windows?

* Added TRAP_TIME to trapToCvarMap

* Corrected typo on comment

* Clangit...again

* Added calls to load environment values and adjust the weather.

* Update Time Trap and clean up code

* Add Flash effect to Time Trap

* Added a few more timeTrapMessages

* I hate you clang format

* Fix Trading Post Kick Out Time

* Added map for all locations I can think of that close.

* Clangit yet again

* Removed Inn handling because the edge case related to it closing cannot happen

* Corrected a whoopie I made when I was dealing with a conflict

* Removed pointless condition check that is always true

* Removed duped variable

* Removed unnecessary data from SCENE_8ITEMSHO kickout entry

* Removed now used TRADING_POS_ACTOR_PARAM

---------

Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;

* Comment out Kick Out code for later TODO

* Clean out commented code

* Adds Wallet Trap and updates some tooltips

* More Trap Messages

* Even more trap messages

* moooooore messages

* update for clang

* Feedback changes for Time Trap

* Update Trap functions

* Fix Matrix call

* Trap Model Import (Thanks Zrc)

* rename

* Adjust size

* update name for uniformity

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* feedback updates

* Update notifications to remove color codes from trap messages when item skip is on

* VBify Object Dependency

* Fix comma

* fix headers

* Refactor ObjectDependency hook

* Check if item get cutscenes are being skipped

* Use brackets for LUS include

* Header update

---------

Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial Trap Implementation with 1 Trap Example.

* New TrapTypes and Per Trap Custom Messages

* Spruce up Menu and add placeholders for toggling traps

* Reordering and clean up

* Seeded Trap Models

* Trap Type Opt-in

* Add Jinx Trap

* Add Enemy (Like Like) Trap

* Fix Shop Item draws and convert for Progressive

* Placeholder for Custom Model

* Implemented time trap[Please Squash this] (#13)

* Implemented time trap

* Finished comment because im braindead today

* Forgot to fix indentation(whoops)

* Changed things not mess with the games code, added some more Time Trap messages

* Removed a include I forgot to yoink from the base code.

* Removed header define for VerifyTimeSkip

* Clangit

* Missed some leftovers from a merge conflict.

* Clang format throwing a fit over a empty line

* Added Timeskip CVar placeholder

* Fixed issue where game crashes past midnight

* Added Moonfall skipping prevention messures.

* Added fallback loop to handle the remaining cycles in the event of a overflow.

* Cleaner implementation

* Keep it simple stupid

* changed function name to be more accurate

* Removed outdated comment, used TimeSkipInc for moonfall skip prevention

* Reverted max trap(accidentally pushed it while testing)

* Removed old unused value

* Reduced the iteration by 1 to be closer to where it was at before.

* Will this fix Windows?

* Added TRAP_TIME to trapToCvarMap

* Corrected typo on comment

* Clangit...again

* Added calls to load environment values and adjust the weather.

* Update Time Trap and clean up code

* Add Flash effect to Time Trap

* Added a few more timeTrapMessages

* I hate you clang format

* Fix Trading Post Kick Out Time

* Added map for all locations I can think of that close.

* Clangit yet again

* Removed Inn handling because the edge case related to it closing cannot happen

* Corrected a whoopie I made when I was dealing with a conflict

* Removed pointless condition check that is always true

* Removed duped variable

* Removed unnecessary data from SCENE_8ITEMSHO kickout entry

* Removed now used TRADING_POS_ACTOR_PARAM

---------

Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;

* Comment out Kick Out code for later TODO

* Clean out commented code

* Adds Wallet Trap and updates some tooltips

* More Trap Messages

* Even more trap messages

* moooooore messages

* update for clang

* Feedback changes for Time Trap

* Update Trap functions

* Fix Matrix call

* Trap Model Import (Thanks Zrc)

* rename

* Adjust size

* update name for uniformity

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* feedback updates

* Update notifications to remove color codes from trap messages when item skip is on

* VBify Object Dependency

* Fix comma

* fix headers

* Refactor ObjectDependency hook

* Check if item get cutscenes are being skipped

* Use brackets for LUS include

* Header update

---------

Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
</feed>
