<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/2s2h/Rando/Logic/GeneratePools.cpp, branch 4.0.2</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>More metrics tweaks (#1514)</title>
<updated>2026-01-29T13:19:01+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-29T13:19:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=bfcb6047653d0766a070616dd02ba822aebc9a84'/>
<id>bfcb6047653d0766a070616dd02ba822aebc9a84</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add skulltula &amp; stray fairy pool configuration (#1507)</title>
<updated>2026-01-28T17:20:26+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-28T17:20:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=97754428446a45392458f259ba571f7c7d5aa219'/>
<id>97754428446a45392458f259ba571f7c7d5aa219</id>
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</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement sarias song hint item (#1161)</title>
<updated>2026-01-21T01:26:50+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-21T01:26:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=d7bd6f9c7df615cd1b41a5b482e2589a6a03cca0'/>
<id>d7bd6f9c7df615cd1b41a5b482e2589a6a03cca0</id>
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</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Shuffle some songs (#1481)</title>
<updated>2026-01-21T01:02:32+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-21T01:02:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=527b177c0b0dc0927a9c0b72dfadd49dce897a2e'/>
<id>527b177c0b0dc0927a9c0b72dfadd49dce897a2e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Use computed starting items for pool removal (#1472)</title>
<updated>2026-01-20T05:13:19+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-20T05:13:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c0c74633476c9955b1d0c1fd68fef5a7ae7e0825'/>
<id>c0c74633476c9955b1d0c1fd68fef5a7ae7e0825</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Tree Shuffle (#1346)</title>
<updated>2026-01-18T06:52:15+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2026-01-18T06:52:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=4661df2e6514d7a8244a449cfa1b2532ca5b03d7'/>
<id>4661df2e6514d7a8244a449cfa1b2532ca5b03d7</id>
<content type='text'>
Co-authored-by: Garrett &lt;garrettjcox@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: Garrett &lt;garrettjcox@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Tweaks to how starting items works and is stored and interacted with (#1448)</title>
<updated>2026-01-11T00:44:17+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-11T00:44:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=458faa34e497d558761594177db2ac952bb20a19'/>
<id>458faa34e497d558761594177db2ac952bb20a19</id>
<content type='text'>
* Tweaks to how starting items works and is stored and interacted with

* More tweaks to clock shuffle initialization</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Tweaks to how starting items works and is stored and interacted with

* More tweaks to clock shuffle initialization</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Shuffle Ocarina Buttons (#1303)</title>
<updated>2026-01-09T18:03:58+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2026-01-09T18:03:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=b06178e41709d57a97514f638722a87a08080952'/>
<id>b06178e41709d57a97514f638722a87a08080952</id>
<content type='text'>
* Import Models

* Give and Draw for Models

* Logic updates, need to do Evans Song

* Update OnFileCreate

* Fixes

* clang

* Implement Japas Jam Session

* Update naming uniformity

* Rename Logic

* ugh

* Fixes VB, Logic, and removes magic numbers from Starting Items Macro.

* Adds Item Tracker implementation

* Adds Scarecrow song check and makes feedback changes.

* Stop error chime from starting an EDM album.

* Update mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Enhancements/Songs/SkipScarecrowSong.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Undo Swim change (no idea why i did this)

* Reworked Hook

* Cleanup

* Clean up

Fix bug with SkipScarecrowSong
Fix Zora Ballad logic
Grant Ocarina buttons when not shuffled
Fix VB_PLAY_OCARINA_NOTE boolean
Re-instantiate starting items RI adjustment
Swap Ocarina right and left

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Import Models

* Give and Draw for Models

* Logic updates, need to do Evans Song

* Update OnFileCreate

* Fixes

* clang

* Implement Japas Jam Session

* Update naming uniformity

* Rename Logic

* ugh

* Fixes VB, Logic, and removes magic numbers from Starting Items Macro.

* Adds Item Tracker implementation

* Adds Scarecrow song check and makes feedback changes.

* Stop error chime from starting an EDM album.

* Update mm/2s2h/Rando/MiscBehavior/OnFileCreate.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Enhancements/Songs/SkipScarecrowSong.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Undo Swim change (no idea why i did this)

* Reworked Hook

* Cleanup

* Clean up

Fix bug with SkipScarecrowSong
Fix Zora Ballad logic
Grant Ocarina buttons when not shuffled
Fix VB_PLAY_OCARINA_NOTE boolean
Re-instantiate starting items RI adjustment
Swap Ocarina right and left

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor InitializeFileClocks (#1441)</title>
<updated>2026-01-07T17:58:57+00:00</updated>
<author>
<name>mckinlee</name>
<email>mckinlee@ymail.com</email>
</author>
<published>2026-01-07T17:58:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=7835c952b5c4da8cfbec47532853be74b39cc541'/>
<id>7835c952b5c4da8cfbec47532853be74b39cc541</id>
<content type='text'>
* refactor

* feedback</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* refactor

* feedback</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Enemy Soul Shuffle (#1284)</title>
<updated>2026-01-06T14:28:56+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2026-01-06T14:28:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=de61cd8a9116f77096a481e3a354494aaa8e6790'/>
<id>de61cd8a9116f77096a481e3a354494aaa8e6790</id>
<content type='text'>
* Add Aliens and initial code moved from old build.

* Update Enemy Souls to latest Develop and fix issues.

* Change Stalchild Animation to Idle

* Fix Stalchild Eyes

* Adds Hiploop to keep in line with Enemy Drops

* correction

* Update Matrix Calls

* Remove comment

* Remove Garo for now

* Add Octorok Soul req for Upper Canyon Access

* Add soul requirement for Red Switch

* Grant Soul INF when the option is off

* Adds Nejiron Soul

* Add Flying Pot Soul

* ew (#14)

* cleanup

* Add Bubble Soul

* Adds Freezard

* Change Soul behaivor to Invincible

* header cleanup and arg consolidation

* Fixes OnFileCreate to actually shuffle Enemy Souls. took this op. to fix up Boss Souls shuffling as it was needed to cleanly shuffle Enemy Souls.

* Naming Updates

* Name Updates pt2

* Add Tracker Icons and adds a Default to avoid erroring

* Fix Iron Knuckle Helmet

* revert item icon default and add soul flame to tatl target for enemies that are invincible.

* Move VBs to GameInteractor_VanillaBehavior.h

* Use VB_PERFORM_AC_COLLISION for enemy souls

* Add enemy souls for closer parity with drops

Stub out enemy draw funcs
Use macros to streamline existing skeleton inits
Logically account for enemy souls in CanKillEnemy
Fix logical quirk with Ikana ice arrows

* Draw everything

* Remove unused INIT arg from SETUP_FLEX_SKEL

* Add Igos, Keeta, Gomess

Make soul RIs contiguous, separate boss and enemy
Ignore target color for EnInvadepoh
Remove Real Bombchus and Flying Pots for now
Require Gekko and Snapper souls for beating both

* Add Enemy Souls to item tracker

* clang format

---------

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add Aliens and initial code moved from old build.

* Update Enemy Souls to latest Develop and fix issues.

* Change Stalchild Animation to Idle

* Fix Stalchild Eyes

* Adds Hiploop to keep in line with Enemy Drops

* correction

* Update Matrix Calls

* Remove comment

* Remove Garo for now

* Add Octorok Soul req for Upper Canyon Access

* Add soul requirement for Red Switch

* Grant Soul INF when the option is off

* Adds Nejiron Soul

* Add Flying Pot Soul

* ew (#14)

* cleanup

* Add Bubble Soul

* Adds Freezard

* Change Soul behaivor to Invincible

* header cleanup and arg consolidation

* Fixes OnFileCreate to actually shuffle Enemy Souls. took this op. to fix up Boss Souls shuffling as it was needed to cleanly shuffle Enemy Souls.

* Naming Updates

* Name Updates pt2

* Add Tracker Icons and adds a Default to avoid erroring

* Fix Iron Knuckle Helmet

* revert item icon default and add soul flame to tatl target for enemies that are invincible.

* Move VBs to GameInteractor_VanillaBehavior.h

* Use VB_PERFORM_AC_COLLISION for enemy souls

* Add enemy souls for closer parity with drops

Stub out enemy draw funcs
Use macros to streamline existing skeleton inits
Logically account for enemy souls in CanKillEnemy
Fix logical quirk with Ikana ice arrows

* Draw everything

* Remove unused INIT arg from SETUP_FLEX_SKEL

* Add Igos, Keeta, Gomess

Make soul RIs contiguous, separate boss and enemy
Ignore target color for EnInvadepoh
Remove Real Bombchus and Flying Pots for now
Require Gekko and Snapper souls for beating both

* Add Enemy Souls to item tracker

* clang format

---------

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
</feed>
