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<title>2ship2harkinian/mm/2s2h/Rando/Logic/Regions/South.cpp, branch develop-keiichi</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>[RANDO] Seed gen fix + commented out trick connection (#1661)</title>
<updated>2026-05-07T21:14:31+00:00</updated>
<author>
<name>sitton76</name>
<email>58642183+sitton76@users.noreply.github.com</email>
</author>
<published>2026-05-07T21:14:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c9a3b54ec16d3059a731fe47f4aa3bd5d736f33d'/>
<id>c9a3b54ec16d3059a731fe47f4aa3bd5d736f33d</id>
<content type='text'>
* Commented out trick connection in GBT

* Fixed seed gen issue in Deku Palace</content>
<content type='xhtml'>
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<pre>
* Commented out trick connection in GBT

* Fixed seed gen issue in Deku Palace</pre>
</div>
</content>
</entry>
<entry>
<title> [RANDO] [FIX] Deku Palace upper enemy soul bug (#1622)</title>
<updated>2026-04-12T01:07:23+00:00</updated>
<author>
<name>J</name>
<email>8190899+hamy710@users.noreply.github.com</email>
</author>
<published>2026-04-12T01:07:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=6c9d024d0e866d05e7d4e1a848f4e27a97545e49'/>
<id>6c9d024d0e866d05e7d4e1a848f4e27a97545e49</id>
<content type='text'>
* Split deku palace upper into multiple regions to account for enemy soul rando logic, since deku can't move between locations without the soul of the dekunut

* Update mm/2s2h/Rando/Types.h

Alphabetization nitpick

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
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<pre>
* Split deku palace upper into multiple regions to account for enemy soul rando logic, since deku can't move between locations without the soul of the dekunut

* Update mm/2s2h/Rando/Types.h

Alphabetization nitpick

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>small logic fixes (#1577)</title>
<updated>2026-02-25T17:58:00+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-02-25T17:58:00+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Make scroll to scene &amp; only show current scene work for grottos (#1561)</title>
<updated>2026-02-22T13:12:25+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-02-22T13:12:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=f8bf9bb3b66f467a8a433f8b204a1c575880c6d7'/>
<id>f8bf9bb3b66f467a8a433f8b204a1c575880c6d7</id>
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</content>
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</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #1550 from Eblo/southern-swamp-octorok-drop</title>
<updated>2026-02-22T13:10:51+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2026-02-22T13:10:51+00:00</published>
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<id>ab95bc38b5cc65533f601567c8bd03699b1a475e</id>
<content type='text'>
[Rando] Revise kill/drop logic for some enemies</content>
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[Rando] Revise kill/drop logic for some enemies</pre>
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</content>
</entry>
<entry>
<title>[Rand] Factored Enemy Soul shuffle for Woodfall checks and navigation (#1526)</title>
<updated>2026-01-31T14:21:23+00:00</updated>
<author>
<name>sitton76</name>
<email>58642183+sitton76@users.noreply.github.com</email>
</author>
<published>2026-01-31T14:21:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=432d7d0ffd0c37b1db0bc1bb7ad195cc59bb57db'/>
<id>432d7d0ffd0c37b1db0bc1bb7ad195cc59bb57db</id>
<content type='text'>
* Factored Enemy Soul shuffle for Woodfall checks and navigation

* Accounted for Fairy Fountain and alternative method for getting HP chest</content>
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* Factored Enemy Soul shuffle for Woodfall checks and navigation

* Accounted for Fairy Fountain and alternative method for getting HP chest</pre>
</div>
</content>
</entry>
<entry>
<title>Require soul for Bad Bat tree Heart Piece (#1503)</title>
<updated>2026-01-28T00:29:30+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2026-01-28T00:29:30+00:00</published>
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</pre>
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</entry>
<entry>
<title>Tree Shuffle (#1346)</title>
<updated>2026-01-18T06:52:15+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2026-01-18T06:52:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=4661df2e6514d7a8244a449cfa1b2532ca5b03d7'/>
<id>4661df2e6514d7a8244a449cfa1b2532ca5b03d7</id>
<content type='text'>
Co-authored-by: Garrett &lt;garrettjcox@gmail.com&gt;</content>
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<pre>
Co-authored-by: Garrett &lt;garrettjcox@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>[Rando] Clock Shuffle + Logic (#1275)</title>
<updated>2026-01-06T01:52:39+00:00</updated>
<author>
<name>mckinlee</name>
<email>mckinlee@ymail.com</email>
</author>
<published>2026-01-06T01:52:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=2b139c215f478ef5deca007dfa6f9b6052db3d1d'/>
<id>2b139c215f478ef5deca007dfa6f9b6052db3d1d</id>
<content type='text'>
* Add Clocks as Items feature

* refactor

* some clean up

* forgot to clangify

* use proper randoinf flags and some fixes

* proper skipsotcutscene fix

* Animated Clock Item (Thank you Caladius!)

* Close attempt at animating the clock, not perfect but a good start.

* Git gud Clock

* fix clock item get crash

Co-Authored-By: Caladius &lt;Caladius@users.noreply.github.com&gt;

* some enhancements

* logic refactor, minor changes, and new enhancements

* huge rework

* clang

* fix a oops; any day, not current day

* housekeeping and starting items menu support

* splits up some milkroad regions and fixes a audio bug

* i suck at merging

* feedback update

* scarecrow dance fix

* add clocks to new item tracker

* day 2 bean patches

* add time logic to enemy drops and simplify day 2 bean macro

* rebrand to "Shuffle Time"

* more eblo feedback

* some more feedback

* rename feedback

* pauseSaveEntrance fix

* fix take 2

* Time Shuffle cleanup

Fix pause save Time Shuffle bug
Fix event queue daytelop bug
Finish merge commit header include
Clean up with shouldRegister

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;

---------

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add Clocks as Items feature

* refactor

* some clean up

* forgot to clangify

* use proper randoinf flags and some fixes

* proper skipsotcutscene fix

* Animated Clock Item (Thank you Caladius!)

* Close attempt at animating the clock, not perfect but a good start.

* Git gud Clock

* fix clock item get crash

Co-Authored-By: Caladius &lt;Caladius@users.noreply.github.com&gt;

* some enhancements

* logic refactor, minor changes, and new enhancements

* huge rework

* clang

* fix a oops; any day, not current day

* housekeeping and starting items menu support

* splits up some milkroad regions and fixes a audio bug

* i suck at merging

* feedback update

* scarecrow dance fix

* add clocks to new item tracker

* day 2 bean patches

* add time logic to enemy drops and simplify day 2 bean macro

* rebrand to "Shuffle Time"

* more eblo feedback

* some more feedback

* rename feedback

* pauseSaveEntrance fix

* fix take 2

* Time Shuffle cleanup

Fix pause save Time Shuffle bug
Fix event queue daytelop bug
Finish merge commit header include
Clean up with shouldRegister

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;

---------

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Enemy Drops V2 (#1373)</title>
<updated>2025-12-13T14:58:10+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-12-13T14:58:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=a6815e3e96a5fd10926e5c251e6107b48b1a4214'/>
<id>a6815e3e96a5fd10926e5c251e6107b48b1a4214</id>
<content type='text'>
* Embed enemy drop checks into individual Regions

Exclude tooltips from enemy drops in check tracker

* Shuffle the rest of the enemies

* Move Gold Skulltula condition

* Clean up and fix enemy drop check minimum value

* Name Real Bombchu drops for consistency with souls

* Update documentation</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Embed enemy drop checks into individual Regions

Exclude tooltips from enemy drops in check tracker

* Shuffle the rest of the enemies

* Move Gold Skulltula condition

* Clean up and fix enemy drop check minimum value

* Name Real Bombchu drops for consistency with souls

* Update documentation</pre>
</div>
</content>
</entry>
</feed>
