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<title>2ship2harkinian/mm/2s2h/Rando/Logic, branch develop-keiichi</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
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<entry>
<title>[RANDO] Seed gen fix + commented out trick connection (#1661)</title>
<updated>2026-05-07T21:14:31+00:00</updated>
<author>
<name>sitton76</name>
<email>58642183+sitton76@users.noreply.github.com</email>
</author>
<published>2026-05-07T21:14:31+00:00</published>
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<id>c9a3b54ec16d3059a731fe47f4aa3bd5d736f33d</id>
<content type='text'>
* Commented out trick connection in GBT

* Fixed seed gen issue in Deku Palace</content>
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* Commented out trick connection in GBT

* Fixed seed gen issue in Deku Palace</pre>
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</content>
</entry>
<entry>
<title> [RANDO] [FIX] Deku Palace upper enemy soul bug (#1622)</title>
<updated>2026-04-12T01:07:23+00:00</updated>
<author>
<name>J</name>
<email>8190899+hamy710@users.noreply.github.com</email>
</author>
<published>2026-04-12T01:07:23+00:00</published>
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<content type='text'>
* Split deku palace upper into multiple regions to account for enemy soul rando logic, since deku can't move between locations without the soul of the dekunut

* Update mm/2s2h/Rando/Types.h

Alphabetization nitpick

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
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* Split deku palace upper into multiple regions to account for enemy soul rando logic, since deku can't move between locations without the soul of the dekunut

* Update mm/2s2h/Rando/Types.h

Alphabetization nitpick

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>[Rando] [Fix] Aliens logic requires night 1 (#1621)</title>
<updated>2026-04-03T21:21:55+00:00</updated>
<author>
<name>J</name>
<email>8190899+hamy710@users.noreply.github.com</email>
</author>
<published>2026-04-03T21:21:55+00:00</published>
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<content type='text'>
* Match aliens logic with logic needed to kill aliens

* Synchronise aliens logic between the relevant places, and remove bow requiremnt for cremia escort</content>
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* Match aliens logic with logic needed to kill aliens

* Synchronise aliens logic between the relevant places, and remove bow requiremnt for cremia escort</pre>
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</content>
</entry>
<entry>
<title>Fix mundane shuffles and ice arrows in GBC (#1618)</title>
<updated>2026-04-03T21:21:46+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2026-04-03T21:21:46+00:00</published>
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</pre>
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</entry>
<entry>
<title>[Rando] Move West Clock Town postbox check to East Clock Town (#1616)</title>
<updated>2026-04-03T21:21:30+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2026-04-03T21:21:30+00:00</published>
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<id>71d89aa56870471d9a3460762c51a9efbfa00316</id>
<content type='text'>
* Most postbox check to East Clock Town

* Tweak formatting</content>
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* Most postbox check to East Clock Town

* Tweak formatting</pre>
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</content>
</entry>
<entry>
<title>Logic Fix Snowhead  (#1604)</title>
<updated>2026-03-31T01:55:51+00:00</updated>
<author>
<name>J</name>
<email>8190899+hamy710@users.noreply.github.com</email>
</author>
<published>2026-03-31T01:55:51+00:00</published>
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<id>abbf191931b5540ac7db7e51fb7fc6bfd777a8a9</id>
<content type='text'>
* Update block room into two regions upper and lower to account for the vanilla expected access for the stray fairy chest via fire arrows and pushing a block in the compass room

* Update mm/2s2h/Rando/Logic/Regions/SnowheadTemple.cpp

* Update mm/2s2h/Rando/Logic/Regions/SnowheadTemple.cpp

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
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* Update block room into two regions upper and lower to account for the vanilla expected access for the stray fairy chest via fire arrows and pushing a block in the compass room

* Update mm/2s2h/Rando/Logic/Regions/SnowheadTemple.cpp

* Update mm/2s2h/Rando/Logic/Regions/SnowheadTemple.cpp

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>small logic fixes (#1577)</title>
<updated>2026-02-25T17:58:00+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-02-25T17:58:00+00:00</published>
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</pre>
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</entry>
<entry>
<title>Make scroll to scene &amp; only show current scene work for grottos (#1561)</title>
<updated>2026-02-22T13:12:25+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-02-22T13:12:25+00:00</published>
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</entry>
<entry>
<title>Merge pull request #1550 from Eblo/southern-swamp-octorok-drop</title>
<updated>2026-02-22T13:10:51+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2026-02-22T13:10:51+00:00</published>
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<id>ab95bc38b5cc65533f601567c8bd03699b1a475e</id>
<content type='text'>
[Rando] Revise kill/drop logic for some enemies</content>
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[Rando] Revise kill/drop logic for some enemies</pre>
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</entry>
<entry>
<title>Time logic tweaks (#1541)</title>
<updated>2026-02-10T01:44:04+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-02-10T01:44:04+00:00</published>
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<id>f62f5735b90878ad97556e47341b881c9c81f78b</id>
<content type='text'>
* Time logic tweaks

* Update mm/2s2h/Rando/Logic/Logic.cpp

* Update mm/2s2h/Rando/Logic/Logic.h</content>
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* Time logic tweaks

* Update mm/2s2h/Rando/Logic/Logic.cpp

* Update mm/2s2h/Rando/Logic/Logic.h</pre>
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