<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/2s2h/Rando/MiscBehavior/MiscBehavior.h, branch develop</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Add new file setup screen, for selecting preset, rando/vanilla and seed (#1829)</title>
<updated>2026-08-01T04:47:26+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-08-01T04:47:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=f740fe0506483200142108b64fb2abf2eb2f735e'/>
<id>f740fe0506483200142108b64fb2abf2eb2f735e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Tycoon's Wallet (#1597)</title>
<updated>2026-03-20T01:43:04+00:00</updated>
<author>
<name>mckinlee</name>
<email>mckinlee@ymail.com</email>
</author>
<published>2026-03-20T01:43:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=6eda20817dbccefd0ec85ec6e0671af950066092'/>
<id>6eda20817dbccefd0ec85ec6e0671af950066092</id>
<content type='text'>
* big boy wallet

* cleaner 4 digit support

* feedback

* #1605 explains this change

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* big boy wallet

* cleaner 4 digit support

* feedback

* #1605 explains this change

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Add Bank Reward Hint (#1595)</title>
<updated>2026-03-10T21:38:41+00:00</updated>
<author>
<name>mckinlee</name>
<email>mckinlee@ymail.com</email>
</author>
<published>2026-03-10T21:38:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=2056ebc7ac24b80c96134c95f4a508f7f4e48f2a'/>
<id>2056ebc7ac24b80c96134c95f4a508f7f4e48f2a</id>
<content type='text'>
* add hint

* feedback</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add hint

* feedback</pre>
</div>
</content>
</entry>
<entry>
<title>Implement sarias song hint item (#1161)</title>
<updated>2026-01-21T01:26:50+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-21T01:26:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=d7bd6f9c7df615cd1b41a5b482e2589a6a03cca0'/>
<id>d7bd6f9c7df615cd1b41a5b482e2589a6a03cca0</id>
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</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Implement Traps (#1287)</title>
<updated>2025-10-30T15:49:39+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-10-30T15:49:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c91588d8af126f68f032b65e552f6d8a029ded22'/>
<id>c91588d8af126f68f032b65e552f6d8a029ded22</id>
<content type='text'>
* Initial Trap Implementation with 1 Trap Example.

* New TrapTypes and Per Trap Custom Messages

* Spruce up Menu and add placeholders for toggling traps

* Reordering and clean up

* Seeded Trap Models

* Trap Type Opt-in

* Add Jinx Trap

* Add Enemy (Like Like) Trap

* Fix Shop Item draws and convert for Progressive

* Placeholder for Custom Model

* Implemented time trap[Please Squash this] (#13)

* Implemented time trap

* Finished comment because im braindead today

* Forgot to fix indentation(whoops)

* Changed things not mess with the games code, added some more Time Trap messages

* Removed a include I forgot to yoink from the base code.

* Removed header define for VerifyTimeSkip

* Clangit

* Missed some leftovers from a merge conflict.

* Clang format throwing a fit over a empty line

* Added Timeskip CVar placeholder

* Fixed issue where game crashes past midnight

* Added Moonfall skipping prevention messures.

* Added fallback loop to handle the remaining cycles in the event of a overflow.

* Cleaner implementation

* Keep it simple stupid

* changed function name to be more accurate

* Removed outdated comment, used TimeSkipInc for moonfall skip prevention

* Reverted max trap(accidentally pushed it while testing)

* Removed old unused value

* Reduced the iteration by 1 to be closer to where it was at before.

* Will this fix Windows?

* Added TRAP_TIME to trapToCvarMap

* Corrected typo on comment

* Clangit...again

* Added calls to load environment values and adjust the weather.

* Update Time Trap and clean up code

* Add Flash effect to Time Trap

* Added a few more timeTrapMessages

* I hate you clang format

* Fix Trading Post Kick Out Time

* Added map for all locations I can think of that close.

* Clangit yet again

* Removed Inn handling because the edge case related to it closing cannot happen

* Corrected a whoopie I made when I was dealing with a conflict

* Removed pointless condition check that is always true

* Removed duped variable

* Removed unnecessary data from SCENE_8ITEMSHO kickout entry

* Removed now used TRADING_POS_ACTOR_PARAM

---------

Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;

* Comment out Kick Out code for later TODO

* Clean out commented code

* Adds Wallet Trap and updates some tooltips

* More Trap Messages

* Even more trap messages

* moooooore messages

* update for clang

* Feedback changes for Time Trap

* Update Trap functions

* Fix Matrix call

* Trap Model Import (Thanks Zrc)

* rename

* Adjust size

* update name for uniformity

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* feedback updates

* Update notifications to remove color codes from trap messages when item skip is on

* VBify Object Dependency

* Fix comma

* fix headers

* Refactor ObjectDependency hook

* Check if item get cutscenes are being skipped

* Use brackets for LUS include

* Header update

---------

Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial Trap Implementation with 1 Trap Example.

* New TrapTypes and Per Trap Custom Messages

* Spruce up Menu and add placeholders for toggling traps

* Reordering and clean up

* Seeded Trap Models

* Trap Type Opt-in

* Add Jinx Trap

* Add Enemy (Like Like) Trap

* Fix Shop Item draws and convert for Progressive

* Placeholder for Custom Model

* Implemented time trap[Please Squash this] (#13)

* Implemented time trap

* Finished comment because im braindead today

* Forgot to fix indentation(whoops)

* Changed things not mess with the games code, added some more Time Trap messages

* Removed a include I forgot to yoink from the base code.

* Removed header define for VerifyTimeSkip

* Clangit

* Missed some leftovers from a merge conflict.

* Clang format throwing a fit over a empty line

* Added Timeskip CVar placeholder

* Fixed issue where game crashes past midnight

* Added Moonfall skipping prevention messures.

* Added fallback loop to handle the remaining cycles in the event of a overflow.

* Cleaner implementation

* Keep it simple stupid

* changed function name to be more accurate

* Removed outdated comment, used TimeSkipInc for moonfall skip prevention

* Reverted max trap(accidentally pushed it while testing)

* Removed old unused value

* Reduced the iteration by 1 to be closer to where it was at before.

* Will this fix Windows?

* Added TRAP_TIME to trapToCvarMap

* Corrected typo on comment

* Clangit...again

* Added calls to load environment values and adjust the weather.

* Update Time Trap and clean up code

* Add Flash effect to Time Trap

* Added a few more timeTrapMessages

* I hate you clang format

* Fix Trading Post Kick Out Time

* Added map for all locations I can think of that close.

* Clangit yet again

* Removed Inn handling because the edge case related to it closing cannot happen

* Corrected a whoopie I made when I was dealing with a conflict

* Removed pointless condition check that is always true

* Removed duped variable

* Removed unnecessary data from SCENE_8ITEMSHO kickout entry

* Removed now used TRADING_POS_ACTOR_PARAM

---------

Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;

* Comment out Kick Out code for later TODO

* Clean out commented code

* Adds Wallet Trap and updates some tooltips

* More Trap Messages

* Even more trap messages

* moooooore messages

* update for clang

* Feedback changes for Time Trap

* Update Trap functions

* Fix Matrix call

* Trap Model Import (Thanks Zrc)

* rename

* Adjust size

* update name for uniformity

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* feedback updates

* Update notifications to remove color codes from trap messages when item skip is on

* VBify Object Dependency

* Fix comma

* fix headers

* Refactor ObjectDependency hook

* Check if item get cutscenes are being skipped

* Use brackets for LUS include

* Header update

---------

Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Various bug fixes:</title>
<updated>2024-12-29T17:06:53+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-12-29T17:03:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=4add2b6a5a64366418ea3752a195056b4095d2be'/>
<id>4add2b6a5a64366418ea3752a195056b4095d2be</id>
<content type='text'>
- Fix trapped stray fairy drawing when it shouldn't
- Fix CSMC chests changing textures as you open them
- Fix toilet hand taking trade item
- Fix progressive magic not filling magic meter
- Fix un-obtainable shop items not rendering
- Fix trade item rotation not working while in active trade
- Fix trade item rotation when slot was empty
- Fix not being able to transform on clock tower rooftop
- Fix collider hidden stray fairies going back to vanilla draw
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- Fix trapped stray fairy drawing when it shouldn't
- Fix CSMC chests changing textures as you open them
- Fix toilet hand taking trade item
- Fix progressive magic not filling magic meter
- Fix un-obtainable shop items not rendering
- Fix trade item rotation not working while in active trade
- Fix trade item rotation when slot was empty
- Fix not being able to transform on clock tower rooftop
- Fix collider hidden stray fairies going back to vanilla draw
</pre>
</div>
</content>
</entry>
<entry>
<title>New pattern for skipping Actor_OfferGetItem</title>
<updated>2024-10-25T07:05:21+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-10-25T07:05:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=f7dde41c6da8a35cfd9fefc9fc0f4239dee1031e'/>
<id>f7dde41c6da8a35cfd9fefc9fc0f4239dee1031e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add a few trade item checks and a trade item rotator</title>
<updated>2024-10-14T02:03:49+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-10-14T02:03:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=cc1df98a3e13f551628fcfa56eb8521f35b051ee'/>
<id>cc1df98a3e13f551628fcfa56eb8521f35b051ee</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add placeholder for handling cycle save persistence</title>
<updated>2024-10-01T22:23:43+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-10-01T22:18:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=b24730457efb4bd520ae88dd5a3dcd5713e2a68e'/>
<id>b24730457efb4bd520ae88dd5a3dcd5713e2a68e</id>
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</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Initial rando indicator on file select, though it looks jank</title>
<updated>2024-09-29T21:00:44+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-09-29T21:00:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=fd9b6aee9bd7000bbf1e2a843de62e6ed4e7d242'/>
<id>fd9b6aee9bd7000bbf1e2a843de62e6ed4e7d242</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
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