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<title>2ship2harkinian/mm/2s2h/SaveManager/Migrations, branch develop</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
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<entry>
<title>[Enhancement] Persist entrance and respawn information in saves (#890)</title>
<updated>2025-12-18T14:21:23+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-12-18T14:21:23+00:00</published>
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<id>6a52fc06aa34d40d0f7b5f5f95fb0c3af8c37db1</id>
<content type='text'>
* Add enhancement to remember location on save/load

* Fix Inverted STT goof, apply hook suggestion

* Fix pause saves after leaving grottos

* Address feedback, use ShipInit</content>
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* Add enhancement to remember location on save/load

* Fix Inverted STT goof, apply hook suggestion

* Fix pause saves after leaving grottos

* Address feedback, use ShipInit</pre>
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</content>
</entry>
<entry>
<title>Save play time, support timer display options (#1213)</title>
<updated>2025-11-23T14:35:15+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-11-23T14:35:15+00:00</published>
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<id>74950f54958d8fcee116b34bfba9e5d76e2d29ef</id>
<content type='text'>
* Save play time, support timer display options

* Use ShipSaveContext, add OnGameCompletion hook</content>
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* Save play time, support timer display options

* Use ShipSaveContext, add OnGameCompletion hook</pre>
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</content>
</entry>
<entry>
<title>Add fileCompletedAt</title>
<updated>2025-02-24T03:25:03+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-02-24T03:25:03+00:00</published>
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</pre>
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</entry>
<entry>
<title>Implement Display Overlay (#127)</title>
<updated>2025-01-04T05:26:15+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-01-04T05:26:15+00:00</published>
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<id>2218b0bc0129bcd65ce8b6d72dafb4c54e611379</id>
<content type='text'>
* Implement Display Overlay

* remove comment

* Migrator config

* Update Modern Menu</content>
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* Implement Display Overlay

* remove comment

* Migrator config

* Update Modern Menu</pre>
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</content>
</entry>
<entry>
<title>Add additional build info, ensure saves are marked as incompatible across versions</title>
<updated>2025-01-02T22:57:57+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-01-02T22:57:46+00:00</published>
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</entry>
<entry>
<title>Initial commit for the develop-rando effort</title>
<updated>2024-09-18T21:36:16+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-09-18T18:01:27+00:00</published>
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</entry>
<entry>
<title>Rework save files organization (#445)</title>
<updated>2024-05-25T14:54:08+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-05-25T14:54:08+00:00</published>
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</entry>
<entry>
<title>run clang format (#448)</title>
<updated>2024-05-22T14:05:05+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-05-22T13:52:56+00:00</published>
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<id>6da00312950dd7a28d8382064e5a8979dff82745</id>
<content type='text'>
* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format</content>
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* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format</pre>
</div>
</content>
</entry>
<entry>
<title>Add our own field for storing last entrance and other tweaks (#373)</title>
<updated>2024-05-22T14:05:04+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-05-13T16:01:46+00:00</published>
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</entry>
<entry>
<title>DPad Items (#228)</title>
<updated>2024-05-22T14:05:04+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-05-09T14:58:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=ad478cfc594ec8820bda726b3dc5fffe2df65e30'/>
<id>ad478cfc594ec8820bda726b3dc5fffe2df65e30</id>
<content type='text'>
* Initial Dpad

* remove old hud stuff

* and comment

* s..

* add dpad equip macro back in

* fix inputs

* fix equipping (hopefully all)

* finish some todos

* add 2s2h asset header

* check dpad macro

* remove 2s2h_assets

* re-add empty texture

* use correct struct for default dpad equips

* dpad save stuff

* fix item offering, use correct equip offset values

* finally figure out unk_154 and fix mask equipping

* avoid ugly code

* add necessary condition

* correct save names for dpad items/slots

* remove todos and sort out suggestions and rename cvar

* func standardise renaming

* Add dpad to hud presets

* dpad save migration</content>
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* Initial Dpad

* remove old hud stuff

* and comment

* s..

* add dpad equip macro back in

* fix inputs

* fix equipping (hopefully all)

* finish some todos

* add 2s2h asset header

* check dpad macro

* remove 2s2h_assets

* re-add empty texture

* use correct struct for default dpad equips

* dpad save stuff

* fix item offering, use correct equip offset values

* finally figure out unk_154 and fix mask equipping

* avoid ugly code

* add necessary condition

* correct save names for dpad items/slots

* remove todos and sort out suggestions and rename cvar

* func standardise renaming

* Add dpad to hud presets

* dpad save migration</pre>
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</content>
</entry>
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