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<title>2ship2harkinian/mm/assets/overlays, branch develop</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Periodic asset updates</title>
<updated>2025-09-16T17:11:08+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-09-16T17:11:08+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>EnOkuta (Octorok and its projectiles) OK and documented (#1641)</title>
<updated>2025-09-14T19:32:02+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-06-24T01:09:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=2aa36144e4bf93e991545438457d57132366f6d6'/>
<id>2aa36144e4bf93e991545438457d57132366f6d6</id>
<content type='text'>
* Match EnOkuta

* Match data

* Use the generated reloc

* Delete extern stuff and format

* Extract the DL

* Fix lots of stuff

* Copy a lot of names over from EnSyatekiOkuta

* SFX enums

* Lots more stuff

* Constants and other stuff

* Some more stuff I missed

* Name more functions using OoT/SyatekiOkuta as reference

* An easy function I missed

* Some floats

* Getter macros

* Types enum

* Name the cylinder inits a little clearer

* Create bodyparts enum and name all data

* Name all functions

* Name `timer` struct var and all temps

* Name the `jumpHeight` struct var

* Create damage effect enum

* Name the extracted DL

* Name `numConsecutiveProjectiles`

* Finish docs

* Document XML

* Clarify that this blue Octorok isn't the shooting gallery one

* Respond to reviews

* Stuff

---------

Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Match EnOkuta

* Match data

* Use the generated reloc

* Delete extern stuff and format

* Extract the DL

* Fix lots of stuff

* Copy a lot of names over from EnSyatekiOkuta

* SFX enums

* Lots more stuff

* Constants and other stuff

* Some more stuff I missed

* Name more functions using OoT/SyatekiOkuta as reference

* An easy function I missed

* Some floats

* Getter macros

* Types enum

* Name the cylinder inits a little clearer

* Create bodyparts enum and name all data

* Name all functions

* Name `timer` struct var and all temps

* Name the `jumpHeight` struct var

* Create damage effect enum

* Name the extracted DL

* Name `numConsecutiveProjectiles`

* Finish docs

* Document XML

* Clarify that this blue Octorok isn't the shooting gallery one

* Respond to reviews

* Stuff

---------

Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix GC US Options Screen (#442)</title>
<updated>2024-05-22T14:05:05+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-05-22T01:24:01+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix powder keg crash by creating and using  a larger texture. (#170)</title>
<updated>2024-05-22T14:05:01+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2024-04-08T05:06:33+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>asset headers (#154)</title>
<updated>2024-05-22T14:05:00+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-03-27T03:19:12+00:00</published>
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</pre>
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