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<title>2ship2harkinian/mm/assets/xml/GC_US/objects/object_knight.xml, branch develop</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>ovl_En_Knight OK (#1659)</title>
<updated>2025-09-16T00:14:05+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-07-25T00:05:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=2c91e0897f47aba8e27c6f95e10f2e3ea4ddc5c1'/>
<id>2c91e0897f47aba8e27c6f95e10f2e3ea4ddc5c1</id>
<content type='text'>
* En_Knight matching

* Cleanup

* Fix

* Documentation Pass

* Suggested changes. Use IGOS_LIMB_* whenever it's guaranteed that the skeleton is gIgosSkel, still using KNIGHT_LIMB_* whenever it's ambiguous

* Remove related undefined syms

* More suggested changes

* BODYPART_NONE and bodypart enum

* Suggested changes

* Braces

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* csCamId

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* Various suggestions

* EnKnight_UpdateLimbCollider -&gt; EnKnight_SetColliderSphere

* Yase/Debu -&gt; Thin/Wide

* csCam -&gt; subCam

* Format

* Fix

* animTranslation -&gt; animMovement, dmgEffect -&gt; drawDmgEff

* More brackets

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

---------

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* En_Knight matching

* Cleanup

* Fix

* Documentation Pass

* Suggested changes. Use IGOS_LIMB_* whenever it's guaranteed that the skeleton is gIgosSkel, still using KNIGHT_LIMB_* whenever it's ambiguous

* Remove related undefined syms

* More suggested changes

* BODYPART_NONE and bodypart enum

* Suggested changes

* Braces

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* csCamId

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* Various suggestions

* EnKnight_UpdateLimbCollider -&gt; EnKnight_SetColliderSphere

* Yase/Debu -&gt; Thin/Wide

* csCam -&gt; subCam

* Format

* Fix

* animTranslation -&gt; animMovement, dmgEffect -&gt; drawDmgEff

* More brackets

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

---------

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Gamecube NTSC US Support (#155)</title>
<updated>2024-05-22T14:05:02+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-04-26T22:02:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c897fc239917ffdefef994cf222651833477f4b0'/>
<id>c897fc239917ffdefef994cf222651833477f4b0</id>
<content type='text'>
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter</pre>
</div>
</content>
</entry>
</feed>
