<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/include/PR, branch develop-keiichi</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Animation Cleanup: En_V* and En_W* (#1713)</title>
<updated>2025-09-16T14:19:17+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-10-16T13:13:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=eaa39054ab2cbcd2c2ea8b28acb75111b39d8c5b'/>
<id>eaa39054ab2cbcd2c2ea8b28acb75111b39d8c5b</id>
<content type='text'>
* begin anim v and w

* structs

* bgId

* cleanup

* space

* more cleanup

* spacing

* Unsigned
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* begin anim v and w

* structs

* bgId

* cleanup

* space

* more cleanup

* spacing

* Unsigned
</pre>
</div>
</content>
</entry>
<entry>
<title>Misc Clean (#1680)</title>
<updated>2025-09-16T01:32:00+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-08T03:55:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=044b5c4c6bd509187038c8f7fc1344db395585ac'/>
<id>044b5c4c6bd509187038c8f7fc1344db395585ac</id>
<content type='text'>
* vramu32 in Overlay_Relocate

* Actor_SetColorFilter args

* Effect Hitmark enum

* Actor_WorldToActorCoords

* Some fault clean up

* contoller.h

* macros.h no longer needs stdint.h
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* vramu32 in Overlay_Relocate

* Actor_SetColorFilter args

* Effect Hitmark enum

* Actor_WorldToActorCoords

* Some fault clean up

* contoller.h

* macros.h no longer needs stdint.h
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Organize `libc64` files (#1492)"</title>
<updated>2025-09-13T02:19:05+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-09-13T02:19:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=b95d50557327e35618988e2611472be78d7e4dae'/>
<id>b95d50557327e35618988e2611472be78d7e4dae</id>
<content type='text'>
This reverts commit e47a7050faf345ab2f220bfce58effd2590b9e5e.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit e47a7050faf345ab2f220bfce58effd2590b9e5e.
</pre>
</div>
</content>
</entry>
<entry>
<title>Organize `libc64` files (#1492)</title>
<updated>2025-09-12T20:56:20+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-11-27T01:01:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=e47a7050faf345ab2f220bfce58effd2590b9e5e'/>
<id>e47a7050faf345ab2f220bfce58effd2590b9e5e</id>
<content type='text'>
* Move qrand to libc64

* use an union to avoid type punning

* __osMalloc

* math64.c

* fixed_point.h

* sleep

* aprintf.h

* sprintf

* malloc

* use original names on aprintf.c and malloc.c

* qrand cleanup pass

* use original names of sleep.c

* og names for sprintf

* more cleanup

* format

* fixes

* whoops

* use ARRAY_COUNT again

* comment

* Use `fu`

* forgot this one

* review

* fix

* sneak a tiny cleanup
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Move qrand to libc64

* use an union to avoid type punning

* __osMalloc

* math64.c

* fixed_point.h

* sleep

* aprintf.h

* sprintf

* malloc

* use original names on aprintf.c and malloc.c

* qrand cleanup pass

* use original names of sleep.c

* og names for sprintf

* more cleanup

* format

* fixes

* whoops

* use ARRAY_COUNT again

* comment

* Use `fu`

* forgot this one

* review

* fix

* sneak a tiny cleanup
</pre>
</div>
</content>
</entry>
<entry>
<title>Audio Voice Decompiled (#1490)</title>
<updated>2025-09-11T20:53:29+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-11-17T01:29:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c964de4a10dbd39971e6ba6b1ab8b45ac4aab551'/>
<id>c964de4a10dbd39971e6ba6b1ab8b45ac4aab551</id>
<content type='text'>
* Add Tharo's documentation comments

* Voice progress

* Match osVoiceControlGain

* Match osVoiceStartReadData

* Cleanup

* Add docs from n64devkit

* WIP on osVoiceGetReadData

* Add comment

* Match voiceinit.c

* Remove CONT_ERR, already present in controller.h

* Really close to matching osVoiceStopReadData

* Progress on voicecheckword

* Match osVoiceSetWord

* Add error codes

* Matched __osVoiceContRead2... Somehow...

* Add small amount of docs

* __osVoiceContRead36 was basically identical from __osVoiceContRead2

* docs, but maybe a little carried away

* Match __osVoiceContWrite4, Write is very similar to Read

* Match __osVoiceContWrite20 from __osVoiceContWrite4, ez

* Some docs

* Improve osVoiceGetReadData

* Match osVoiceCheckWord

* currentSyllable -&gt; currSyllable

* Match osVoiceMaskDictionary

* Match __osVoiceSetADConverter

* Meme matched osVoiceStopReadData

* small cleanup

* Missed macros

* osVoiceGetReadData Meme Match

* Small clean-up

* format

* Properly split voice files from code

* Use proper flags for voice files

* Add basic docs for func_801A5AF0

* Import Voice Data

* Update matching functions in code_801A51F0 from audio WIP

* Update matching functions in code_801A4EB0 from audio WIP

* Match func_801A5A1C

* Match func_801A5228

* Match func_801A54D0

* Doc padmgr functions used

* Match func_801A5680, it's near identical to func_801A54D0

* code_801A51F0 OK

* Match func_801A4EB8

* Match func_801A4FD8 (mips2c got it matching directly)

* code_801A4EB0 &amp; all of voice, OK

* Import bss

* Better match for func_801A5A1C

* format

* Cleanup

* Clean up dictionary

* Introduce OSVoiceDictionary

* More voice docs

* Fix bss

* Import code_801A4EB0 data

* Introduce Word Id enum

* Dictionary: u8 -&gt; u16

* Introduce bgms

* Fill in bgm enums

* Rename bgm to clearer names

* Fix spacing

* Fix "No_Music" define

* remove comment

* import rodata

* Improve bgm names, found another seqId function

* Another seqId function

* Another name change

* Woods of Mystery -&gt; Sarias Song

* Fix match in osVoiceControlGain

* Fix bss reordering

* Fix bss file split

* add saria's song bgm to pierre

* Another bgm function found!

* Add bgm's to `gSaveContext.seqIndex`

* Fix BSS

* fix bss

* Fix bss

* cleanup

* more cleanup

* cow voice weekeventflag

* small cleanup

* some docs

* cleanup var

* global

* more docs

* PR Review

---------

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add Tharo's documentation comments

* Voice progress

* Match osVoiceControlGain

* Match osVoiceStartReadData

* Cleanup

* Add docs from n64devkit

* WIP on osVoiceGetReadData

* Add comment

* Match voiceinit.c

* Remove CONT_ERR, already present in controller.h

* Really close to matching osVoiceStopReadData

* Progress on voicecheckword

* Match osVoiceSetWord

* Add error codes

* Matched __osVoiceContRead2... Somehow...

* Add small amount of docs

* __osVoiceContRead36 was basically identical from __osVoiceContRead2

* docs, but maybe a little carried away

* Match __osVoiceContWrite4, Write is very similar to Read

* Match __osVoiceContWrite20 from __osVoiceContWrite4, ez

* Some docs

* Improve osVoiceGetReadData

* Match osVoiceCheckWord

* currentSyllable -&gt; currSyllable

* Match osVoiceMaskDictionary

* Match __osVoiceSetADConverter

* Meme matched osVoiceStopReadData

* small cleanup

* Missed macros

* osVoiceGetReadData Meme Match

* Small clean-up

* format

* Properly split voice files from code

* Use proper flags for voice files

* Add basic docs for func_801A5AF0

* Import Voice Data

* Update matching functions in code_801A51F0 from audio WIP

* Update matching functions in code_801A4EB0 from audio WIP

* Match func_801A5A1C

* Match func_801A5228

* Match func_801A54D0

* Doc padmgr functions used

* Match func_801A5680, it's near identical to func_801A54D0

* code_801A51F0 OK

* Match func_801A4EB8

* Match func_801A4FD8 (mips2c got it matching directly)

* code_801A4EB0 &amp; all of voice, OK

* Import bss

* Better match for func_801A5A1C

* format

* Cleanup

* Clean up dictionary

* Introduce OSVoiceDictionary

* More voice docs

* Fix bss

* Import code_801A4EB0 data

* Introduce Word Id enum

* Dictionary: u8 -&gt; u16

* Introduce bgms

* Fill in bgm enums

* Rename bgm to clearer names

* Fix spacing

* Fix "No_Music" define

* remove comment

* import rodata

* Improve bgm names, found another seqId function

* Another seqId function

* Another name change

* Woods of Mystery -&gt; Sarias Song

* Fix match in osVoiceControlGain

* Fix bss reordering

* Fix bss file split

* add saria's song bgm to pierre

* Another bgm function found!

* Add bgm's to `gSaveContext.seqIndex`

* Fix BSS

* fix bss

* Fix bss

* cleanup

* more cleanup

* cow voice weekeventflag

* small cleanup

* some docs

* cleanup var

* global

* more docs

* PR Review

---------

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix ultratypes types (#1454)</title>
<updated>2025-09-11T18:52:45+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-11-16T05:01:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=b0e30be6ae5c033bcb69d11992857255a32dad38'/>
<id>b0e30be6ae5c033bcb69d11992857255a32dad38</id>
<content type='text'>
* Fix ultratypes types

* Add back size_t and NULL

* Callocs

* Callocs pt 2

* bool

* STDC version checks
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix ultratypes types

* Add back size_t and NULL

* Callocs

* Callocs pt 2

* bool

* STDC version checks
</pre>
</div>
</content>
</entry>
<entry>
<title>Bump LUS and LUS header cleanup (#1059)</title>
<updated>2025-03-22T20:09:05+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-03-22T20:09:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=7d1f56d838421cceb98a3a383eb4508260cdadfb'/>
<id>7d1f56d838421cceb98a3a383eb4508260cdadfb</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Various custom asset support (#756)</title>
<updated>2024-08-23T21:19:41+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-08-23T21:19:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=0c2a51c9f4e57e5c9528ed5713bc038db5b4f1c4'/>
<id>0c2a51c9f4e57e5c9528ed5713bc038db5b4f1c4</id>
<content type='text'>
* use asset paths for better custom asset support

* fix keyframe animation timings

* display title cards as a full texture

* asset support for gfxprint

* support pause menu overworld map

* fix more resources that need to be loaded

* pr feedback</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* use asset paths for better custom asset support

* fix keyframe animation timings

* display title cards as a full texture

* asset support for gfxprint

* support pause menu overworld map

* fix more resources that need to be loaded

* pr feedback</pre>
</div>
</content>
</entry>
<entry>
<title>Add draw distance enhancements for actors and scene geometry (#539)</title>
<updated>2024-06-03T04:15:33+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-06-03T04:15:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=f8f00e6d9baf08dda5ac2e0ab5ae8ff33fc3e97f'/>
<id>f8f00e6d9baf08dda5ac2e0ab5ae8ff33fc3e97f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add support for dropping various save formats into the game window (#404)</title>
<updated>2024-05-24T02:31:50+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-05-24T02:31:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=904c3641d9f39082a6fa2c9b074978640af9015c'/>
<id>904c3641d9f39082a6fa2c9b074978640af9015c</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
