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<title>2ship2harkinian/mm/include/functions.h, branch develop-keiichi</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
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<entry>
<title>func_80183070 to Sys_Freeze (#1686)</title>
<updated>2025-09-17T00:53:06+00:00</updated>
<author>
<name>Ozero4</name>
<email>114027116+Ozero4@users.noreply.github.com</email>
</author>
<published>2025-03-05T03:06:23+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>[headers] Move z_actor functions to z64actor.h (#1696)</title>
<updated>2025-09-16T14:25:43+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-10-03T01:45:35+00:00</published>
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<id>b4932a457811446c889baf20cd2ff889b181e3a0</id>
<content type='text'>
* move

* fixes

* format

* fix
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* move

* fixes

* format

* fix
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</entry>
<entry>
<title>Target -&gt; Attention (System Rename)  (#1716)</title>
<updated>2025-09-16T14:24:37+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-10-18T03:56:58+00:00</published>
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<id>f74d364fc47811e823a96f57b366197d05b37391</id>
<content type='text'>
* attention

* revert flags, too large of a diff

* more revert
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* attention

* revert flags, too large of a diff

* more revert
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</content>
</entry>
<entry>
<title>Colliders Sync Tris Quad Sphere Line (#1714)</title>
<updated>2025-09-16T14:21:44+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-10-16T13:51:16+00:00</published>
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<id>72f667a2ec2001d208223bef60dd8ca37945743a</id>
<content type='text'>
* Tris

* Quad

* Sphere

* Line
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* Tris

* Quad

* Sphere

* Line
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</content>
</entry>
<entry>
<title>Colliders Sync Cylinders (#1709)</title>
<updated>2025-09-16T14:01:17+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-10-15T02:11:58+00:00</published>
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<entry>
<title>Colliders Sync JntSphere (#1700)</title>
<updated>2025-09-16T13:58:20+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-10-13T00:31:16+00:00</published>
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<id>dd4a3b9ccb1291b805286cfe81d2c41a37410932</id>
<content type='text'>
* JntSphere

* Format

* PR review
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* JntSphere

* Format

* PR review
</pre>
</div>
</content>
</entry>
<entry>
<title>Colliders Sync ColliderElement (#1698)</title>
<updated>2025-09-16T01:46:58+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-28T05:00:54+00:00</published>
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<entry>
<title>Misc Clean (#1680)</title>
<updated>2025-09-16T01:32:00+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-08T03:55:59+00:00</published>
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<id>044b5c4c6bd509187038c8f7fc1344db395585ac</id>
<content type='text'>
* vramu32 in Overlay_Relocate

* Actor_SetColorFilter args

* Effect Hitmark enum

* Actor_WorldToActorCoords

* Some fault clean up

* contoller.h

* macros.h no longer needs stdint.h
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* vramu32 in Overlay_Relocate

* Actor_SetColorFilter args

* Effect Hitmark enum

* Actor_WorldToActorCoords

* Some fault clean up

* contoller.h

* macros.h no longer needs stdint.h
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixup actor audio flags docs (#1682)</title>
<updated>2025-09-16T01:25:20+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-07T13:48:30+00:00</published>
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<id>5f3ef9632e5d375b2f96fd3ac1bba30ad2da991f</id>
<content type='text'>
* Fixup actor audio flags docs

* format
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* Fixup actor audio flags docs

* format
</pre>
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<entry>
<title>Update Room Documentation (#1678)</title>
<updated>2025-09-16T01:18:07+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2024-09-06T16:45:30+00:00</published>
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<id>def1f38b850661f6ad24ab2ebb0183f6b45f3219</id>
<content type='text'>
* Implement Room Documentation

* nit

* Resolve Dragorn fixes (OoT)

* Resolve Fig suggestions, fix comment wording (OoT)

* hensldm nit
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* Implement Room Documentation

* nit

* Resolve Dragorn fixes (OoT)

* Resolve Fig suggestions, fix comment wording (OoT)

* hensldm nit
</pre>
</div>
</content>
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