<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/include/tables, branch develop-keiichi</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>General cleanup (#1636)</title>
<updated>2025-09-14T14:50:37+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-05-19T18:02:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=9e0a35abefa21319ed8a9caa715a5882aa44ce70'/>
<id>9e0a35abefa21319ed8a9caa715a5882aa44ce70</id>
<content type='text'>
* totalLoadedActors comparision

* OBJMINE_PARAMS

* Sort z64.h header includes

* MapSelect_LoadConsoleLogo

* Combine notebook tables into 1

* TGSw clean up
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* totalLoadedActors comparision

* OBJMINE_PARAMS

* Sort z64.h header includes

* MapSelect_LoadConsoleLogo

* Combine notebook tables into 1

* TGSw clean up
</pre>
</div>
</content>
</entry>
<entry>
<title>EnInvadepoh (Aliens, UFO, Invasion Handler, etc.) OK and documented (#1614)</title>
<updated>2025-09-14T13:03:08+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-04-29T15:19:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=eff7826d5c389e149cb6851d0ad96aaebdef007c'/>
<id>eff7826d5c389e149cb6851d0ad96aaebdef007c</id>
<content type='text'>
* deimplementation complete

* newlines

* match

* data import

* back port cleanup changes

* stuff

* naming and such

* all funcs provisionally named

* more stuff

* merge

* Fix merge issues

* begin cleanup

* Use constants for all face animation data

* Use THIS like almost every actor does

* Change "Light Ball" to "UFO"

* Rename the alien types

* EnInvadePoh -&gt; EnInvadepoh

* Rename the types

* Rename some Twinmold stuff

* ConfusedRomani -&gt; SilentRomani

* Fix stack size issues with EnInvadepoh_Cremia_Init

* Move a struct out of the header to where it belongs

* Some header cleanup and struct names

* Name remaining struct vars

* Some more struct var renames

* Finish reviewing the struct var names

* Rename most of the interactInfo stuff

* Consistency

* Remove unused union

* Define EN_INVADEPOH_LIMB_MAX like EndingHero6 does

* Fix header

* Update functions.txt and variables.txt

* Create macros for accessing spawn time and kill count

* Some defines

* Some minor comments and cleanup

* Rename some functions

* Comments for those three functions

* Draw function cleanups

* Some damaged and dead cleanup

* Death scale stuff

* Good chunk of alien functions

* Invasion state naming

* Weekeventreg naming

* Happy with &gt;20% of functions now

* A couple more functions

* More consistent names for BSS variables

* Some Init cleanup

* Happy with 30% of the functions now

* Finish the abductors

* Some random functions to get the functions I'm happy with &gt;1/3rd

* Use `InitPath` for everything

* UFO functions done, &gt;40% functions I'm happy with

* Do a lot of work on InvasionHandler action funcs

* Finish invasion handler code

* InitVars

* Rename the "closest alien" stuff to "closest alien threat"

* Finish most of the dog functions

* Lots of small stuff here and there

* Finish documenting the dog bug

* Document `EnInvadepoh_Dog_IsCloseToPath`

* `EnInvadepoh_Dog_MoveAlongPath` and other fixes

* Simple comment for `EnInvadepoh_Dog_Move`

* Various path functions, finish dog

* Consistently use "SetMatrixTranslation"

* Change all the angleToPlayer stuff to pitch/yaw

* Some RewardRomani functions

* Finish RewardRomani

* Finish Night1Romani and BarnRomani, &gt;75% of functions done

* Some minor stuff

* Document bug

* Finish all of SilentRomani minus the Idle functions

* Finish EnInvadepoh_SilentRomani_Idle

* Finish Night3Cremia

* Finish Night3Romani

* Finish `EnInvadepoh_Ufo_SpawnSparkles`

* Finish some library functions

* Finish the alien pathing stuff

* Finish Romani path stuff

* Finish all non-InteractInfo stuff

* InteractInfo -&gt; ModelInfo

* Create a `EnInvadepohFaceAnimBase` struct

* Name some of the animation data

* Switch to `Chained`/`ChainedDelay` and do some other cleanup

* Name all of the animation data

* Finish documenting and cleaning up the face animation functions

* Some comments at the top of the file

* Clean up forward declarations

* Clean some stuff up to the ModelInfo functions

* Fix build

* Move the animation data around so all the ModelInfo functions are adjacent

* Review

* Use `CLOCK_TIME_MINUTE` in `EnInvadepoh_Alien_PathComputeProgress`

* Respond to some of Anghelo's review

* Update comment on spawn time macros explaining what indices are usable

* Create a `DEATH_SCALE` define

* `WEEKEVENTREG_RECEIVED_MILK_BOTTLE` -&gt; `WEEKEVENTREG_RECEIVED_ALIENS_BOTTLE`

* Forgot to do the bomber's notebook stuff too

* parallelogram -&gt; rectangle

* Respond to engineer's review

* Slight spacing fix

---------

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;
Co-authored-by: petrie911 &lt;pmontag@Monday.localdomain&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* deimplementation complete

* newlines

* match

* data import

* back port cleanup changes

* stuff

* naming and such

* all funcs provisionally named

* more stuff

* merge

* Fix merge issues

* begin cleanup

* Use constants for all face animation data

* Use THIS like almost every actor does

* Change "Light Ball" to "UFO"

* Rename the alien types

* EnInvadePoh -&gt; EnInvadepoh

* Rename the types

* Rename some Twinmold stuff

* ConfusedRomani -&gt; SilentRomani

* Fix stack size issues with EnInvadepoh_Cremia_Init

* Move a struct out of the header to where it belongs

* Some header cleanup and struct names

* Name remaining struct vars

* Some more struct var renames

* Finish reviewing the struct var names

* Rename most of the interactInfo stuff

* Consistency

* Remove unused union

* Define EN_INVADEPOH_LIMB_MAX like EndingHero6 does

* Fix header

* Update functions.txt and variables.txt

* Create macros for accessing spawn time and kill count

* Some defines

* Some minor comments and cleanup

* Rename some functions

* Comments for those three functions

* Draw function cleanups

* Some damaged and dead cleanup

* Death scale stuff

* Good chunk of alien functions

* Invasion state naming

* Weekeventreg naming

* Happy with &gt;20% of functions now

* A couple more functions

* More consistent names for BSS variables

* Some Init cleanup

* Happy with 30% of the functions now

* Finish the abductors

* Some random functions to get the functions I'm happy with &gt;1/3rd

* Use `InitPath` for everything

* UFO functions done, &gt;40% functions I'm happy with

* Do a lot of work on InvasionHandler action funcs

* Finish invasion handler code

* InitVars

* Rename the "closest alien" stuff to "closest alien threat"

* Finish most of the dog functions

* Lots of small stuff here and there

* Finish documenting the dog bug

* Document `EnInvadepoh_Dog_IsCloseToPath`

* `EnInvadepoh_Dog_MoveAlongPath` and other fixes

* Simple comment for `EnInvadepoh_Dog_Move`

* Various path functions, finish dog

* Consistently use "SetMatrixTranslation"

* Change all the angleToPlayer stuff to pitch/yaw

* Some RewardRomani functions

* Finish RewardRomani

* Finish Night1Romani and BarnRomani, &gt;75% of functions done

* Some minor stuff

* Document bug

* Finish all of SilentRomani minus the Idle functions

* Finish EnInvadepoh_SilentRomani_Idle

* Finish Night3Cremia

* Finish Night3Romani

* Finish `EnInvadepoh_Ufo_SpawnSparkles`

* Finish some library functions

* Finish the alien pathing stuff

* Finish Romani path stuff

* Finish all non-InteractInfo stuff

* InteractInfo -&gt; ModelInfo

* Create a `EnInvadepohFaceAnimBase` struct

* Name some of the animation data

* Switch to `Chained`/`ChainedDelay` and do some other cleanup

* Name all of the animation data

* Finish documenting and cleaning up the face animation functions

* Some comments at the top of the file

* Clean up forward declarations

* Clean some stuff up to the ModelInfo functions

* Fix build

* Move the animation data around so all the ModelInfo functions are adjacent

* Review

* Use `CLOCK_TIME_MINUTE` in `EnInvadepoh_Alien_PathComputeProgress`

* Respond to some of Anghelo's review

* Update comment on spawn time macros explaining what indices are usable

* Create a `DEATH_SCALE` define

* `WEEKEVENTREG_RECEIVED_MILK_BOTTLE` -&gt; `WEEKEVENTREG_RECEIVED_ALIENS_BOTTLE`

* Forgot to do the bomber's notebook stuff too

* parallelogram -&gt; rectangle

* Respond to engineer's review

* Slight spacing fix

---------

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;
Co-authored-by: petrie911 &lt;pmontag@Monday.localdomain&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Add original asset names to all `object_p*` and `object_r*` files (#1519)</title>
<updated>2025-09-13T23:49:03+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2023-11-28T11:19:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=15e57a5acda4df6271a8c412e9919521e43b05d5'/>
<id>15e57a5acda4df6271a8c412e9919521e43b05d5</id>
<content type='text'>
* Add original asset names to all `object_p*` and `object_r*` files

* Respond to review
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add original asset names to all `object_p*` and `object_r*` files

* Respond to review
</pre>
</div>
</content>
</entry>
<entry>
<title>Add better warp entries for re-used grottos (#1012)</title>
<updated>2025-02-28T00:27:59+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-02-28T00:27:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=1c9d28aa069e643c74e5a4e9c3c3023b73b1f336'/>
<id>1c9d28aa069e643c74e5a4e9c3c3023b73b1f336</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Improve better warp menu behavior and better grotto support (#1007)</title>
<updated>2025-02-24T03:23:33+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-02-24T03:23:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=b86857fe2b986cdb3be4f57d77e65fb2c52587a9'/>
<id>b86857fe2b986cdb3be4f57d77e65fb2c52587a9</id>
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</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Sort better map select entries (#138)</title>
<updated>2024-05-22T14:04:59+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-03-01T15:35:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=cacf0d000aafeec594434c9c67f52e72ded3183d'/>
<id>cacf0d000aafeec594434c9c67f52e72ded3183d</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add humanName to actor table (#71)</title>
<updated>2024-05-22T14:04:59+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-01-28T23:48:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=2bce365364b8c4798961643d9c1ddc0722c0e19f'/>
<id>2bce365364b8c4798961643d9c1ddc0722c0e19f</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add/adjust some 2S2H comments (#116)</title>
<updated>2024-05-22T14:04:59+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-01-28T23:36:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=8894215a4bcc56d13efe717b4dfc5a0eb9ed1e70'/>
<id>8894215a4bcc56d13efe717b4dfc5a0eb9ed1e70</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Better map select (#85)</title>
<updated>2024-05-22T14:04:58+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-01-21T06:01:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=508f8378ded6ec33ee48073e7f2af6cf5e00a9a6'/>
<id>508f8378ded6ec33ee48073e7f2af6cf5e00a9a6</id>
<content type='text'>
* Add human readable name and entrance scene ID to scene table

* Add better map select</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add human readable name and entrance scene ID to scene table

* Add better map select</pre>
</div>
</content>
</entry>
<entry>
<title>Move source into subdirectory</title>
<updated>2024-01-05T23:00:59+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-01-05T15:58:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=9be74e0026b563ba680e1dc157521eccc89fc03f'/>
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<pre>
</pre>
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