<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/src/audio/lib/load.c, branch develop</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>[Audio Editor] Port Audio Options from SoH Audio Editor (#1325)</title>
<updated>2025-11-20T18:31:41+00:00</updated>
<author>
<name>Glought</name>
<email>Glought@users.noreply.github.com</email>
</author>
<published>2025-11-20T18:31:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=ddee25d7ece8a1cd87cb33c321dac202a4daa4e3'/>
<id>ddee25d7ece8a1cd87cb33c321dac202a4daa4e3</id>
<content type='text'>
* Ported Audio Options from SoH Audio Editor

*Moved "Mute Low HP Alarm" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.LowHpAlarm"
   To: "gAudioEditor.LowHpAlarm"
*Moved "Mute Carpenter Sounds" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.MuteCarpenterSfx"
   To: "gAudioEditor.MuteCarpenterSfx"
*Moved "Mute Crying Goron Child" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.ChildGoronCry"
   To: "gAudioEditor.ChildGoronCry"
*Added "Disable Tatle Call Audio"
*Added "Disable Enemy Proximity Music"
*Added "Randomize All Music and Sound Effects on New Scene"
*Added "Randomize All Music and Sound Effects on Randomizer Generation"
*Added "Display Sequence Name on Overlay" and "Overlay Duration" Slider
*Added "Link's Voice Pitch Multiplier" Slider

* *Ported "AddSearchWidget" Functionally
  Enabled for Audio Editor -&gt; Audio Options

* Cleaned up some code I missed and ran clang format.

* Renamed "OnScene" Hook to "OnSceneChange"

* Made it so "Link's Voice Pitch Multiplier" slider only effects Link's voice.

* Forgot the "AudioHook.cpp" file its needed for the
"Display Sequence Name on Overlay" option.

* Moved the "Sfx" folder to the "Audio" folder.

* Removed extra line breaks between sections in "RegisterAudioWidgets()".

* Renamed "OnGenerationCompletion" hook to "OnRandoSeedGeneration"

* Changed "gAudioEditor.*" to use "CVAR_AUDIO("*") in "AudioEditor.cpp"

* Added "AddAudioSearchWidget" function
Changed all "BenGui::mBenMenu-&gt;AddSearchWidget lines to use
"AddAudioSearchWidget".

* Changed the "OnSeqPlayerInit" hook parameters type to use the "s32" Macro.

* Update BenMenu/BenGui include paths: Replaced "../../" with "2s2h/".

* Ran Clang Format.

* Added "DisableEnemyProximityMusic.cpp"
Added "VB_PLAY_ENEMY_PROXIMITY_MUSIC" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_UpdateEnemyBgmVolume" is now wrapped in a "GameInteractor_Should"

* Added "DisableTatlCallAudio.cpp"
Added "VB_PLAY_TATL_CALL_AUDIO" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_PlaySfx(NA_SE_VO_NAVY_CALL)" is now wrapped in a "GameInteractor_Should"

* Added "LinksVoicePitchMultiplier.cpp"
Added "Enable Link's Voice Pitch Multiplier" checkbox to Audio Editor
The "Link's Voice Pitch Multiplier" slider is now disabled when
"Enable Link's Voice Pitch Multiplier" is not enabled.
Added "VB_LINK_VOICE_PITCH_MULTIPLIER" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"AudioSfx_PlaySfx" in the file "z_actor.c" in function "Player_PlaySfx"
is now wrapped in a "GameInteractor_Should".

* Removed "OnSceneChange" Hook.
Removed "GameInteractor_ExecuteOnSceneChange".
Removed "GameInteractor_ExecuteOnSceneChange(play-&gt;sceneId);" from
"z_play_2SH.cpp:OTRPlay_SpawnScene" function
Renamed "AudioEditorRegisterOnSceneChangeHook" to
AudioEditorRegisterOnRoomInitHook".

* Made Changes requested by Eblo to "LinksVoicePitchMultiplier.cpp" and
"z_actor.c"

* WIP Randomize On New Scene</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Ported Audio Options from SoH Audio Editor

*Moved "Mute Low HP Alarm" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.LowHpAlarm"
   To: "gAudioEditor.LowHpAlarm"
*Moved "Mute Carpenter Sounds" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.MuteCarpenterSfx"
   To: "gAudioEditor.MuteCarpenterSfx"
*Moved "Mute Crying Goron Child" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.ChildGoronCry"
   To: "gAudioEditor.ChildGoronCry"
*Added "Disable Tatle Call Audio"
*Added "Disable Enemy Proximity Music"
*Added "Randomize All Music and Sound Effects on New Scene"
*Added "Randomize All Music and Sound Effects on Randomizer Generation"
*Added "Display Sequence Name on Overlay" and "Overlay Duration" Slider
*Added "Link's Voice Pitch Multiplier" Slider

* *Ported "AddSearchWidget" Functionally
  Enabled for Audio Editor -&gt; Audio Options

* Cleaned up some code I missed and ran clang format.

* Renamed "OnScene" Hook to "OnSceneChange"

* Made it so "Link's Voice Pitch Multiplier" slider only effects Link's voice.

* Forgot the "AudioHook.cpp" file its needed for the
"Display Sequence Name on Overlay" option.

* Moved the "Sfx" folder to the "Audio" folder.

* Removed extra line breaks between sections in "RegisterAudioWidgets()".

* Renamed "OnGenerationCompletion" hook to "OnRandoSeedGeneration"

* Changed "gAudioEditor.*" to use "CVAR_AUDIO("*") in "AudioEditor.cpp"

* Added "AddAudioSearchWidget" function
Changed all "BenGui::mBenMenu-&gt;AddSearchWidget lines to use
"AddAudioSearchWidget".

* Changed the "OnSeqPlayerInit" hook parameters type to use the "s32" Macro.

* Update BenMenu/BenGui include paths: Replaced "../../" with "2s2h/".

* Ran Clang Format.

* Added "DisableEnemyProximityMusic.cpp"
Added "VB_PLAY_ENEMY_PROXIMITY_MUSIC" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_UpdateEnemyBgmVolume" is now wrapped in a "GameInteractor_Should"

* Added "DisableTatlCallAudio.cpp"
Added "VB_PLAY_TATL_CALL_AUDIO" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_PlaySfx(NA_SE_VO_NAVY_CALL)" is now wrapped in a "GameInteractor_Should"

* Added "LinksVoicePitchMultiplier.cpp"
Added "Enable Link's Voice Pitch Multiplier" checkbox to Audio Editor
The "Link's Voice Pitch Multiplier" slider is now disabled when
"Enable Link's Voice Pitch Multiplier" is not enabled.
Added "VB_LINK_VOICE_PITCH_MULTIPLIER" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"AudioSfx_PlaySfx" in the file "z_actor.c" in function "Player_PlaySfx"
is now wrapped in a "GameInteractor_Should".

* Removed "OnSceneChange" Hook.
Removed "GameInteractor_ExecuteOnSceneChange".
Removed "GameInteractor_ExecuteOnSceneChange(play-&gt;sceneId);" from
"z_play_2SH.cpp:OTRPlay_SpawnScene" function
Renamed "AudioEditorRegisterOnSceneChangeHook" to
AudioEditorRegisterOnRoomInitHook".

* Made Changes requested by Eblo to "LinksVoicePitchMultiplier.cpp" and
"z_actor.c"

* WIP Randomize On New Scene</pre>
</div>
</content>
</entry>
<entry>
<title>Bump LUS and OTRExporter, add null audio backend (#1289)</title>
<updated>2025-10-29T16:56:57+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:56:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=83921dc012588c520efe0ed8c7ac1406806543c7'/>
<id>83921dc012588c520efe0ed8c7ac1406806543c7</id>
<content type='text'>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</pre>
</div>
</content>
</entry>
<entry>
<title>Misc Fixes (#1778)</title>
<updated>2025-09-16T22:18:14+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-12-26T00:19:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=8d25087cd9830cb4738fb7a3eabcc066db435930'/>
<id>8d25087cd9830cb4738fb7a3eabcc066db435930</id>
<content type='text'>
* kaleido_map double parens

* ObjUm PostLimbDraw fake match

* z_parameter double parens

* voice_internal func_801A541C return type

* audio load missing return comments

* EnTest7_DrawFeathers

* EnTest7_UpdateFeathers

* format
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* kaleido_map double parens

* ObjUm PostLimbDraw fake match

* z_parameter double parens

* voice_internal func_801A541C return type

* audio load missing return comments

* EnTest7_DrawFeathers

* EnTest7_UpdateFeathers

* format
</pre>
</div>
</content>
</entry>
<entry>
<title>Misc Cleanup 2 (#1521)</title>
<updated>2025-09-14T02:32:44+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-03-23T11:04:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=54756970edad81bb6e1972a7cbb7c0ff231d15af'/>
<id>54756970edad81bb6e1972a7cbb7c0ff231d15af</id>
<content type='text'>
* begin cleanup

* more cleanup

* more cleanup

* more cleanup

* more cleanup

* more cleanup

* fake matches

* more cleanup

* more cleanup

* small thing

* PR Review

* PR Review
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* begin cleanup

* more cleanup

* more cleanup

* more cleanup

* more cleanup

* more cleanup

* fake matches

* more cleanup

* more cleanup

* small thing

* PR Review

* PR Review
</pre>
</div>
</content>
</entry>
<entry>
<title>Misc Cleanup (#1509)</title>
<updated>2025-09-13T01:21:58+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-11-27T14:54:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=80e547e0dea626dfa402238d4a5da195e3eca033'/>
<id>80e547e0dea626dfa402238d4a5da195e3eca033</id>
<content type='text'>
* begin anim R

* sTexturesDesegmented

* more misc docs

* more misc cleanup

* small adjustments

* oh sneaky

* PR Review

* adj comment, reads better

* missed an enum

* this one actor reverses true/false

* bool

* CARNIVOROUS_LILY
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* begin anim R

* sTexturesDesegmented

* more misc docs

* more misc cleanup

* small adjustments

* oh sneaky

* PR Review

* adj comment, reads better

* missed an enum

* this one actor reverses true/false

* bool

* CARNIVOROUS_LILY
</pre>
</div>
</content>
</entry>
<entry>
<title>Cleanup includes (#1072)</title>
<updated>2025-04-06T21:17:50+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-04-06T21:17:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=3d0feab897b065106f5d38ffbc55f075f990e784'/>
<id>3d0feab897b065106f5d38ffbc55f075f990e784</id>
<content type='text'>
* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>FIx some audio crashes (#1055)</title>
<updated>2025-03-11T19:08:42+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-03-11T19:08:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=f295fae8b995eab33528a4cb1563f4576619e601'/>
<id>f295fae8b995eab33528a4cb1563f4576619e601</id>
<content type='text'>
* Fix it?

* Fix for custom songs.

* Update load.c

* Apply suggestions from code review</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix it?

* Fix for custom songs.

* Update load.c

* Apply suggestions from code review</pre>
</div>
</content>
</entry>
<entry>
<title>Custom Audio Support (#778)</title>
<updated>2025-03-03T04:30:05+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-03-03T04:30:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=2d0942a1b187938f55d34c71e0965e37a70b1094'/>
<id>2d0942a1b187938f55d34c71e0965e37a70b1094</id>
<content type='text'>
* Implement custom sequences and the audio editor.

* Fix implicit function declaration `AudioEditor_GetReplacementSeq`

* Fix mac again.

* String and header cleanup

* Oops

* WIP ZIP Sound fonts

* The game opens and audio seems to play correctly. Needs extensive testing.

* Name sequences

* Cleanup the SF importer a little.

* XML Sequences good

* Fix mac

* Destructor

* Bump submodule

* Thread safe queue

* Add WAV decoder

* sequenceMap-&gt;mSequenceMap and a string fix

* Streamed sequence importer

* Add s16 sample processing.

* Fix drwave define

* Fix STB

* Reorder the loading to enable custom sound fonts

* New streamed solution

* Bump exporter

* Generate 1 minute long looping sequence.

* Very long sample support (113 minutes or so)

* MP3 Decoding

* Don't byteswap the crc from XML.

* WIP OGG

* add windows cmake stuff (broken) and fixes to OGG

* Just throw more cores at the problem

* Dynamically allocate fontMap

* Re-add OOB read fix from old branch

* FLAC decoder, threads for the other compressed formats

* Remove thread from class

* timings

* cleanup conflicts

* update submodules

* update submodules

* update submodules

* loop or not to loop

* named audio XML

* Update submodules

* format

* format again cause git didnt see it for some reason

* move drlib to submodule

* Update apt-deps.txt

* Fix for new cmake

* fix game interactor

* Update macports-deps.txt

* PR fixes and fix OTRExporter for mac

* format

* format

* ifdef intrin header

* Docs

* use macro for preview

* Small fixes

* format

* fix 2nd day clock town

* Update exporter

* Fix duplicate global in stubs.c

* restore editor to use cvars again sadge

* Format

* warn if more than 255 sequences

* use main seq player to avoid an overflow

* fix the wrong seq playing in the editor again

* 16 bit seqIds

* fix shop crash

* format

* cleanups

* Delete audio collection

* Add entry to modern menu

* Cleanup the audio collection

* fix clock town randomization

* format

* format again

* some fixes for custom audio (#1)

* how I would sort the sequences (#2)

clang

one more

forgot to revert

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;

* Adjustments to ocarina song types

* stereo

* format

* Loop point support

* Part of a PR review

* Remove drlib submodule

* Clarify change

* Format

* Add tag

* switch to find_package

* bump ZAPDTR

* Milk bar day/night fix

* x86 SIMD for aMixImpl

* format

* NEON

* format

* remove | 0x900 causing a crash

* Asan fixes

* add missing define for MSVC

* Clock town fixes

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;

* format

* Fix underscore logic in audio collection

* Use torch sample XML format

* fix font map size and format

* quick fix

* Update exporter

* Opus

* actions packages

* fix it again?

* Fix a few missed 16 bit masks

* Remove unused stubs

* Revert "Fix a few missed 16 bit masks"

This reverts commit 7143c4ff92d23157a79a10b4ee62e93e35acb23e.

* Opus decoding

* Fixes for linux and other things

* free opus data

* format

* Update FindOpusFile.cmake

* bria's fix?

* Update BenMenuBar.cpp

* Update BenMenuBar.cpp

* Split ocarina tabs

* better error handling

* Remove unused vectors

* move audio editor to enhancements

* Fix mac again?

* Final cleanups

* Format

* extern C

* Allow custom fanfares to be used in songs

* format

* WIP sf editor support

* Format

* Jacks fixes

* Bump submodule

* Archez's fixes

* Format

---------

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;
Co-authored-by: Archez &lt;archez39@me.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implement custom sequences and the audio editor.

* Fix implicit function declaration `AudioEditor_GetReplacementSeq`

* Fix mac again.

* String and header cleanup

* Oops

* WIP ZIP Sound fonts

* The game opens and audio seems to play correctly. Needs extensive testing.

* Name sequences

* Cleanup the SF importer a little.

* XML Sequences good

* Fix mac

* Destructor

* Bump submodule

* Thread safe queue

* Add WAV decoder

* sequenceMap-&gt;mSequenceMap and a string fix

* Streamed sequence importer

* Add s16 sample processing.

* Fix drwave define

* Fix STB

* Reorder the loading to enable custom sound fonts

* New streamed solution

* Bump exporter

* Generate 1 minute long looping sequence.

* Very long sample support (113 minutes or so)

* MP3 Decoding

* Don't byteswap the crc from XML.

* WIP OGG

* add windows cmake stuff (broken) and fixes to OGG

* Just throw more cores at the problem

* Dynamically allocate fontMap

* Re-add OOB read fix from old branch

* FLAC decoder, threads for the other compressed formats

* Remove thread from class

* timings

* cleanup conflicts

* update submodules

* update submodules

* update submodules

* loop or not to loop

* named audio XML

* Update submodules

* format

* format again cause git didnt see it for some reason

* move drlib to submodule

* Update apt-deps.txt

* Fix for new cmake

* fix game interactor

* Update macports-deps.txt

* PR fixes and fix OTRExporter for mac

* format

* format

* ifdef intrin header

* Docs

* use macro for preview

* Small fixes

* format

* fix 2nd day clock town

* Update exporter

* Fix duplicate global in stubs.c

* restore editor to use cvars again sadge

* Format

* warn if more than 255 sequences

* use main seq player to avoid an overflow

* fix the wrong seq playing in the editor again

* 16 bit seqIds

* fix shop crash

* format

* cleanups

* Delete audio collection

* Add entry to modern menu

* Cleanup the audio collection

* fix clock town randomization

* format

* format again

* some fixes for custom audio (#1)

* how I would sort the sequences (#2)

clang

one more

forgot to revert

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;

* Adjustments to ocarina song types

* stereo

* format

* Loop point support

* Part of a PR review

* Remove drlib submodule

* Clarify change

* Format

* Add tag

* switch to find_package

* bump ZAPDTR

* Milk bar day/night fix

* x86 SIMD for aMixImpl

* format

* NEON

* format

* remove | 0x900 causing a crash

* Asan fixes

* add missing define for MSVC

* Clock town fixes

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;

* format

* Fix underscore logic in audio collection

* Use torch sample XML format

* fix font map size and format

* quick fix

* Update exporter

* Opus

* actions packages

* fix it again?

* Fix a few missed 16 bit masks

* Remove unused stubs

* Revert "Fix a few missed 16 bit masks"

This reverts commit 7143c4ff92d23157a79a10b4ee62e93e35acb23e.

* Opus decoding

* Fixes for linux and other things

* free opus data

* format

* Update FindOpusFile.cmake

* bria's fix?

* Update BenMenuBar.cpp

* Update BenMenuBar.cpp

* Split ocarina tabs

* better error handling

* Remove unused vectors

* move audio editor to enhancements

* Fix mac again?

* Final cleanups

* Format

* extern C

* Allow custom fanfares to be used in songs

* format

* WIP sf editor support

* Format

* Jacks fixes

* Bump submodule

* Archez's fixes

* Format

---------

Co-authored-by: mckinlee &lt;mckinlee@ymail.com&gt;
Co-authored-by: Archez &lt;archez39@me.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>run clang format (#448)</title>
<updated>2024-05-22T14:05:05+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-05-22T13:52:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=6da00312950dd7a28d8382064e5a8979dff82745'/>
<id>6da00312950dd7a28d8382064e5a8979dff82745</id>
<content type='text'>
* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format</pre>
</div>
</content>
</entry>
<entry>
<title>Remove BenPort.h from functions.h (#309)</title>
<updated>2024-05-22T14:05:04+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-05-09T02:14:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=292acc5ecd3cd5bf62c7abaa8e389fe95ee06560'/>
<id>292acc5ecd3cd5bf62c7abaa8e389fe95ee06560</id>
<content type='text'>
* Remove BenPort.h from functions.h

* use specific z64 includes

* this -&gt; thisx</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove BenPort.h from functions.h

* use specific z64 includes

* this -&gt; thisx</pre>
</div>
</content>
</entry>
</feed>
