<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/src/code/graph.c, branch 2.0.0</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
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<entry>
<title>Fix goron dust particles not spawning by seeding gIrqMgrRetraceTime &amp; gRDPTimeTotal (#1160)</title>
<updated>2025-05-20T05:06:23+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-05-20T05:06:23+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Cleanup includes (#1072)</title>
<updated>2025-04-06T21:17:50+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-04-06T21:17:50+00:00</published>
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<id>3d0feab897b065106f5d38ffbc55f075f990e784</id>
<content type='text'>
* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
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<pre>
* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>run clang format (#448)</title>
<updated>2024-05-22T14:05:05+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-05-22T13:52:56+00:00</published>
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<id>6da00312950dd7a28d8382064e5a8979dff82745</id>
<content type='text'>
* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format</content>
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<pre>
* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format</pre>
</div>
</content>
</entry>
<entry>
<title>Fix gamestate not being freed causing an overflow in the zelda arena (#421)</title>
<updated>2024-05-22T14:05:05+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-05-18T19:58:27+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>bump latest lus; window changes; header updates (#345)</title>
<updated>2024-05-22T14:05:04+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-05-09T17:53:18+00:00</published>
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<id>df1976cd36e2e64ea0d27cd4f35c6397d6dd7239</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Remove BenPort.h from functions.h (#309)</title>
<updated>2024-05-22T14:05:04+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-05-09T02:14:14+00:00</published>
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<id>292acc5ecd3cd5bf62c7abaa8e389fe95ee06560</id>
<content type='text'>
* Remove BenPort.h from functions.h

* use specific z64 includes

* this -&gt; thisx</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove BenPort.h from functions.h

* use specific z64 includes

* this -&gt; thisx</pre>
</div>
</content>
</entry>
<entry>
<title>Audio Works (#180)</title>
<updated>2024-05-22T14:05:01+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2024-04-14T20:36:58+00:00</published>
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<id>912d46761b7750b8291ca7172f9e9fb140cd268b</id>
<content type='text'>
* initial audio work

* Implements caching and fixes a ton of issues with audio

* Uses correct memory sizes in mixer.c

* Resets mixer values

* Actually correct dmem buff values in mixer.c

* Remove breakpoints

* Fix sequences not playing

* The forbidden type.

* Forbidden TYPES?!

* Thanks Louis

* Thanks Louis Part 2

* Fix garbled audio

* Fixed ADSR bugs

* Fixes ASAN crash in loading samples.

This code is causing the game to attempt to read sample data beyond the actual sample data.

* Comments out the sample clamping since we aren't affecting the rest of the calculations in the function.

* Fixes crashing while loading audio samples.

Additionally, lowers the log level for audio commands.

* Textbox SFX UB Fix

* Decreases priority of more debug messages

* Fixed a couple uintptr_t issues

* Adds context to Jack's hack of shortcutting later loading sequences.

* Audio corruption fix

* Few uintptr_t fixes

* Fix build on linux

* Fix build on mac

* call audio exit

* fix sfx in dialog

* unstub more audio funcs

---------

Co-authored-by: Random06457 &lt;28494085+Random06457@users.noreply.github.com&gt;
Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: louis &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* initial audio work

* Implements caching and fixes a ton of issues with audio

* Uses correct memory sizes in mixer.c

* Resets mixer values

* Actually correct dmem buff values in mixer.c

* Remove breakpoints

* Fix sequences not playing

* The forbidden type.

* Forbidden TYPES?!

* Thanks Louis

* Thanks Louis Part 2

* Fix garbled audio

* Fixed ADSR bugs

* Fixes ASAN crash in loading samples.

This code is causing the game to attempt to read sample data beyond the actual sample data.

* Comments out the sample clamping since we aren't affecting the rest of the calculations in the function.

* Fixes crashing while loading audio samples.

Additionally, lowers the log level for audio commands.

* Textbox SFX UB Fix

* Decreases priority of more debug messages

* Fixed a couple uintptr_t issues

* Adds context to Jack's hack of shortcutting later loading sequences.

* Audio corruption fix

* Few uintptr_t fixes

* Fix build on linux

* Fix build on mac

* call audio exit

* fix sfx in dialog

* unstub more audio funcs

---------

Co-authored-by: Random06457 &lt;28494085+Random06457@users.noreply.github.com&gt;
Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: louis &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Track LUS changes for LUS refactor. (#163)</title>
<updated>2024-05-22T14:05:00+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2024-04-05T22:43:39+00:00</published>
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<id>27b70f03c129523b35d2ea723c4eca868ef3032b</id>
<content type='text'>
* Track LUS changes. So far implemented:
- Moving the big switch into unordered maps.
- Dynamically switching between different ucodes. So far tested switching between f3dex2 and s2dex.

* track LUS changes

* LUS Bump</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Track LUS changes. So far implemented:
- Moving the big switch into unordered maps.
- Dynamically switching between different ucodes. So far tested switching between f3dex2 and s2dex.

* track LUS changes

* LUS Bump</pre>
</div>
</content>
</entry>
<entry>
<title>Add cvar methods to global functions header and cleanup includes (#152)</title>
<updated>2024-05-22T14:05:00+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-03-26T23:31:34+00:00</published>
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<id>82cf1a48856dfa99fc6e763c137b7ebf840f009f</id>
<content type='text'>
* add cvar methods to global functions header and cleanup includes

* fix z_lib.c

* tweak includes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add cvar methods to global functions header and cleanup includes

* fix z_lib.c

* tweak includes</pre>
</div>
</content>
</entry>
<entry>
<title>Better GFX debugging control and fix accidental opcode overwrites (#132)</title>
<updated>2024-05-22T14:04:59+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-02-27T00:51:47+00:00</published>
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<id>48f197c049f18a4af0e3caf1fc7f727651737f92</id>
<content type='text'>
* implement better gfx command debugging

* revert xlu crash fix back to source</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* implement better gfx command debugging

* revert xlu crash fix back to source</pre>
</div>
</content>
</entry>
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