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<title>2ship2harkinian/mm/src/code/main.c, branch develop-mion</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
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<entry>
<title>Cleanup heap (#1305)</title>
<updated>2025-10-29T16:57:43+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:57:43+00:00</published>
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<id>ef1b1a9698ac24975d1a73ba56315c58255b14e1</id>
<content type='text'>
* Small cleanup to heaps.c

* Remove stdio.h

* _aligned_free

* Fix mac

* Format</content>
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* Small cleanup to heaps.c

* Remove stdio.h

* _aligned_free

* Fix mac

* Format</pre>
</div>
</content>
</entry>
<entry>
<title>Move the system heap and the framebuffers to their own segments (#1488)</title>
<updated>2025-09-12T01:44:28+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-11-26T12:47:21+00:00</published>
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<content type='text'>
* make segments for the systemheap and the framebuffers

* define in the makefile

* undefined syms

* Make segments for the pre boot buffers too

* Update spec

Co-authored-by: Parker &lt;20159000+jpburnett@users.noreply.github.com&gt;

* review

* Update spec

Co-authored-by: Parker &lt;20159000+jpburnett@users.noreply.github.com&gt;

* Update Makefile

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* comments

* comment

* move comment about the hardcoded address to buffers.h

* rewrite SYSTEM_HEAP_END_ADDR in terms of other symbols

* Use `ALIGNED` on all the buffers

* Rename SYSTEM_HEAP_END_ADDR to FRAMEBUFFERS_START_ADDR

* Put ALIGNED at the right like the rest of the codebase

* merge

* gLoBuffer

* gHiBuffer

* Add a static assert to ensure the address of gHiBuffer haven't shifted without the user noticing

* smol include cleanup

---------

Co-authored-by: Parker &lt;20159000+jpburnett@users.noreply.github.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
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<pre>
* make segments for the systemheap and the framebuffers

* define in the makefile

* undefined syms

* Make segments for the pre boot buffers too

* Update spec

Co-authored-by: Parker &lt;20159000+jpburnett@users.noreply.github.com&gt;

* review

* Update spec

Co-authored-by: Parker &lt;20159000+jpburnett@users.noreply.github.com&gt;

* Update Makefile

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* comments

* comment

* move comment about the hardcoded address to buffers.h

* rewrite SYSTEM_HEAP_END_ADDR in terms of other symbols

* Use `ALIGNED` on all the buffers

* Rename SYSTEM_HEAP_END_ADDR to FRAMEBUFFERS_START_ADDR

* Put ALIGNED at the right like the rest of the codebase

* merge

* gLoBuffer

* gHiBuffer

* Add a static assert to ensure the address of gHiBuffer haven't shifted without the user noticing

* smol include cleanup

---------

Co-authored-by: Parker &lt;20159000+jpburnett@users.noreply.github.com&gt;
Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Allow non-ascii characters in filepath on Windows (#743)</title>
<updated>2024-09-04T02:41:16+00:00</updated>
<author>
<name>balloondude2</name>
<email>55861555+balloondude2@users.noreply.github.com</email>
</author>
<published>2024-09-04T02:41:16+00:00</published>
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</entry>
<entry>
<title>Remove BenPort.h from functions.h (#309)</title>
<updated>2024-05-22T14:05:04+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-05-09T02:14:14+00:00</published>
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<id>292acc5ecd3cd5bf62c7abaa8e389fe95ee06560</id>
<content type='text'>
* Remove BenPort.h from functions.h

* use specific z64 includes

* this -&gt; thisx</content>
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* Remove BenPort.h from functions.h

* use specific z64 includes

* this -&gt; thisx</pre>
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</content>
</entry>
<entry>
<title>Pack and publish release builds (#300)</title>
<updated>2024-05-22T14:05:03+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-05-05T21:13:42+00:00</published>
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<id>5a8989bdbe1372182a9c335785422ce5e2b8c07c</id>
<content type='text'>
* pack release builds

* changes

* test

* more

* different unzip

* different unzip 2

* add pr artifacts action

* mm hashes

* add gc rom

* update linux sh

* fix windows linking

* give windows release a console

* tweaks</content>
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* pack release builds

* changes

* test

* more

* different unzip

* different unzip 2

* add pr artifacts action

* mm hashes

* add gc rom

* update linux sh

* fix windows linking

* give windows release a console

* tweaks</pre>
</div>
</content>
</entry>
<entry>
<title>Audio Works (#180)</title>
<updated>2024-05-22T14:05:01+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2024-04-14T20:36:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=912d46761b7750b8291ca7172f9e9fb140cd268b'/>
<id>912d46761b7750b8291ca7172f9e9fb140cd268b</id>
<content type='text'>
* initial audio work

* Implements caching and fixes a ton of issues with audio

* Uses correct memory sizes in mixer.c

* Resets mixer values

* Actually correct dmem buff values in mixer.c

* Remove breakpoints

* Fix sequences not playing

* The forbidden type.

* Forbidden TYPES?!

* Thanks Louis

* Thanks Louis Part 2

* Fix garbled audio

* Fixed ADSR bugs

* Fixes ASAN crash in loading samples.

This code is causing the game to attempt to read sample data beyond the actual sample data.

* Comments out the sample clamping since we aren't affecting the rest of the calculations in the function.

* Fixes crashing while loading audio samples.

Additionally, lowers the log level for audio commands.

* Textbox SFX UB Fix

* Decreases priority of more debug messages

* Fixed a couple uintptr_t issues

* Adds context to Jack's hack of shortcutting later loading sequences.

* Audio corruption fix

* Few uintptr_t fixes

* Fix build on linux

* Fix build on mac

* call audio exit

* fix sfx in dialog

* unstub more audio funcs

---------

Co-authored-by: Random06457 &lt;28494085+Random06457@users.noreply.github.com&gt;
Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: louis &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</content>
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<pre>
* initial audio work

* Implements caching and fixes a ton of issues with audio

* Uses correct memory sizes in mixer.c

* Resets mixer values

* Actually correct dmem buff values in mixer.c

* Remove breakpoints

* Fix sequences not playing

* The forbidden type.

* Forbidden TYPES?!

* Thanks Louis

* Thanks Louis Part 2

* Fix garbled audio

* Fixed ADSR bugs

* Fixes ASAN crash in loading samples.

This code is causing the game to attempt to read sample data beyond the actual sample data.

* Comments out the sample clamping since we aren't affecting the rest of the calculations in the function.

* Fixes crashing while loading audio samples.

Additionally, lowers the log level for audio commands.

* Textbox SFX UB Fix

* Decreases priority of more debug messages

* Fixed a couple uintptr_t issues

* Adds context to Jack's hack of shortcutting later loading sequences.

* Audio corruption fix

* Few uintptr_t fixes

* Fix build on linux

* Fix build on mac

* call audio exit

* fix sfx in dialog

* unstub more audio funcs

---------

Co-authored-by: Random06457 &lt;28494085+Random06457@users.noreply.github.com&gt;
Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: louis &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>execute deinit flow (#191)</title>
<updated>2024-05-22T14:05:01+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-04-14T00:37:41+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Initial commit for 2S2H</title>
<updated>2024-05-22T14:04:51+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-01-05T16:15:41+00:00</published>
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<id>2332f63f5a9ca4b949f029c11a9744d601d7155f</id>
<content type='text'>
Co-authored-by: Louis &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: Random06457 &lt;28494085+Random06457@users.noreply.github.com&gt;
</content>
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<pre>
Co-authored-by: Louis &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: Random06457 &lt;28494085+Random06457@users.noreply.github.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Move source into subdirectory</title>
<updated>2024-01-05T23:00:59+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-01-05T15:58:59+00:00</published>
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