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<title>2ship2harkinian/mm/src/code/sys_math3d.c, branch develop-keiichi</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Misc FAKE fixes (#1783)</title>
<updated>2025-09-17T00:10:33+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2025-02-16T17:30:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=a985ca5b76c09d4bcb195d37a03861b104b712c9'/>
<id>a985ca5b76c09d4bcb195d37a03861b104b712c9</id>
<content type='text'>
* CutsceneCamera_UpdateSplines fake match

* CutsceneCamera_Init -1 splineIndex

* Eye Point comment

* func_80B781DC better fake

* func_80B32F04

* ObjSwitch_Update

* ObjSwitch_InitTrisCollider

* ObjAqua_Init

* EnTrt_ItemGiven

* func_80C10E98 partly

* EnTest7_WarpCsWarp this to 1

* EnTest6_InvertedSoTCutscene better fake

* EnTest6_DrawAmmoDropRupee

* EnPoSisters_MatchPlayerY

* func_8095B76C

* EnMinifrog_Init

* func_80A5C0B8

* EnKnight_UpdateEffects

* EnKnight_FlyingHeadAttack

* EnKakasi_Init

* EnInvadepoh_ModelInfo_GetNextFaceAnim

* BgAstrBombwall_InitCollider like func_809CE068

* Player_UpdateInterface

* Player_CsAction_TranslateReverse

* DynaPoly_AddBgActorToLookup better fake

* CutsceneManager_FindEntranceCsId

* func_800AE930 better fake

* Math3D_CylVsLineSeg better fake

* MapDisp_InitBossRoomStorey

* Play_Init

* EnTimeTag_Diary_Wait better fake

* Remove fake label from Player_SwordFromIA

* Player_PostLimbDrawGameplay partly

* EffectBlure_AddVertex prev temp

* Player_PostLimbDrawGameplay attempt 2

* AudioMgr_StopAllSfxExceptSystem

* Camera_Normal0

* Camera_Jump2

* Camera_Normal3

* PR review
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* CutsceneCamera_UpdateSplines fake match

* CutsceneCamera_Init -1 splineIndex

* Eye Point comment

* func_80B781DC better fake

* func_80B32F04

* ObjSwitch_Update

* ObjSwitch_InitTrisCollider

* ObjAqua_Init

* EnTrt_ItemGiven

* func_80C10E98 partly

* EnTest7_WarpCsWarp this to 1

* EnTest6_InvertedSoTCutscene better fake

* EnTest6_DrawAmmoDropRupee

* EnPoSisters_MatchPlayerY

* func_8095B76C

* EnMinifrog_Init

* func_80A5C0B8

* EnKnight_UpdateEffects

* EnKnight_FlyingHeadAttack

* EnKakasi_Init

* EnInvadepoh_ModelInfo_GetNextFaceAnim

* BgAstrBombwall_InitCollider like func_809CE068

* Player_UpdateInterface

* Player_CsAction_TranslateReverse

* DynaPoly_AddBgActorToLookup better fake

* CutsceneManager_FindEntranceCsId

* func_800AE930 better fake

* Math3D_CylVsLineSeg better fake

* MapDisp_InitBossRoomStorey

* Play_Init

* EnTimeTag_Diary_Wait better fake

* Remove fake label from Player_SwordFromIA

* Player_PostLimbDrawGameplay partly

* EffectBlure_AddVertex prev temp

* Player_PostLimbDrawGameplay attempt 2

* AudioMgr_StopAllSfxExceptSystem

* Camera_Normal0

* Camera_Jump2

* Camera_Normal3

* PR review
</pre>
</div>
</content>
</entry>
<entry>
<title>Add a `z64play.h` header (#1646)</title>
<updated>2025-09-14T20:09:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-06-25T19:17:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=11638bab73c6f56a26111c79f5421cb428e80df7'/>
<id>11638bab73c6f56a26111c79f5421cb428e80df7</id>
<content type='text'>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up circle tex and gZeroVec3f/gZeroVec3s</title>
<updated>2025-09-14T19:47:54+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-09-14T19:47:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=952bebdc86a4781a280160ede45230086c921c4a'/>
<id>952bebdc86a4781a280160ede45230086c921c4a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>`sys_math3d.c` Decompiled and Mostly Documented (#1450)</title>
<updated>2025-09-14T17:18:39+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-06-15T05:39:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=8c233a4a4e65f61347e25f7d817a46dfa58ab51a'/>
<id>8c233a4a4e65f61347e25f7d817a46dfa58ab51a</id>
<content type='text'>
* Use matched sys_math3d functions by Tharo

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* kinda match some unattempted functions

* move sys_math3d function declarations to z64math.h

* Rename some simple functions

* Take matched Math3D_LineVsLineClosestTwoPoints from OoT

* minor fixes to make stuff actually equivalent

* func_8017FB1C

* format

* minor cleanup

* Math3D_PointOnDirectedLine

* func_8017FB1C documentation

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Remove actorfixer

* fix merge

* Apply renames

* more cleanup

* bss cleanup

* match Math3D_CylVsLineSeg

* WIP

* OK

* small cleanup

* Remove macros.h from sys_math3d

* Small cleanup

* Some more small clean up

* cleanup and docs

* cleanup

* PR Review

* cleanup

* fix merge

* fix merge

* merge main

* fix bss

* bss

* fix

* PR Review

* bss fix

* Merge main

* Fix bss

* Fix merge

* Add zero vecs to sys_math3d

* Format

* namefixer run

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Use matched sys_math3d functions by Tharo

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* kinda match some unattempted functions

* move sys_math3d function declarations to z64math.h

* Rename some simple functions

* Take matched Math3D_LineVsLineClosestTwoPoints from OoT

* minor fixes to make stuff actually equivalent

* func_8017FB1C

* format

* minor cleanup

* Math3D_PointOnDirectedLine

* func_8017FB1C documentation

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Remove actorfixer

* fix merge

* Apply renames

* more cleanup

* bss cleanup

* match Math3D_CylVsLineSeg

* WIP

* OK

* small cleanup

* Remove macros.h from sys_math3d

* Small cleanup

* Some more small clean up

* cleanup and docs

* cleanup

* PR Review

* cleanup

* fix merge

* fix merge

* merge main

* fix bss

* bss

* fix

* PR Review

* bss fix

* Merge main

* Fix bss

* Fix merge

* Add zero vecs to sys_math3d

* Format

* namefixer run

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>@bug sweep (#449)</title>
<updated>2024-05-25T14:53:55+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-05-25T14:53:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=e2dc6a3fc70a79bb36de0cdaf1e57485e2d7f042'/>
<id>e2dc6a3fc70a79bb36de0cdaf1e57485e2d7f042</id>
<content type='text'>
* bug sweep round 1

* player anim frame bug already handled

* format

* stick tex and div by 0

* deku stick n64 and nicer swlift fix</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* bug sweep round 1

* player anim frame bug already handled

* format

* stick tex and div by 0

* deku stick n64 and nicer swlift fix</pre>
</div>
</content>
</entry>
<entry>
<title>Move source into subdirectory</title>
<updated>2024-01-05T23:00:59+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-01-05T15:58:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=9be74e0026b563ba680e1dc157521eccc89fc03f'/>
<id>9be74e0026b563ba680e1dc157521eccc89fc03f</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
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