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<title>2ship2harkinian/mm/src/code/z_actor.c, branch 2.0.0</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
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<entry>
<title>Cleanup includes (#1072)</title>
<updated>2025-04-06T21:17:50+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-04-06T21:17:50+00:00</published>
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* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
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* Cleanup

* Format

* Fixes

* Update macports-deps.txt

* Fix mac

* Update macports-deps.txt

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* Move includes around

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Bump LUS and LUS header cleanup (#1059)</title>
<updated>2025-03-22T20:09:05+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-03-22T20:09:05+00:00</published>
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</pre>
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</entry>
<entry>
<title>Implement ActorExtension functionality (#1004)</title>
<updated>2025-03-02T00:06:58+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-03-02T00:06:58+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Create new glitchless logic variant, and move old one to 'French Vanilla'</title>
<updated>2025-01-13T03:32:20+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-01-13T03:32:20+00:00</published>
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</pre>
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</entry>
<entry>
<title>Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando</title>
<updated>2025-01-02T21:00:37+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-01-02T21:00:37+00:00</published>
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</pre>
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</entry>
<entry>
<title>WeekEventRegHorseState macro -&gt; function (#94)</title>
<updated>2024-12-29T03:05:21+00:00</updated>
<author>
<name>balloondude2</name>
<email>55861555+balloondude2@users.noreply.github.com</email>
</author>
<published>2024-12-29T03:05:21+00:00</published>
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<content type='text'>
* convert macro to function

* cleanup

* event log

* reorder</content>
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* convert macro to function

* cleanup

* event log

* reorder</pre>
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</entry>
<entry>
<title>Merge remote-tracking branch 'origin/develop-satoko' into merge-develop-satoko</title>
<updated>2024-12-20T05:00:22+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-12-20T05:00:22+00:00</published>
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<entry>
<title>Adds even more interpolation fixes (#894)</title>
<updated>2024-12-19T04:32:43+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-12-19T04:32:43+00:00</published>
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<content type='text'>
* interpolate biggoron ice breath

* interpolate fix pause cursor

* interpolate goron snow/steam effects

* adjust clear tag interpolation

* skip interpolation on touching item00 items

* interpolate keaton grass disappear

* Apply ignore act mtx to current and children paths

* Interpolate wider angles for deku link spin and flower dive animations

* refactor for pr feedback</content>
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* interpolate biggoron ice breath

* interpolate fix pause cursor

* interpolate goron snow/steam effects

* adjust clear tag interpolation

* skip interpolation on touching item00 items

* interpolate keaton grass disappear

* Apply ignore act mtx to current and children paths

* Interpolate wider angles for deku link spin and flower dive animations

* refactor for pr feedback</pre>
</div>
</content>
</entry>
<entry>
<title>Shuffle Shooting Galleries (#65)</title>
<updated>2024-12-14T18:19:32+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2024-12-14T18:19:32+00:00</published>
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<id>3bc7c203799e97a1d536cc7841347f0b249be646</id>
<content type='text'>
* Shuffle Shooting Galleries, fix progressive bow

* Add Shooting Gallery region checks</content>
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* Shuffle Shooting Galleries, fix progressive bow

* Add Shooting Gallery region checks</pre>
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</content>
</entry>
<entry>
<title>Add extended culling handling for special actors (#889)</title>
<updated>2024-12-11T02:56:10+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-12-11T02:56:10+00:00</published>
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<id>5233f275258a81a56f30b6a996c6c71e3f7d801d</id>
<content type='text'>
* Adjust forward cullzone multiplier to apply to scale as well

* option 1: apply multiplier to every check value and normalize alpha fade

* option 2: hijack projZ value to avoid touching actual logic

* create methods for hijacking actor proj values and handle remaining special actors

* forward declare structs to not include z64 in header</content>
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* Adjust forward cullzone multiplier to apply to scale as well

* option 1: apply multiplier to every check value and normalize alpha fade

* option 2: hijack projZ value to avoid touching actual logic

* create methods for hijacking actor proj values and handle remaining special actors

* forward declare structs to not include z64 in header</pre>
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</content>
</entry>
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