<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/src/code/z_collision_check.c, branch develop-keiichi</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>clang format</title>
<updated>2025-09-17T18:09:28+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-09-17T18:09:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=45eb38086c115a009c5eeee6dcc1e7902e59248a'/>
<id>45eb38086c115a009c5eeee6dcc1e7902e59248a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Sync Colliders Final (#1718)</title>
<updated>2025-09-16T14:33:40+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-10-18T12:54:54+00:00</published>
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<id>37ad4a1a946b29c056fcec536f887d9ca6f0aa24</id>
<content type='text'>
* ElementDamageInfoAT

* ElementDamageInfoAC

* colMaterial

* elemMaterial
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ElementDamageInfoAT

* ElementDamageInfoAC

* colMaterial

* elemMaterial
</pre>
</div>
</content>
</entry>
<entry>
<title>Colliders Sync Tris Quad Sphere Line (#1714)</title>
<updated>2025-09-16T14:21:44+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-10-16T13:51:16+00:00</published>
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<id>72f667a2ec2001d208223bef60dd8ca37945743a</id>
<content type='text'>
* Tris

* Quad

* Sphere

* Line
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Tris

* Quad

* Sphere

* Line
</pre>
</div>
</content>
</entry>
<entry>
<title>Colliders Sync Cylinders (#1709)</title>
<updated>2025-09-16T14:01:17+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-10-15T02:11:58+00:00</published>
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<id>0e1999c00ee3de25092407c3679b169ca74c7800</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Colliders Sync JntSphere (#1700)</title>
<updated>2025-09-16T13:58:20+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-10-13T00:31:16+00:00</published>
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<id>dd4a3b9ccb1291b805286cfe81d2c41a37410932</id>
<content type='text'>
* JntSphere

* Format

* PR review
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* JntSphere

* Format

* PR review
</pre>
</div>
</content>
</entry>
<entry>
<title>Colliders Sync ColliderElement (#1698)</title>
<updated>2025-09-16T01:46:58+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-28T05:00:54+00:00</published>
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<id>65d8529fe784b8ea4fd5e7b89a654331ac0cd0f9</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Colliders Sync General Clean (#1693)</title>
<updated>2025-09-16T01:43:10+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-20T03:49:01+00:00</published>
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<id>507ba7163e23a7f89f7acde6c740b4b67af769c7</id>
<content type='text'>
* General cleanup

* General colliders
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* General cleanup

* General colliders
</pre>
</div>
</content>
</entry>
<entry>
<title>More General Cleanup (#1658)</title>
<updated>2025-09-15T20:46:46+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-07-11T19:41:28+00:00</published>
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<id>0bacee4a6fee5eaa8a814cc96d93d11fbb490cfb</id>
<content type='text'>
* gDs2nEyeTexAnim

* sEnMm2EmptyDL

* object_um_Matanimheader_007D10

* object_mnk_Matanimheader_019A20

* gTurtleEmpty2TexAnim

* object_iknv_obj_Matanimheader_0113E0

* object_botihasira_Matanimheader_001A48

* gTwinmoldEmptyTexAnim

* gBeaverYoungerBrotherEmptyTexAnim

* gNwcEyeTexAnim

* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim

* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim

* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim

* gKotakeEyeTexAnim

* gDmZl4EmptyTexAnim

* object_cs_Matanimheader_00F6D4

* gAnju1UnusedTexAnim

* Empty blobs

* EnKusa_IsUnderwater

* IsUnderwater functions

* s on static variable names in col check

* scene_texture_01_Tex_002D40

* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8

* object_gk

* undefined_syms

* object_fall2_Matanimheader_005CF0

* gTwinmoldEmpty1TexAnim typo
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* gDs2nEyeTexAnim

* sEnMm2EmptyDL

* object_um_Matanimheader_007D10

* object_mnk_Matanimheader_019A20

* gTurtleEmpty2TexAnim

* object_iknv_obj_Matanimheader_0113E0

* object_botihasira_Matanimheader_001A48

* gTwinmoldEmptyTexAnim

* gBeaverYoungerBrotherEmptyTexAnim

* gNwcEyeTexAnim

* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim

* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim

* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim

* gKotakeEyeTexAnim

* gDmZl4EmptyTexAnim

* object_cs_Matanimheader_00F6D4

* gAnju1UnusedTexAnim

* Empty blobs

* EnKusa_IsUnderwater

* IsUnderwater functions

* s on static variable names in col check

* scene_texture_01_Tex_002D40

* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8

* object_gk

* undefined_syms

* object_fall2_Matanimheader_005CF0

* gTwinmoldEmpty1TexAnim typo
</pre>
</div>
</content>
</entry>
<entry>
<title>Add a `z64play.h` header (#1646)</title>
<updated>2025-09-14T20:09:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-06-25T19:17:03+00:00</published>
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<id>11638bab73c6f56a26111c79f5421cb428e80df7</id>
<content type='text'>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Animation Cleanup: En_T* (#1522)</title>
<updated>2025-09-14T19:55:35+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-06-25T00:54:14+00:00</published>
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<id>b627ff5423d0bd563b602f4611fb4bdcd5b866b4</id>
<content type='text'>
* anim T cleanup

* more cleanup

* brackets and floats

* small thing

* more floats

* fix name

* fix

* format

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* anim T cleanup

* more cleanup

* brackets and floats

* small thing

* more floats

* fix name

* fix

* format

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
</pre>
</div>
</content>
</entry>
</feed>
