<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/src/code/z_eff_blure.c, branch develop</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Port SoH Cosmetics Editor UI (#1633)</title>
<updated>2026-04-26T15:27:45+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-04-26T15:27:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=661dc37b664d1f087ee8ebdfeee467a4fe02f4e9'/>
<id>661dc37b664d1f087ee8ebdfeee467a4fe02f4e9</id>
<content type='text'>
* port soh cosmetics editor ui

* fix wrong hearts color

* fix rainbow

* cosmetics editor refactor

* formatting</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* port soh cosmetics editor ui

* fix wrong hearts color

* fix rainbow

* cosmetics editor refactor

* formatting</pre>
</div>
</content>
</entry>
<entry>
<title>cosmetics editor trail colors (#1491)</title>
<updated>2026-02-10T01:04:59+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-02-10T01:04:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=7078c9bee88f3cde5c758994aa88763343c11097'/>
<id>7078c9bee88f3cde5c758994aa88763343c11097</id>
<content type='text'>
* trail colors

* sticks and deku spin

* organization</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* trail colors

* sticks and deku spin

* organization</pre>
</div>
</content>
</entry>
<entry>
<title>EffectSs Sync (#1799)</title>
<updated>2025-09-17T00:50:38+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2025-03-03T16:22:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=1313bf4f58ea49c716e4794c7e8ea6a2ee406a41'/>
<id>1313bf4f58ea49c716e4794c7e8ea6a2ee406a41</id>
<content type='text'>
* gEffectSsOverlayTable

* Sync with OoT docs
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* gEffectSsOverlayTable

* Sync with OoT docs
</pre>
</div>
</content>
</entry>
<entry>
<title>Misc FAKE fixes (#1783)</title>
<updated>2025-09-17T00:10:33+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2025-02-16T17:30:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=a985ca5b76c09d4bcb195d37a03861b104b712c9'/>
<id>a985ca5b76c09d4bcb195d37a03861b104b712c9</id>
<content type='text'>
* CutsceneCamera_UpdateSplines fake match

* CutsceneCamera_Init -1 splineIndex

* Eye Point comment

* func_80B781DC better fake

* func_80B32F04

* ObjSwitch_Update

* ObjSwitch_InitTrisCollider

* ObjAqua_Init

* EnTrt_ItemGiven

* func_80C10E98 partly

* EnTest7_WarpCsWarp this to 1

* EnTest6_InvertedSoTCutscene better fake

* EnTest6_DrawAmmoDropRupee

* EnPoSisters_MatchPlayerY

* func_8095B76C

* EnMinifrog_Init

* func_80A5C0B8

* EnKnight_UpdateEffects

* EnKnight_FlyingHeadAttack

* EnKakasi_Init

* EnInvadepoh_ModelInfo_GetNextFaceAnim

* BgAstrBombwall_InitCollider like func_809CE068

* Player_UpdateInterface

* Player_CsAction_TranslateReverse

* DynaPoly_AddBgActorToLookup better fake

* CutsceneManager_FindEntranceCsId

* func_800AE930 better fake

* Math3D_CylVsLineSeg better fake

* MapDisp_InitBossRoomStorey

* Play_Init

* EnTimeTag_Diary_Wait better fake

* Remove fake label from Player_SwordFromIA

* Player_PostLimbDrawGameplay partly

* EffectBlure_AddVertex prev temp

* Player_PostLimbDrawGameplay attempt 2

* AudioMgr_StopAllSfxExceptSystem

* Camera_Normal0

* Camera_Jump2

* Camera_Normal3

* PR review
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* CutsceneCamera_UpdateSplines fake match

* CutsceneCamera_Init -1 splineIndex

* Eye Point comment

* func_80B781DC better fake

* func_80B32F04

* ObjSwitch_Update

* ObjSwitch_InitTrisCollider

* ObjAqua_Init

* EnTrt_ItemGiven

* func_80C10E98 partly

* EnTest7_WarpCsWarp this to 1

* EnTest6_InvertedSoTCutscene better fake

* EnTest6_DrawAmmoDropRupee

* EnPoSisters_MatchPlayerY

* func_8095B76C

* EnMinifrog_Init

* func_80A5C0B8

* EnKnight_UpdateEffects

* EnKnight_FlyingHeadAttack

* EnKakasi_Init

* EnInvadepoh_ModelInfo_GetNextFaceAnim

* BgAstrBombwall_InitCollider like func_809CE068

* Player_UpdateInterface

* Player_CsAction_TranslateReverse

* DynaPoly_AddBgActorToLookup better fake

* CutsceneManager_FindEntranceCsId

* func_800AE930 better fake

* Math3D_CylVsLineSeg better fake

* MapDisp_InitBossRoomStorey

* Play_Init

* EnTimeTag_Diary_Wait better fake

* Remove fake label from Player_SwordFromIA

* Player_PostLimbDrawGameplay partly

* EffectBlure_AddVertex prev temp

* Player_PostLimbDrawGameplay attempt 2

* AudioMgr_StopAllSfxExceptSystem

* Camera_Normal0

* Camera_Jump2

* Camera_Normal3

* PR review
</pre>
</div>
</content>
</entry>
<entry>
<title>Split effect headers and a bit of cleanup (#1482)</title>
<updated>2025-09-13T22:09:22+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-11-27T15:24:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=444af1a8d5ffedcbe05e7a055b98e4c12c37d7f2'/>
<id>444af1a8d5ffedcbe05e7a055b98e4c12c37d7f2</id>
<content type='text'>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss
</pre>
</div>
</content>
</entry>
<entry>
<title>Various fixes for interpolation (#880)</title>
<updated>2024-12-01T01:49:10+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-12-01T01:49:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=78a0a0cff1caffd19c6ab613b39eae74f6bffad3'/>
<id>78a0a0cff1caffd19c6ab613b39eae74f6bffad3</id>
<content type='text'>
* Various fixes for interpolation

* fix interpolation for kankyo particles and effects

* update twinmold effect tracking</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Various fixes for interpolation

* fix interpolation for kankyo particles and effects

* update twinmold effect tracking</pre>
</div>
</content>
</entry>
<entry>
<title>Fix interpolation crashes due to unclosed records (#263)</title>
<updated>2024-05-22T14:05:02+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-04-30T00:40:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=bbb0e2a4e0b8e30fa1ddb0513b8a92cd9d91f5c4'/>
<id>bbb0e2a4e0b8e30fa1ddb0513b8a92cd9d91f5c4</id>
<content type='text'>
* Fix interpolation crashes due to unclosed records

* rework en_mnk drawface to avoid return in open/close disps pair [still matching]

* fix placement of close_disps in en_osn draw

* replace returns with goto to follow other decomp patterns</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix interpolation crashes due to unclosed records

* rework en_mnk drawface to avoid return in open/close disps pair [still matching]

* fix placement of close_disps in en_osn draw

* replace returns with goto to follow other decomp patterns</pre>
</div>
</content>
</entry>
<entry>
<title>Move some files around (#107)</title>
<updated>2024-05-22T14:04:59+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-01-26T16:06:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=6164a75d6769b67482205a0fb72f967a125cc8e3'/>
<id>6164a75d6769b67482205a0fb72f967a125cc8e3</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix footprints and deku link spin attack blur (#93)</title>
<updated>2024-05-22T14:04:58+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-01-21T23:17:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=434646559f5f926176bce14f1fff5c066d949d1b'/>
<id>434646559f5f926176bce14f1fff5c066d949d1b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Frame interpolation (#78)</title>
<updated>2024-05-22T14:04:58+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2024-01-21T16:19:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=ce17d97ac4ed2789d06940b25496d7147f0c8294'/>
<id>ce17d97ac4ed2789d06940b25496d7147f0c8294</id>
<content type='text'>
* Initial. Only enough to get it running. Missing changes to effects and actors.

* Add frame interp calls to most files in `code`

* Fix bubbles (The ones that look like bubbles)

* Fix kankyo and takkuri.

* Fix obj_grass interpolation

---------

Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial. Only enough to get it running. Missing changes to effects and actors.

* Add frame interp calls to most files in `code`

* Fix bubbles (The ones that look like bubbles)

* Fix kankyo and takkuri.

* Fix obj_grass interpolation

---------

Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</pre>
</div>
</content>
</entry>
</feed>
