<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/src/code/z_parameter.c, branch develop-keiichi</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Execute moon crash hooks during edge case (#1691)</title>
<updated>2026-05-19T02:19:21+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-05-19T02:19:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=892aa02461b04cdf5f46fac11756eb5e33e445db'/>
<id>892aa02461b04cdf5f46fac11756eb5e33e445db</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Simplify hearts &amp; magic cosmetics and expand where they are shown (#1562)</title>
<updated>2026-02-22T13:12:58+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-02-22T13:12:58+00:00</published>
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<id>d6492412db91e34b498cd8609dee1ea4f253e02c</id>
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</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Move before moon crash hook (#1521)</title>
<updated>2026-01-30T02:00:26+00:00</updated>
<author>
<name>balloondude2</name>
<email>55861555+balloondude2@users.noreply.github.com</email>
</author>
<published>2026-01-30T02:00:26+00:00</published>
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<id>5bb90c25cef1ec749c923b33be734e13be73fbe7</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[Enhancement] Auto Bank Deposit (#1419)</title>
<updated>2026-01-06T01:53:27+00:00</updated>
<author>
<name>mckinlee</name>
<email>mckinlee@ymail.com</email>
</author>
<published>2026-01-06T01:53:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=74890e1a74bc15ba960631e4a6dfb102c66b6018'/>
<id>74890e1a74bc15ba960631e4a6dfb102c66b6018</id>
<content type='text'>
* initial implementation

* oops

* feedback</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* initial implementation

* oops

* feedback</pre>
</div>
</content>
</entry>
<entry>
<title>[Audio Editor] Port Audio Options from SoH Audio Editor (#1325)</title>
<updated>2025-11-20T18:31:41+00:00</updated>
<author>
<name>Glought</name>
<email>Glought@users.noreply.github.com</email>
</author>
<published>2025-11-20T18:31:41+00:00</published>
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<id>ddee25d7ece8a1cd87cb33c321dac202a4daa4e3</id>
<content type='text'>
* Ported Audio Options from SoH Audio Editor

*Moved "Mute Low HP Alarm" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.LowHpAlarm"
   To: "gAudioEditor.LowHpAlarm"
*Moved "Mute Carpenter Sounds" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.MuteCarpenterSfx"
   To: "gAudioEditor.MuteCarpenterSfx"
*Moved "Mute Crying Goron Child" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.ChildGoronCry"
   To: "gAudioEditor.ChildGoronCry"
*Added "Disable Tatle Call Audio"
*Added "Disable Enemy Proximity Music"
*Added "Randomize All Music and Sound Effects on New Scene"
*Added "Randomize All Music and Sound Effects on Randomizer Generation"
*Added "Display Sequence Name on Overlay" and "Overlay Duration" Slider
*Added "Link's Voice Pitch Multiplier" Slider

* *Ported "AddSearchWidget" Functionally
  Enabled for Audio Editor -&gt; Audio Options

* Cleaned up some code I missed and ran clang format.

* Renamed "OnScene" Hook to "OnSceneChange"

* Made it so "Link's Voice Pitch Multiplier" slider only effects Link's voice.

* Forgot the "AudioHook.cpp" file its needed for the
"Display Sequence Name on Overlay" option.

* Moved the "Sfx" folder to the "Audio" folder.

* Removed extra line breaks between sections in "RegisterAudioWidgets()".

* Renamed "OnGenerationCompletion" hook to "OnRandoSeedGeneration"

* Changed "gAudioEditor.*" to use "CVAR_AUDIO("*") in "AudioEditor.cpp"

* Added "AddAudioSearchWidget" function
Changed all "BenGui::mBenMenu-&gt;AddSearchWidget lines to use
"AddAudioSearchWidget".

* Changed the "OnSeqPlayerInit" hook parameters type to use the "s32" Macro.

* Update BenMenu/BenGui include paths: Replaced "../../" with "2s2h/".

* Ran Clang Format.

* Added "DisableEnemyProximityMusic.cpp"
Added "VB_PLAY_ENEMY_PROXIMITY_MUSIC" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_UpdateEnemyBgmVolume" is now wrapped in a "GameInteractor_Should"

* Added "DisableTatlCallAudio.cpp"
Added "VB_PLAY_TATL_CALL_AUDIO" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_PlaySfx(NA_SE_VO_NAVY_CALL)" is now wrapped in a "GameInteractor_Should"

* Added "LinksVoicePitchMultiplier.cpp"
Added "Enable Link's Voice Pitch Multiplier" checkbox to Audio Editor
The "Link's Voice Pitch Multiplier" slider is now disabled when
"Enable Link's Voice Pitch Multiplier" is not enabled.
Added "VB_LINK_VOICE_PITCH_MULTIPLIER" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"AudioSfx_PlaySfx" in the file "z_actor.c" in function "Player_PlaySfx"
is now wrapped in a "GameInteractor_Should".

* Removed "OnSceneChange" Hook.
Removed "GameInteractor_ExecuteOnSceneChange".
Removed "GameInteractor_ExecuteOnSceneChange(play-&gt;sceneId);" from
"z_play_2SH.cpp:OTRPlay_SpawnScene" function
Renamed "AudioEditorRegisterOnSceneChangeHook" to
AudioEditorRegisterOnRoomInitHook".

* Made Changes requested by Eblo to "LinksVoicePitchMultiplier.cpp" and
"z_actor.c"

* WIP Randomize On New Scene</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Ported Audio Options from SoH Audio Editor

*Moved "Mute Low HP Alarm" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.LowHpAlarm"
   To: "gAudioEditor.LowHpAlarm"
*Moved "Mute Carpenter Sounds" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.MuteCarpenterSfx"
   To: "gAudioEditor.MuteCarpenterSfx"
*Moved "Mute Crying Goron Child" to Audio Editor -&gt; Audio Options
   Changed Cvar
   From: "gEnhancements.Sfx.ChildGoronCry"
   To: "gAudioEditor.ChildGoronCry"
*Added "Disable Tatle Call Audio"
*Added "Disable Enemy Proximity Music"
*Added "Randomize All Music and Sound Effects on New Scene"
*Added "Randomize All Music and Sound Effects on Randomizer Generation"
*Added "Display Sequence Name on Overlay" and "Overlay Duration" Slider
*Added "Link's Voice Pitch Multiplier" Slider

* *Ported "AddSearchWidget" Functionally
  Enabled for Audio Editor -&gt; Audio Options

* Cleaned up some code I missed and ran clang format.

* Renamed "OnScene" Hook to "OnSceneChange"

* Made it so "Link's Voice Pitch Multiplier" slider only effects Link's voice.

* Forgot the "AudioHook.cpp" file its needed for the
"Display Sequence Name on Overlay" option.

* Moved the "Sfx" folder to the "Audio" folder.

* Removed extra line breaks between sections in "RegisterAudioWidgets()".

* Renamed "OnGenerationCompletion" hook to "OnRandoSeedGeneration"

* Changed "gAudioEditor.*" to use "CVAR_AUDIO("*") in "AudioEditor.cpp"

* Added "AddAudioSearchWidget" function
Changed all "BenGui::mBenMenu-&gt;AddSearchWidget lines to use
"AddAudioSearchWidget".

* Changed the "OnSeqPlayerInit" hook parameters type to use the "s32" Macro.

* Update BenMenu/BenGui include paths: Replaced "../../" with "2s2h/".

* Ran Clang Format.

* Added "DisableEnemyProximityMusic.cpp"
Added "VB_PLAY_ENEMY_PROXIMITY_MUSIC" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_UpdateEnemyBgmVolume" is now wrapped in a "GameInteractor_Should"

* Added "DisableTatlCallAudio.cpp"
Added "VB_PLAY_TATL_CALL_AUDIO" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"Audio_PlaySfx(NA_SE_VO_NAVY_CALL)" is now wrapped in a "GameInteractor_Should"

* Added "LinksVoicePitchMultiplier.cpp"
Added "Enable Link's Voice Pitch Multiplier" checkbox to Audio Editor
The "Link's Voice Pitch Multiplier" slider is now disabled when
"Enable Link's Voice Pitch Multiplier" is not enabled.
Added "VB_LINK_VOICE_PITCH_MULTIPLIER" enum to "GIVanillaBehavior" in
"GameInteractor.h"
"AudioSfx_PlaySfx" in the file "z_actor.c" in function "Player_PlaySfx"
is now wrapped in a "GameInteractor_Should".

* Removed "OnSceneChange" Hook.
Removed "GameInteractor_ExecuteOnSceneChange".
Removed "GameInteractor_ExecuteOnSceneChange(play-&gt;sceneId);" from
"z_play_2SH.cpp:OTRPlay_SpawnScene" function
Renamed "AudioEditorRegisterOnSceneChangeHook" to
AudioEditorRegisterOnRoomInitHook".

* Made Changes requested by Eblo to "LinksVoicePitchMultiplier.cpp" and
"z_actor.c"

* WIP Randomize On New Scene</pre>
</div>
</content>
</entry>
<entry>
<title>Bump LUS and OTRExporter, add null audio backend (#1289)</title>
<updated>2025-10-29T16:56:57+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:56:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=83921dc012588c520efe0ed8c7ac1406806543c7'/>
<id>83921dc012588c520efe0ed8c7ac1406806543c7</id>
<content type='text'>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</pre>
</div>
</content>
</entry>
<entry>
<title>[Enhancement] Time Splits (#1266)</title>
<updated>2025-10-15T16:38:14+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-10-15T16:38:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=894670b9008381ca4ea366736e6243bcdb3dad94'/>
<id>894670b9008381ca4ea366736e6243bcdb3dad94</id>
<content type='text'>
* Adds support for Timesplits

* clanged

* Fix Popout Crash

* wip file saving; fixes Bow and Red Potion splits

* Add Active Row Highlighting

* Fix D-Pad Bottle Collection

* Cleanup and Add Boss Splits.

* Add names to Boss Icons

* clang v2

* Linker fix

* Move time formatting to ShipUtils (this also cleaned up DisplayOverlay).

* clang v3

* Adds Saving/Loading splits from file.

* Update inventory range to exclude heart piece.

* Update column name to not be abbreviated

* Adds Magic Meters and Double Defense

* clang cuz ya boi alwayz fogetz

* Fix Fairy Splits with CS Skip Enabled

* Move songColorMap to ShipUtils along with the function to get the color. Fixed Song Icon sizing.

* Adds default Window size and allows resizing.

* Allow scrolling of splits list

* Adds Entrance Splits and cleans up the UI.

Adds new splitType to the object so I added a small solution to handle older files that may not have it for testing.

* UI Update and Entrance Filters.

* Adds split list to the options window to fill out the space.

* Fix ID mismatching.

* Add Split Comparing Functionality

* clang

* Compare Split text display corrections

* Adds auto scrolling to follow Active Splt if list is bigger than the window. Also locks the Header Row when visible to always be visible at the top instead of scrolling with the list.

* Adds Tooltips for options

* Fix time coloring for splits with no previous data.

* Fix crash and ID mismatch

* Feedback Updates

* Extern is needed since my definition is in the cpp file it seems.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Adds support for Timesplits

* clanged

* Fix Popout Crash

* wip file saving; fixes Bow and Red Potion splits

* Add Active Row Highlighting

* Fix D-Pad Bottle Collection

* Cleanup and Add Boss Splits.

* Add names to Boss Icons

* clang v2

* Linker fix

* Move time formatting to ShipUtils (this also cleaned up DisplayOverlay).

* clang v3

* Adds Saving/Loading splits from file.

* Update inventory range to exclude heart piece.

* Update column name to not be abbreviated

* Adds Magic Meters and Double Defense

* clang cuz ya boi alwayz fogetz

* Fix Fairy Splits with CS Skip Enabled

* Move songColorMap to ShipUtils along with the function to get the color. Fixed Song Icon sizing.

* Adds default Window size and allows resizing.

* Allow scrolling of splits list

* Adds Entrance Splits and cleans up the UI.

Adds new splitType to the object so I added a small solution to handle older files that may not have it for testing.

* UI Update and Entrance Filters.

* Adds split list to the options window to fill out the space.

* Fix ID mismatching.

* Add Split Comparing Functionality

* clang

* Compare Split text display corrections

* Adds auto scrolling to follow Active Splt if list is bigger than the window. Also locks the Header Row when visible to always be visible at the top instead of scrolling with the list.

* Adds Tooltips for options

* Fix time coloring for splits with no previous data.

* Fix crash and ID mismatch

* Feedback Updates

* Extern is needed since my definition is in the cpp file it seems.</pre>
</div>
</content>
</entry>
<entry>
<title>Mask disable adjustments (#1268)</title>
<updated>2025-10-15T16:37:00+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-15T16:37:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=edb8cda56dc27caffac92c69e76dabe3a3728ea0'/>
<id>edb8cda56dc27caffac92c69e76dabe3a3728ea0</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Re-include z64malloc.h in z_parameter.c</title>
<updated>2025-09-17T16:24:13+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-09-17T16:24:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=cac77c3bb76494e44764fca33f6d484bb8fe8b68'/>
<id>cac77c3bb76494e44764fca33f6d484bb8fe8b68</id>
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</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Document inconsistent empty C-button disabling bug (#1810)</title>
<updated>2025-09-17T01:40:33+00:00</updated>
<author>
<name>tomtee</name>
<email>33041004+t0mtee@users.noreply.github.com</email>
</author>
<published>2025-04-23T21:47:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=9d000a0c6dad70e6eb8b6805cf9df128132f4f8c'/>
<id>9d000a0c6dad70e6eb8b6805cf9df128132f4f8c</id>
<content type='text'>
* Document inconsistent empty C-button disabling bug

* Fixed formatting
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Document inconsistent empty C-button disabling bug

* Fixed formatting
</pre>
</div>
</content>
</entry>
</feed>
