<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/src/code/z_scene.c, branch develop-mion</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>[Rando] Implement Traps (#1287)</title>
<updated>2025-10-30T15:49:39+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-10-30T15:49:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c91588d8af126f68f032b65e552f6d8a029ded22'/>
<id>c91588d8af126f68f032b65e552f6d8a029ded22</id>
<content type='text'>
* Initial Trap Implementation with 1 Trap Example.

* New TrapTypes and Per Trap Custom Messages

* Spruce up Menu and add placeholders for toggling traps

* Reordering and clean up

* Seeded Trap Models

* Trap Type Opt-in

* Add Jinx Trap

* Add Enemy (Like Like) Trap

* Fix Shop Item draws and convert for Progressive

* Placeholder for Custom Model

* Implemented time trap[Please Squash this] (#13)

* Implemented time trap

* Finished comment because im braindead today

* Forgot to fix indentation(whoops)

* Changed things not mess with the games code, added some more Time Trap messages

* Removed a include I forgot to yoink from the base code.

* Removed header define for VerifyTimeSkip

* Clangit

* Missed some leftovers from a merge conflict.

* Clang format throwing a fit over a empty line

* Added Timeskip CVar placeholder

* Fixed issue where game crashes past midnight

* Added Moonfall skipping prevention messures.

* Added fallback loop to handle the remaining cycles in the event of a overflow.

* Cleaner implementation

* Keep it simple stupid

* changed function name to be more accurate

* Removed outdated comment, used TimeSkipInc for moonfall skip prevention

* Reverted max trap(accidentally pushed it while testing)

* Removed old unused value

* Reduced the iteration by 1 to be closer to where it was at before.

* Will this fix Windows?

* Added TRAP_TIME to trapToCvarMap

* Corrected typo on comment

* Clangit...again

* Added calls to load environment values and adjust the weather.

* Update Time Trap and clean up code

* Add Flash effect to Time Trap

* Added a few more timeTrapMessages

* I hate you clang format

* Fix Trading Post Kick Out Time

* Added map for all locations I can think of that close.

* Clangit yet again

* Removed Inn handling because the edge case related to it closing cannot happen

* Corrected a whoopie I made when I was dealing with a conflict

* Removed pointless condition check that is always true

* Removed duped variable

* Removed unnecessary data from SCENE_8ITEMSHO kickout entry

* Removed now used TRADING_POS_ACTOR_PARAM

---------

Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;

* Comment out Kick Out code for later TODO

* Clean out commented code

* Adds Wallet Trap and updates some tooltips

* More Trap Messages

* Even more trap messages

* moooooore messages

* update for clang

* Feedback changes for Time Trap

* Update Trap functions

* Fix Matrix call

* Trap Model Import (Thanks Zrc)

* rename

* Adjust size

* update name for uniformity

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* feedback updates

* Update notifications to remove color codes from trap messages when item skip is on

* VBify Object Dependency

* Fix comma

* fix headers

* Refactor ObjectDependency hook

* Check if item get cutscenes are being skipped

* Use brackets for LUS include

* Header update

---------

Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial Trap Implementation with 1 Trap Example.

* New TrapTypes and Per Trap Custom Messages

* Spruce up Menu and add placeholders for toggling traps

* Reordering and clean up

* Seeded Trap Models

* Trap Type Opt-in

* Add Jinx Trap

* Add Enemy (Like Like) Trap

* Fix Shop Item draws and convert for Progressive

* Placeholder for Custom Model

* Implemented time trap[Please Squash this] (#13)

* Implemented time trap

* Finished comment because im braindead today

* Forgot to fix indentation(whoops)

* Changed things not mess with the games code, added some more Time Trap messages

* Removed a include I forgot to yoink from the base code.

* Removed header define for VerifyTimeSkip

* Clangit

* Missed some leftovers from a merge conflict.

* Clang format throwing a fit over a empty line

* Added Timeskip CVar placeholder

* Fixed issue where game crashes past midnight

* Added Moonfall skipping prevention messures.

* Added fallback loop to handle the remaining cycles in the event of a overflow.

* Cleaner implementation

* Keep it simple stupid

* changed function name to be more accurate

* Removed outdated comment, used TimeSkipInc for moonfall skip prevention

* Reverted max trap(accidentally pushed it while testing)

* Removed old unused value

* Reduced the iteration by 1 to be closer to where it was at before.

* Will this fix Windows?

* Added TRAP_TIME to trapToCvarMap

* Corrected typo on comment

* Clangit...again

* Added calls to load environment values and adjust the weather.

* Update Time Trap and clean up code

* Add Flash effect to Time Trap

* Added a few more timeTrapMessages

* I hate you clang format

* Fix Trading Post Kick Out Time

* Added map for all locations I can think of that close.

* Clangit yet again

* Removed Inn handling because the edge case related to it closing cannot happen

* Corrected a whoopie I made when I was dealing with a conflict

* Removed pointless condition check that is always true

* Removed duped variable

* Removed unnecessary data from SCENE_8ITEMSHO kickout entry

* Removed now used TRADING_POS_ACTOR_PARAM

---------

Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;

* Comment out Kick Out code for later TODO

* Clean out commented code

* Adds Wallet Trap and updates some tooltips

* More Trap Messages

* Even more trap messages

* moooooore messages

* update for clang

* Feedback changes for Time Trap

* Update Trap functions

* Fix Matrix call

* Trap Model Import (Thanks Zrc)

* rename

* Adjust size

* update name for uniformity

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* feedback updates

* Update notifications to remove color codes from trap messages when item skip is on

* VBify Object Dependency

* Fix comma

* fix headers

* Refactor ObjectDependency hook

* Check if item get cutscenes are being skipped

* Use brackets for LUS include

* Header update

---------

Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Bump LUS and OTRExporter, add null audio backend (#1289)</title>
<updated>2025-10-29T16:56:57+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:56:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=83921dc012588c520efe0ed8c7ac1406806543c7'/>
<id>83921dc012588c520efe0ed8c7ac1406806543c7</id>
<content type='text'>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</pre>
</div>
</content>
</entry>
<entry>
<title>Player Docs: Rename Init Mode to Start Mode (#1744)</title>
<updated>2025-09-16T17:52:48+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-11-23T01:04:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=95f4b9695a75c8b0ae6f680a5cca11fde02fa943'/>
<id>95f4b9695a75c8b0ae6f680a5cca11fde02fa943</id>
<content type='text'>
* rename to start mode

* cleanup

* rm declarations
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* rename to start mode

* cleanup

* rm declarations
</pre>
</div>
</content>
</entry>
<entry>
<title>Document Room Type (#1740)</title>
<updated>2025-09-16T17:15:50+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-11-12T00:46:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=b28f8e090ab756d27cbd93dba006adf43a66fbbf'/>
<id>b28f8e090ab756d27cbd93dba006adf43a66fbbf</id>
<content type='text'>
* roomType

* cleanup
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* roomType

* cleanup
</pre>
</div>
</content>
</entry>
<entry>
<title>InitVars -&gt; Profile (#1697)</title>
<updated>2025-09-16T02:00:53+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-28T05:12:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=6d862af429c53c49b0e593fd76a6068d9705b502'/>
<id>6d862af429c53c49b0e593fd76a6068d9705b502</id>
<content type='text'>
* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt
</pre>
</div>
</content>
</entry>
<entry>
<title>Update Room Documentation (#1678)</title>
<updated>2025-09-16T01:18:07+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2024-09-06T16:45:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=def1f38b850661f6ad24ab2ebb0183f6b45f3219'/>
<id>def1f38b850661f6ad24ab2ebb0183f6b45f3219</id>
<content type='text'>
* Implement Room Documentation

* nit

* Resolve Dragorn fixes (OoT)

* Resolve Fig suggestions, fix comment wording (OoT)

* hensldm nit
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implement Room Documentation

* nit

* Resolve Dragorn fixes (OoT)

* Resolve Fig suggestions, fix comment wording (OoT)

* hensldm nit
</pre>
</div>
</content>
</entry>
<entry>
<title>Add a `z64play.h` header (#1646)</title>
<updated>2025-09-14T20:09:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-06-25T19:17:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=11638bab73c6f56a26111c79f5421cb428e80df7'/>
<id>11638bab73c6f56a26111c79f5421cb428e80df7</id>
<content type='text'>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>`ovl_En_Door` docs pass (#1603)</title>
<updated>2025-09-14T12:48:11+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-04-23T01:34:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=53953b6739e9e7eec52ffba269ce36ecf265e412'/>
<id>53953b6739e9e7eec52ffba269ce36ecf265e412</id>
<content type='text'>
* DoorScheduleResult

* actionVar

* DOOR_DL_

* enums

* ENDOOR_TYPE_SCHEDULE and related stuff

* Name some functions and start figuring out stuff

* defines

* start documenting schedules

* Name Inn doors

* More door schedule naming

* ajar

* Name remaining schedule types

* parameters diagram and some cleanups

* Name renaiming types

* format

* rename some schedules

* Use more static_assert

* name anims

* yeet unrelated stuff

* requestOpen

* Yeet DoorScheduleResult

* whoops

* stuff i missed

* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/code/z_sub_s.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* FindScheduleDoor

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* DoorScheduleResult

* actionVar

* DOOR_DL_

* enums

* ENDOOR_TYPE_SCHEDULE and related stuff

* Name some functions and start figuring out stuff

* defines

* start documenting schedules

* Name Inn doors

* More door schedule naming

* ajar

* Name remaining schedule types

* parameters diagram and some cleanups

* Name renaiming types

* format

* rename some schedules

* Use more static_assert

* name anims

* yeet unrelated stuff

* requestOpen

* Yeet DoorScheduleResult

* whoops

* stuff i missed

* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/code/z_sub_s.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* FindScheduleDoor

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>`z_en_test7.c` Documentation Pass (#1497)</title>
<updated>2025-09-13T01:05:55+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-11-27T10:21:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=131538b63277bc25ec455bc7f0813c7cc5fdf73f'/>
<id>131538b63277bc25ec455bc7f0813c7cc5fdf73f</id>
<content type='text'>
* copy over docs

* more docs

* some docs

* more docs

* small cleanup

* more small cleanup

* more small cleanup

* lerp time

* small reordering

* feather type

* general owl warp docs

* more cleanup

* rm redundant info

* PR Review

* PR Review
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* copy over docs

* more docs

* some docs

* more docs

* small cleanup

* more small cleanup

* more small cleanup

* lerp time

* small reordering

* feather type

* general owl warp docs

* more cleanup

* rm redundant info

* PR Review

* PR Review
</pre>
</div>
</content>
</entry>
<entry>
<title>Use `CURRENT_TIME` Macro (#1514)</title>
<updated>2025-09-12T20:58:31+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-11-27T09:04:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=39386c8ec22684659d088bc3773ad6be5a897f9b'/>
<id>39386c8ec22684659d088bc3773ad6be5a897f9b</id>
<content type='text'>
* use CURRENT_TIME macro

* add comment

* cleanup brackets
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* use CURRENT_TIME macro

* add comment

* cleanup brackets
</pre>
</div>
</content>
</entry>
</feed>
