<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/src/code/z_sram_NES.c, branch develop-keiichi</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Move before moon crash hook (#1521)</title>
<updated>2026-01-30T02:00:26+00:00</updated>
<author>
<name>balloondude2</name>
<email>55861555+balloondude2@users.noreply.github.com</email>
</author>
<published>2026-01-30T02:00:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=5bb90c25cef1ec749c923b33be734e13be73fbe7'/>
<id>5bb90c25cef1ec749c923b33be734e13be73fbe7</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>WIP Tweaks to fix compatibility with 0th/4th day glitches (#1462)</title>
<updated>2026-01-24T23:52:29+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-24T23:52:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=16ef59baeaf9f6955281b54d2f75ecc7c968a6c3'/>
<id>16ef59baeaf9f6955281b54d2f75ecc7c968a6c3</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Save play time, support timer display options (#1213)</title>
<updated>2025-11-23T14:35:15+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-11-23T14:35:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=74950f54958d8fcee116b34bfba9e5d76e2d29ef'/>
<id>74950f54958d8fcee116b34bfba9e5d76e2d29ef</id>
<content type='text'>
* Save play time, support timer display options

* Use ShipSaveContext, add OnGameCompletion hook</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Save play time, support timer display options

* Use ShipSaveContext, add OnGameCompletion hook</pre>
</div>
</content>
</entry>
<entry>
<title>Bump LUS and OTRExporter, add null audio backend (#1289)</title>
<updated>2025-10-29T16:56:57+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:56:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=83921dc012588c520efe0ed8c7ac1406806543c7'/>
<id>83921dc012588c520efe0ed8c7ac1406806543c7</id>
<content type='text'>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</pre>
</div>
</content>
</entry>
<entry>
<title>Add a `z64play.h` header (#1646)</title>
<updated>2025-09-14T20:09:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-06-25T19:17:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=11638bab73c6f56a26111c79f5421cb428e80df7'/>
<id>11638bab73c6f56a26111c79f5421cb428e80df7</id>
<content type='text'>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>EnInvadepoh (Aliens, UFO, Invasion Handler, etc.) OK and documented (#1614)</title>
<updated>2025-09-14T13:03:08+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-04-29T15:19:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=eff7826d5c389e149cb6851d0ad96aaebdef007c'/>
<id>eff7826d5c389e149cb6851d0ad96aaebdef007c</id>
<content type='text'>
* deimplementation complete

* newlines

* match

* data import

* back port cleanup changes

* stuff

* naming and such

* all funcs provisionally named

* more stuff

* merge

* Fix merge issues

* begin cleanup

* Use constants for all face animation data

* Use THIS like almost every actor does

* Change "Light Ball" to "UFO"

* Rename the alien types

* EnInvadePoh -&gt; EnInvadepoh

* Rename the types

* Rename some Twinmold stuff

* ConfusedRomani -&gt; SilentRomani

* Fix stack size issues with EnInvadepoh_Cremia_Init

* Move a struct out of the header to where it belongs

* Some header cleanup and struct names

* Name remaining struct vars

* Some more struct var renames

* Finish reviewing the struct var names

* Rename most of the interactInfo stuff

* Consistency

* Remove unused union

* Define EN_INVADEPOH_LIMB_MAX like EndingHero6 does

* Fix header

* Update functions.txt and variables.txt

* Create macros for accessing spawn time and kill count

* Some defines

* Some minor comments and cleanup

* Rename some functions

* Comments for those three functions

* Draw function cleanups

* Some damaged and dead cleanup

* Death scale stuff

* Good chunk of alien functions

* Invasion state naming

* Weekeventreg naming

* Happy with &gt;20% of functions now

* A couple more functions

* More consistent names for BSS variables

* Some Init cleanup

* Happy with 30% of the functions now

* Finish the abductors

* Some random functions to get the functions I'm happy with &gt;1/3rd

* Use `InitPath` for everything

* UFO functions done, &gt;40% functions I'm happy with

* Do a lot of work on InvasionHandler action funcs

* Finish invasion handler code

* InitVars

* Rename the "closest alien" stuff to "closest alien threat"

* Finish most of the dog functions

* Lots of small stuff here and there

* Finish documenting the dog bug

* Document `EnInvadepoh_Dog_IsCloseToPath`

* `EnInvadepoh_Dog_MoveAlongPath` and other fixes

* Simple comment for `EnInvadepoh_Dog_Move`

* Various path functions, finish dog

* Consistently use "SetMatrixTranslation"

* Change all the angleToPlayer stuff to pitch/yaw

* Some RewardRomani functions

* Finish RewardRomani

* Finish Night1Romani and BarnRomani, &gt;75% of functions done

* Some minor stuff

* Document bug

* Finish all of SilentRomani minus the Idle functions

* Finish EnInvadepoh_SilentRomani_Idle

* Finish Night3Cremia

* Finish Night3Romani

* Finish `EnInvadepoh_Ufo_SpawnSparkles`

* Finish some library functions

* Finish the alien pathing stuff

* Finish Romani path stuff

* Finish all non-InteractInfo stuff

* InteractInfo -&gt; ModelInfo

* Create a `EnInvadepohFaceAnimBase` struct

* Name some of the animation data

* Switch to `Chained`/`ChainedDelay` and do some other cleanup

* Name all of the animation data

* Finish documenting and cleaning up the face animation functions

* Some comments at the top of the file

* Clean up forward declarations

* Clean some stuff up to the ModelInfo functions

* Fix build

* Move the animation data around so all the ModelInfo functions are adjacent

* Review

* Use `CLOCK_TIME_MINUTE` in `EnInvadepoh_Alien_PathComputeProgress`

* Respond to some of Anghelo's review

* Update comment on spawn time macros explaining what indices are usable

* Create a `DEATH_SCALE` define

* `WEEKEVENTREG_RECEIVED_MILK_BOTTLE` -&gt; `WEEKEVENTREG_RECEIVED_ALIENS_BOTTLE`

* Forgot to do the bomber's notebook stuff too

* parallelogram -&gt; rectangle

* Respond to engineer's review

* Slight spacing fix

---------

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;
Co-authored-by: petrie911 &lt;pmontag@Monday.localdomain&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* deimplementation complete

* newlines

* match

* data import

* back port cleanup changes

* stuff

* naming and such

* all funcs provisionally named

* more stuff

* merge

* Fix merge issues

* begin cleanup

* Use constants for all face animation data

* Use THIS like almost every actor does

* Change "Light Ball" to "UFO"

* Rename the alien types

* EnInvadePoh -&gt; EnInvadepoh

* Rename the types

* Rename some Twinmold stuff

* ConfusedRomani -&gt; SilentRomani

* Fix stack size issues with EnInvadepoh_Cremia_Init

* Move a struct out of the header to where it belongs

* Some header cleanup and struct names

* Name remaining struct vars

* Some more struct var renames

* Finish reviewing the struct var names

* Rename most of the interactInfo stuff

* Consistency

* Remove unused union

* Define EN_INVADEPOH_LIMB_MAX like EndingHero6 does

* Fix header

* Update functions.txt and variables.txt

* Create macros for accessing spawn time and kill count

* Some defines

* Some minor comments and cleanup

* Rename some functions

* Comments for those three functions

* Draw function cleanups

* Some damaged and dead cleanup

* Death scale stuff

* Good chunk of alien functions

* Invasion state naming

* Weekeventreg naming

* Happy with &gt;20% of functions now

* A couple more functions

* More consistent names for BSS variables

* Some Init cleanup

* Happy with 30% of the functions now

* Finish the abductors

* Some random functions to get the functions I'm happy with &gt;1/3rd

* Use `InitPath` for everything

* UFO functions done, &gt;40% functions I'm happy with

* Do a lot of work on InvasionHandler action funcs

* Finish invasion handler code

* InitVars

* Rename the "closest alien" stuff to "closest alien threat"

* Finish most of the dog functions

* Lots of small stuff here and there

* Finish documenting the dog bug

* Document `EnInvadepoh_Dog_IsCloseToPath`

* `EnInvadepoh_Dog_MoveAlongPath` and other fixes

* Simple comment for `EnInvadepoh_Dog_Move`

* Various path functions, finish dog

* Consistently use "SetMatrixTranslation"

* Change all the angleToPlayer stuff to pitch/yaw

* Some RewardRomani functions

* Finish RewardRomani

* Finish Night1Romani and BarnRomani, &gt;75% of functions done

* Some minor stuff

* Document bug

* Finish all of SilentRomani minus the Idle functions

* Finish EnInvadepoh_SilentRomani_Idle

* Finish Night3Cremia

* Finish Night3Romani

* Finish `EnInvadepoh_Ufo_SpawnSparkles`

* Finish some library functions

* Finish the alien pathing stuff

* Finish Romani path stuff

* Finish all non-InteractInfo stuff

* InteractInfo -&gt; ModelInfo

* Create a `EnInvadepohFaceAnimBase` struct

* Name some of the animation data

* Switch to `Chained`/`ChainedDelay` and do some other cleanup

* Name all of the animation data

* Finish documenting and cleaning up the face animation functions

* Some comments at the top of the file

* Clean up forward declarations

* Clean some stuff up to the ModelInfo functions

* Fix build

* Move the animation data around so all the ModelInfo functions are adjacent

* Review

* Use `CLOCK_TIME_MINUTE` in `EnInvadepoh_Alien_PathComputeProgress`

* Respond to some of Anghelo's review

* Update comment on spawn time macros explaining what indices are usable

* Create a `DEATH_SCALE` define

* `WEEKEVENTREG_RECEIVED_MILK_BOTTLE` -&gt; `WEEKEVENTREG_RECEIVED_ALIENS_BOTTLE`

* Forgot to do the bomber's notebook stuff too

* parallelogram -&gt; rectangle

* Respond to engineer's review

* Slight spacing fix

---------

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;
Co-authored-by: petrie911 &lt;pmontag@Monday.localdomain&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>More weekeventregs naming for things related to receiving items (#1617)</title>
<updated>2025-09-14T12:49:26+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-04-25T04:10:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=8f0b42b6c84ac3541e932eb70ed28bcc7b6f44cf'/>
<id>8f0b42b6c84ac3541e932eb70ed28bcc7b6f44cf</id>
<content type='text'>
* More weekeventregs naming for things related to receiving items

* `WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK` -&gt; `WEEKEVENTREG_RECEIVED_GREAT_SPIN_ATTACK`
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* More weekeventregs naming for things related to receiving items

* `WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK` -&gt; `WEEKEVENTREG_RECEIVED_GREAT_SPIN_ATTACK`
</pre>
</div>
</content>
</entry>
<entry>
<title>Name a lot of the weekeventregs for when the player receives a Heart Piece (#1615)</title>
<updated>2025-09-14T03:18:52+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-04-22T12:59:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c2ae2a2c54321d3d9568c00cb09592e2bbe41d42'/>
<id>c2ae2a2c54321d3d9568c00cb09592e2bbe41d42</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Mayor Dotour (ovl_en_dt) OK and documented  (#1607)</title>
<updated>2025-09-14T03:01:21+00:00</updated>
<author>
<name>Jeff Padgham</name>
<email>jeff.ookami@gmail.com</email>
</author>
<published>2024-04-06T17:05:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=ba6726d6968fa3d568dae1c38dbbe128cf8243cc'/>
<id>ba6726d6968fa3d568dae1c38dbbe128cf8243cc</id>
<content type='text'>
* EnDt deecomp first pass, two nonmatching

* Some cleanup, got the big boy matching

* Some light cleanup, documenting blinking behaviour

* Fixed last non-matching with some permuter silliness

* Decompilation complete

* Mayor documentation, first pass

* Updating some unknown vars in baisen

* Added an enum for mayor's cutscene state

* Formatting pass for mayor

* Cleaning up unk var in mayor meeting method

* Some cleanup and changes based on PR feedback

* Another cleanup and fix pass based on PR feedback

* Updated mayor event flags according to their usage

* All the parentheses

* Another round of PR feedback cleanup

* Having another crack at naming/cleanup based on PR feedback

* Renaming animation symbols

* Fixing broken references in other actors from anim rename

---------

Co-authored-by: GinNoOokami &lt;noreply&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* EnDt deecomp first pass, two nonmatching

* Some cleanup, got the big boy matching

* Some light cleanup, documenting blinking behaviour

* Fixed last non-matching with some permuter silliness

* Decompilation complete

* Mayor documentation, first pass

* Updating some unknown vars in baisen

* Added an enum for mayor's cutscene state

* Formatting pass for mayor

* Cleaning up unk var in mayor meeting method

* Some cleanup and changes based on PR feedback

* Another cleanup and fix pass based on PR feedback

* Updated mayor event flags according to their usage

* All the parentheses

* Another round of PR feedback cleanup

* Having another crack at naming/cleanup based on PR feedback

* Renaming animation symbols

* Fixing broken references in other actors from anim rename

---------

Co-authored-by: GinNoOokami &lt;noreply&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Introduce `z64pause_menu.h` header (#1505)</title>
<updated>2025-09-14T02:53:07+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-04-01T03:05:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=3743630df1e882301434d0cae27c71b2c12158ea'/>
<id>3743630df1e882301434d0cae27c71b2c12158ea</id>
<content type='text'>
* z64pause_menu.h

* move functions and variables

* Move PauseMenuPage

* move stuff that seems public to the new header

* KALEIDO_OVL_MAX

* bss

* review

* IS_PAUSED

* format

* add argument to pause macros

* Update include/z64pause_menu.h

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* bss

* More IS_PAUSED I missed

* early returns

* bss

* empty commit to trigger GHA

* bss

* bss

* bss

* includes

* bss

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64pause_menu.h

* move functions and variables

* Move PauseMenuPage

* move stuff that seems public to the new header

* KALEIDO_OVL_MAX

* bss

* review

* IS_PAUSED

* format

* add argument to pause macros

* Update include/z64pause_menu.h

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* bss

* More IS_PAUSED I missed

* early returns

* bss

* empty commit to trigger GHA

* bss

* bss

* bss

* includes

* bss

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
</pre>
</div>
</content>
</entry>
</feed>
