<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/src/overlays, branch develop-mion</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Add EnOt reset function (#1457)</title>
<updated>2026-01-16T23:37:43+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2026-01-16T23:37:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c83b446bebec5b7d884d7136310897e1e836e4ac'/>
<id>c83b446bebec5b7d884d7136310897e1e836e4ac</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Only apply fast push to skateblock, not pull (#1418)</title>
<updated>2025-12-30T14:22:51+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-12-30T14:22:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=2df11444a25a6199b570e36032b6a1c2fe552dc4'/>
<id>2df11444a25a6199b570e36032b6a1c2fe552dc4</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement Dinolfos, Boss03 reset funcs (#1371)</title>
<updated>2025-11-30T20:01:04+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-11-30T20:01:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=b42f3f345a8c5abebb3b98ee4237cbd32aab39fc'/>
<id>b42f3f345a8c5abebb3b98ee4237cbd32aab39fc</id>
<content type='text'>
Re-implement Boss07 reset func</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Re-implement Boss07 reset func</pre>
</div>
</content>
</entry>
<entry>
<title>Reset Invadepoh state (#1350)</title>
<updated>2025-11-20T21:12:01+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-11-20T21:12:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=38fa0061a261b5b5bbda49815ad39cf9336c845f'/>
<id>38fa0061a261b5b5bbda49815ad39cf9336c845f</id>
<content type='text'>
* Reset sInvasionState in z_en_invadepoh.c

* Reset reward state as well

* Reset more static variables

* oh clang

* oh clang again</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Reset sInvasionState in z_en_invadepoh.c

* Reset reward state as well

* Reset more static variables

* oh clang

* oh clang again</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Enemy Drop Shuffle (#1282)</title>
<updated>2025-10-29T16:57:28+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:57:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=e5db91da04b507c194c25fce45d5c87cb992123c'/>
<id>e5db91da04b507c194c25fce45d5c87cb992123c</id>
<content type='text'>
* Implement most of the Enemy Drops

* Fix Glitchless Generation

* Fix duplicate Logic Checks

* Add Slime Items and fix Linux Floating Point.

* Add Comment for Enemy Drops RC Sets

* Adds Leever and fixes Position Check issue.

* Adds GBC for Logic check

* Add Hiploop

* Adds Skullfish (Enemy only drops items inside GBT)

* Feedback Updates

* Updates

* Update to Switch for Actor Selection

* More Enemy Locations

* Fix Mini Baba and remove actors that dont drop items

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Add case for ACTOR_BOSS_05 in Logic.h

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Clang format actor position

* Need swim for Bio Deku Baba

* Define RC_ENEMY_DROP_BIO_DEKU_BABA in checks

* GitHub spacing how dare you

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Apply suggestion from @Eblo

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implement most of the Enemy Drops

* Fix Glitchless Generation

* Fix duplicate Logic Checks

* Add Slime Items and fix Linux Floating Point.

* Add Comment for Enemy Drops RC Sets

* Adds Leever and fixes Position Check issue.

* Adds GBC for Logic check

* Add Hiploop

* Adds Skullfish (Enemy only drops items inside GBT)

* Feedback Updates

* Updates

* Update to Switch for Actor Selection

* More Enemy Locations

* Fix Mini Baba and remove actors that dont drop items

* Update mm/2s2h/Rando/Logic/Logic.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Add case for ACTOR_BOSS_05 in Logic.h

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Clang format actor position

* Need swim for Bio Deku Baba

* Define RC_ENEMY_DROP_BIO_DEKU_BABA in checks

* GitHub spacing how dare you

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/StaticData/Checks.cpp

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Update mm/2s2h/Rando/Types.h

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Apply suggestion from @Eblo

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Bump LUS and OTRExporter, add null audio backend (#1289)</title>
<updated>2025-10-29T16:56:57+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-29T16:56:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=83921dc012588c520efe0ed8c7ac1406806543c7'/>
<id>83921dc012588c520efe0ed8c7ac1406806543c7</id>
<content type='text'>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS and OTRExporter, add null audio backend

* Missed an include change

* And again

* Thanks macOS

* Another one

* Bump LUS again, fixing SDL audio backend bug

* Sync LUS bump changes to merged PRs

* Bump LUS again

* Update CMakeLists.txt includes</pre>
</div>
</content>
</entry>
<entry>
<title>Port fix for soil patch Skulltula sounds (#1280)</title>
<updated>2025-10-27T21:05:01+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-27T21:05:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=0bdb407d589c5d4fe00496d2c8f65e97e911ad2f'/>
<id>0bdb407d589c5d4fe00496d2c8f65e97e911ad2f</id>
<content type='text'>
* Port fix for soil patch Skulltula sounds

* Apply Skulltula sounds fix to Skull Kid paintings</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Port fix for soil patch Skulltula sounds

* Apply Skulltula sounds fix to Skull Kid paintings</pre>
</div>
</content>
</entry>
<entry>
<title>[Enhancement] Time Splits (#1266)</title>
<updated>2025-10-15T16:38:14+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2025-10-15T16:38:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=894670b9008381ca4ea366736e6243bcdb3dad94'/>
<id>894670b9008381ca4ea366736e6243bcdb3dad94</id>
<content type='text'>
* Adds support for Timesplits

* clanged

* Fix Popout Crash

* wip file saving; fixes Bow and Red Potion splits

* Add Active Row Highlighting

* Fix D-Pad Bottle Collection

* Cleanup and Add Boss Splits.

* Add names to Boss Icons

* clang v2

* Linker fix

* Move time formatting to ShipUtils (this also cleaned up DisplayOverlay).

* clang v3

* Adds Saving/Loading splits from file.

* Update inventory range to exclude heart piece.

* Update column name to not be abbreviated

* Adds Magic Meters and Double Defense

* clang cuz ya boi alwayz fogetz

* Fix Fairy Splits with CS Skip Enabled

* Move songColorMap to ShipUtils along with the function to get the color. Fixed Song Icon sizing.

* Adds default Window size and allows resizing.

* Allow scrolling of splits list

* Adds Entrance Splits and cleans up the UI.

Adds new splitType to the object so I added a small solution to handle older files that may not have it for testing.

* UI Update and Entrance Filters.

* Adds split list to the options window to fill out the space.

* Fix ID mismatching.

* Add Split Comparing Functionality

* clang

* Compare Split text display corrections

* Adds auto scrolling to follow Active Splt if list is bigger than the window. Also locks the Header Row when visible to always be visible at the top instead of scrolling with the list.

* Adds Tooltips for options

* Fix time coloring for splits with no previous data.

* Fix crash and ID mismatch

* Feedback Updates

* Extern is needed since my definition is in the cpp file it seems.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Adds support for Timesplits

* clanged

* Fix Popout Crash

* wip file saving; fixes Bow and Red Potion splits

* Add Active Row Highlighting

* Fix D-Pad Bottle Collection

* Cleanup and Add Boss Splits.

* Add names to Boss Icons

* clang v2

* Linker fix

* Move time formatting to ShipUtils (this also cleaned up DisplayOverlay).

* clang v3

* Adds Saving/Loading splits from file.

* Update inventory range to exclude heart piece.

* Update column name to not be abbreviated

* Adds Magic Meters and Double Defense

* clang cuz ya boi alwayz fogetz

* Fix Fairy Splits with CS Skip Enabled

* Move songColorMap to ShipUtils along with the function to get the color. Fixed Song Icon sizing.

* Adds default Window size and allows resizing.

* Allow scrolling of splits list

* Adds Entrance Splits and cleans up the UI.

Adds new splitType to the object so I added a small solution to handle older files that may not have it for testing.

* UI Update and Entrance Filters.

* Adds split list to the options window to fill out the space.

* Fix ID mismatching.

* Add Split Comparing Functionality

* clang

* Compare Split text display corrections

* Adds auto scrolling to follow Active Splt if list is bigger than the window. Also locks the Header Row when visible to always be visible at the top instead of scrolling with the list.

* Adds Tooltips for options

* Fix time coloring for splits with no previous data.

* Fix crash and ID mismatch

* Feedback Updates

* Extern is needed since my definition is in the cpp file it seems.</pre>
</div>
</content>
</entry>
<entry>
<title>Fix softlock when talking to Toto as FD (#1277)</title>
<updated>2025-10-15T16:37:30+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-15T16:37:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c9e28354f10a2cd8c58eba1aa0aa82fb4f14d744'/>
<id>c9e28354f10a2cd8c58eba1aa0aa82fb4f14d744</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Mask disable adjustments (#1268)</title>
<updated>2025-10-15T16:37:00+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-10-15T16:37:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=edb8cda56dc27caffac92c69e76dabe3a3728ea0'/>
<id>edb8cda56dc27caffac92c69e76dabe3a3728ea0</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
