<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/mm/src, branch 2.0.0</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>Add Rando Grass Model Fade-In (#1174)</title>
<updated>2025-07-09T19:03:42+00:00</updated>
<author>
<name>balloondude2</name>
<email>55861555+balloondude2@users.noreply.github.com</email>
</author>
<published>2025-07-09T19:03:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=2e63d7168e167e44547d151e71cb4bd580f50d8a'/>
<id>2e63d7168e167e44547d151e71cb4bd580f50d8a</id>
<content type='text'>
* grass fade in proof of concept

* finish rest of models</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* grass fade in proof of concept

* finish rest of models</pre>
</div>
</content>
</entry>
<entry>
<title>Fix BGM replay bug caused by enhancements that bypass normal scene transitions (#1169)</title>
<updated>2025-06-28T20:15:43+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-06-28T20:15:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=5994836a12485eb9ec792e7802dd5ea9a18fa9b9'/>
<id>5994836a12485eb9ec792e7802dd5ea9a18fa9b9</id>
<content type='text'>
* Add enhancement to fix BGM replay bug

* Only enable BGM fix when related enhancement is on

* Fix ShipInit

* Add VB_PLAY_SCENE_SEQUENCE

* Remove unused vararg, invert should condition</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add enhancement to fix BGM replay bug

* Only enable BGM fix when related enhancement is on

* Fix ShipInit

* Add VB_PLAY_SCENE_SEQUENCE

* Remove unused vararg, invert should condition</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #1175 from balloondude2/merge-satoko</title>
<updated>2025-06-16T19:46:48+00:00</updated>
<author>
<name>balloondude2</name>
<email>55861555+balloondude2@users.noreply.github.com</email>
</author>
<published>2025-06-16T19:46:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=620859447c6bddcdf1dded50a7a4110f825536bf'/>
<id>620859447c6bddcdf1dded50a7a4110f825536bf</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Add Grass CSMC (#1170)</title>
<updated>2025-06-12T13:19:14+00:00</updated>
<author>
<name>balloondude2</name>
<email>55861555+balloondude2@users.noreply.github.com</email>
</author>
<published>2025-06-12T13:19:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=0cc6c61dcea160bd55fb7cfdc62a243c24bffe53'/>
<id>0cc6c61dcea160bd55fb7cfdc62a243c24bffe53</id>
<content type='text'>
* wip grass models

* grass csmc

* fix issue with objGrass

* cleanup includes

* fix interpolation</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* wip grass models

* grass csmc

* fix issue with objGrass

* cleanup includes

* fix interpolation</pre>
</div>
</content>
</entry>
<entry>
<title>Fix goron dust particles not spawning by seeding gIrqMgrRetraceTime &amp; gRDPTimeTotal (#1160)</title>
<updated>2025-05-20T05:06:23+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-05-20T05:06:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=008b0dfd0ce18e01ec03b3552598714dd6bf4c69'/>
<id>008b0dfd0ce18e01ec03b3552598714dd6bf4c69</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>[Enhancement] Add N64 Weird Frames restoration (#1077)</title>
<updated>2025-05-18T22:17:14+00:00</updated>
<author>
<name>Sirius902</name>
<email>10891979+Sirius902@users.noreply.github.com</email>
</author>
<published>2025-05-18T22:17:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=4e228e0a69da03589204b54c7b02d5813619f5ec'/>
<id>4e228e0a69da03589204b54c7b02d5813619f5ec</id>
<content type='text'>
* [Enhancement] Add N64 Weird Frames restoration

* Tweaks to N64WeirdFrames

---------

Co-authored-by: Garrett &lt;garrettjcox@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* [Enhancement] Add N64 Weird Frames restoration

* Tweaks to N64WeirdFrames

---------

Co-authored-by: Garrett &lt;garrettjcox@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Apply SoH voice sfx change (#1156)</title>
<updated>2025-05-18T21:12:49+00:00</updated>
<author>
<name>Eblo</name>
<email>7004497+Eblo@users.noreply.github.com</email>
</author>
<published>2025-05-18T21:12:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=254009bf715c06d1e968f4d2843e4931198e5267'/>
<id>254009bf715c06d1e968f4d2843e4931198e5267</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fix audio crackling (#1154)</title>
<updated>2025-05-18T21:12:38+00:00</updated>
<author>
<name>lilacLunatic</name>
<email>8488221+lilacLunatic@users.noreply.github.com</email>
</author>
<published>2025-05-18T21:12:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=4a4460e1e155a4f16a792df00653d1417a47fefd'/>
<id>4a4460e1e155a4f16a792df00653d1417a47fefd</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Shuffle Grass v2 (#1155)</title>
<updated>2025-05-18T21:06:47+00:00</updated>
<author>
<name>balloondude2</name>
<email>55861555+balloondude2@users.noreply.github.com</email>
</author>
<published>2025-05-18T21:06:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=c01e3f42d9a813bfb70f586a538a2f24ca5b9e07'/>
<id>c01e3f42d9a813bfb70f586a538a2f24ca5b9e07</id>
<content type='text'>
* Initial Commit for Grasssanity

* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.

* baguette

* Implemented Romani Ranch grass checks.

* Some Grottos, ABC Enums

* Randomize poisoned + cleared swamp grass.

* Added more Termina Field Grottos

* Fix peahat grass location

* Address Grottos sharing Coors

* Snowhead region (wip)

* Trimmed out regrowing grass and reenumerated.

* Add Snowhead Region

* Add Lone Peak Shrine

* Add Ikana Region

* Finish Ikana grottos

* Revert ActorViewer

* re-add line end

* Add missing grass from Smiffics Strim

* Thrown Grass actors now drop their appropriate RC's

* remove comment

* Revert ActorViewer

* ugh

* Add missing Grass... again

* Logic cleanup

* Update using Archez suggestions

* Fixing grass... finally

* Initial Commit for Grasssanity

* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.

* baguette

* Implemented Romani Ranch grass checks.

* Some Grottos, ABC Enums

* Randomize poisoned + cleared swamp grass.

* Trimmed out regrowing grass and reenumerated.

* Added more Termina Field Grottos

* Fix peahat grass location

* Address Grottos sharing Coors

* Snowhead region (wip)

* Add Snowhead Region

* Add Lone Peak Shrine

* Add Ikana Region

* Finish Ikana grottos

* Revert ActorViewer

* re-add line end

* Add missing grass from Smiffics Strim

* Thrown Grass actors now drop their appropriate RC's

* remove comment

* Revert ActorViewer

* ugh

* Add missing Grass... again

* Logic cleanup

* Update using Archez suggestions

* Fixing grass... finally

* Dev Rebase

* Use Entrance Builder where applicable.

* Clang

* remove unneeded Ternary, thanks Archez

* split regions and build

* prevent rando drops when not shuffled

* clang format

* fix include

---------

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial Commit for Grasssanity

* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.

* baguette

* Implemented Romani Ranch grass checks.

* Some Grottos, ABC Enums

* Randomize poisoned + cleared swamp grass.

* Added more Termina Field Grottos

* Fix peahat grass location

* Address Grottos sharing Coors

* Snowhead region (wip)

* Trimmed out regrowing grass and reenumerated.

* Add Snowhead Region

* Add Lone Peak Shrine

* Add Ikana Region

* Finish Ikana grottos

* Revert ActorViewer

* re-add line end

* Add missing grass from Smiffics Strim

* Thrown Grass actors now drop their appropriate RC's

* remove comment

* Revert ActorViewer

* ugh

* Add missing Grass... again

* Logic cleanup

* Update using Archez suggestions

* Fixing grass... finally

* Initial Commit for Grasssanity

* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.

* baguette

* Implemented Romani Ranch grass checks.

* Some Grottos, ABC Enums

* Randomize poisoned + cleared swamp grass.

* Trimmed out regrowing grass and reenumerated.

* Added more Termina Field Grottos

* Fix peahat grass location

* Address Grottos sharing Coors

* Snowhead region (wip)

* Add Snowhead Region

* Add Lone Peak Shrine

* Add Ikana Region

* Finish Ikana grottos

* Revert ActorViewer

* re-add line end

* Add missing grass from Smiffics Strim

* Thrown Grass actors now drop their appropriate RC's

* remove comment

* Revert ActorViewer

* ugh

* Add missing Grass... again

* Logic cleanup

* Update using Archez suggestions

* Fixing grass... finally

* Dev Rebase

* Use Entrance Builder where applicable.

* Clang

* remove unneeded Ternary, thanks Archez

* split regions and build

* prevent rando drops when not shuffled

* clang format

* fix include

---------

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>[Better Warp] Wrap entrance value for supported count on each scene (#1126)</title>
<updated>2025-05-16T16:25:21+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-05-16T16:25:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=bde6fcfc15c0a7f737d48f2b6cee9bcc54ed49aa'/>
<id>bde6fcfc15c0a7f737d48f2b6cee9bcc54ed49aa</id>
<content type='text'>
* [Better Warp] Wrap entrance value for supported count on each scene

* don't be too fancy with macro magic, and rearrange entrance check</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* [Better Warp] Wrap entrance value for supported count on each scene

* don't be too fancy with macro magic, and rearrange entrance check</pre>
</div>
</content>
</entry>
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