<feed xmlns='http://www.w3.org/2005/Atom'>
<title>2ship2harkinian/src/code/z_lights.c, branch original</title>
<subtitle>2Ship2Harkinian: Majora’s Mask PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/'/>
<entry>
<title>z_kankyo pt 1 (#1377)</title>
<updated>2023-10-05T05:08:08+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-10-05T05:08:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=03d1a794e1fe3995ae3f4ca99e244e4b14310092'/>
<id>03d1a794e1fe3995ae3f4ca99e244e4b14310092</id>
<content type='text'>
* z64environment.h

* remove todo

* Cleanup

* data + bss + 2 functions

* Bring over simple functions

* Remove lerp comment

* code functions csv

* Remove docs changes

* ZBufValToFixedPoint

* Remove leading 0's

* SEGMENT macros

* eventDayCount

* format

* z64bombers_notebook.h

* fix merge

* Comments

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64environment.h

* remove todo

* Cleanup

* data + bss + 2 functions

* Bring over simple functions

* Remove lerp comment

* code functions csv

* Remove docs changes

* ZBufValToFixedPoint

* Remove leading 0's

* SEGMENT macros

* eventDayCount

* format

* z64bombers_notebook.h

* fix merge

* Comments

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`z64vi*.h` and `sys_cfb.h` headers (#1259)</title>
<updated>2023-08-09T23:44:31+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-08-09T23:44:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=d107b6c2a922fff477075fb3525e6541b6d7f108'/>
<id>d107b6c2a922fff477075fb3525e6541b6d7f108</id>
<content type='text'>
* z64vimode.h

* z64viscvg.h

* z64vis*.h

* VisCvg

* sys_cfb.h

* a bit of naming

* review

* Renames

* bss

* fix

* bss

* bss

* bss

* messed up the merge

* bss is borken

* reordering 2

* remove prevent header from fault.c</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64vimode.h

* z64viscvg.h

* z64vis*.h

* VisCvg

* sys_cfb.h

* a bit of naming

* review

* Renames

* bss

* fix

* bss

* bss

* bss

* messed up the merge

* bss is borken

* reordering 2

* remove prevent header from fault.c</pre>
</div>
</content>
</entry>
<entry>
<title>Misc Cleanup (#1257)</title>
<updated>2023-06-04T19:43:12+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-06-04T19:43:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=47bc7c12e2d28b8d8ed1cff8df9c17395aefce80'/>
<id>47bc7c12e2d28b8d8ed1cff8df9c17395aefce80</id>
<content type='text'>
* a lot of brackets, and some other things

* oops

* another bracket

* check flag all

* just a few more...

* PR suggestions

* PR comment

* pr

* one more bracket</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* a lot of brackets, and some other things

* oops

* another bracket

* check flag all

* just a few more...

* PR suggestions

* PR comment

* pr

* one more bracket</pre>
</div>
</content>
</entry>
<entry>
<title>z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)</title>
<updated>2023-05-29T21:40:10+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2023-05-29T21:40:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=65d72a54cf712292f0bb97af8eeaa10c2eeb2e8c'/>
<id>65d72a54cf712292f0bb97af8eeaa10c2eeb2e8c</id>
<content type='text'>
* z_vimode

* Fixups

* WIP

* matching

* sys_cfb OK

* some documentation

* vimode docs, name all syscfb vars

* quick fixes

* suggested changes, more things I missed

* merge suggestions

* code_80140CE0 -&gt; z_viscvg

* format

* update symbols

* more suggestions

* fix include order

* sNotebookViMode comment, bss fix

---------

Co-authored-by: Kelebek1 &lt;eeeedddccc@hotmail.co.uk&gt;
Co-authored-by: louist103 &lt;louist103@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z_vimode

* Fixups

* WIP

* matching

* sys_cfb OK

* some documentation

* vimode docs, name all syscfb vars

* quick fixes

* suggested changes, more things I missed

* merge suggestions

* code_80140CE0 -&gt; z_viscvg

* format

* update symbols

* more suggestions

* fix include order

* sNotebookViMode comment, bss fix

---------

Co-authored-by: Kelebek1 &lt;eeeedddccc@hotmail.co.uk&gt;
Co-authored-by: louist103 &lt;louist103@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>z_rcp.c setupDL docs/cleanup (#1253)</title>
<updated>2023-05-28T23:08:29+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-05-28T23:08:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=92bdfe68c212d50ac6569fdb871b93be6230b3ad'/>
<id>92bdfe68c212d50ac6569fdb871b93be6230b3ad</id>
<content type='text'>
* SetupDL enum

* name functions

* namefixer

* cleanup

* small cleanup

* PR Review

* don't need address of array

* PR Suggestion</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* SetupDL enum

* name functions

* namefixer

* cleanup

* small cleanup

* PR Review

* don't need address of array

* PR Suggestion</pre>
</div>
</content>
</entry>
<entry>
<title>Play (2 NON_MATCHINGS) (#1109)</title>
<updated>2023-01-14T15:18:13+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-01-14T15:18:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=ab8d34b8dc2ccd28ae4224d8500decff0fa25a1c'/>
<id>ab8d34b8dc2ccd28ae4224d8500decff0fa25a1c</id>
<content type='text'>
* Bring over progress from another branch

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;

* cleanup, fake match Play_Init

* small fixes

* Some small cleanup

* Match func_80165460 (from debug)

* Match func_80165658

* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04

* Match func_80167DE4 (from debug)

* Match func_80167F0C

* Match func_80168DAC

* Matched func_80169100

* Matched func_801691F0

* import D_801DFA18

* match Play_Main thanks to debug

* cleanup

* synray does it again

* add docs from debug

* fix func_801656A4

* more docs and cleanup

* Match func_80166B30 and diff fake match in Init

* import transition docs from OoT

* Play Update, sort of

* cleanup Play_Update

* more cleanup

* slightly more docs

* small docs

* Play_Draw WIP Thanks @petrie911

* progress?

* two more matches

* format

* misc play docs

* transitions cleanup

* Motion Blur

* Transitions

* Fog

* Bombers notebook + small cleanup

* bss

* Camera Functions

* Picto functions

* Init

* MotionBlur Clean up

* Floor Surface

* Pictographs some more

* regs

* fix circular dependency problem

* Cleanup PR commits outside play

* namefixer

* PR picto

* PR audio

* PR small clean ups

* debug strings

* Picto defines

* bss

* enums

* remove void

* typedefs

* Hireso -&gt; BombersNotebook

* bss comments

* bss and I8/I5 functions

* Smaller PR comments

* Transitions

* Combine enums

* Revert "Combine enums"

This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7.

* Fix Transition defines

* RGBA16 macros

* Unname

* worldCoverAlpha

* Rename Update and Draw

* PR review, plus annotate bug

* Clean up nonmatchings with a closer DrawGame

* Format

* New macros

* UpdateMain and DrawMain

* Fix merge

* Small cleanups from PR

* zFar

* Intensity macros

* Format

* Remove bss comments

* Compression/decompression

* Small cleanup

* Format

* More PR cleanup

* Cleanup picto stuff

* format

* Fix compression comments

* Play processes state enums DONE -&gt; READY

* cutscene comment

* fix bss

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bring over progress from another branch

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;

* cleanup, fake match Play_Init

* small fixes

* Some small cleanup

* Match func_80165460 (from debug)

* Match func_80165658

* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04

* Match func_80167DE4 (from debug)

* Match func_80167F0C

* Match func_80168DAC

* Matched func_80169100

* Matched func_801691F0

* import D_801DFA18

* match Play_Main thanks to debug

* cleanup

* synray does it again

* add docs from debug

* fix func_801656A4

* more docs and cleanup

* Match func_80166B30 and diff fake match in Init

* import transition docs from OoT

* Play Update, sort of

* cleanup Play_Update

* more cleanup

* slightly more docs

* small docs

* Play_Draw WIP Thanks @petrie911

* progress?

* two more matches

* format

* misc play docs

* transitions cleanup

* Motion Blur

* Transitions

* Fog

* Bombers notebook + small cleanup

* bss

* Camera Functions

* Picto functions

* Init

* MotionBlur Clean up

* Floor Surface

* Pictographs some more

* regs

* fix circular dependency problem

* Cleanup PR commits outside play

* namefixer

* PR picto

* PR audio

* PR small clean ups

* debug strings

* Picto defines

* bss

* enums

* remove void

* typedefs

* Hireso -&gt; BombersNotebook

* bss comments

* bss and I8/I5 functions

* Smaller PR comments

* Transitions

* Combine enums

* Revert "Combine enums"

This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7.

* Fix Transition defines

* RGBA16 macros

* Unname

* worldCoverAlpha

* Rename Update and Draw

* PR review, plus annotate bug

* Clean up nonmatchings with a closer DrawGame

* Format

* New macros

* UpdateMain and DrawMain

* Fix merge

* Small cleanups from PR

* zFar

* Intensity macros

* Format

* Remove bss comments

* Compression/decompression

* Small cleanup

* Format

* More PR cleanup

* Cleanup picto stuff

* format

* Fix compression comments

* Play processes state enums DONE -&gt; READY

* cutscene comment

* fix bss

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Decompile and Document Camera `z_play` functions (#933)</title>
<updated>2022-08-10T00:01:55+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-08-10T00:01:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=a80637fd598210cd28c056a131a9ff01161544f9'/>
<id>a80637fd598210cd28c056a131a9ff01161544f9</id>
<content type='text'>
* Document z_play camera functions

* cleanup function names

* PR Suggestion

* Fix master merge, add comments

* fix merge

* small fix

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Document z_play camera functions

* cleanup function names

* PR Suggestion

* Fix master merge, add comments

* fix merge

* small fix

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>EnGe1 OK and documented, document `z_snap` (#952)</title>
<updated>2022-08-04T04:53:53+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>elliptic.ellipsis@gmail.com</email>
</author>
<published>2022-08-04T04:53:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=91b2bc3a88247800e7164273da5dd6b39920ba3a'/>
<id>91b2bc3a88247800e7164273da5dd6b39920ba3a</id>
<content type='text'>
* Move PictoActor typedefs to z64actor.h

* OK, data imported

* Minor snap stuff

* Name most functions and variables

* Name most of object, apart from animations

* Document snap

* Fix actors to use the PictoActor struct

* Format

* Finish documenting EnGe1

* Finish documenting z_snap and related actors

* Format

* Review, format

* Name last couple of things

* bss

* Review

* Review

* bss

* Introduce z64snap.h, add SCREEN_TO_DEVICE macros

* Back to PROJECTED_TO_SCREEN</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Move PictoActor typedefs to z64actor.h

* OK, data imported

* Minor snap stuff

* Name most functions and variables

* Name most of object, apart from animations

* Document snap

* Fix actors to use the PictoActor struct

* Format

* Finish documenting EnGe1

* Finish documenting z_snap and related actors

* Format

* Review, format

* Name last couple of things

* bss

* Review

* Review

* bss

* Introduce z64snap.h, add SCREEN_TO_DEVICE macros

* Back to PROJECTED_TO_SCREEN</pre>
</div>
</content>
</entry>
<entry>
<title>PlayState rename (#835)</title>
<updated>2022-06-26T15:57:37+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2022-06-26T15:57:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=158d1b26b0455c2214741ebc4406130a559b8f8f'/>
<id>158d1b26b0455c2214741ebc4406130a559b8f8f</id>
<content type='text'>
* PlayState rename

* Make this work with the latest master and run format

* Respond to hensldm's review

* Respond to Elliptic's review

* Add Effect_GetPlayState to namefixer.py

* Add missed comma</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* PlayState rename

* Make this work with the latest master and run format

* Respond to hensldm's review

* Respond to Elliptic's review

* Add Effect_GetPlayState to namefixer.py

* Add missed comma</pre>
</div>
</content>
</entry>
<entry>
<title>`sys_matrix` OK, documented, rename some other mathematics functions (#787)</title>
<updated>2022-05-26T03:24:39+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>elliptic.ellipsis@gmail.com</email>
</author>
<published>2022-05-26T03:24:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/2ship2harkinian/commit/?id=8049dec3393c4ade687dbdfd84d3ccde73168ab0'/>
<id>8049dec3393c4ade687dbdfd84d3ccde73168ab0</id>
<content type='text'>
* Import data and bss, add some name options

* Decomp rest of stack functions,
remove RSPMatrix,
split header

* sys_matrix OK (thanks Tharo)

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* pragma weaks in sinf and cosf, change documentation
change mcros to use 0x8000

* Rename sinf and cosf

* Correct initialisation of sMtxFClear

* More minor cleanup

* Rename stack functions

* Matrix_InsertMatrix -&gt; Matrix_Mult

* The big transpose rename

* Fix MirRay_DrawReflectedBeam

* Matrix_InsertTranslation -&gt; Matrix_Translate

* Matrix_Insert.Rotation_s -&gt; Matrix_Rotate$1S
+ RotateY -&gt; RotateYS

* Matrix_Insert(.)Rotation_f -&gt; Matrix_Rotate$1F

* Matrix_RotateStateAroundXAxis -&gt; Matrix_RotateXFApply
Matrix_SetStateXRotation -&gt; Matrix_RotateXFNew

* Matrix_MultiplyVector3fByState -&gt; Matrix_MultVec3f

* Matrix_MultiplyVector3fXZByCurrentState -&gt; Matrix_MultVec3fXZ

* Matrix_GetStateTranslation -&gt; Matrix_MultZero

* Matrix_GetStateTranslationAndScaled(.) -&gt; Matrix_MultVec$1

* Matrix_FromRSPMatrix -&gt; Matrix_MtxToMtxF

* Matrix_MultiplyVector3fByMatrix -&gt; Matrix_MultVec3fExt

* Matrix_TransposeXYZ -&gt; Matrix_Transpose

* Matrix_ToRSPMatrix -&gt; Matrix_MtxFToMtx

* Matrix_AppendToPolyOpaDisp -&gt; Matrix_MtxFToNewMtx
and document the conversion functions

* Matrix_NormalizeXYZ -&gt; Matrix_ReplaceRotation

* Matrix_InsertRotationAroundUnitVector_f -&gt; Matrix_RotateAxisF and S

* Matrix_InsertRotation -&gt; Matrix_RotateZYX

* Document the last functions

* Small cleanup

* Matrix_JointPosition -&gt; Matrix_TranslateRotateZYX

* Matrix_SetStateRotationAndTranslation -&gt; Matrix_SetTranslateRotateYXZ

* func_8018219C -&gt; Matrix_MtxFToYXZRot

* func_801822C4 -&gt; Matrix_MtxFToZYXRot

* Fix files

* Format

* Review 1

* Renames

* Fix warning in EnDragon

* Format

* Convert `mode` to an actual enum

* Add enums, typedefs, externs to sys_matrix header

* Review

* One more

* More review

* Fix function names

* Format

* Fix names

* Format

* Review

* engineer's review

* Fix build

* Format

* Fix again

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Import data and bss, add some name options

* Decomp rest of stack functions,
remove RSPMatrix,
split header

* sys_matrix OK (thanks Tharo)

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* pragma weaks in sinf and cosf, change documentation
change mcros to use 0x8000

* Rename sinf and cosf

* Correct initialisation of sMtxFClear

* More minor cleanup

* Rename stack functions

* Matrix_InsertMatrix -&gt; Matrix_Mult

* The big transpose rename

* Fix MirRay_DrawReflectedBeam

* Matrix_InsertTranslation -&gt; Matrix_Translate

* Matrix_Insert.Rotation_s -&gt; Matrix_Rotate$1S
+ RotateY -&gt; RotateYS

* Matrix_Insert(.)Rotation_f -&gt; Matrix_Rotate$1F

* Matrix_RotateStateAroundXAxis -&gt; Matrix_RotateXFApply
Matrix_SetStateXRotation -&gt; Matrix_RotateXFNew

* Matrix_MultiplyVector3fByState -&gt; Matrix_MultVec3f

* Matrix_MultiplyVector3fXZByCurrentState -&gt; Matrix_MultVec3fXZ

* Matrix_GetStateTranslation -&gt; Matrix_MultZero

* Matrix_GetStateTranslationAndScaled(.) -&gt; Matrix_MultVec$1

* Matrix_FromRSPMatrix -&gt; Matrix_MtxToMtxF

* Matrix_MultiplyVector3fByMatrix -&gt; Matrix_MultVec3fExt

* Matrix_TransposeXYZ -&gt; Matrix_Transpose

* Matrix_ToRSPMatrix -&gt; Matrix_MtxFToMtx

* Matrix_AppendToPolyOpaDisp -&gt; Matrix_MtxFToNewMtx
and document the conversion functions

* Matrix_NormalizeXYZ -&gt; Matrix_ReplaceRotation

* Matrix_InsertRotationAroundUnitVector_f -&gt; Matrix_RotateAxisF and S

* Matrix_InsertRotation -&gt; Matrix_RotateZYX

* Document the last functions

* Small cleanup

* Matrix_JointPosition -&gt; Matrix_TranslateRotateZYX

* Matrix_SetStateRotationAndTranslation -&gt; Matrix_SetTranslateRotateYXZ

* func_8018219C -&gt; Matrix_MtxFToYXZRot

* func_801822C4 -&gt; Matrix_MtxFToZYXRot

* Fix files

* Format

* Review 1

* Renames

* Fix warning in EnDragon

* Format

* Convert `mode` to an actual enum

* Add enums, typedefs, externs to sys_matrix header

* Review

* One more

* More review

* Fix function names

* Format

* Fix names

* Format

* Review

* engineer's review

* Fix build

* Format

* Fix again

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
</feed>
