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authorinspectredc <78732756+inspectredc@users.noreply.github.com>2024-05-24 13:35:21 +0100
committerGitHub <noreply@github.com>2024-05-24 13:35:21 +0100
commit07287357c8fa007e904f7af0de564a949fe83a61 (patch)
tree4e5912a5df91c6abce1b5996b58e12b2a512343c
parent40dcc1ab0ef24544ec9e784fe59cbc692c3f4814 (diff)
change back mtoride xmls (#468)
-rw-r--r--mm/assets/xml/GC_US/objects/object_mtoride.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/mm/assets/xml/GC_US/objects/object_mtoride.xml b/mm/assets/xml/GC_US/objects/object_mtoride.xml
index a82040dba..64cf804ee 100644
--- a/mm/assets/xml/GC_US/objects/object_mtoride.xml
+++ b/mm/assets/xml/GC_US/objects/object_mtoride.xml
@@ -62,11 +62,11 @@
<!-- The collision for Woodfall Temple and an empty texture animation that was seemingly intended to be used with the temple. -->
<!-- texture animation doesnt exist? (or fe88) -->
<TextureAnimation Name="gWoodfallSceneryTempleTexAnim" Offset="0xFE88" />
- <Collision Name="gWoodfallSceneryTempleCol" Offset="0x10C0C" />
+ <Collision Name="gWoodfallSceneryTempleCol" Offset="0x10C24" />
<!-- Assets for the purified water in Woodfall, as well as the floor visible beneath the water. -->
- <DList Name="gWoodfallSceneryPurifiedWaterDL" Offset="0x10DC0" /> <!-- Original name is "z2_21_water_modelT" -->
- <DList Name="gWoodfallSceneryFloorDL" Offset="0x10F98" /> <!-- Original name is "z2_21_water_model" -->
- <TextureAnimation Name="gWoodfallSceneryPurifiedWaterTexAnim" Offset="0x11078" />
+ <DList Name="gWoodfallSceneryPurifiedWaterDL" Offset="0x10ED0" /> <!-- Original name is "z2_21_water_modelT" -->
+ <DList Name="gWoodfallSceneryFloorDL" Offset="0x10FB8" /> <!-- Original name is "z2_21_water_model" -->
+ <TextureAnimation Name="gWoodfallSceneryPurifiedWaterTexAnim" Offset="0x10F78" />
</File>
</Root>