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| author | inspectredc <78732756+inspectredc@users.noreply.github.com> | 2024-05-24 13:35:21 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-24 13:35:21 +0100 |
| commit | 07287357c8fa007e904f7af0de564a949fe83a61 (patch) | |
| tree | 4e5912a5df91c6abce1b5996b58e12b2a512343c | |
| parent | 40dcc1ab0ef24544ec9e784fe59cbc692c3f4814 (diff) | |
change back mtoride xmls (#468)
| -rw-r--r-- | mm/assets/xml/GC_US/objects/object_mtoride.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/mm/assets/xml/GC_US/objects/object_mtoride.xml b/mm/assets/xml/GC_US/objects/object_mtoride.xml index a82040dba..64cf804ee 100644 --- a/mm/assets/xml/GC_US/objects/object_mtoride.xml +++ b/mm/assets/xml/GC_US/objects/object_mtoride.xml @@ -62,11 +62,11 @@ <!-- The collision for Woodfall Temple and an empty texture animation that was seemingly intended to be used with the temple. --> <!-- texture animation doesnt exist? (or fe88) --> <TextureAnimation Name="gWoodfallSceneryTempleTexAnim" Offset="0xFE88" /> - <Collision Name="gWoodfallSceneryTempleCol" Offset="0x10C0C" /> + <Collision Name="gWoodfallSceneryTempleCol" Offset="0x10C24" /> <!-- Assets for the purified water in Woodfall, as well as the floor visible beneath the water. --> - <DList Name="gWoodfallSceneryPurifiedWaterDL" Offset="0x10DC0" /> <!-- Original name is "z2_21_water_modelT" --> - <DList Name="gWoodfallSceneryFloorDL" Offset="0x10F98" /> <!-- Original name is "z2_21_water_model" --> - <TextureAnimation Name="gWoodfallSceneryPurifiedWaterTexAnim" Offset="0x11078" /> + <DList Name="gWoodfallSceneryPurifiedWaterDL" Offset="0x10ED0" /> <!-- Original name is "z2_21_water_modelT" --> + <DList Name="gWoodfallSceneryFloorDL" Offset="0x10FB8" /> <!-- Original name is "z2_21_water_model" --> + <TextureAnimation Name="gWoodfallSceneryPurifiedWaterTexAnim" Offset="0x10F78" /> </File> </Root> |
