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authorinspectredc <78732756+inspectredc@users.noreply.github.com>2024-05-26 18:48:10 +0100
committerGitHub <noreply@github.com>2024-05-26 18:48:10 +0100
commit78406d02db0c218877ffbf25f9ea5589cac32cf8 (patch)
tree22b4ebc81d68dac58976ac93f7330b18811252a2
parent84b8aef20aba949952625766a8627798c68a1518 (diff)
Correct the transformation OOB bugfix (#483)
-rw-r--r--mm/src/overlays/actors/ovl_player_actor/z_player.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/src/overlays/actors/ovl_player_actor/z_player.c b/mm/src/overlays/actors/ovl_player_actor/z_player.c
index b45d6f5ed..c0c22d529 100644
--- a/mm/src/overlays/actors/ovl_player_actor/z_player.c
+++ b/mm/src/overlays/actors/ovl_player_actor/z_player.c
@@ -10584,7 +10584,7 @@ void func_80841358(PlayState* play, Player* this, s32 arg2) {
//! @bug OoB read if player is goron, deku or human
// 2S2H [Port] - Set item to kokiri sword instead of OOB behaviour
- if (this->transformation > 2) {
+ if (this->transformation >= 2) {
item = ITEM_SWORD_KOKIRI;
} else {
item = D_8085D2B0[this->transformation];