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authorMalkierian <malkierian@gmail.com>2024-11-12 08:50:19 -0700
committerGitHub <noreply@github.com>2024-11-12 10:50:19 -0500
commit8a74695a7403618824ef441a2df87ec340c647e5 (patch)
tree03b602aa0f06ef58b1780a0881ce77c99eaae3b0
parentebb9e3fc8ee9f8eb57843ec2a5f49cdc099201b7 (diff)
Cleanup Controller Navigation Option in Menu (#847)
* Change references of menubar in controller navigation option to menu, and change SOH to 2s2h. * 2s2h to 2Ship
-rw-r--r--mm/2s2h/BenGui/SearchableMenuItems.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/mm/2s2h/BenGui/SearchableMenuItems.h b/mm/2s2h/BenGui/SearchableMenuItems.h
index 503bc53ba..373772f8b 100644
--- a/mm/2s2h/BenGui/SearchableMenuItems.h
+++ b/mm/2s2h/BenGui/SearchableMenuItems.h
@@ -451,11 +451,10 @@ void AddSettings() {
WIDGET_CVAR_COMBOBOX,
{ .defaultVariant = COLOR_INDIGO, .comboBoxOptions = menuThemeOptions } },
#if not defined(__SWITCH__) and not defined(__WIIU__)
- { "Menubar Controller Navigation", CVAR_IMGUI_CONTROLLER_NAV,
- "Allows controller navigation of the SOH menu bar (Settings, Enhancements,...)\nCAUTION: "
+ { "Menu Controller Navigation", CVAR_IMGUI_CONTROLLER_NAV,
+ "Allows controller navigation of the 2Ship menu (Settings, Enhancements,...)\nCAUTION: "
"This will disable game inputs while the menu is visible.\n\nD-pad to move between "
- "items, A to select, B to move up in scope. DEV NOTE: SDL is weird currently, pad button only "
- "works with menubar open.",
+ "items, A to select, B to move up in scope.",
WIDGET_CVAR_CHECKBOX },
{ "Cursor Always Visible",
"gSettings.CursorVisibility",