diff options
| author | Garrett Cox <garrettjcox@gmail.com> | 2024-10-05 10:33:10 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-05 10:33:10 -0500 |
| commit | a93f011253177647cf227669d51df201282c90f6 (patch) | |
| tree | 3df82b0199c3a1ff52dd90b3e3334e87154749d6 | |
| parent | 4c670ad342790123372c97924ed3255cc4a9e8c9 (diff) | |
Move GameInteractor & NameTag src up to root of 2s2h (#799)
89 files changed, 92 insertions, 92 deletions
diff --git a/mm/2s2h/BenPort.cpp b/mm/2s2h/BenPort.cpp index 26113a1d2..0c3c9dda8 100644 --- a/mm/2s2h/BenPort.cpp +++ b/mm/2s2h/BenPort.cpp @@ -49,8 +49,8 @@ CrowdControl* CrowdControl::Instance; #include <libultraship/libultraship.h> #include <BenGui/BenGui.hpp> -#include "Enhancements/GameInteractor/GameInteractor.h" -#include "Enhancements/Enhancements.h" +#include "2s2h/GameInteractor/GameInteractor.h" +#include "2s2h/Enhancements/Enhancements.h" #include "2s2h/Enhancements/GfxPatcher/AuthenticGfxPatches.h" #include "2s2h/DeveloperTools/DebugConsole.h" #include "2s2h/DeveloperTools/DeveloperTools.h" diff --git a/mm/2s2h/DeveloperTools/ActorViewer.cpp b/mm/2s2h/DeveloperTools/ActorViewer.cpp index a3542960e..545a10d9d 100644 --- a/mm/2s2h/DeveloperTools/ActorViewer.cpp +++ b/mm/2s2h/DeveloperTools/ActorViewer.cpp @@ -1,7 +1,7 @@ #include "ActorViewer.h" #include "2s2h/BenGui/UIWidgets.hpp" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" -#include "2s2h/Enhancements/NameTag/NameTag.h" +#include "2s2h/GameInteractor/GameInteractor.h" +#include "2s2h/NameTag/NameTag.h" #include <spdlog/fmt/fmt.h> #include <string> #include <vector> diff --git a/mm/2s2h/DeveloperTools/CollisionViewer.cpp b/mm/2s2h/DeveloperTools/CollisionViewer.cpp index efbc9f77a..6e6dd56e8 100644 --- a/mm/2s2h/DeveloperTools/CollisionViewer.cpp +++ b/mm/2s2h/DeveloperTools/CollisionViewer.cpp @@ -8,7 +8,7 @@ #include <random> #include <libultraship/bridge.h> #include <libultraship/libultraship.h> -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include <z64.h> diff --git a/mm/2s2h/DeveloperTools/DeveloperTools.cpp b/mm/2s2h/DeveloperTools/DeveloperTools.cpp index 316d851e5..5dd04fe61 100644 --- a/mm/2s2h/DeveloperTools/DeveloperTools.cpp +++ b/mm/2s2h/DeveloperTools/DeveloperTools.cpp @@ -1,7 +1,7 @@ #include "DeveloperTools.h" #include "BenPort.h" #include <libultraship/libultraship.h> -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "macros.h" diff --git a/mm/2s2h/DeveloperTools/EventLog.cpp b/mm/2s2h/DeveloperTools/EventLog.cpp index 2cd60f733..6eacb3b03 100644 --- a/mm/2s2h/DeveloperTools/EventLog.cpp +++ b/mm/2s2h/DeveloperTools/EventLog.cpp @@ -6,7 +6,7 @@ #include <sstream> #include "2s2h/BenGui/UIWidgets.hpp" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include <z64.h> diff --git a/mm/2s2h/DeveloperTools/SaveEditor.cpp b/mm/2s2h/DeveloperTools/SaveEditor.cpp index 8d6811628..1853abe3d 100644 --- a/mm/2s2h/DeveloperTools/SaveEditor.cpp +++ b/mm/2s2h/DeveloperTools/SaveEditor.cpp @@ -1,6 +1,6 @@ #include "SaveEditor.h" #include "2s2h/BenGui/UIWidgets.hpp" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "interface/icon_item_dungeon_static/icon_item_dungeon_static.h" #include "archives/icon_item_24_static/icon_item_24_static_yar.h" diff --git a/mm/2s2h/DeveloperTools/WarpPoint.cpp b/mm/2s2h/DeveloperTools/WarpPoint.cpp index bb556eeb6..fa0de177e 100644 --- a/mm/2s2h/DeveloperTools/WarpPoint.cpp +++ b/mm/2s2h/DeveloperTools/WarpPoint.cpp @@ -1,7 +1,7 @@ #include <libultraship/libultraship.h> #include "2s2h/BenGui/UIWidgets.hpp" #include "window/gui/IconsFontAwesome4.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/DeveloperTools/DeveloperTools.h" extern "C" { diff --git a/mm/2s2h/Enhancements/Camera/CameraInterpolationFixes.cpp b/mm/2s2h/Enhancements/Camera/CameraInterpolationFixes.cpp index ac73872bd..f411f7aeb 100644 --- a/mm/2s2h/Enhancements/Camera/CameraInterpolationFixes.cpp +++ b/mm/2s2h/Enhancements/Camera/CameraInterpolationFixes.cpp @@ -1,8 +1,8 @@ #include "Camera.h" #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "CameraUtils.h" -#include "Enhancements/FrameInterpolation/FrameInterpolation.h" +#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" extern "C" { #include <z64.h> diff --git a/mm/2s2h/Enhancements/Camera/DebugCam.cpp b/mm/2s2h/Enhancements/Camera/DebugCam.cpp index f5bcc0d7b..4b1c1a6ba 100644 --- a/mm/2s2h/Enhancements/Camera/DebugCam.cpp +++ b/mm/2s2h/Enhancements/Camera/DebugCam.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "CameraUtils.h" extern "C" { diff --git a/mm/2s2h/Enhancements/Camera/FreeLook.cpp b/mm/2s2h/Enhancements/Camera/FreeLook.cpp index 265edd5ee..3431f4abb 100644 --- a/mm/2s2h/Enhancements/Camera/FreeLook.cpp +++ b/mm/2s2h/Enhancements/Camera/FreeLook.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "CameraUtils.h" extern "C" { diff --git a/mm/2s2h/Enhancements/Cheats/Infinite.cpp b/mm/2s2h/Enhancements/Cheats/Infinite.cpp index 308a43c80..92a75fda2 100644 --- a/mm/2s2h/Enhancements/Cheats/Infinite.cpp +++ b/mm/2s2h/Enhancements/Cheats/Infinite.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "variables.h" void RegisterInfiniteCheats() { diff --git a/mm/2s2h/Enhancements/Cheats/MoonJump.cpp b/mm/2s2h/Enhancements/Cheats/MoonJump.cpp index 2c406ef7e..a41edc9b1 100644 --- a/mm/2s2h/Enhancements/Cheats/MoonJump.cpp +++ b/mm/2s2h/Enhancements/Cheats/MoonJump.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "variables.h" static HOOK_ID moonJumpOnLGameStateUpdateHookId = 0; diff --git a/mm/2s2h/Enhancements/Cheats/TimeStop.cpp b/mm/2s2h/Enhancements/Cheats/TimeStop.cpp index fb12fc0b5..bae6edf37 100644 --- a/mm/2s2h/Enhancements/Cheats/TimeStop.cpp +++ b/mm/2s2h/Enhancements/Cheats/TimeStop.cpp @@ -1,7 +1,7 @@ #include <libultraship/libultraship.h> #include "BenPort.h" -#include "Enhancements/GameInteractor/GameInteractor.h" -#include "Enhancements/Enhancements.h" +#include "2s2h/GameInteractor/GameInteractor.h" +#include "2s2h/Enhancements/Enhancements.h" extern "C" { #include <variables.h> diff --git a/mm/2s2h/Enhancements/Cheats/UnbreakableRazorSword.cpp b/mm/2s2h/Enhancements/Cheats/UnbreakableRazorSword.cpp index 8f6b31247..da03acf23 100644 --- a/mm/2s2h/Enhancements/Cheats/UnbreakableRazorSword.cpp +++ b/mm/2s2h/Enhancements/Cheats/UnbreakableRazorSword.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterUnbreakableRazorSword() { REGISTER_VB_SHOULD(VB_LOWER_RAZOR_SWORD_DURABILITY, { diff --git a/mm/2s2h/Enhancements/Cheats/UnrestrictedItems.cpp b/mm/2s2h/Enhancements/Cheats/UnrestrictedItems.cpp index 4eb871901..385102a48 100644 --- a/mm/2s2h/Enhancements/Cheats/UnrestrictedItems.cpp +++ b/mm/2s2h/Enhancements/Cheats/UnrestrictedItems.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterUnrestrictedItems() { REGISTER_VB_SHOULD(VB_ITEM_BE_RESTRICTED, { diff --git a/mm/2s2h/Enhancements/Cutscenes/HideTitleCards.cpp b/mm/2s2h/Enhancements/Cutscenes/HideTitleCards.cpp index 203b5d6a4..e7ba6cce4 100644 --- a/mm/2s2h/Enhancements/Cutscenes/HideTitleCards.cpp +++ b/mm/2s2h/Enhancements/Cutscenes/HideTitleCards.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterHideTitleCards() { REGISTER_VB_SHOULD(VB_SHOW_TITLE_CARD, { diff --git a/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipDekuSalesman.cpp b/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipDekuSalesman.cpp index 5317a27a0..37de2200f 100644 --- a/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipDekuSalesman.cpp +++ b/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipDekuSalesman.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "z64.h" diff --git a/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipScarecrowDance.cpp b/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipScarecrowDance.cpp index 467c2fee1..9b11baa44 100644 --- a/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipScarecrowDance.cpp +++ b/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipScarecrowDance.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "z64.h" diff --git a/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipTatlInterrupts.cpp b/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipTatlInterrupts.cpp index 062fdf073..f753865f3 100644 --- a/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipTatlInterrupts.cpp +++ b/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipTatlInterrupts.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define ELFMSG3_GET_SWITCH_FLAG(thisx) (((thisx)->params & 0x7F00) >> 8) diff --git a/mm/2s2h/Enhancements/Cutscenes/SkipEntranceCutscenes.cpp b/mm/2s2h/Enhancements/Cutscenes/SkipEntranceCutscenes.cpp index 94e6e1623..f53d37a2f 100644 --- a/mm/2s2h/Enhancements/Cutscenes/SkipEntranceCutscenes.cpp +++ b/mm/2s2h/Enhancements/Cutscenes/SkipEntranceCutscenes.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterSkipEntranceCutscenes() { REGISTER_VB_SHOULD(VB_PLAY_ENTRANCE_CS, { diff --git a/mm/2s2h/Enhancements/Cutscenes/SkipIntroSequence.cpp b/mm/2s2h/Enhancements/Cutscenes/SkipIntroSequence.cpp index fb396c05a..031639236 100644 --- a/mm/2s2h/Enhancements/Cutscenes/SkipIntroSequence.cpp +++ b/mm/2s2h/Enhancements/Cutscenes/SkipIntroSequence.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "z64.h" diff --git a/mm/2s2h/Enhancements/Cutscenes/SkipToFileSelect.cpp b/mm/2s2h/Enhancements/Cutscenes/SkipToFileSelect.cpp index 1b1e4e029..3904a6572 100644 --- a/mm/2s2h/Enhancements/Cutscenes/SkipToFileSelect.cpp +++ b/mm/2s2h/Enhancements/Cutscenes/SkipToFileSelect.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "z64.h" diff --git a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipClockTowerOpen.cpp b/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipClockTowerOpen.cpp index f6259713a..277235afa 100644 --- a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipClockTowerOpen.cpp +++ b/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipClockTowerOpen.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "z64.h" diff --git a/mm/2s2h/Enhancements/Cycle/EndOfCycle.cpp b/mm/2s2h/Enhancements/Cycle/EndOfCycle.cpp index c0c23d8e7..d10a04348 100644 --- a/mm/2s2h/Enhancements/Cycle/EndOfCycle.cpp +++ b/mm/2s2h/Enhancements/Cycle/EndOfCycle.cpp @@ -1,5 +1,5 @@ #include <libultraship/libultraship.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include <variables.h> diff --git a/mm/2s2h/Enhancements/Dialogue/FastBankSelection.cpp b/mm/2s2h/Enhancements/Dialogue/FastBankSelection.cpp index c9f72647d..879fafc75 100644 --- a/mm/2s2h/Enhancements/Dialogue/FastBankSelection.cpp +++ b/mm/2s2h/Enhancements/Dialogue/FastBankSelection.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "z64.h" diff --git a/mm/2s2h/Enhancements/Equipment/InstantRecall.cpp b/mm/2s2h/Enhancements/Equipment/InstantRecall.cpp index eabbb7662..5ed46406c 100644 --- a/mm/2s2h/Enhancements/Equipment/InstantRecall.cpp +++ b/mm/2s2h/Enhancements/Equipment/InstantRecall.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "src/overlays/actors/ovl_En_Boom/z_en_boom.h" diff --git a/mm/2s2h/Enhancements/Equipment/SkipMagicArrowEquip.cpp b/mm/2s2h/Enhancements/Equipment/SkipMagicArrowEquip.cpp index 52c0f1064..e5e68cfc2 100644 --- a/mm/2s2h/Enhancements/Equipment/SkipMagicArrowEquip.cpp +++ b/mm/2s2h/Enhancements/Equipment/SkipMagicArrowEquip.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "z64.h" diff --git a/mm/2s2h/Enhancements/Fixes/FierceDeityZTargetMovement.cpp b/mm/2s2h/Enhancements/Fixes/FierceDeityZTargetMovement.cpp index a84dcd55f..e359d76a5 100644 --- a/mm/2s2h/Enhancements/Fixes/FierceDeityZTargetMovement.cpp +++ b/mm/2s2h/Enhancements/Fixes/FierceDeityZTargetMovement.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "variables.h" diff --git a/mm/2s2h/Enhancements/Graphics/3DItemDrops.cpp b/mm/2s2h/Enhancements/Graphics/3DItemDrops.cpp index acf93cda9..e5b4de102 100644 --- a/mm/2s2h/Enhancements/Graphics/3DItemDrops.cpp +++ b/mm/2s2h/Enhancements/Graphics/3DItemDrops.cpp @@ -1,5 +1,5 @@ #include "libultraship/libultraship.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "z64.h" diff --git a/mm/2s2h/Enhancements/Graphics/3DSClock.cpp b/mm/2s2h/Enhancements/Graphics/3DSClock.cpp index 04fa1efc7..ba5abb48e 100644 --- a/mm/2s2h/Enhancements/Graphics/3DSClock.cpp +++ b/mm/2s2h/Enhancements/Graphics/3DSClock.cpp @@ -1,6 +1,6 @@ #include <libultraship/libultraship.h> #include "2s2h/BenGui/HudEditor.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/Enhancements/Enhancements.h" #include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" #include "misc/title_static/title_static.h" diff --git a/mm/2s2h/Enhancements/Graphics/DisableBlackBars.cpp b/mm/2s2h/Enhancements/Graphics/DisableBlackBars.cpp index c14532842..67eb5cf7a 100644 --- a/mm/2s2h/Enhancements/Graphics/DisableBlackBars.cpp +++ b/mm/2s2h/Enhancements/Graphics/DisableBlackBars.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterDisableBlackBars() { REGISTER_VB_SHOULD(VB_DISABLE_LETTERBOX, { diff --git a/mm/2s2h/Enhancements/Graphics/PlayAsKafei.cpp b/mm/2s2h/Enhancements/Graphics/PlayAsKafei.cpp index a00159c16..a07a50fa0 100644 --- a/mm/2s2h/Enhancements/Graphics/PlayAsKafei.cpp +++ b/mm/2s2h/Enhancements/Graphics/PlayAsKafei.cpp @@ -1,5 +1,5 @@ #include "libultraship/libultraship.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "z64.h" diff --git a/mm/2s2h/Enhancements/Graphics/TextBasedClock.cpp b/mm/2s2h/Enhancements/Graphics/TextBasedClock.cpp index 4b8058cdc..517d2b7f2 100644 --- a/mm/2s2h/Enhancements/Graphics/TextBasedClock.cpp +++ b/mm/2s2h/Enhancements/Graphics/TextBasedClock.cpp @@ -1,6 +1,6 @@ #include <libultraship/libultraship.h> #include "2s2h/BenGui/HudEditor.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/Enhancements/Enhancements.h" #include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" diff --git a/mm/2s2h/Enhancements/Masks/BlastMaskKeg.cpp b/mm/2s2h/Enhancements/Masks/BlastMaskKeg.cpp index ee8a87a83..74c2a0337 100644 --- a/mm/2s2h/Enhancements/Masks/BlastMaskKeg.cpp +++ b/mm/2s2h/Enhancements/Masks/BlastMaskKeg.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" static uint32_t bombType; diff --git a/mm/2s2h/Enhancements/Masks/FastTransformation.cpp b/mm/2s2h/Enhancements/Masks/FastTransformation.cpp index ac9ccc633..0e970a841 100644 --- a/mm/2s2h/Enhancements/Masks/FastTransformation.cpp +++ b/mm/2s2h/Enhancements/Masks/FastTransformation.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include <z64.h> diff --git a/mm/2s2h/Enhancements/Masks/FierceDeityAnywhere.cpp b/mm/2s2h/Enhancements/Masks/FierceDeityAnywhere.cpp index 7eaff3775..f779e04ff 100644 --- a/mm/2s2h/Enhancements/Masks/FierceDeityAnywhere.cpp +++ b/mm/2s2h/Enhancements/Masks/FierceDeityAnywhere.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterFierceDeityAnywhere() { REGISTER_VB_SHOULD(VB_DISABLE_FD_MASK, { diff --git a/mm/2s2h/Enhancements/Masks/NoBlastMaskCooldown.cpp b/mm/2s2h/Enhancements/Masks/NoBlastMaskCooldown.cpp index 59a138b16..45a967a48 100644 --- a/mm/2s2h/Enhancements/Masks/NoBlastMaskCooldown.cpp +++ b/mm/2s2h/Enhancements/Masks/NoBlastMaskCooldown.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterNoBlastMaskCooldown() { REGISTER_VB_SHOULD(VB_SET_BLAST_MASK_COOLDOWN_TIMER, { diff --git a/mm/2s2h/Enhancements/Masks/PersistentMasks.cpp b/mm/2s2h/Enhancements/Masks/PersistentMasks.cpp index 317f37789..5e6704475 100644 --- a/mm/2s2h/Enhancements/Masks/PersistentMasks.cpp +++ b/mm/2s2h/Enhancements/Masks/PersistentMasks.cpp @@ -1,7 +1,7 @@ #include <libultraship/bridge.h> #include <spdlog/spdlog.h> -#include "Enhancements/GameInteractor/GameInteractor.h" -#include "Enhancements/FrameInterpolation/FrameInterpolation.h" +#include "2s2h/GameInteractor/GameInteractor.h" +#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" extern "C" { #include "z64.h" diff --git a/mm/2s2h/Enhancements/Minigames/AlwaysWinDoggyRace.cpp b/mm/2s2h/Enhancements/Minigames/AlwaysWinDoggyRace.cpp index d20fbcda2..9f7ed23ad 100644 --- a/mm/2s2h/Enhancements/Minigames/AlwaysWinDoggyRace.cpp +++ b/mm/2s2h/Enhancements/Minigames/AlwaysWinDoggyRace.cpp @@ -1,6 +1,6 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" -#include "Enhancements/Enhancements.h" +#include "2s2h/GameInteractor/GameInteractor.h" +#include "2s2h/Enhancements/Enhancements.h" extern "C" { #include <z64save.h> diff --git a/mm/2s2h/Enhancements/Modes/TimeMovesWhenYouMove.cpp b/mm/2s2h/Enhancements/Modes/TimeMovesWhenYouMove.cpp index 0ed98c051..98ec35ecd 100644 --- a/mm/2s2h/Enhancements/Modes/TimeMovesWhenYouMove.cpp +++ b/mm/2s2h/Enhancements/Modes/TimeMovesWhenYouMove.cpp @@ -1,5 +1,5 @@ #include "libultraship/libultraship.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "macros.h" diff --git a/mm/2s2h/Enhancements/Player/ClimbSpeed.cpp b/mm/2s2h/Enhancements/Player/ClimbSpeed.cpp index 66994cfdb..65ee403c8 100644 --- a/mm/2s2h/Enhancements/Player/ClimbSpeed.cpp +++ b/mm/2s2h/Enhancements/Player/ClimbSpeed.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterClimbSpeed() { REGISTER_VB_SHOULD(VB_SET_CLIMB_SPEED, { diff --git a/mm/2s2h/Enhancements/Player/FastFlowerLaunch.cpp b/mm/2s2h/Enhancements/Player/FastFlowerLaunch.cpp index 07bac7321..9d9e8d042 100644 --- a/mm/2s2h/Enhancements/Player/FastFlowerLaunch.cpp +++ b/mm/2s2h/Enhancements/Player/FastFlowerLaunch.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "macros.h" diff --git a/mm/2s2h/Enhancements/Player/InstantPutaway.cpp b/mm/2s2h/Enhancements/Player/InstantPutaway.cpp index 8fb05a893..2afd233a9 100644 --- a/mm/2s2h/Enhancements/Player/InstantPutaway.cpp +++ b/mm/2s2h/Enhancements/Player/InstantPutaway.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterInstantPutaway() { REGISTER_VB_SHOULD(VB_RESET_PUTAWAY_TIMER, { diff --git a/mm/2s2h/Enhancements/Restorations/FlipHopVariable.cpp b/mm/2s2h/Enhancements/Restorations/FlipHopVariable.cpp index 465002902..08669ccdc 100644 --- a/mm/2s2h/Enhancements/Restorations/FlipHopVariable.cpp +++ b/mm/2s2h/Enhancements/Restorations/FlipHopVariable.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterVariableFlipHop() { REGISTER_VB_SHOULD(VB_FLIP_HOP_VARIABLE, { diff --git a/mm/2s2h/Enhancements/Restorations/PowerCrouchStab.cpp b/mm/2s2h/Enhancements/Restorations/PowerCrouchStab.cpp index 81d951737..60e8ed006 100644 --- a/mm/2s2h/Enhancements/Restorations/PowerCrouchStab.cpp +++ b/mm/2s2h/Enhancements/Restorations/PowerCrouchStab.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterPowerCrouchStab() { REGISTER_VB_SHOULD(VB_PATCH_POWER_CROUCH_STAB, { diff --git a/mm/2s2h/Enhancements/Restorations/SideRoll.cpp b/mm/2s2h/Enhancements/Restorations/SideRoll.cpp index 6de0241d6..1e71f228b 100644 --- a/mm/2s2h/Enhancements/Restorations/SideRoll.cpp +++ b/mm/2s2h/Enhancements/Restorations/SideRoll.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterSideRoll() { REGISTER_VB_SHOULD(VB_PATCH_SIDEROLL, { diff --git a/mm/2s2h/Enhancements/Restorations/TatlISG.cpp b/mm/2s2h/Enhancements/Restorations/TatlISG.cpp index 07e091df2..2b19fe0e8 100644 --- a/mm/2s2h/Enhancements/Restorations/TatlISG.cpp +++ b/mm/2s2h/Enhancements/Restorations/TatlISG.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void RegisterTatlISG() { REGISTER_VB_SHOULD(VB_TATL_CONVERSATION_AVAILABLE, { diff --git a/mm/2s2h/Enhancements/Restorations/WoodfallMountainAppearance.cpp b/mm/2s2h/Enhancements/Restorations/WoodfallMountainAppearance.cpp index ce1d6f774..b65df0c45 100644 --- a/mm/2s2h/Enhancements/Restorations/WoodfallMountainAppearance.cpp +++ b/mm/2s2h/Enhancements/Restorations/WoodfallMountainAppearance.cpp @@ -1,6 +1,6 @@ #include <libultraship/bridge.h> -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "z64save.h" diff --git a/mm/2s2h/Enhancements/Saving/SavingEnhancements.cpp b/mm/2s2h/Enhancements/Saving/SavingEnhancements.cpp index 5bc1328a9..22fa326f7 100644 --- a/mm/2s2h/Enhancements/Saving/SavingEnhancements.cpp +++ b/mm/2s2h/Enhancements/Saving/SavingEnhancements.cpp @@ -1,6 +1,6 @@ #include <libultraship/libultraship.h> #include "BenPort.h" -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include <variables.h> diff --git a/mm/2s2h/Enhancements/Songs/EnableSunsSong.cpp b/mm/2s2h/Enhancements/Songs/EnableSunsSong.cpp index 6e50bdfd8..8165b1f21 100644 --- a/mm/2s2h/Enhancements/Songs/EnableSunsSong.cpp +++ b/mm/2s2h/Enhancements/Songs/EnableSunsSong.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include <z64ocarina.h> diff --git a/mm/2s2h/Enhancements/Songs/PauseOwlWarp.cpp b/mm/2s2h/Enhancements/Songs/PauseOwlWarp.cpp index f1c7ea2ca..841556565 100644 --- a/mm/2s2h/Enhancements/Songs/PauseOwlWarp.cpp +++ b/mm/2s2h/Enhancements/Songs/PauseOwlWarp.cpp @@ -1,5 +1,5 @@ #include <libultraship/libultraship.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" diff --git a/mm/2s2h/Enhancements/Songs/ZoraEggCount.cpp b/mm/2s2h/Enhancements/Songs/ZoraEggCount.cpp index f15354bfe..92adaaa5d 100644 --- a/mm/2s2h/Enhancements/Songs/ZoraEggCount.cpp +++ b/mm/2s2h/Enhancements/Songs/ZoraEggCount.cpp @@ -1,5 +1,5 @@ #include <libultraship/bridge.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "src/overlays/actors/ovl_En_Mk/z_en_mk.h" diff --git a/mm/2s2h/Enhancements/GameInteractor/GameInteractor.cpp b/mm/2s2h/GameInteractor/GameInteractor.cpp index fbaf19930..fbaf19930 100644 --- a/mm/2s2h/Enhancements/GameInteractor/GameInteractor.cpp +++ b/mm/2s2h/GameInteractor/GameInteractor.cpp diff --git a/mm/2s2h/Enhancements/GameInteractor/GameInteractor.h b/mm/2s2h/GameInteractor/GameInteractor.h index d73e763ae..d73e763ae 100644 --- a/mm/2s2h/Enhancements/GameInteractor/GameInteractor.h +++ b/mm/2s2h/GameInteractor/GameInteractor.h diff --git a/mm/2s2h/Enhancements/NameTag/NameTag.cpp b/mm/2s2h/NameTag/NameTag.cpp index 19432377b..211883bcf 100644 --- a/mm/2s2h/Enhancements/NameTag/NameTag.cpp +++ b/mm/2s2h/NameTag/NameTag.cpp @@ -3,7 +3,7 @@ #include <vector> #include <algorithm> #include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/ShipUtils.h" extern "C" { diff --git a/mm/2s2h/Enhancements/NameTag/NameTag.h b/mm/2s2h/NameTag/NameTag.h index da6a22caf..da6a22caf 100644 --- a/mm/2s2h/Enhancements/NameTag/NameTag.h +++ b/mm/2s2h/NameTag/NameTag.h diff --git a/mm/2s2h/z_play_2SH.cpp b/mm/2s2h/z_play_2SH.cpp index 7cafb1ac5..e446f19c7 100644 --- a/mm/2s2h/z_play_2SH.cpp +++ b/mm/2s2h/z_play_2SH.cpp @@ -3,7 +3,7 @@ #include "2s2h/resource/type/Scene.h" #include <utils/StringHelper.h> #include <Vertex.h> -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" extern "C" { #include "global.h" diff --git a/mm/2s2h/z_scene_2SH.cpp b/mm/2s2h/z_scene_2SH.cpp index 61ee7ed0d..a47055ae5 100644 --- a/mm/2s2h/z_scene_2SH.cpp +++ b/mm/2s2h/z_scene_2SH.cpp @@ -6,7 +6,7 @@ #include <cassert> #include <utils/StringHelper.h> #include <DisplayList.h> -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/resource/type/Scene.h" #include "2s2h/resource/type/CollisionHeader.h" #include "2s2h/resource/type/Cutscene.h" diff --git a/mm/src/audio/code_8019AF00.c b/mm/src/audio/code_8019AF00.c index 3600f8c81..dbe3e12e4 100644 --- a/mm/src/audio/code_8019AF00.c +++ b/mm/src/audio/code_8019AF00.c @@ -1,6 +1,6 @@ #include "global.h" -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" typedef struct { /* 0x0 */ s8 x; diff --git a/mm/src/code/game.c b/mm/src/code/game.c index 7fb04a125..a4dc6d8cc 100644 --- a/mm/src/code/game.c +++ b/mm/src/code/game.c @@ -13,7 +13,7 @@ #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #include "debug.h" -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" s32 gFramerateDivisor = 1; f32 gFramerateDivisorF = 1.0f; diff --git a/mm/src/code/z_actor.c b/mm/src/code/z_actor.c index ac9add966..b01225633 100644 --- a/mm/src/code/z_actor.c +++ b/mm/src/code/z_actor.c @@ -22,7 +22,7 @@ #include <string.h> #include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/BenPort.h" // bss diff --git a/mm/src/code/z_camera.c b/mm/src/code/z_camera.c index 7b02ea02a..ee1ea70c9 100644 --- a/mm/src/code/z_camera.c +++ b/mm/src/code/z_camera.c @@ -63,7 +63,7 @@ Vec3f D_801EDDD0; Vec3f D_801EDDE0; Vec3f D_801EDDF0; #include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/Enhancements/Camera/Camera.h" // Camera will reload its paramData. Usually that means setting the read-only data from what is stored in diff --git a/mm/src/code/z_demo.c b/mm/src/code/z_demo.c index e9a24432a..3d34959c0 100644 --- a/mm/src/code/z_demo.c +++ b/mm/src/code/z_demo.c @@ -8,7 +8,7 @@ #include "overlays/gamestates/ovl_daytelop/z_daytelop.h" #include "overlays/actors/ovl_En_Elf/z_en_elf.h" #include <string.h> -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" s16 sCutsceneQuakeIndex; struct CutsceneCamera sCutsceneCameraInfo; diff --git a/mm/src/code/z_lib.c b/mm/src/code/z_lib.c index 5ca4d4f7a..39407d07f 100644 --- a/mm/src/code/z_lib.c +++ b/mm/src/code/z_lib.c @@ -1,7 +1,7 @@ #include "global.h" #include <libultraship/bridge.h> #include "BenPort.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" f32 Math_CosS(s16 angle) { return coss(angle) * SHT_MINV; diff --git a/mm/src/code/z_message.c b/mm/src/code/z_message.c index 48d29c4d6..7f0c82be5 100644 --- a/mm/src/code/z_message.c +++ b/mm/src/code/z_message.c @@ -6,7 +6,7 @@ #include "interface/parameter_static/parameter_static.h" #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #include "BenPort.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "assets/archives/schedule_dma_static/schedule_dma_static_yar.h" #include "assets/archives/icon_item_static/icon_item_static_yar.h" #include "assets/archives/icon_item_24_static/icon_item_24_static_yar.h" diff --git a/mm/src/code/z_parameter.c b/mm/src/code/z_parameter.c index 2e3734a7e..66bb29055 100644 --- a/mm/src/code/z_parameter.c +++ b/mm/src/code/z_parameter.c @@ -20,7 +20,7 @@ #include <string.h> #include "BenGui/HudEditor.h" #include "2s2h_assets.h" -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" // 2S2H [Port] This was originally static but needs to be global so it can be accessed in z_kaleido_collect, // z_kaleido_debug, and z_kaleido_draw. diff --git a/mm/src/code/z_play.c b/mm/src/code/z_play.c index 56f132219..deab776c1 100644 --- a/mm/src/code/z_play.c +++ b/mm/src/code/z_play.c @@ -35,7 +35,7 @@ u8 sMotionBlurStatus; #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #include "debug.h" #include "BenPort.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" #include "2s2h/Enhancements/Graphics/Graphics.h" #include "2s2h/DeveloperTools/CollisionViewer.h" diff --git a/mm/src/code/z_player_lib.c b/mm/src/code/z_player_lib.c index e90fda727..9f624b93d 100644 --- a/mm/src/code/z_player_lib.c +++ b/mm/src/code/z_player_lib.c @@ -45,7 +45,7 @@ #include "overlays/actors/ovl_En_Arrow/z_en_arrow.h" #include "2s2h/BenPort.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void PlayerCall_Init(Actor* thisx, PlayState* play); void PlayerCall_Destroy(Actor* thisx, PlayState* play); diff --git a/mm/src/code/z_shrink_window.c b/mm/src/code/z_shrink_window.c index 2e36948db..c4aa3ac86 100644 --- a/mm/src/code/z_shrink_window.c +++ b/mm/src/code/z_shrink_window.c @@ -7,7 +7,7 @@ #include "global.h" #include "z64shrink_window.h" #include <string.h> -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "BenPort.h" diff --git a/mm/src/code/z_sram_NES.c b/mm/src/code/z_sram_NES.c index ed6212a8f..47592e63c 100644 --- a/mm/src/code/z_sram_NES.c +++ b/mm/src/code/z_sram_NES.c @@ -5,7 +5,7 @@ #include <string.h> #include "BenPort.h" -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" void Sram_SyncWriteToFlash(SramContext* sramCtx, s32 curPage, s32 numPages); void func_80147414(SramContext* sramCtx, s32 fileNum, s32 arg2); diff --git a/mm/src/code/z_view.c b/mm/src/code/z_view.c index 1b1e35214..23bba491d 100644 --- a/mm/src/code/z_view.c +++ b/mm/src/code/z_view.c @@ -2,7 +2,7 @@ #include "z64shrink_window.h" #include "z64view.h" #include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" s32 View_ApplyPerspective(View* view); s32 View_ApplyOrtho(View* view); diff --git a/mm/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c b/mm/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c index 686e9572b..4e906615a 100644 --- a/mm/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c +++ b/mm/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c @@ -7,7 +7,7 @@ #include "z_arms_hook.h" #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/object_link_child/object_link_child.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_20) diff --git a/mm/src/overlays/actors/ovl_Boss_02/z_boss_02.c b/mm/src/overlays/actors/ovl_Boss_02/z_boss_02.c index 2fe43d749..716c83c4a 100644 --- a/mm/src/overlays/actors/ovl_Boss_02/z_boss_02.c +++ b/mm/src/overlays/actors/ovl_Boss_02/z_boss_02.c @@ -12,7 +12,7 @@ #include "overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h" #include "objects/gameplay_keep/gameplay_keep.h" #include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UNFRIENDLY | ACTOR_FLAG_10 | ACTOR_FLAG_20) diff --git a/mm/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.c b/mm/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.c index 8a25910eb..adee27afa 100644 --- a/mm/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.c +++ b/mm/src/overlays/actors/ovl_Elf_Msg3/z_elf_msg3.c @@ -6,7 +6,7 @@ #include "z_elf_msg3.h" #include "overlays/actors/ovl_En_Elf/z_en_elf.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_10) diff --git a/mm/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c b/mm/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c index c77db2dbf..8d9aacb2e 100644 --- a/mm/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c +++ b/mm/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c @@ -6,7 +6,7 @@ #include "z_elf_msg6.h" #include "overlays/actors/ovl_En_Elf/z_en_elf.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_10) diff --git a/mm/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c b/mm/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c index 7ea427bd0..411a4a98b 100644 --- a/mm/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c +++ b/mm/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c @@ -6,7 +6,7 @@ #include "z_en_fsn.h" #include "objects/gameplay_keep/gameplay_keep.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10) diff --git a/mm/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/mm/src/overlays/actors/ovl_En_Horse/z_en_horse.c index a6e7fec72..9d38823ac 100644 --- a/mm/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/mm/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -12,7 +12,7 @@ #include "overlays/actors/ovl_Obj_Um/z_obj_um.h" #include "overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.h" #include "objects/object_horse_link_child/object_horse_link_child.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_10) diff --git a/mm/src/overlays/actors/ovl_En_Ja/z_en_ja.c b/mm/src/overlays/actors/ovl_En_Ja/z_en_ja.c index e48572bd8..002cea076 100644 --- a/mm/src/overlays/actors/ovl_En_Ja/z_en_ja.c +++ b/mm/src/overlays/actors/ovl_En_Ja/z_en_ja.c @@ -5,7 +5,7 @@ */ #include "z_en_ja.h" -#include "Enhancements/FrameInterpolation/FrameInterpolation.h" +#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10) diff --git a/mm/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/mm/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 3e15732da..bcc0529d0 100644 --- a/mm/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/mm/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -6,7 +6,7 @@ #include "z_en_ossan.h" #include "objects/gameplay_keep/gameplay_keep.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10) diff --git a/mm/src/overlays/actors/ovl_En_Racedog/z_en_racedog.c b/mm/src/overlays/actors/ovl_En_Racedog/z_en_racedog.c index 4a3d1c5d9..17e77c5e6 100644 --- a/mm/src/overlays/actors/ovl_En_Racedog/z_en_racedog.c +++ b/mm/src/overlays/actors/ovl_En_Racedog/z_en_racedog.c @@ -12,7 +12,7 @@ #include "overlays/actors/ovl_En_Aob_01/z_en_aob_01.h" #include "overlays/actors/ovl_En_Dg/z_en_dg.h" -#include "Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_80000000) diff --git a/mm/src/overlays/actors/ovl_En_Slime/z_en_slime.c b/mm/src/overlays/actors/ovl_En_Slime/z_en_slime.c index 76ac1efd6..1dccb5eb2 100644 --- a/mm/src/overlays/actors/ovl_En_Slime/z_en_slime.c +++ b/mm/src/overlays/actors/ovl_En_Slime/z_en_slime.c @@ -7,7 +7,7 @@ #include "z_en_slime.h" #include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UNFRIENDLY | ACTOR_FLAG_10 | ACTOR_FLAG_200) diff --git a/mm/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c b/mm/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c index 13c1eb329..60fd05a4c 100644 --- a/mm/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c +++ b/mm/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c @@ -8,7 +8,7 @@ #include "objects/object_mastergolon/object_mastergolon.h" #include "objects/object_masterzoora/object_masterzoora.h" #include "objects/gameplay_keep/gameplay_keep.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_10) diff --git a/mm/src/overlays/actors/ovl_En_Test4/z_en_test4.c b/mm/src/overlays/actors/ovl_En_Test4/z_en_test4.c index a8c11c517..5ed9acc31 100644 --- a/mm/src/overlays/actors/ovl_En_Test4/z_en_test4.c +++ b/mm/src/overlays/actors/ovl_En_Test4/z_en_test4.c @@ -8,7 +8,7 @@ #include "z64horse.h" #include "overlays/gamestates/ovl_daytelop/z_daytelop.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_100000) diff --git a/mm/src/overlays/actors/ovl_En_Trt/z_en_trt.c b/mm/src/overlays/actors/ovl_En_Trt/z_en_trt.c index 40eda53bf..db8401dd6 100644 --- a/mm/src/overlays/actors/ovl_En_Trt/z_en_trt.c +++ b/mm/src/overlays/actors/ovl_En_Trt/z_en_trt.c @@ -7,7 +7,7 @@ #include "z_en_trt.h" #include "objects/object_trt/object_trt.h" #include "objects/gameplay_keep/gameplay_keep.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY) diff --git a/mm/src/overlays/actors/ovl_player_actor/z_player.c b/mm/src/overlays/actors/ovl_player_actor/z_player.c index 3ce8993dc..397dfdd0c 100644 --- a/mm/src/overlays/actors/ovl_player_actor/z_player.c +++ b/mm/src/overlays/actors/ovl_player_actor/z_player.c @@ -45,7 +45,7 @@ #include "objects/object_link_nuts/object_link_nuts.h" #include "objects/object_link_child/object_link_child.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #define THIS ((Player*)thisx) diff --git a/mm/src/overlays/gamestates/ovl_title/z_title.c b/mm/src/overlays/gamestates/ovl_title/z_title.c index dfc1c3160..0a1642812 100644 --- a/mm/src/overlays/gamestates/ovl_title/z_title.c +++ b/mm/src/overlays/gamestates/ovl_title/z_title.c @@ -13,7 +13,7 @@ #include "build.h" #include "BenPort.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include <stdlib.h> #define dgShipLogoDL "__OTR__misc/nintendo_rogo_static/gShipLogoDL" diff --git a/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c b/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c index 5e91c8e7e..2441c27bf 100644 --- a/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c +++ b/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c @@ -8,7 +8,7 @@ #include "interface/parameter_static/parameter_static.h" #include "BenGui/HudEditor.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" s16 sEquipState = EQUIP_STATE_MAGIC_ARROW_GROW_ORB; diff --git a/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_mask.c b/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_mask.c index 140ba179a..b6ebdcbbd 100644 --- a/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_mask.c +++ b/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_mask.c @@ -8,7 +8,7 @@ #include "interface/parameter_static/parameter_static.h" #include "BenGui/HudEditor.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" s16 sMaskEquipState = EQUIP_STATE_MAGIC_ARROW_GROW_ORB; diff --git a/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c b/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c index 2b7c35156..078491f2a 100644 --- a/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c +++ b/mm/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.c @@ -22,7 +22,7 @@ #include "2s2h_assets.h" -#include "2s2h/Enhancements/GameInteractor/GameInteractor.h" +#include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/Enhancements/Songs/Songs.h" |
