diff options
| author | Archez <Archez@users.noreply.github.com> | 2024-06-27 09:19:20 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-27 09:19:20 -0400 |
| commit | da76b32433342bdc98dfa425e2a93ecb9fb21dee (patch) | |
| tree | e523d216c549fdcbc578167bce110ac263fc2b59 | |
| parent | 00403e452f69cf160be38cce904670cb72d800fe (diff) | |
Fix incorrect flag setting in save editor (#722)
| -rw-r--r-- | mm/2s2h/DeveloperTools/SaveEditor.cpp | 41 |
1 files changed, 21 insertions, 20 deletions
diff --git a/mm/2s2h/DeveloperTools/SaveEditor.cpp b/mm/2s2h/DeveloperTools/SaveEditor.cpp index fcb3e8153..9177d2d70 100644 --- a/mm/2s2h/DeveloperTools/SaveEditor.cpp +++ b/mm/2s2h/DeveloperTools/SaveEditor.cpp @@ -1326,7 +1326,7 @@ void DrawFlagsTab() { ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(1.0f, 1.0f)); switch (selectedFlagSection) { - case 0: + case 0: // currentSceneFlags if (gPlayState == NULL) { ImGui::Text("Play state is NULL, cannot display scene flags"); break; @@ -1503,7 +1503,7 @@ void DrawFlagsTab() { UIWidgets::DrawFlagArray32("##collectible3", gPlayState->actorCtx.sceneFlags.collectible[3]); ImGui::EndGroup(); break; - case 1: + case 1: // weekEventReg for (int i = 0; i < 100; i++) { ImGui::PushID(i); ImGui::Text("%02d", i); @@ -1512,7 +1512,7 @@ void DrawFlagsTab() { ImGui::PopID(); } break; - case 2: + case 2: // eventInf for (int i = 0; i < 8; i++) { ImGui::PushID(i); ImGui::Text("%02d", i); @@ -1521,7 +1521,7 @@ void DrawFlagsTab() { ImGui::PopID(); } break; - case 3: + case 3: // scenesVisible if (UIWidgets::Button("All##scenesVisible", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) { for (int i = 0; i < 7; i++) { @@ -1541,19 +1541,20 @@ void DrawFlagsTab() { ImGui::PopID(); } break; - case 4: - if (UIWidgets::Button("All##scenesVisible", + case 4: // owlActivation + if (UIWidgets::Button("All##owlActivationFlags", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) { gSaveContext.save.saveInfo.playerData.owlActivationFlags = UINT16_MAX; } ImGui::SameLine(); - if (UIWidgets::Button("Clear##scenesVisible", + if (UIWidgets::Button("Clear##owlActivationFlags", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) { gSaveContext.save.saveInfo.playerData.owlActivationFlags = 0; } - UIWidgets::DrawFlagArray16("##scenesVisible", gSaveContext.save.saveInfo.playerData.owlActivationFlags); + UIWidgets::DrawFlagArray16("##owlActivationFlags", + gSaveContext.save.saveInfo.playerData.owlActivationFlags); break; - case 5: + case 5: // permanentSceneFlags ImGui::BeginGroup(); ImGui::AlignTextToFramePadding(); ImGui::Text("chest"); @@ -1668,19 +1669,19 @@ void DrawFlagsTab() { UIWidgets::DrawFlagArray32("##rooms", gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].rooms); ImGui::EndGroup(); break; - case 6: + case 6: // cycleSceneFlags ImGui::BeginGroup(); ImGui::AlignTextToFramePadding(); ImGui::Text("chest"); ImGui::SameLine(110); if (UIWidgets::Button("All##chest", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) { - gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].chest = UINT32_MAX; + gSaveContext.cycleSceneFlags[selectedScene].chest = UINT32_MAX; } ImGui::SameLine(); if (UIWidgets::Button("Clear##chest", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) { - gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].chest = 0; + gSaveContext.cycleSceneFlags[selectedScene].chest = 0; } UIWidgets::DrawFlagArray32("##chest", gSaveContext.cycleSceneFlags[selectedScene].chest); ImGui::EndGroup(); @@ -1691,12 +1692,12 @@ void DrawFlagsTab() { ImGui::SameLine(110); if (UIWidgets::Button("All##switch0", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) { - gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch0 = UINT32_MAX; + gSaveContext.cycleSceneFlags[selectedScene].switch0 = UINT32_MAX; } ImGui::SameLine(); if (UIWidgets::Button("Clear##switch0", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) { - gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch0 = 0; + gSaveContext.cycleSceneFlags[selectedScene].switch0 = 0; } UIWidgets::DrawFlagArray32("##switch0", gSaveContext.cycleSceneFlags[selectedScene].switch0); ImGui::EndGroup(); @@ -1706,12 +1707,12 @@ void DrawFlagsTab() { ImGui::SameLine(110); if (UIWidgets::Button("All##collectible", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) { - gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].collectible = UINT32_MAX; + gSaveContext.cycleSceneFlags[selectedScene].collectible = UINT32_MAX; } ImGui::SameLine(); if (UIWidgets::Button("Clear##collectible", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) { - gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].collectible = 0; + gSaveContext.cycleSceneFlags[selectedScene].collectible = 0; } UIWidgets::DrawFlagArray32("##collectible", gSaveContext.cycleSceneFlags[selectedScene].collectible); ImGui::EndGroup(); @@ -1722,12 +1723,12 @@ void DrawFlagsTab() { ImGui::SameLine(110); if (UIWidgets::Button("All##switch1", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) { - gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch1 = UINT32_MAX; + gSaveContext.cycleSceneFlags[selectedScene].switch1 = UINT32_MAX; } ImGui::SameLine(); if (UIWidgets::Button("Clear##switch1", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) { - gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].switch1 = 0; + gSaveContext.cycleSceneFlags[selectedScene].switch1 = 0; } UIWidgets::DrawFlagArray32("##switch1", gSaveContext.cycleSceneFlags[selectedScene].switch1); ImGui::EndGroup(); @@ -1737,12 +1738,12 @@ void DrawFlagsTab() { ImGui::SameLine(110); if (UIWidgets::Button("All##clearedRoom", { .color = UIWidgets::Colors::Gray, .size = UIWidgets::Sizes::Inline })) { - gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].clearedRoom = UINT32_MAX; + gSaveContext.cycleSceneFlags[selectedScene].clearedRoom = UINT32_MAX; } ImGui::SameLine(); if (UIWidgets::Button("Clear##clearedRoom", { .color = UIWidgets::Colors::Red, .size = UIWidgets::Sizes::Inline })) { - gSaveContext.save.saveInfo.permanentSceneFlags[selectedScene].clearedRoom = 0; + gSaveContext.cycleSceneFlags[selectedScene].clearedRoom = 0; } UIWidgets::DrawFlagArray32("##clearedRoom", gSaveContext.cycleSceneFlags[selectedScene].clearedRoom); ImGui::EndGroup(); |
