diff options
| author | Archez <Archez@users.noreply.github.com> | 2024-11-12 10:01:16 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-12 10:01:16 -0500 |
| commit | fab43404618c41b244f9a2b4a5336442748ac130 (patch) | |
| tree | 2c641f3e680b433ecf4ac714aa0af97122820405 | |
| parent | b7a607b765eae47b638180cbbd2ea5310bec312b (diff) | |
Various fixes for spelling and save editor time change lightning state (#841)
* Set lightning off when changing save time
* various typo fixes
| -rw-r--r-- | mm/2s2h/BenGui/BenMenuBar.cpp | 14 | ||||
| -rw-r--r-- | mm/2s2h/BenGui/SearchableMenuItems.h | 14 | ||||
| -rw-r--r-- | mm/2s2h/BenPort.cpp | 2 | ||||
| -rw-r--r-- | mm/2s2h/DeveloperTools/CollisionViewer.cpp | 8 | ||||
| -rw-r--r-- | mm/2s2h/DeveloperTools/SaveEditor.cpp | 4 | ||||
| -rw-r--r-- | mm/2s2h/DeveloperTools/WarpPoint.cpp | 4 | ||||
| -rw-r--r-- | mm/2s2h/Enhancements/Trackers/ItemTracker.cpp | 16 | ||||
| -rw-r--r-- | mm/2s2h/Enhancements/Trackers/ItemTracker.h | 2 |
8 files changed, 32 insertions, 32 deletions
diff --git a/mm/2s2h/BenGui/BenMenuBar.cpp b/mm/2s2h/BenGui/BenMenuBar.cpp index 76f5a125f..58365a05b 100644 --- a/mm/2s2h/BenGui/BenMenuBar.cpp +++ b/mm/2s2h/BenGui/BenMenuBar.cpp @@ -356,9 +356,8 @@ void DrawEnhancementsMenu() { if (UIWidgets::BeginMenu("Camera")) { ImGui::SeparatorText("Fixes"); UIWidgets::CVarCheckbox( - "Fix Targetting Camera Snap", "gEnhancements.Camera.FixTargettingCameraSnap", - { .tooltip = - "Fixes the camera snap that occurs when you are moving and press the targetting button." }); + "Fix Targeting Camera Snap", "gEnhancements.Camera.FixTargettingCameraSnap", + { .tooltip = "Fixes the camera snap that occurs when you are moving and press the targeting button." }); ImGui::SeparatorText("First Person"); UIWidgets::CVarCheckbox("Disable Auto-Centering", @@ -559,8 +558,9 @@ void DrawEnhancementsMenu() { if (UIWidgets::BeginMenu("Dialogue")) { UIWidgets::CVarCheckbox( "Fast Bank Selection", "gEnhancements.Dialogue.FastBankSelection", - { .tooltip = "Pressing the Z or R buttons while the Deposit/Withdrawl Rupees dialogue is open will set " - "the Rupees to Links current Rupees or 0 respectively." }); + { .tooltip = + "Pressing the Z or R buttons while the Deposit/Withdrawal Rupees dialogue is open will set " + "the Rupees to Links current Rupees or 0 respectively." }); UIWidgets::CVarCheckbox( "Fast Text", "gEnhancements.Dialogue.FastText", { .tooltip = "Speeds up text rendering, and enables holding of B progress to next message" }); @@ -690,7 +690,7 @@ void DrawEnhancementsMenu() { { .tooltip = "Allow using Fierce Deity's mask outside of boss rooms." }); UIWidgets::CVarCheckbox("No Blast Mask Cooldown", "gEnhancements.Masks.NoBlastMaskCooldown", {}); if (UIWidgets::CVarCheckbox("Persistent Bunny Hood", "gEnhancements.Masks.PersistentBunnyHood.Enabled", - { .tooltip = "Permanantly toggle a speed boost from the bunny hood by pressing " + { .tooltip = "Permanently toggle a speed boost from the bunny hood by pressing " "'A' on it in the mask menu." })) { UpdatePersistentMasksState(); } @@ -904,7 +904,7 @@ void DrawDeveloperToolsMenu() { "Change the behavior of creating saves while debug mode is enabled:\n\n" "- Empty Save: The default 3 heart save file in first cycle\n" "- Vanilla Debug Save: Uses the title screen save info (8 hearts, all items and masks)\n" - "- 100\% Save: All items, equipment, mask, quast status and bombers notebook complete", + "- 100\% Save: All items, equipment, mask, quest status and bombers notebook complete", .defaultIndex = DEBUG_SAVE_INFO_NONE })) { RegisterDebugSaveCreate(); } diff --git a/mm/2s2h/BenGui/SearchableMenuItems.h b/mm/2s2h/BenGui/SearchableMenuItems.h index 71cbfa14c..503bc53ba 100644 --- a/mm/2s2h/BenGui/SearchableMenuItems.h +++ b/mm/2s2h/BenGui/SearchableMenuItems.h @@ -218,7 +218,7 @@ struct widgetInfo { // `evaluation` returns a bool which can be determined by whatever code you want that changes its status // `reason` is the text displayed in the disabledTooltip when a widget is disabled by a particular DisableReason // `active` is what's referenced when determining disabled status for a widget that uses this This can also be used to -// hold reasons to hide widgets so taht their evaluations are also only run once per frame +// hold reasons to hide widgets so that their evaluations are also only run once per frame struct disabledInfo { DisableInfoFunc evaluation; const char* reason; @@ -778,9 +778,9 @@ void AddEnhancements() { 3, { { { .widgetName = "Fixes", .widgetType = WIDGET_SEPARATOR_TEXT }, - { "Fix Targetting Camera Snap", + { "Fix Targeting Camera Snap", "gEnhancements.Camera.FixTargettingCameraSnap", - "Fixes the camera snap that occurs when you are moving and press the targetting button.", + "Fixes the camera snap that occurs when you are moving and press the targeting button.", WIDGET_CVAR_CHECKBOX, {} }, { .widgetName = "First Person", .widgetType = WIDGET_SEPARATOR_TEXT }, @@ -1283,12 +1283,12 @@ void AddEnhancements() { { "Blast Mask has Powder Keg Force", "gEnhancements.Masks.BlastMaskKeg", "Blast Mask can also destroy objects only the Powder Keg can.", WIDGET_CVAR_CHECKBOX }, { "Fast Transformation", "gEnhancements.Masks.FastTransformation", - "Removes the delay when using transormation masks.", WIDGET_CVAR_CHECKBOX }, + "Removes the delay when using transformation masks.", WIDGET_CVAR_CHECKBOX }, { "Fierce Deity's Mask Anywhere", "gEnhancements.Masks.FierceDeitysAnywhere", "Allow using Fierce Deity's mask outside of boss rooms.", WIDGET_CVAR_CHECKBOX }, { "Persistent Bunny Hood", "gEnhancements.Masks.PersistentBunnyHood.Enabled", - "Permanantly toggle a speed boost from the bunny hood by pressing " + "Permanently toggle a speed boost from the bunny hood by pressing " "'A' on it in the mask menu.", WIDGET_CVAR_CHECKBOX, {}, @@ -1355,7 +1355,7 @@ void AddEnhancements() { // Dialogue Enhancements { { .widgetName = "Dialogue", .widgetType = WIDGET_SEPARATOR_TEXT }, { "Fast Bank Selection", "gEnhancements.Dialogue.FastBankSelection", - "Pressing the Z or R buttons while the Deposit/Withdrawl Rupees dialogue is open will set " + "Pressing the Z or R buttons while the Deposit/Withdrawal Rupees dialogue is open will set " "the Rupees to Links current Rupees or 0 respectively.", WIDGET_CVAR_CHECKBOX }, { "Fast Text", "gEnhancements.Dialogue.FastText", @@ -1538,7 +1538,7 @@ void AddDevTools() { "Change the behavior of creating saves while debug mode is enabled:\n\n" "- Empty Save: The default 3 heart save file in first cycle\n" "- Vanilla Debug Save: Uses the title screen save info (8 hearts, all items and masks)\n" - "- 100\% Save: All items, equipment, mask, quast status and bombers notebook complete", + "- 100\% Save: All items, equipment, mask, quest status and bombers notebook complete", WIDGET_CVAR_COMBOBOX, { 0, 0, 0, debugSaveOptions }, [](widgetInfo& info) { RegisterDebugSaveCreate(); }, diff --git a/mm/2s2h/BenPort.cpp b/mm/2s2h/BenPort.cpp index 5764408ba..fdca71087 100644 --- a/mm/2s2h/BenPort.cpp +++ b/mm/2s2h/BenPort.cpp @@ -1396,7 +1396,7 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, Skel } // This function is only called when a skeleton is initialized. - // Therefore we can take this oppurtunity to take note of the Skeleton that is created... + // Therefore we can take this opportunity to take note of the Skeleton that is created... if (skelAnime != nullptr) { auto stringPath = std::string(path); // Ship::SkeletonPatcher::RegisterSkeleton(stringPath, skelAnime); diff --git a/mm/2s2h/DeveloperTools/CollisionViewer.cpp b/mm/2s2h/DeveloperTools/CollisionViewer.cpp index 6e6dd56e8..6c9507552 100644 --- a/mm/2s2h/DeveloperTools/CollisionViewer.cpp +++ b/mm/2s2h/DeveloperTools/CollisionViewer.cpp @@ -122,7 +122,7 @@ void CalcTriNorm(const Vec3f& v1, const Vec3f& v2, const Vec3f& v3, Vec3f& norm) } } -// Various macros used for creating verticies and rendering that aren't in gbi.h +// Various macros used for creating vertices and rendering that aren't in gbi.h #define G_CC_MODULATERGB_PRIM_ENVA PRIMITIVE, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT #define G_CC_PRIMITIVE_ENVA 0, 0, 0, PRIMITIVE, 0, 0, 0, ENVIRONMENT #define qs105(n) ((int16_t)((n)*0x0020)) @@ -179,8 +179,8 @@ void CreateCylinderData() { cylinderGfx.push_back(gsSPEndDisplayList()); } -// This subdivides a face into four tris by placing new verticies at the midpoints of the sides (Like a triforce!), then -// blowing up the verticies so they are on the unit sphere +// This subdivides a face into four tris by placing new vertices at the midpoints of the sides (Like a triforce!), then +// blowing up the vertices so they are on the unit sphere void CreateSphereFace(std::vector<std::tuple<size_t, size_t, size_t>>& faces, int32_t v0Index, int32_t v1Index, int32_t v2Index) { size_t nextIndex = sphereVtx.size(); @@ -198,7 +198,7 @@ void CreateSphereFace(std::vector<std::tuple<size_t, size_t, size_t>>& faces, in const Vtx& v1 = sphereVtx[v1Index]; const Vtx& v2 = sphereVtx[v2Index]; - // Create 3 new verticies at the midpoints + // Create 3 new vertices at the midpoints Vec3f vs[3] = { Vec3f{ (v0.n.ob[0] + v1.n.ob[0]) / 2.0f, (v0.n.ob[1] + v1.n.ob[1]) / 2.0f, (v0.n.ob[2] + v1.n.ob[2]) / 2.0f }, Vec3f{ (v1.n.ob[0] + v2.n.ob[0]) / 2.0f, (v1.n.ob[1] + v2.n.ob[1]) / 2.0f, (v1.n.ob[2] + v2.n.ob[2]) / 2.0f }, diff --git a/mm/2s2h/DeveloperTools/SaveEditor.cpp b/mm/2s2h/DeveloperTools/SaveEditor.cpp index 1024b2028..40e0a0062 100644 --- a/mm/2s2h/DeveloperTools/SaveEditor.cpp +++ b/mm/2s2h/DeveloperTools/SaveEditor.cpp @@ -175,7 +175,7 @@ void UpdateGameTime(u16 gameTime) { // Clear weather from day 2 gWeatherMode = WEATHER_MODE_CLEAR; - gPlayState->envCtx.lightningState = LIGHTNING_LAST; + gPlayState->envCtx.lightningState = LIGHTNING_OFF; // When transitioning over night boundaries, stop the sequences and ask to replay, then respawn actors if (newTimeIsNight != prevTimeIsNight) { @@ -448,7 +448,7 @@ void DrawGeneralTab() { func_800FEAF4(&gPlayState->envCtx); // Clear weather from day 2 gWeatherMode = WEATHER_MODE_CLEAR; - gPlayState->envCtx.lightningState = LIGHTNING_LAST; + gPlayState->envCtx.lightningState = LIGHTNING_OFF; } } // Time speed slider diff --git a/mm/2s2h/DeveloperTools/WarpPoint.cpp b/mm/2s2h/DeveloperTools/WarpPoint.cpp index fa0de177e..98ce5cc9d 100644 --- a/mm/2s2h/DeveloperTools/WarpPoint.cpp +++ b/mm/2s2h/DeveloperTools/WarpPoint.cpp @@ -49,9 +49,9 @@ void Warp() { gSaveContext.fileNum = 0xFF; MapSelect_LoadGame((MapSelectState*)gGameState, CVarGetInteger(WARP_POINT_CVAR "Entrance", 0), 0); } else { - // The else case, and the rest of this function is primarly relevant code copied from Play_SetRespawnData and + // The else case, and the rest of this function is primarily relevant code copied from Play_SetRespawnData and // func_80169EFC, minus the parts that copy scene flags to scene we are warping to (this is obviously - // undesireable) + // undesirable) gPlayState->nextEntrance = Entrance_Create(entrance >> 9, 0, entrance & 0xF); gPlayState->transitionTrigger = TRANS_TRIGGER_START; gPlayState->transitionType = TRANS_TYPE_INSTANT; diff --git a/mm/2s2h/Enhancements/Trackers/ItemTracker.cpp b/mm/2s2h/Enhancements/Trackers/ItemTracker.cpp index 641ffb97e..d9acdc888 100644 --- a/mm/2s2h/Enhancements/Trackers/ItemTracker.cpp +++ b/mm/2s2h/Enhancements/Trackers/ItemTracker.cpp @@ -396,11 +396,11 @@ void ItemTrackerWindow::DrawItemsInRows(int columns) { return; } if (mItemDrawModes[SECTION_INVENTORY] != ItemTrackerDisplayType::Hidden) { - if (mItemDrawModes[SECTION_INVENTORY] == ItemTrackerDisplayType::Seperate) { + if (mItemDrawModes[SECTION_INVENTORY] == ItemTrackerDisplayType::Separate) { BeginFloatingWindows("Items"); } advancedBy = DrawItems(6, mainWindowPos); - if (mItemDrawModes[SECTION_INVENTORY] == ItemTrackerDisplayType::Seperate) { + if (mItemDrawModes[SECTION_INVENTORY] == ItemTrackerDisplayType::Separate) { EndFloatingWindows(); } else { mainWindowPos += advancedBy; @@ -409,12 +409,12 @@ void ItemTrackerWindow::DrawItemsInRows(int columns) { if (mItemDrawModes[SECTION_MASKS] != ItemTrackerDisplayType::Hidden) { int drawPos = mainWindowPos; - if (mItemDrawModes[SECTION_MASKS] == ItemTrackerDisplayType::Seperate) { + if (mItemDrawModes[SECTION_MASKS] == ItemTrackerDisplayType::Separate) { drawPos = 0; BeginFloatingWindows("Masks"); } advancedBy = DrawMasks(6, drawPos); - if (mItemDrawModes[SECTION_MASKS] == ItemTrackerDisplayType::Seperate) { + if (mItemDrawModes[SECTION_MASKS] == ItemTrackerDisplayType::Separate) { EndFloatingWindows(); } else { mainWindowPos += advancedBy; @@ -423,12 +423,12 @@ void ItemTrackerWindow::DrawItemsInRows(int columns) { if (mItemDrawModes[SECTION_SONGS] != ItemTrackerDisplayType::Hidden) { int drawPos = mainWindowPos; - if (mItemDrawModes[SECTION_SONGS] == ItemTrackerDisplayType::Seperate) { + if (mItemDrawModes[SECTION_SONGS] == ItemTrackerDisplayType::Separate) { drawPos = 0; BeginFloatingWindows("Songs"); } advancedBy = DrawSongs(5, drawPos); - if (mItemDrawModes[SECTION_SONGS] == ItemTrackerDisplayType::Seperate) { + if (mItemDrawModes[SECTION_SONGS] == ItemTrackerDisplayType::Separate) { EndFloatingWindows(); } else { mainWindowPos += advancedBy; @@ -437,12 +437,12 @@ void ItemTrackerWindow::DrawItemsInRows(int columns) { if (mItemDrawModes[SECTION_DUNGEON] != ItemTrackerDisplayType::Hidden) { int drawPos = mainWindowPos; - if (mItemDrawModes[SECTION_DUNGEON] == ItemTrackerDisplayType::Seperate) { + if (mItemDrawModes[SECTION_DUNGEON] == ItemTrackerDisplayType::Separate) { drawPos = 0; BeginFloatingWindows("Dungeon Items"); } advancedBy = DrawDungeonItemsVert(6, drawPos); - if (mItemDrawModes[SECTION_DUNGEON] == ItemTrackerDisplayType::Seperate) { + if (mItemDrawModes[SECTION_DUNGEON] == ItemTrackerDisplayType::Separate) { EndFloatingWindows(); } else { mainWindowPos += advancedBy; diff --git a/mm/2s2h/Enhancements/Trackers/ItemTracker.h b/mm/2s2h/Enhancements/Trackers/ItemTracker.h index 6f8cbe1c5..3203c405c 100644 --- a/mm/2s2h/Enhancements/Trackers/ItemTracker.h +++ b/mm/2s2h/Enhancements/Trackers/ItemTracker.h @@ -10,7 +10,7 @@ typedef enum class TrackerWindowType : uint8_t { typedef enum class ItemTrackerDisplayType : int8_t { Hidden, MainWindow, - Seperate, + Separate, } ItemTrackerDisplayType; typedef enum { |
