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| author | Garrett Cox <garrettjcox@gmail.com> | 2025-05-18 17:16:21 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-18 17:16:21 -0500 |
| commit | 3142df4517f9cc21641399b3e9e2b2bedc819cfe (patch) | |
| tree | 42b29db0b0556f23d513c401edba7fd4634be299 | |
| parent | 254009bf715c06d1e968f4d2843e4931198e5267 (diff) | |
Fix inaccessible playstate check (#1157)
| -rw-r--r-- | mm/2s2h/Rando/MiscBehavior/MiscBehavior.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/2s2h/Rando/MiscBehavior/MiscBehavior.cpp b/mm/2s2h/Rando/MiscBehavior/MiscBehavior.cpp index 33715b13d..eed2b8319 100644 --- a/mm/2s2h/Rando/MiscBehavior/MiscBehavior.cpp +++ b/mm/2s2h/Rando/MiscBehavior/MiscBehavior.cpp @@ -39,7 +39,7 @@ void Rando::MiscBehavior::OnFileLoad() { // never letting you be other forms when you get a sword from the smithy or curiosity shop. COND_VB_SHOULD(VB_ITEM_GIVE_SWORD_SET_FORM_EQUIP, IS_RANDO, { *should = false; - if (GET_PLAYER(gPlayState)->transformation == PLAYER_FORM_HUMAN) { + if (GET_PLAYER_FORM == PLAYER_FORM_HUMAN) { u8* item = va_arg(args, u8*); BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_B) = *item; } |
