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| author | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-08-03 11:16:34 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-03 11:16:34 -0400 |
| commit | cad8a77b8c5a3e95e60673d6e089a899230fb030 (patch) | |
| tree | e387d71b51d6f9ad227d15e731fd7b24fd4c0093 | |
| parent | 27c3822d05e85bff19c0988a533d0ff81f88376e (diff) | |
Fix BSoDT bugs with audio and early day change (#1228)
| -rw-r--r-- | mm/2s2h/Enhancements/Songs/BetterSongOfDoubleTime.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/mm/2s2h/Enhancements/Songs/BetterSongOfDoubleTime.cpp b/mm/2s2h/Enhancements/Songs/BetterSongOfDoubleTime.cpp index ceb19e3ee..5f04c790e 100644 --- a/mm/2s2h/Enhancements/Songs/BetterSongOfDoubleTime.cpp +++ b/mm/2s2h/Enhancements/Songs/BetterSongOfDoubleTime.cpp @@ -136,7 +136,7 @@ void OnPlayerUpdate(Actor* actor) { gSaveContext.respawnFlag = 2; // Stop BGM so that new day sequences can play - gSaveContext.seqId = (u8)NA_BGM_DISABLED; + gSaveContext.seqId = NA_BGM_DISABLED; GameInteractor::Instance->UnregisterGameHookForID<GameInteractor::OnActorKill>(onEnTest6KillHookId); onEnTest6KillHookId = 0; @@ -226,7 +226,8 @@ void OnPlayerUpdate(Actor* actor) { sSelectedTime = newTime; } else if (adjustMode == ADJUST_DIRECTION_REVERSE) { // Reverse time u16 newTime = sSelectedTime - interval; - if (sSelectedDay == sOriginalDay && CLOCK_TIME_NORMALIZED(newTime) < CLOCK_TIME_NORMALIZED(sOriginalTime)) { + if (sSelectedDay == sOriginalDay && (CLOCK_TIME_NORMALIZED(newTime) < CLOCK_TIME_NORMALIZED(sOriginalTime) || + interval > CLOCK_TIME_NORMALIZED(sSelectedTime))) { newTime = sOriginalTime; } // Day decrementing |
