diff options
| author | balloondude2 <55861555+balloondude2@users.noreply.github.com> | 2026-01-29 19:00:26 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-29 20:00:26 -0600 |
| commit | 5bb90c25cef1ec749c923b33be734e13be73fbe7 (patch) | |
| tree | 69668b178d9c1bc1f31cc2cd3cee3bf169600b56 | |
| parent | c76014822e483513c0cd7f9e6256a1a80d97acf3 (diff) | |
Move before moon crash hook (#1521)
| -rw-r--r-- | mm/2s2h/Enhancements/Cycle/MoonCrashSave.cpp | 2 | ||||
| -rw-r--r-- | mm/2s2h/Enhancements/Saving/SavingEnhancements.cpp | 2 | ||||
| -rw-r--r-- | mm/2s2h/GameInteractor/GameInteractor.cpp | 4 | ||||
| -rw-r--r-- | mm/2s2h/GameInteractor/GameInteractor.h | 2 | ||||
| -rw-r--r-- | mm/2s2h/GameInteractor/GameInteractor_HookTable.h | 2 | ||||
| -rw-r--r-- | mm/src/code/z_parameter.c | 2 | ||||
| -rw-r--r-- | mm/src/code/z_sram_NES.c | 1 |
7 files changed, 8 insertions, 7 deletions
diff --git a/mm/2s2h/Enhancements/Cycle/MoonCrashSave.cpp b/mm/2s2h/Enhancements/Cycle/MoonCrashSave.cpp index 58bd00a64..174231f03 100644 --- a/mm/2s2h/Enhancements/Cycle/MoonCrashSave.cpp +++ b/mm/2s2h/Enhancements/Cycle/MoonCrashSave.cpp @@ -12,7 +12,7 @@ extern "C" { #define CVAR CVarGetInteger(CVAR_NAME, 0) void RegisterMoonCrashSave() { - COND_HOOK(BeforeMoonCrashSaveReset, CVAR || IS_RANDO, []() { + COND_HOOK(BeforeMoonCrash, CVAR || IS_RANDO, []() { if (CVAR || (IS_RANDO && RANDO_SAVE_OPTIONS[RO_LOGIC] == RO_LOGIC_GLITCHLESS)) { SavingEnhancements_AdvancePlaytime(); Sram_SaveEndOfCycle(gPlayState); diff --git a/mm/2s2h/Enhancements/Saving/SavingEnhancements.cpp b/mm/2s2h/Enhancements/Saving/SavingEnhancements.cpp index f6181ea78..22c9f20d5 100644 --- a/mm/2s2h/Enhancements/Saving/SavingEnhancements.cpp +++ b/mm/2s2h/Enhancements/Saving/SavingEnhancements.cpp @@ -223,7 +223,7 @@ static RegisterShipInitFunc registerSavingEnhancements( SavingEnhancements_AdvancePlaytime(); DeleteOwlSave(); }); - COND_HOOK(BeforeMoonCrashSaveReset, true, []() { DeleteOwlSave(); }); + COND_HOOK(BeforeMoonCrash, true, []() { DeleteOwlSave(); }); // Vanilla has an arbitrary 2 second delay when saving, we can't remove it entirely because // it's used to pull off certain 0th Day glitches (specifically Any Item as Any Form and Goron Missile), diff --git a/mm/2s2h/GameInteractor/GameInteractor.cpp b/mm/2s2h/GameInteractor/GameInteractor.cpp index f50235adc..f82338128 100644 --- a/mm/2s2h/GameInteractor/GameInteractor.cpp +++ b/mm/2s2h/GameInteractor/GameInteractor.cpp @@ -66,8 +66,8 @@ void GameInteractor_ExecuteAfterEndOfCycleSave() { GameInteractor::Instance->ExecuteHooks<GameInteractor::AfterEndOfCycleSave>(); } -void GameInteractor_ExecuteBeforeMoonCrashSaveReset() { - GameInteractor::Instance->ExecuteHooks<GameInteractor::BeforeMoonCrashSaveReset>(); +void GameInteractor_ExecuteBeforeMoonCrash() { + GameInteractor::Instance->ExecuteHooks<GameInteractor::BeforeMoonCrash>(); } void GameInteractor_ExecuteOnInterfaceDrawStart() { diff --git a/mm/2s2h/GameInteractor/GameInteractor.h b/mm/2s2h/GameInteractor/GameInteractor.h index 8585c2854..e3c0c1193 100644 --- a/mm/2s2h/GameInteractor/GameInteractor.h +++ b/mm/2s2h/GameInteractor/GameInteractor.h @@ -496,7 +496,7 @@ void GameInteractor_ExecuteOnSaveLoad(s16 fileNum); void GameInteractor_ExecuteOnFileSelectSaveLoad(s16 fileNum, bool isOwlSave, SaveContext* saveContext); void GameInteractor_ExecuteBeforeEndOfCycleSave(); void GameInteractor_ExecuteAfterEndOfCycleSave(); -void GameInteractor_ExecuteBeforeMoonCrashSaveReset(); +void GameInteractor_ExecuteBeforeMoonCrash(); void GameInteractor_ExecuteOnInterfaceDrawStart(); void GameInteractor_ExecuteAfterInterfaceClockDraw(); void GameInteractor_ExecuteBeforeInterfaceClockDraw(); diff --git a/mm/2s2h/GameInteractor/GameInteractor_HookTable.h b/mm/2s2h/GameInteractor/GameInteractor_HookTable.h index 3034291c5..29d590a60 100644 --- a/mm/2s2h/GameInteractor/GameInteractor_HookTable.h +++ b/mm/2s2h/GameInteractor/GameInteractor_HookTable.h @@ -11,7 +11,7 @@ DEFINE_HOOK(OnSaveLoad, (s16 fileNum)) DEFINE_HOOK(OnFileSelectSaveLoad, (s16 fileNum, bool isOwlSave, SaveContext* saveContext)) DEFINE_HOOK(BeforeEndOfCycleSave, ()) DEFINE_HOOK(AfterEndOfCycleSave, ()) -DEFINE_HOOK(BeforeMoonCrashSaveReset, ()) +DEFINE_HOOK(BeforeMoonCrash, ()) DEFINE_HOOK(OnInterfaceDrawStart, ()) DEFINE_HOOK(AfterInterfaceClockDraw, ()) DEFINE_HOOK(BeforeInterfaceClockDraw, ()) diff --git a/mm/src/code/z_parameter.c b/mm/src/code/z_parameter.c index 7950c516d..911c319dd 100644 --- a/mm/src/code/z_parameter.c +++ b/mm/src/code/z_parameter.c @@ -7992,6 +7992,8 @@ void Interface_DrawPerfectLetters(PlayState* play) { } void Interface_StartMoonCrash(PlayState* play) { + GameInteractor_ExecuteBeforeMoonCrash(); + if (play->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON) { SEQCMD_DISABLE_PLAY_SEQUENCES(false); } diff --git a/mm/src/code/z_sram_NES.c b/mm/src/code/z_sram_NES.c index bbeb24e70..5d5202500 100644 --- a/mm/src/code/z_sram_NES.c +++ b/mm/src/code/z_sram_NES.c @@ -1258,7 +1258,6 @@ void Sram_InitDebugSave(void) { } void Sram_ResetSaveFromMoonCrash(SramContext* sramCtx) { - GameInteractor_ExecuteBeforeMoonCrashSaveReset(); s32 i; s32 cutsceneIndex = gSaveContext.save.cutsceneIndex; |
