diff options
| author | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-16 13:50:24 -0400 |
|---|---|---|
| committer | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-16 13:50:24 -0400 |
| commit | 3004a246ff958b5b8429013f7e96e6e15ad35edd (patch) | |
| tree | dcfdee0dd4558420027d1ff77337459a05133ca1 | |
| parent | 33d7acb2c5f3d86757a92d01aa47b60a19319852 (diff) | |
Update magic spin flag in GameInteractor.cpp
| -rw-r--r-- | mm/2s2h/GameInteractor/GameInteractor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/mm/2s2h/GameInteractor/GameInteractor.cpp b/mm/2s2h/GameInteractor/GameInteractor.cpp index a731241a3..fe6cb7fb1 100644 --- a/mm/2s2h/GameInteractor/GameInteractor.cpp +++ b/mm/2s2h/GameInteractor/GameInteractor.cpp @@ -420,8 +420,8 @@ void ProcessEvents(Actor* actor) { // If the player is climbing or in the air, deliver the item without a cutscene but freeze the player if (!e->showGetItemCutscene || (player->stateFlags1 & - (PLAYER_STATE1_1000 | PLAYER_STATE1_2000 | PLAYER_STATE1_4000 | PLAYER_STATE1_40000 | PLAYER_STATE1_80000 | - PLAYER_STATE1_100000 | PLAYER_STATE1_200000 | PLAYER_STATE1_8000000)) || + (PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_2000 | PLAYER_STATE1_4000 | PLAYER_STATE1_40000 | + PLAYER_STATE1_80000 | PLAYER_STATE1_100000 | PLAYER_STATE1_200000 | PLAYER_STATE1_8000000)) || (Player_GetExplosiveHeld(player) > PLAYER_EXPLOSIVE_NONE)) { enItem00 = CustomItem::Spawn( player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z, 0, |
