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authorTharo <17233964+Thar0@users.noreply.github.com>2024-12-19 05:20:46 +0000
committerEblo <7004497+Eblo@users.noreply.github.com>2025-09-16 18:10:32 -0400
commit68e08259a51ab6da5c6f134615fbd691946a2ae9 (patch)
tree7e504887bdcd46e9ed5c127f153ed2d4ab3d01e9
parent3309f1504d60c302fb240a90e212f91a6a450995 (diff)
Fix return type of EnDeath_UpdateCoreVelocityAndRotation (#1769)
-rw-r--r--mm/src/overlays/actors/ovl_En_Death/z_en_death.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/mm/src/overlays/actors/ovl_En_Death/z_en_death.c b/mm/src/overlays/actors/ovl_En_Death/z_en_death.c
index 0b54cbd0f..b26c69200 100644
--- a/mm/src/overlays/actors/ovl_En_Death/z_en_death.c
+++ b/mm/src/overlays/actors/ovl_En_Death/z_en_death.c
@@ -375,7 +375,7 @@ void EnDeath_UpdateSpinAttackTris(EnDeath* this) {
Collider_SetTrisVertices(&this->weaponSpinningCollider, 1, &p1, &p3, &p2);
}
-f32 EnDeath_UpdateCoreVelocityAndRotation(EnDeath* this) {
+void EnDeath_UpdateCoreVelocityAndRotation(EnDeath* this) {
f32 tmp;
this->coreVelocity = this->actor.world.pos.y - this->actor.home.pos.y;