diff options
| author | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-16 18:15:20 -0400 |
|---|---|---|
| committer | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-16 18:15:20 -0400 |
| commit | 7af8c221f73eefc7915233b9b2e677a720ec24fd (patch) | |
| tree | f051d27fa8d1a88ca6f8735ba5cceed5e7618d3e | |
| parent | 4b830a21632d757ec5634577d0423cfef8fef1dd (diff) | |
Add gameplay_*_keep original assets to GC
| -rw-r--r-- | mm/assets/xml/GC_US/objects/gameplay_dangeon_keep.xml | 50 | ||||
| -rw-r--r-- | mm/assets/xml/GC_US/objects/gameplay_field_keep.xml | 20 |
2 files changed, 35 insertions, 35 deletions
diff --git a/mm/assets/xml/GC_US/objects/gameplay_dangeon_keep.xml b/mm/assets/xml/GC_US/objects/gameplay_dangeon_keep.xml index b4c92432d..e22c4df40 100644 --- a/mm/assets/xml/GC_US/objects/gameplay_dangeon_keep.xml +++ b/mm/assets/xml/GC_US/objects/gameplay_dangeon_keep.xml @@ -10,19 +10,19 @@ <Texture Name="gameplay_dangeon_keep_Tex_0042C8" OutName="tex_0042C8" Format="i4" Width="96" Height="85" Offset="0x42C8" /> <Texture Name="gameplay_dangeon_keep_Tex_0052C8" OutName="tex_0052C8" Format="i4" Width="96" Height="85" Offset="0x52C8" /> <Texture Name="gameplay_dangeon_keep_Tex_0062C8" OutName="tex_0062C8" Format="i4" Width="96" Height="85" Offset="0x62C8" /> - <DList Name="gameplay_dangeon_keep_DL_007300" Offset="0x7300" /> - <Collision Name="gameplay_dangeon_keep_Colheader_007498" Offset="0x7498" /> - <DList Name="gameplay_dangeon_keep_DL_007650" Offset="0x7650" /> - <DList Name="gameplay_dangeon_keep_DL_007890" Offset="0x7890" /> - <DList Name="gameplay_dangeon_keep_DL_007980" Offset="0x7980" /> - <DList Name="gameplay_dangeon_keep_DL_007A50" Offset="0x7A50" /> - <DList Name="gameplay_dangeon_keep_DL_007B20" Offset="0x7B20" /> - <DList Name="gameplay_dangeon_keep_DL_007BF0" Offset="0x7BF0" /> - <DList Name="gRustyFloorSwitchDL" Offset="0x7E00" /> - <Collision Name="gFloorSwitchCol" Offset="0x8018" /> - <DList Name="gameplay_dangeon_keep_DL_0081D0" Offset="0x81D0" /> - <DList Name="gEyeSwitchGoldDL" Offset="0x83F0" /> - <DList Name="gEyeSwitchSilverDL" Offset="0x85F0" /> + <DList Name="gameplay_dangeon_keep_DL_007300" Offset="0x7300" /> <!-- Original name is "bombhukuro_model" --> + <Collision Name="gameplay_dangeon_keep_Colheader_007498" Offset="0x7498" /> <!-- Original name is "brick_15_bgdatainfo" --> + <DList Name="gameplay_dangeon_keep_DL_007650" Offset="0x7650" /> <!-- Original name is "floater_l_model" --> + <DList Name="gameplay_dangeon_keep_DL_007890" Offset="0x7890" /> <!-- Original name is "kibako_model" --> + <DList Name="gameplay_dangeon_keep_DL_007980" Offset="0x7980" /> <!-- Original name is "kibako_hahen_model" --> + <DList Name="gameplay_dangeon_keep_DL_007A50" Offset="0x7A50" /> <!-- Original name is "knife_model" --> + <DList Name="gameplay_dangeon_keep_DL_007B20" Offset="0x7B20" /> <!-- Original name is "mahou_bin_model" --> + <DList Name="gameplay_dangeon_keep_DL_007BF0" Offset="0x7BF0" /> <!-- Original name is "patinko_model" --> + <DList Name="gRustyFloorSwitchDL" Offset="0x7E00" /> <!-- Original name is "switch_10_model" --> + <Collision Name="gFloorSwitchCol" Offset="0x8018" /> <!-- Original name is "switch_1_bgdatainfo" --> + <DList Name="gameplay_dangeon_keep_DL_0081D0" Offset="0x81D0" /> <!-- Original name is "switch_3_model" --> + <DList Name="gEyeSwitchGoldDL" Offset="0x83F0" /> <!-- Original name is "switch_4_model" --> + <DList Name="gEyeSwitchSilverDL" Offset="0x85F0" /> <!-- Original name is "switch_5_model" --> <Texture Name="gameplay_dangeon_keep_Tex_0086C0" OutName="tex_0086C0" Format="rgba16" Width="32" Height="32" Offset="0x86C0" /> <Texture Name="gameplay_dangeon_keep_Tex_008EC0" OutName="tex_008EC0" Format="rgba16" Width="32" Height="32" Offset="0x8EC0" /> <Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x96C0" /> @@ -54,29 +54,29 @@ <Texture Name="gameplay_dangeon_keep_Tex_0162C0" OutName="tex_0162C0" Format="i8" Width="64" Height="64" Offset="0x162C0" /> <Texture Name="gameplay_dangeon_keep_Tex_0172C0" OutName="tex_0172C0" Format="rgba16" Width="32" Height="32" Offset="0x172C0" /> <Texture Name="gameplay_dangeon_keep_Tex_017AC0" OutName="tex_017AC0" Format="ia16" Width="4" Height="4" Offset="0x17AC0" /> - <DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" /> <!-- pot displaylist --> - <DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" /> <!-- pot break shard displaylist --> + <DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" /> <!-- pot displaylist. Original name is "tubo_model" --> + <DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" /> <!-- pot break shard displaylist. Original name is "tubo_hahen_model" --> <DList Name="gameplay_dangeon_keep_DL_0182A0" Offset="0x182A0" /> - <DList Name="gameplay_dangeon_keep_DL_0182A8" Offset="0x182A8" /> + <DList Name="gameplay_dangeon_keep_DL_0182A8" Offset="0x182A8" /> <!-- Original name is "z2_brick_model" --> <Texture Name="gameplay_dangeon_keep_Tex_018350" OutName="tex_018350" Format="i8" Width="64" Height="64" Offset="0x18350" /> <Texture Name="gameplay_dangeon_keep_Tex_019350" OutName="tex_019350" Format="i8" Width="64" Height="64" Offset="0x19350" /> <Texture Name="gameplay_dangeon_keep_Tex_01A350" OutName="tex_01A350" Format="i8" Width="64" Height="64" Offset="0x1A350" /> <TextureAnimation Name="gameplay_dangeon_keep_Matanimheader_01B370" Offset="0x1B370" /> <DList Name="gameplay_dangeon_keep_DL_01B500" Offset="0x1B500" /> - <DList Name="gFloorSwitch1DL" Offset="0x1B508" /> + <DList Name="gFloorSwitch1DL" Offset="0x1B508" /> <!-- Original name is "z2_switch_1_model" --> <DList Name="gameplay_dangeon_keep_DL_01B780" Offset="0x1B780" /> - <DList Name="gFloorSwitch2DL" Offset="0x1B788" /> + <DList Name="gFloorSwitch2DL" Offset="0x1B788" /> <!-- Original name is "z2_switch_11_model" --> <DList Name="gameplay_dangeon_keep_DL_01B9F0" Offset="0x1B9F0" /> - <DList Name="gFloorSwitch3DL" Offset="0x1B9F8" /> + <DList Name="gFloorSwitch3DL" Offset="0x1B9F8" /> <!-- Original name is "z2_switch_2_model" --> <DList Name="gCrystalSwitchCoreDL" Offset="0x1BEE0" /> <DList Name="gCrystalSwitchDiamondDL" Offset="0x1BFB8" /> <DList Name="gCrystalSwitchBaseDL" Offset="0x1C058" /> <TextureAnimation Name="gCrystalSwitchTexAnim" Offset="0x1C118" /> <DList Name="gameplay_dangeon_keep_DL_01C220" Offset="0x1C220" /> - <DList Name="gameplay_dangeon_keep_DL_01C228" Offset="0x1C228" /> + <DList Name="gameplay_dangeon_keep_DL_01C228" Offset="0x1C228" /> <!-- Original name is "m2_TOGEblock_model" --> <Texture Name="gameplay_dangeon_keep_Tex_01C2D8" OutName="tex_01C2D8" Format="rgba16" Width="32" Height="64" Offset="0x1C2D8" /> - <Collision Name="gameplay_dangeon_keep_Colheader_01D488" Offset="0x1D488" /> - <DList Name="gameplay_dangeon_keep_DL_01D980" Offset="0x1D980" /> + <Collision Name="gameplay_dangeon_keep_Colheader_01D488" Offset="0x1D488" /> <!-- Original name is "pzlblock_bgdatainfo" --> + <DList Name="gameplay_dangeon_keep_DL_01D980" Offset="0x1D980" /> <!-- Original name is "m2_RASENsita_model" --> <Texture Name="gameplay_dangeon_keep_Tex_01DC70" OutName="tex_01DC70" Format="rgba16" Width="32" Height="32" Offset="0x1DC70" /> <Texture Name="gameplay_dangeon_keep_Tex_01E470" OutName="tex_01E470" Format="rgba16" Width="32" Height="32" Offset="0x1E470" /> <!-- snowhead(?) floor changing stone staircase stone textures --> @@ -86,12 +86,12 @@ <Texture Name="gameplay_dangeon_keep_Tex_020470" OutName="tex_020470" Format="i4" Width="64" Height="64" Offset="0x20470" /> <Texture Name="gameplay_dangeon_keep_Tex_020C70" OutName="tex_020C70" Format="i4" Width="64" Height="64" Offset="0x20C70" /> <!-- snowhead(?) floor changing stone staircase --> - <DList Name="gameplay_dangeon_keep_DL_0219E0" Offset="0x219E0" /> + <DList Name="gameplay_dangeon_keep_DL_0219E0" Offset="0x219E0" /> <!-- Original name is "m2_RASENue_model" --> <!-- En_Warp_tag assets --> - <DList Name="gWarpTagGoronTrialBaseDL" Offset="0x21EF0" /> + <DList Name="gWarpTagGoronTrialBaseDL" Offset="0x21EF0" /> <!-- Original name is "a_warp_p_model" --> <Texture Name="gWarpTagRainbowTex" OutName="warptag_rainbow" Format="rgba32" Width="32" Height="32" Offset="0x21FF8" /> <TextureAnimation Name="gWarpTagRainbowTexAnim" Offset="0x23008" /> - <Collision Name="gWarpTagGoronTrialBaseCol" Offset="0x2324C" /> + <Collision Name="gWarpTagGoronTrialBaseCol" Offset="0x2324C" /> <!-- Original name is "a_warp_p_bgdatainfo" --> </File> </Root> diff --git a/mm/assets/xml/GC_US/objects/gameplay_field_keep.xml b/mm/assets/xml/GC_US/objects/gameplay_field_keep.xml index cc9d04e70..5a7086c5f 100644 --- a/mm/assets/xml/GC_US/objects/gameplay_field_keep.xml +++ b/mm/assets/xml/GC_US/objects/gameplay_field_keep.xml @@ -2,9 +2,9 @@ <File Name="gameplay_field_keep" Segment="5"> <Texture Name="gameplay_field_keep_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="32" Offset="0x0" /> <Texture Name="gameplay_field_keep_Tex_000400" OutName="tex_000400" Format="rgba16" Width="32" Height="32" Offset="0x400" /> - <DList Name="gameplay_field_keep_DL_000C40" Offset="0xC40" /> + <DList Name="gameplay_field_keep_DL_000C40" Offset="0xC40" /> <!-- Original name is "ana01_modelT" --> <Texture Name="gameplay_field_keep_Tex_000CD0" OutName="tex_000CD0" Format="ia16" Width="32" Height="64" Offset="0xCD0" /> - <Animation Name="gameplay_field_keep_Anim_001D20" Offset="0x1D20" /> + <Animation Name="gameplay_field_keep_Anim_001D20" Offset="0x1D20" /> <!-- Original name is "butterfly_fly" --> <DList Name="gameplay_field_keep_DL_001D30" Offset="0x1D30" /> <DList Name="gameplay_field_keep_DL_001DD0" Offset="0x1DD0" /> <DList Name="gameplay_field_keep_DL_001DE0" Offset="0x1DE0" /> @@ -23,10 +23,10 @@ <Texture Name="gameplay_field_keep_TLUT_002FB0" OutName="tlut_002FB0" Format="rgba16" Width="4" Height="4" Offset="0x2FB0" /> <Texture Name="gameplay_field_keep_Tex_002FD0" OutName="tex_002FD0" Format="ci4" Width="32" Height="64" Offset="0x2FD0" /> <Texture Name="gameplay_field_keep_Tex_0033D0" OutName="tex_0033D0" Format="ci4" Width="32" Height="64" Offset="0x33D0" /> - <DList Name="gameplay_field_keep_DL_003870" Offset="0x3870" /> - <DList Name="gameplay_field_keep_DL_003938" Offset="0x3938" /> - <Collision Name="gameplay_field_keep_Colheader_003A60" Offset="0x3A60" /> - <DList Name="gFieldWoodDoorFrameDL" Offset="0x3FD0" /> + <DList Name="gameplay_field_keep_DL_003870" Offset="0x3870" /> <!-- Original name is "c_bombwallbefore_model" --> + <DList Name="gameplay_field_keep_DL_003938" Offset="0x3938" /> <!-- Original name is "c_bombwallafter_model" --> + <Collision Name="gameplay_field_keep_Colheader_003A60" Offset="0x3A60" /> <!-- Original name is "c_bombwallbefore_bgdatainfo" --> + <DList Name="gFieldWoodDoorFrameDL" Offset="0x3FD0" /> <!-- Original name is "obj_door_huti_model" --> <DList Name="gFieldWoodDoorLeftDL" Offset="0x4050" /> <DList Name="gFieldWoodDoorRightDL" Offset="0x4228" /> <Texture Name="gameplay_field_keep_Tex_004400" OutName="tex_004400" Format="rgba16" Width="16" Height="16" Offset="0x4400" /> @@ -34,10 +34,10 @@ <Texture Name="gFieldWoodDoorTex" OutName="wood_door" Format="i4" Width="64" Height="128" Offset="0x4800" /> <Texture Name="gameplay_field_keep_TLUT_005800" OutName="tlut_005800" Format="rgba16" Width="4" Height="4" Offset="0x5800" /> <Texture Name="gameplay_field_keep_Tex_005828" OutName="tex_005828" Format="ci4" Width="64" Height="64" Offset="0x5828" /> - <DList Name="gameplay_field_keep_DL_0061E8" Offset="0x61E8" /> - <DList Name="gameplay_field_keep_DL_006420" Offset="0x6420" /> - <DList Name="gameplay_field_keep_DL_0066B0" Offset="0x66B0" /> - <DList Name="gameplay_field_keep_DL_006760" Offset="0x6760" /> + <DList Name="gameplay_field_keep_DL_0061E8" Offset="0x61E8" /> <!-- Original name is "obj_ginbure_model" --> + <DList Name="gameplay_field_keep_DL_006420" Offset="0x6420" /> <!-- Original name is "obj_ginbure_h_model" --> + <DList Name="gameplay_field_keep_DL_0066B0" Offset="0x66B0" /> <!-- Original name is "obj_isi01_model" --> + <DList Name="gameplay_field_keep_DL_006760" Offset="0x6760" /> <!-- Original name is "obj_isi01_xlu_model" --> <Texture Name="gameplay_field_keep_Tex_006810" OutName="tex_006810" Format="rgba16" Width="32" Height="32" Offset="0x6810" /> <Texture Name="gameplay_field_keep_Tex_007010" OutName="tex_007010" Format="rgba16" Width="32" Height="32" Offset="0x7010" /> |
