diff options
| author | tomtee <33041004+t0mtee@users.noreply.github.com> | 2025-04-23 22:47:01 +0100 |
|---|---|---|
| committer | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-16 21:40:33 -0400 |
| commit | 9d000a0c6dad70e6eb8b6805cf9df128132f4f8c (patch) | |
| tree | 789ad1b774acb72799de66fcb5c3288f1cf80611 | |
| parent | d6e9161854d3ed8d41bf04cf2cb0a1af0e78dc28 (diff) | |
Document inconsistent empty C-button disabling bug (#1810)
* Document inconsistent empty C-button disabling bug
* Fixed formatting
| -rw-r--r-- | mm/src/code/z_parameter.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/mm/src/code/z_parameter.c b/mm/src/code/z_parameter.c index 5ad5b7343..ba8a20199 100644 --- a/mm/src/code/z_parameter.c +++ b/mm/src/code/z_parameter.c @@ -3359,6 +3359,10 @@ void Interface_UpdateButtonsPart2(PlayState* play) { if (GET_PLAYER_FORM == player->transformation) { for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) { // Individual C button + //! @bug When C-buttons are empty, their item code is 255. However, gPlayerFormItemRestrictions's second + //! dimension has only been allocated 114 elements. This leads to inconsistent behaviour when checking + //! the status of empty C-buttons - for most forms, the C-buttons are enabled when empty, however for + //! Deku Link only, empty C-buttons are disabled. ItemId itemId = GET_CUR_FORM_BTN_ITEM(i); if (GameInteractor_Should(VB_ITEM_BE_RESTRICTED, !gPlayerFormItemRestrictions[GET_PLAYER_FORM][itemId], &itemId)) { |
