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authorEblo <7004497+Eblo@users.noreply.github.com>2025-10-15 12:38:56 -0400
committerGitHub <noreply@github.com>2025-10-15 12:38:56 -0400
commitf2ae53313b2ca4046743d0d6befa09a325129888 (patch)
tree277a0c46cabfca9a8d37e9c38adfa51984267fc5
parent894670b9008381ca4ea366736e6243bcdb3dad94 (diff)
Use Item_Give in Rosa Sisters skip (#1265)
Change Rosa Sisters skip to Misc. Interaction
-rw-r--r--mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipRosaSistersDance.cpp64
-rw-r--r--mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipRosaSistersDance.cpp66
2 files changed, 64 insertions, 66 deletions
diff --git a/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipRosaSistersDance.cpp b/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipRosaSistersDance.cpp
new file mode 100644
index 000000000..898e68c9a
--- /dev/null
+++ b/mm/2s2h/Enhancements/Cutscenes/MiscInteractions/SkipRosaSistersDance.cpp
@@ -0,0 +1,64 @@
+#include "public/bridge/consolevariablebridge.h"
+#include "2s2h/GameInteractor/GameInteractor.h"
+#include "2s2h/CustomMessage/CustomMessage.h"
+#include "2s2h/CustomItem/CustomItem.h"
+#include "2s2h/Rando/Rando.h"
+#include "2s2h/ShipInit.hpp"
+
+extern "C" {
+#include "overlays/actors/ovl_En_Rz/z_en_rz.h"
+void func_80BFC270(EnRz* enRz, PlayState* play);
+void Player_StartTalking(PlayState* play, Actor* actor);
+}
+
+#define CVAR_NAME "gEnhancements.Cutscenes.SkipMiscInteractions"
+#define CVAR CVarGetInteger(CVAR_NAME, 0)
+
+void RegisterSkipRosaSistersDance() {
+ COND_VB_SHOULD(VB_START_CUTSCENE, CVAR, {
+ s16* csId = va_arg(args, s16*);
+ if (gPlayState->sceneId == SCENE_ICHIBA) { // West Clock Town
+ if (*csId == 11) { // Link teaches the dance
+ Actor* actor = va_arg(args, Actor*);
+ EnRz* enRz = (EnRz*)actor;
+ // The function for yielding the Heart Piece and changing other state information
+ enRz->actionFunc = func_80BFC270;
+ // Queue the item check, as Actor_OfferGetItem won't work normally
+ // WEEKEVENTREG_RECEIVED_ROSA_SISTERS_HEART_PIECE is set once the player obtains this Heart Piece.
+ if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_ROSA_SISTERS_HEART_PIECE) && !IS_RANDO) {
+ GameInteractor::Instance->events.emplace_back(GIEventGiveItem{
+ .showGetItemCutscene = true,
+ .param = GID_HEART_PIECE,
+ .giveItem = [](Actor* actor, PlayState* play) {
+ if (CUSTOM_ITEM_FLAGS & CustomItem::GIVE_ITEM_CUTSCENE) {
+ CustomMessage::SetActiveCustomMessage("You received a Piece of Heart!",
+ { .textboxType = 2 });
+ } else {
+ CustomMessage::StartTextbox("You received a Piece of Heart!\x1C\x02\x10",
+ { .textboxType = 2 });
+ }
+ Item_Give(gPlayState, ITEM_HEART_PIECE);
+ } });
+ }
+ Player* player = GET_PLAYER(gPlayState);
+ actor->parent = &player->actor;
+ player->talkActor = actor;
+ player->talkActorDistance = actor->xzDistToPlayer;
+ player->exchangeItemAction = PLAYER_IA_MINUS1;
+ Player_StartTalking(gPlayState, actor);
+ *should = false;
+ } else if (*csId == 12) { // The sisters applaud Link
+ Actor* actor = va_arg(args, Actor*);
+ /*
+ * The randomizer actor behavior unsets this flag to prevent an extra textbox from appearing when
+ * this cutscene plays. If we're skipping the cutscene, we have to set it again to prevent the
+ * dialog from hanging. This does not affect vanilla.
+ */
+ actor->flags |= ACTOR_FLAG_TALK;
+ *should = false;
+ }
+ }
+ });
+}
+
+static RegisterShipInitFunc initFunc(RegisterSkipRosaSistersDance, { CVAR_NAME });
diff --git a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipRosaSistersDance.cpp b/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipRosaSistersDance.cpp
deleted file mode 100644
index 56c1d73d6..000000000
--- a/mm/2s2h/Enhancements/Cutscenes/StoryCutscenes/SkipRosaSistersDance.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#include "public/bridge/consolevariablebridge.h"
-#include "2s2h/GameInteractor/GameInteractor.h"
-#include "2s2h/CustomMessage/CustomMessage.h"
-#include "2s2h/CustomItem/CustomItem.h"
-#include "2s2h/Rando/Rando.h"
-#include "2s2h/ShipInit.hpp"
-
-extern "C" {
-#include "overlays/actors/ovl_En_Rz/z_en_rz.h"
-void func_80BFC270(EnRz* enRz, PlayState* play);
-void Player_StartTalking(PlayState* play, Actor* actor);
-}
-
-#define CVAR_NAME "gEnhancements.Cutscenes.SkipStoryCutscenes"
-#define CVAR CVarGetInteger(CVAR_NAME, 0)
-
-void RegisterSkipRosaSistersDance() {
- COND_VB_SHOULD(VB_START_CUTSCENE, CVAR, {
- s16* csId = va_arg(args, s16*);
- if (CVarGetInteger("gEnhancements.Cutscenes.SkipStoryCutscenes", 0)) {
- // West Clock Town
- if (gPlayState->sceneId == SCENE_ICHIBA) {
- if (*csId == 11) { // Link teaches the dance
- Actor* actor = va_arg(args, Actor*);
- EnRz* enRz = (EnRz*)actor;
- // The function for yielding the Heart Piece and changing other state information
- enRz->actionFunc = func_80BFC270;
- // Queue the item check, as Actor_OfferGetItem won't work normally
- // WEEKEVENTREG_RECEIVED_ROSA_SISTERS_HEART_PIECE is set once player completes this notebook entry.
- if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_ROSA_SISTERS_HEART_PIECE) && !IS_RANDO) {
- GameInteractor::Instance->events.emplace_back(GIEventGiveItem{
- .showGetItemCutscene = true,
- .param = GID_HEART_PIECE,
- .giveItem = [](Actor* actor, PlayState* play) {
- if (CUSTOM_ITEM_FLAGS & CustomItem::GIVE_ITEM_CUTSCENE) {
- CustomMessage::SetActiveCustomMessage("You received a Piece of Heart!",
- { .textboxType = 2 });
- } else {
- CustomMessage::StartTextbox("You received a Piece of Heart!\x1C\x02\x10",
- { .textboxType = 2 });
- }
- } });
- }
- Player* player = GET_PLAYER(gPlayState);
- actor->parent = &player->actor;
- player->talkActor = actor;
- player->talkActorDistance = actor->xzDistToPlayer;
- player->exchangeItemAction = PLAYER_IA_MINUS1;
- Player_StartTalking(gPlayState, actor);
- *should = false;
- } else if (*csId == 12) { // The sisters applaud Link
- Actor* actor = va_arg(args, Actor*);
- /*
- * The randomizer actor behavior unsets this flag to prevent an extra textbox from appearing when
- * this cutscene plays. If we're skipping the cutscene, we have to set it again to prevent the
- * dialog from hanging. This does not affect vanilla.
- */
- actor->flags |= ACTOR_FLAG_TALK;
- *should = false;
- }
- }
- }
- });
-}
-
-static RegisterShipInitFunc initFunc(RegisterSkipRosaSistersDance, { CVAR_NAME });