diff options
| author | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2023-11-08 17:25:58 -0300 |
|---|---|---|
| committer | Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com> | 2023-11-08 17:25:58 -0300 |
| commit | 07cc2fe0e7f10d7178bf4b9b54a2ba194c4dc81b (patch) | |
| tree | 9600d696c4dac6a21a0362b330ee960834f1e431 | |
| parent | ba3513ebce981781871f8fdd1bbb16be35278002 (diff) | |
Environment_DrawSkyboxStarsImpl
| -rw-r--r-- | include/alignment.h | 6 | ||||
| -rw-r--r-- | include/color.h | 4 | ||||
| -rw-r--r-- | include/functions.h | 9 | ||||
| -rw-r--r-- | include/rand.h | 23 | ||||
| -rw-r--r-- | include/variables.h | 1 | ||||
| -rw-r--r-- | include/z64.h | 1 | ||||
| -rw-r--r-- | src/boot/O2/rand.c | 8 | ||||
| -rw-r--r-- | src/code/z_kankyo.c | 43 |
8 files changed, 52 insertions, 43 deletions
diff --git a/include/alignment.h b/include/alignment.h index f2fd65750..9e6fe11e6 100644 --- a/include/alignment.h +++ b/include/alignment.h @@ -14,6 +14,12 @@ #endif #ifdef __sgi /* IDO compiler */ +#define UNALIGNED __unaligned +#else +#define UNALIGNED +#endif + +#ifdef __sgi /* IDO compiler */ #define ALIGNOF(x) __builtin_alignof(x) #elif (__STDC_VERSION__ >= 201112L) /* C11 */ #define ALIGNOF(x) _Alignof(x) diff --git a/include/color.h b/include/color.h index def50caa8..7c0cd7d9f 100644 --- a/include/color.h +++ b/include/color.h @@ -1,5 +1,5 @@ -#ifndef _COLOR_H_ -#define _COLOR_H_ +#ifndef COLOR_H +#define COLOR_H #include "PR/ultratypes.h" diff --git a/include/functions.h b/include/functions.h index 63a34368e..8ad230a60 100644 --- a/include/functions.h +++ b/include/functions.h @@ -98,15 +98,6 @@ f64 func_80086D6C(f64 param_1); s32 func_80086D8C(f32 param_1); s32 func_80086DAC(f64 param_1); -u32 Rand_Next(void); -void Rand_Seed(u32 seed); -f32 Rand_ZeroOne(void); -f32 Rand_Centered(void); -void Rand_Seed_Variable(u32* rndNum, u32 seed); -u32 Rand_Next_Variable(u32* rndNum); -f32 Rand_ZeroOne_Variable(u32* rndNum); -f32 Rand_Centered_Variable(u32* rndNum); - s32 PrintUtils_VPrintf(PrintCallback* pfn, const char* fmt, va_list args); s32 PrintUtils_Printf(PrintCallback* pfn, const char* fmt, ...); void Sleep_Cycles(OSTime time); diff --git a/include/rand.h b/include/rand.h new file mode 100644 index 000000000..01e6efe2e --- /dev/null +++ b/include/rand.h @@ -0,0 +1,23 @@ +#ifndef RAND_H +#define RAND_H + +#include "PR/ultratypes.h" + +//! These values are recommended by the algorithms book *Numerical Recipes in C. The Art of Scientific Computing*, 2nd +//! Edition, 1992, ISBN 0-521-43108-5. (p. 284): +//! > This is about as good as any 32-bit linear congruential generator, entirely adequate for many uses. +#define RAND_MULTIPLIER 1664525 +#define RAND_INCREMENT 1013904223 + +u32 Rand_Next(void); +void Rand_Seed(u32 seed); +f32 Rand_ZeroOne(void); +f32 Rand_Centered(void); +void Rand_Seed_Variable(u32* rndNum, u32 seed); +u32 Rand_Next_Variable(u32* rndNum); +f32 Rand_ZeroOne_Variable(u32* rndNum); +f32 Rand_Centered_Variable(u32* rndNum); + +extern u32 gRandFloat; + +#endif
\ No newline at end of file diff --git a/include/variables.h b/include/variables.h index 6314aed37..d07d11672 100644 --- a/include/variables.h +++ b/include/variables.h @@ -32,7 +32,6 @@ extern u8* sYaz0MaxPtr; extern void* gYaz0DecompressDstEnd; // extern UNK_TYPE4 D_8009CD10; -extern u32 gRandFloat; // extern UNK_TYPE4 sArenaLockMsg; extern DmaEntry dmadata[1568]; diff --git a/include/z64.h b/include/z64.h index fec70b3e6..147ddac99 100644 --- a/include/z64.h +++ b/include/z64.h @@ -24,6 +24,7 @@ #include "gfx.h" #include "gfxprint.h" #include "padutils.h" +#include "rand.h" #include "sys_matrix.h" #include "tha.h" #include "thga.h" diff --git a/src/boot/O2/rand.c b/src/boot/O2/rand.c index 9f3051717..152c8a0e7 100644 --- a/src/boot/O2/rand.c +++ b/src/boot/O2/rand.c @@ -1,4 +1,4 @@ -#include "global.h" +#include "rand.h" //! The latest generated random number, used to generate the next number in the sequence. static u32 sRandInt = 1; @@ -7,12 +7,6 @@ static u32 sRandInt = 1; //! This can't be static because it is used in z_kankyo. u32 gRandFloat; -//! These values are recommended by the algorithms book *Numerical Recipes in C. The Art of Scientific Computing*, 2nd -//! Edition, 1992, ISBN 0-521-43108-5. (p. 284): -//! > This is about as good as any 32-bit linear congruential generator, entirely adequate for many uses. -#define RAND_MULTIPLIER 1664525 -#define RAND_INCREMENT 1013904223 - /** * Generates the next pseudo-random integer. */ diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 004324056..70c761706 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -3117,10 +3117,6 @@ void Environment_DrawSkyboxStar(Gfx** gfxp, f32 x, f32 y, s32 width, s32 height) *gfxp = gfx; } -#ifdef NON_MATCHING -// `D_801DD900`is loading unaligned but storing aligned -// Also small float regalloc at the gRandFloat section -// https://decomp.me/scratch/3zFop void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP) { static const Vec3s D_801DD880[] = { { 0x0384, 0x2328, 0xD508 }, { 0x09C4, 0x2328, 0xDA1C }, { 0x0E74, 0x22D8, 0xDA1C }, { 0x1450, 0x2468, 0xD8F0 }, @@ -3128,24 +3124,26 @@ void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP) { { 0xD058, 0x4C2C, 0x3A98 }, { 0xD8F0, 0x36B0, 0x47E0 }, { 0xD954, 0x3264, 0x3E1C }, { 0xD8F0, 0x3070, 0x37DC }, { 0xD8F0, 0x1F40, 0x5208 }, { 0xD760, 0x1838, 0x27D8 }, { 0x0000, 0x4E20, 0x4A38 }, { 0x076C, 0x2328, 0xDCD8 }, }; - // Possibly Color_RGBA8_u32 static const u32 D_801DD8E0[] = { - 0x41A4FFFF, 0x83A4E6FF, 0x62CDFFFF, 0x5252FFFF, 0x7BA4A4FF, 0x62CDFFFF, 0x62A4E6FF, 0xFF5A00FF, + RGBA8(65, 164, 255, 255), RGBA8(131, 164, 230, 255), RGBA8(98, 205, 255, 255), RGBA8(82, 82, 255, 255), + RGBA8(123, 164, 164, 255), RGBA8(98, 205, 255, 255), RGBA8(98, 164, 230, 255), RGBA8(255, 90, 0, 255), }; - static const u32 D_801DD900[] = { - 0x405070FF, 0x606080FF, 0x807090FF, 0xA080A0FF, 0xC090A8FF, 0xE0A0B0FF, 0xE0A0B0FF, 0x686888FF, - 0x887898FF, 0xA888A8FF, 0xC898B8FF, 0xE8A8B8FF, 0xE0B0B8FF, 0xF0C0C0FF, 0xE8B8C0FF, 0xF8C8C0FF, + UNALIGNED static const u32 D_801DD900[] = { + RGBA8(64, 80, 112, 255), RGBA8(96, 96, 128, 255), RGBA8(128, 112, 144, 255), RGBA8(160, 128, 160, 255), + RGBA8(192, 144, 168, 255), RGBA8(224, 160, 176, 255), RGBA8(224, 160, 176, 255), RGBA8(104, 104, 136, 255), + RGBA8(136, 120, 152, 255), RGBA8(168, 136, 168, 255), RGBA8(200, 152, 184, 255), RGBA8(232, 168, 184, 255), + RGBA8(224, 176, 184, 255), RGBA8(240, 192, 192, 255), RGBA8(232, 184, 192, 255), RGBA8(248, 200, 192, 255), }; Vec3f pos; - s32 pad1; - f32 imgY; // spF4 - f32 imgX; // spF0 + f32 temp; + f32 imgY; + f32 imgX; Gfx* gfx; - s32 phi_v1; // spE8 - s32 negateY; // spE4 + s32 phi_v1; + s32 negateY; f32 invScale; f32 temp_f20; - Gfx* gfxTemp; // spD8 + Gfx* gfxTemp; f32 scale; s32 i; u32 randInt; @@ -3199,17 +3197,18 @@ void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP) { f32 temp_f2; // temp_f4 = Rand_ZeroOne_Variable(&randInt); - randInt = (randInt * 1664525) + 1013904223; + randInt = (randInt * RAND_MULTIPLIER) + RAND_INCREMENT; gRandFloat = (randInt >> 9) | 0x3F800000; - temp_f4 = *((f32*)&gRandFloat) - 1.0f; + temp = *((f32*)&gRandFloat); + temp_f4 = temp - 1.0f; // temp_f20 = Rand_ZeroOne_Variable(&randInt); - randInt = (randInt * 1664525) + 1013904223; + randInt = (randInt * RAND_MULTIPLIER) + RAND_INCREMENT; gRandFloat = (randInt >> 9) | 0x3F800000; temp_f20 = ((*((f32*)&gRandFloat) - 1.0f) + temp_f4) * 0.5f; // randInt = Rand_Next_Variable(&randInt); - randInt = (randInt * 1664525) + 1013904223; + randInt = (randInt * RAND_MULTIPLIER) + RAND_INCREMENT; // Set random position pos.y = play->view.eye.y + (SQ(temp_f20) * SQ(128.0f)) - 1000.0f; @@ -3217,7 +3216,7 @@ void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP) { pos.z = play->view.eye.z + (Math_CosS(randInt) * (1.2f - temp_f20) * SQ(128.0f)); // temp_f2 = Rand_ZeroOne_Variable(&randInt); - randInt = (randInt * 1664525) + 1013904223; + randInt = (randInt * RAND_MULTIPLIER) + RAND_INCREMENT; gRandFloat = ((randInt >> 9) | 0x3F800000); temp_f2 = *((f32*)&gRandFloat) - 1.0f; @@ -3274,10 +3273,6 @@ void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP) { gDPPipeSync(gfx++); *gfxP = gfx; } -#else -void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStarsImpl.s") -#endif void Environment_Draw(PlayState* play) { Environment_SetupSkyboxStars(play); |
