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authorinspectredc <inspectredc@gmail.com>2023-11-07 10:34:34 +0000
committerinspectredc <inspectredc@gmail.com>2023-11-07 10:34:34 +0000
commitda4c1b3c73ee82e7533fd99ae51b84bd3453b46a (patch)
treedb31c6ebbea4dba379e9f9e28151cf28eb72de78
parentcd88e08dba60b532288df3316d6bf00713154614 (diff)
jso2 init matching
-rw-r--r--src/overlays/actors/ovl_En_Jso2/z_en_jso2.c90
-rw-r--r--src/overlays/actors/ovl_En_Jso2/z_en_jso2.h4
2 files changed, 37 insertions, 57 deletions
diff --git a/src/overlays/actors/ovl_En_Jso2/z_en_jso2.c b/src/overlays/actors/ovl_En_Jso2/z_en_jso2.c
index 987a608af..c4435c0e1 100644
--- a/src/overlays/actors/ovl_En_Jso2/z_en_jso2.c
+++ b/src/overlays/actors/ovl_En_Jso2/z_en_jso2.c
@@ -192,9 +192,8 @@ static Vec3f D_80A7B72C = { 0.0f, 0.0f, 0.0f };
static s16 D_80A7B738[] = { 128, 0, 0, 0, 0, 128, 0, 0, 0, 0, 128, 0, 0, 0, 0, 128 };
-#ifdef NON_MATCHING
void EnJso2_Init(Actor* thisx, PlayState* play) {
- EnJso2* this = (EnJso2*)thisx;
+ EnJso2* this = THIS;
EffectBlureInit1 rightSwordBlureInit;
EffectBlureInit1 leftSwordBlureInit;
@@ -211,50 +210,34 @@ void EnJso2_Init(Actor* thisx, PlayState* play) {
Collider_InitAndSetQuad(play, &this->unkF40, &this->actor, &D_80A7B634);
Collider_InitAndSetQuad(play, &this->unkFC0, &this->actor, &D_80A7B634);
- rightSwordBlureInit.p2EndColor[2] = rightSwordBlureInit.p1EndColor[0] = 0xFF; // 0x360 // t7
-
- rightSwordBlureInit.p2EndColor[0] = 0xFF; // 0x364 // t9
-
- leftSwordBlureInit.p2EndColor[2] = leftSwordBlureInit.p1EndColor[0] = 0xFF; // 0x1c0 // t6 -> t7
-
- leftSwordBlureInit.p2EndColor[0] = 0xFF; // 0x1c4 // t8
-
- rightSwordBlureInit.p2StartColor[3] = leftSwordBlureInit.p2StartColor[3] = 0x40; // 0x1bf // t9
-
- leftSwordBlureInit.elemDuration = 8; // 0x1c8 // t6
-
- rightSwordBlureInit.p1StartColor[0] = 0xFF; // 0x358 // t0
-
- leftSwordBlureInit.p1StartColor[0] = 0xFF; // 0x1b8
-
- rightSwordBlureInit.p1StartColor[2] = rightSwordBlureInit.p1StartColor[1] = 0; // 0x359 // zero
-
- rightSwordBlureInit.p1StartColor[3] = 0x80; // 0x35b // t3
-
- rightSwordBlureInit.p2StartColor[0] = 0xFF; // 0x35c // t4
-
- rightSwordBlureInit.p1EndColor[3] = leftSwordBlureInit.p1EndColor[3] = rightSwordBlureInit.p2EndColor[3] =
- leftSwordBlureInit.p2EndColor[3] = rightSwordBlureInit.p2EndColor[1] = leftSwordBlureInit.p2EndColor[1] =
- rightSwordBlureInit.p1EndColor[2] = leftSwordBlureInit.p1EndColor[2] = rightSwordBlureInit.p1EndColor[1] =
- leftSwordBlureInit.p1EndColor[1] = rightSwordBlureInit.p2StartColor[2] =
- rightSwordBlureInit.p2StartColor[1] = 0; // 0x35d // zero
-
- rightSwordBlureInit.elemDuration = 8; // 0x368 // t7
-
- rightSwordBlureInit.unkFlag = leftSwordBlureInit.unkFlag = 0; // 0x1cc // zero
-
- leftSwordBlureInit.calcMode = 2; // 0x1d0
- rightSwordBlureInit.calcMode = 2; // 0x370
-
- leftSwordBlureInit.p2StartColor[0] = 0xFF; // 0x1bc
-
- leftSwordBlureInit.p1StartColor[3] = 0x80; // 0x1bb
-
- leftSwordBlureInit.p2StartColor[2] = leftSwordBlureInit.p2StartColor[1] = leftSwordBlureInit.p1StartColor[2] =
- leftSwordBlureInit.p1StartColor[1] = 0; // 0x1b9 // zero
-
- Effect_Add(play, &this->unk380, 1, 0, 0, &rightSwordBlureInit);
- Effect_Add(play, &this->unk384, 1, 0, 0, &leftSwordBlureInit);
+ rightSwordBlureInit.p1StartColor[0] = leftSwordBlureInit.p1StartColor[0] = 0xFF;
+ rightSwordBlureInit.p1StartColor[1] = leftSwordBlureInit.p1StartColor[1] = 0;
+ rightSwordBlureInit.p1StartColor[2] = leftSwordBlureInit.p1StartColor[2] = 0;
+ rightSwordBlureInit.p1StartColor[3] = leftSwordBlureInit.p1StartColor[3] = 0x80;
+
+ rightSwordBlureInit.p2StartColor[0] = leftSwordBlureInit.p2StartColor[0] = 0xFF;
+ rightSwordBlureInit.p2StartColor[1] = leftSwordBlureInit.p2StartColor[1] = 0;
+ rightSwordBlureInit.p2StartColor[2] = leftSwordBlureInit.p2StartColor[2] = 0;
+
+ rightSwordBlureInit.p1EndColor[0] = leftSwordBlureInit.p1EndColor[0] = 0xFF;
+ rightSwordBlureInit.p1EndColor[1] = leftSwordBlureInit.p1EndColor[1] = 0;
+ rightSwordBlureInit.p1EndColor[2] = leftSwordBlureInit.p1EndColor[2] = 0;
+
+ rightSwordBlureInit.p2EndColor[0] = leftSwordBlureInit.p2EndColor[0] = 0xFF;
+ rightSwordBlureInit.p2EndColor[1] = leftSwordBlureInit.p2EndColor[1] = 0;
+ rightSwordBlureInit.p2EndColor[2] = leftSwordBlureInit.p2EndColor[2] = 0xFF;
+
+ rightSwordBlureInit.p2StartColor[3] = leftSwordBlureInit.p2StartColor[3] = 0x40;
+ rightSwordBlureInit.p1EndColor[3] = leftSwordBlureInit.p1EndColor[3] = rightSwordBlureInit.p2EndColor[3] = leftSwordBlureInit.p2EndColor[3] = 0;
+
+ rightSwordBlureInit.elemDuration = leftSwordBlureInit.elemDuration = 8;
+
+ rightSwordBlureInit.unkFlag = leftSwordBlureInit.unkFlag = 0;
+
+ rightSwordBlureInit.calcMode = leftSwordBlureInit.calcMode = 2;
+
+ Effect_Add(play, &this->unk_380, 1, 0, 0, &rightSwordBlureInit);
+ Effect_Add(play, &this->unk_384, 1, 0, 0, &leftSwordBlureInit);
this->unk378 = 0.042f;
this->unk29C = this->actor.params;
this->unk_38E = Rand_S16Offset(0, 7);
@@ -274,9 +257,6 @@ void EnJso2_Init(Actor* thisx, PlayState* play) {
func_80A78588(this);
}
}
-#else
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Jso2/EnJso2_Init.s")
-#endif
void EnJso2_Destroy(Actor* thisx, PlayState* play) {
EnJso2* this = THIS;
@@ -284,8 +264,8 @@ void EnJso2_Destroy(Actor* thisx, PlayState* play) {
Collider_DestroyCylinder(play, &this->unkEF4);
Collider_DestroyQuad(play, &this->unkF40);
Collider_DestroyQuad(play, &this->unkFC0);
- Effect_Destroy(play, this->unk380);
- Effect_Destroy(play, this->unk384);
+ Effect_Destroy(play, this->unk_380);
+ Effect_Destroy(play, this->unk_384);
Audio_SetMainBgmVolume(127, 0);
Audio_RestorePrevBgm();
}
@@ -1519,9 +1499,9 @@ void func_80A7AA9C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Acto
if (((this->unk284 == 7) || (this->unk284 == 8) || (this->unk284 == 6) || (this->unk284 == 16)) &&
(this->unk368 == 0)) {
- EffectBlure_AddVertex(Effect_GetByIndex(this->unk384), &sp68, &sp5C);
+ EffectBlure_AddVertex(Effect_GetByIndex(this->unk_384), &sp68, &sp5C);
} else if (this->unk368 == 1) {
- EffectBlure_AddSpace(Effect_GetByIndex(this->unk384));
+ EffectBlure_AddSpace(Effect_GetByIndex(this->unk_384));
}
}
@@ -1548,9 +1528,9 @@ void func_80A7AA9C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Acto
if (((this->unk284 == 7) || (this->unk284 == 8) || (this->unk284 == 6) || (this->unk284 == 16)) &&
(this->unk368 == 0)) {
- EffectBlure_AddVertex(Effect_GetByIndex(this->unk380), &sp68, &sp5C);
+ EffectBlure_AddVertex(Effect_GetByIndex(this->unk_380), &sp68, &sp5C);
} else if (this->unk368 == 1) {
- EffectBlure_AddSpace(Effect_GetByIndex(this->unk380));
+ EffectBlure_AddSpace(Effect_GetByIndex(this->unk_380));
this->unk368 = 0;
}
}
diff --git a/src/overlays/actors/ovl_En_Jso2/z_en_jso2.h b/src/overlays/actors/ovl_En_Jso2/z_en_jso2.h
index 8192cad51..bfc385cbd 100644
--- a/src/overlays/actors/ovl_En_Jso2/z_en_jso2.h
+++ b/src/overlays/actors/ovl_En_Jso2/z_en_jso2.h
@@ -48,8 +48,8 @@ typedef struct EnJso2 {
/* 0x0374 */ f32 unk374;
/* 0x0378 */ f32 unk378;
/* 0x037C */ char unk_37C[0x4];
- /* 0x0380 */ s32 unk380;
- /* 0x0384 */ s32 unk384;
+ /* 0x0380 */ s32 unk_380;
+ /* 0x0384 */ s32 unk_384;
/* 0x0388 */ s32 unk_388;
/* 0x38C */ s16 unk_38C;
/* 0x38E */ s16 unk_38E;