diff options
| author | Garrett Cox <garrettjcox@gmail.com> | 2024-01-05 09:58:59 -0600 |
|---|---|---|
| committer | louist103 <35883445+louist103@users.noreply.github.com> | 2024-01-05 18:00:59 -0500 |
| commit | 9be74e0026b563ba680e1dc157521eccc89fc03f (patch) | |
| tree | ad27464c5b19b239991ed369454413ea3a30c802 /mm/src/code/z_debug_display.c | |
| parent | 7c7021f3a211a3384d25b5a4175040750d50c248 (diff) | |
Move source into subdirectory
Diffstat (limited to 'mm/src/code/z_debug_display.c')
| -rw-r--r-- | mm/src/code/z_debug_display.c | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/mm/src/code/z_debug_display.c b/mm/src/code/z_debug_display.c new file mode 100644 index 000000000..9dd4d86b2 --- /dev/null +++ b/mm/src/code/z_debug_display.c @@ -0,0 +1,210 @@ +#include "z64debug_display.h" +#include "global.h" + +DebugDispObject* sDebugObjectListHead; + +typedef struct { + /* 0x0 */ s16 drawType; // indicates which draw function to use when displaying the object + /* 0x4 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called +} DebugDispObjectInfo; // size = 0x8 + +typedef void (*DebugDispObjectDrawFunc)(DebugDispObject*, void*, PlayState*); + +void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*); +void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*); +Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path); + +DebugDispObject* DebugDisplay_Init(void) { + sDebugObjectListHead = NULL; + return sDebugObjectListHead; +} + +DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, + f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, + GraphicsContext* gfxCtx) { + DebugDispObject* oldHead = sDebugObjectListHead; + + sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject)); + sDebugObjectListHead->pos.x = posX; + sDebugObjectListHead->pos.y = posY; + sDebugObjectListHead->pos.z = posZ; + sDebugObjectListHead->rot.x = rotX; + sDebugObjectListHead->rot.y = rotY; + sDebugObjectListHead->rot.z = rotZ; + sDebugObjectListHead->scale.x = scaleX; + sDebugObjectListHead->scale.y = scaleY; + sDebugObjectListHead->scale.z = scaleZ; + sDebugObjectListHead->color.r = red; + sDebugObjectListHead->color.g = green; + sDebugObjectListHead->color.b = blue; + sDebugObjectListHead->color.a = alpha; + sDebugObjectListHead->type = type; + sDebugObjectListHead->next = oldHead; + return sDebugObjectListHead; +} + +#include "code/debug_display/debug_display.c" + +DebugDispObjectDrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon }; + +DebugDispObjectInfo sDebugObjectInfoTable[] = { + { 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex }, + { 0, sDebugDisplayCursorTex }, { 1, sDebugDisplay1DL }, { 1, sDebugDisplay3DL }, + { 1, sDebugDisplay2DL }, +}; + +void DebugDisplay_DrawObjects(PlayState* play) { + DebugDispObject* dispObj = sDebugObjectListHead; + DebugDispObjectInfo* objInfo; + + while (dispObj != NULL) { + objInfo = &sDebugObjectInfoTable[dispObj->type]; + sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, play); + dispObj = dispObj->next; + } +} + +void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayState* play) { + OPEN_DISPS(play->state.gfxCtx); + + Gfx_SetupDL47_Xlu(play->state.gfxCtx); + + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a); + Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW); + Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY); + Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY); + Matrix_RotateZYX(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY); + + gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL); + + CLOSE_DISPS(play->state.gfxCtx); +} + +Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73); + +void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dList, PlayState* play) { + OPEN_DISPS(play->state.gfxCtx); + + Gfx_SetupDL4_Xlu(play->state.gfxCtx); + + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a); + + gSPSetLights1(POLY_XLU_DISP++, sDebugDisplayLight1); + + Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot); + Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY); + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + gSPDisplayList(POLY_XLU_DISP++, dList); + CLOSE_DISPS(play->state.gfxCtx); +} + +/** + * Visualise a path, see DebugDisplay_PathDisplayList for details. + */ + +void DebugDisplay_DrawPath(PlayState* play, Path* path) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + Gfx_SetupDL38_Xlu(play->state.gfxCtx); + gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, DebugDisplay_PathDisplayList(play->state.gfxCtx, path)); + + CLOSE_DISPS(play->state.gfxCtx); +} + +#define R_DRAW_PATH_SEGMENT 0 // bREG(82) +#define R_DRAW_PATH_SCALE 1.0f // (1.0f + 0.1f * bREG(83)) +#define R_DRAW_PATH_RED 0 // bREG(84) +#define R_DRAW_PATH_GREEN 0 // bREG(85) +#define R_DRAW_PATH_BLUE 0 // bREG(86) +#define R_DRAW_PATH_ALPHA 0 // bREG(87) + +/** + * Offsets of the points of the triaxial shape used for visualising paths + */ +Vec3s sDebugPathVtxOffsets[][2] = { + { { 20, 0, 0 }, { -20, 0, 0 } }, + { { 0, 20, 0 }, { 0, -20, 0 } }, + { { 0, 0, 20 }, { 0, 0, -20 } }, +}; + +/** + * Constructs a displaylist to show a Path, by extruding the three-axis shape defined by `sPathDebugVtx` along it. + */ +Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path) { + Gfx* gfxHead; + Gfx* gfx; + Vtx* curVtx; + Vtx* curBaseVtx; // First Vtx for the current point + Vtx* prevBaseVtx; // First Vtx for the previous point + Vec3s* curPoint; + s32 segment; // of path ending at the current point, 1-indexed + + if (path != NULL) { + // (count - 1) segments, 1 gSPVertex and 3 gSP2Triangles for each, plus a gSPEndDisplayList + gfx = GRAPH_ALLOC(gfxCtx, ((path->count - 1) * 4 + 1) * sizeof(Gfx)); + curVtx = GRAPH_ALLOC(gfxCtx, path->count * 6 * sizeof(Vtx)); + + gfxHead = gfx; + curBaseVtx = curVtx; + curPoint = Lib_SegmentedToVirtual(path->points); + + for (segment = 0; segment < path->count; segment++, curPoint++) { + s32 i; + s32 j; + + prevBaseVtx = curBaseVtx; + curBaseVtx = curVtx; + + // Add a vertex for each point in the triaxial shape + for (i = 0; i < ARRAY_COUNT(sDebugPathVtxOffsets); i++) { + for (j = 0; j < ARRAY_COUNT(sDebugPathVtxOffsets[0]); j++) { + curVtx->v.ob[0] = curPoint->x + (s32)(sDebugPathVtxOffsets[i][j].x * R_DRAW_PATH_SCALE); + curVtx->v.ob[1] = curPoint->y + (s32)(sDebugPathVtxOffsets[i][j].y * R_DRAW_PATH_SCALE); + curVtx->v.ob[2] = curPoint->z + (s32)(sDebugPathVtxOffsets[i][j].z * R_DRAW_PATH_SCALE); + curVtx->v.flag = 0; + curVtx->v.tc[0] = 0; + curVtx->v.tc[1] = 0; + curVtx->v.cn[0] = 128 + R_DRAW_PATH_RED; + curVtx->v.cn[1] = 128 + R_DRAW_PATH_GREEN; + curVtx->v.cn[2] = 128 + R_DRAW_PATH_BLUE; + curVtx->v.cn[3] = 128 + R_DRAW_PATH_ALPHA; + curVtx++; + } + } + + // Draw the path segment ending at point `R_DRAW_PATH_SEGMENT`, or the whole path if `R_DRAW_PATH_SEGMENT` + // is 0 + if (R_DRAW_PATH_SEGMENT == 0) { + if (segment > 0) { + gSPVertex(gfx++, prevBaseVtx, 12, 0); + gSP2Triangles(gfx++, 0, 7, 1, 0, 0, 6, 7, 0); + gSP2Triangles(gfx++, 2, 3, 8, 0, 3, 9, 8, 0); + gSP2Triangles(gfx++, 4, 11, 10, 0, 4, 5, 11, 0); + } + } else { + if ((segment > 0) && (segment == R_DRAW_PATH_SEGMENT)) { + gSPVertex(gfx++, prevBaseVtx, 12, 0); + gSP2Triangles(gfx++, 0, 7, 1, 0, 0, 6, 7, 0); + gSP2Triangles(gfx++, 2, 3, 8, 0, 3, 9, 8, 0); + gSP2Triangles(gfx++, 4, 11, 10, 0, 4, 5, 11, 0); + } + } + } + + gSPEndDisplayList(gfx++); + } else { + // No path, trivial displaylist + gfx = gfxHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx)); + gSPEndDisplayList(gfx++); + } + return gfxHead; +} |
