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authorGarrett Cox <garrettjcox@gmail.com>2024-01-05 09:58:59 -0600
committerlouist103 <35883445+louist103@users.noreply.github.com>2024-01-05 18:00:59 -0500
commit9be74e0026b563ba680e1dc157521eccc89fc03f (patch)
treead27464c5b19b239991ed369454413ea3a30c802 /mm/src/code/z_debug_display.c
parent7c7021f3a211a3384d25b5a4175040750d50c248 (diff)
Move source into subdirectory
Diffstat (limited to 'mm/src/code/z_debug_display.c')
-rw-r--r--mm/src/code/z_debug_display.c210
1 files changed, 210 insertions, 0 deletions
diff --git a/mm/src/code/z_debug_display.c b/mm/src/code/z_debug_display.c
new file mode 100644
index 000000000..9dd4d86b2
--- /dev/null
+++ b/mm/src/code/z_debug_display.c
@@ -0,0 +1,210 @@
+#include "z64debug_display.h"
+#include "global.h"
+
+DebugDispObject* sDebugObjectListHead;
+
+typedef struct {
+ /* 0x0 */ s16 drawType; // indicates which draw function to use when displaying the object
+ /* 0x4 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
+} DebugDispObjectInfo; // size = 0x8
+
+typedef void (*DebugDispObjectDrawFunc)(DebugDispObject*, void*, PlayState*);
+
+void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*);
+void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*);
+Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path);
+
+DebugDispObject* DebugDisplay_Init(void) {
+ sDebugObjectListHead = NULL;
+ return sDebugObjectListHead;
+}
+
+DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
+ f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
+ GraphicsContext* gfxCtx) {
+ DebugDispObject* oldHead = sDebugObjectListHead;
+
+ sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject));
+ sDebugObjectListHead->pos.x = posX;
+ sDebugObjectListHead->pos.y = posY;
+ sDebugObjectListHead->pos.z = posZ;
+ sDebugObjectListHead->rot.x = rotX;
+ sDebugObjectListHead->rot.y = rotY;
+ sDebugObjectListHead->rot.z = rotZ;
+ sDebugObjectListHead->scale.x = scaleX;
+ sDebugObjectListHead->scale.y = scaleY;
+ sDebugObjectListHead->scale.z = scaleZ;
+ sDebugObjectListHead->color.r = red;
+ sDebugObjectListHead->color.g = green;
+ sDebugObjectListHead->color.b = blue;
+ sDebugObjectListHead->color.a = alpha;
+ sDebugObjectListHead->type = type;
+ sDebugObjectListHead->next = oldHead;
+ return sDebugObjectListHead;
+}
+
+#include "code/debug_display/debug_display.c"
+
+DebugDispObjectDrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };
+
+DebugDispObjectInfo sDebugObjectInfoTable[] = {
+ { 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex },
+ { 0, sDebugDisplayCursorTex }, { 1, sDebugDisplay1DL }, { 1, sDebugDisplay3DL },
+ { 1, sDebugDisplay2DL },
+};
+
+void DebugDisplay_DrawObjects(PlayState* play) {
+ DebugDispObject* dispObj = sDebugObjectListHead;
+ DebugDispObjectInfo* objInfo;
+
+ while (dispObj != NULL) {
+ objInfo = &sDebugObjectInfoTable[dispObj->type];
+ sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, play);
+ dispObj = dispObj->next;
+ }
+}
+
+void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayState* play) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Gfx_SetupDL47_Xlu(play->state.gfxCtx);
+
+ gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
+ Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW);
+ Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
+ Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
+ Matrix_RotateZYX(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY);
+
+ gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
+
+Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73);
+
+void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dList, PlayState* play) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Gfx_SetupDL4_Xlu(play->state.gfxCtx);
+
+ gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
+
+ gSPSetLights1(POLY_XLU_DISP++, sDebugDisplayLight1);
+
+ Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
+ Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPDisplayList(POLY_XLU_DISP++, dList);
+ CLOSE_DISPS(play->state.gfxCtx);
+}
+
+/**
+ * Visualise a path, see DebugDisplay_PathDisplayList for details.
+ */
+
+void DebugDisplay_DrawPath(PlayState* play, Path* path) {
+ s32 pad;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Gfx_SetupDL38_Xlu(play->state.gfxCtx);
+ gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_XLU_DISP++, DebugDisplay_PathDisplayList(play->state.gfxCtx, path));
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
+
+#define R_DRAW_PATH_SEGMENT 0 // bREG(82)
+#define R_DRAW_PATH_SCALE 1.0f // (1.0f + 0.1f * bREG(83))
+#define R_DRAW_PATH_RED 0 // bREG(84)
+#define R_DRAW_PATH_GREEN 0 // bREG(85)
+#define R_DRAW_PATH_BLUE 0 // bREG(86)
+#define R_DRAW_PATH_ALPHA 0 // bREG(87)
+
+/**
+ * Offsets of the points of the triaxial shape used for visualising paths
+ */
+Vec3s sDebugPathVtxOffsets[][2] = {
+ { { 20, 0, 0 }, { -20, 0, 0 } },
+ { { 0, 20, 0 }, { 0, -20, 0 } },
+ { { 0, 0, 20 }, { 0, 0, -20 } },
+};
+
+/**
+ * Constructs a displaylist to show a Path, by extruding the three-axis shape defined by `sPathDebugVtx` along it.
+ */
+Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path) {
+ Gfx* gfxHead;
+ Gfx* gfx;
+ Vtx* curVtx;
+ Vtx* curBaseVtx; // First Vtx for the current point
+ Vtx* prevBaseVtx; // First Vtx for the previous point
+ Vec3s* curPoint;
+ s32 segment; // of path ending at the current point, 1-indexed
+
+ if (path != NULL) {
+ // (count - 1) segments, 1 gSPVertex and 3 gSP2Triangles for each, plus a gSPEndDisplayList
+ gfx = GRAPH_ALLOC(gfxCtx, ((path->count - 1) * 4 + 1) * sizeof(Gfx));
+ curVtx = GRAPH_ALLOC(gfxCtx, path->count * 6 * sizeof(Vtx));
+
+ gfxHead = gfx;
+ curBaseVtx = curVtx;
+ curPoint = Lib_SegmentedToVirtual(path->points);
+
+ for (segment = 0; segment < path->count; segment++, curPoint++) {
+ s32 i;
+ s32 j;
+
+ prevBaseVtx = curBaseVtx;
+ curBaseVtx = curVtx;
+
+ // Add a vertex for each point in the triaxial shape
+ for (i = 0; i < ARRAY_COUNT(sDebugPathVtxOffsets); i++) {
+ for (j = 0; j < ARRAY_COUNT(sDebugPathVtxOffsets[0]); j++) {
+ curVtx->v.ob[0] = curPoint->x + (s32)(sDebugPathVtxOffsets[i][j].x * R_DRAW_PATH_SCALE);
+ curVtx->v.ob[1] = curPoint->y + (s32)(sDebugPathVtxOffsets[i][j].y * R_DRAW_PATH_SCALE);
+ curVtx->v.ob[2] = curPoint->z + (s32)(sDebugPathVtxOffsets[i][j].z * R_DRAW_PATH_SCALE);
+ curVtx->v.flag = 0;
+ curVtx->v.tc[0] = 0;
+ curVtx->v.tc[1] = 0;
+ curVtx->v.cn[0] = 128 + R_DRAW_PATH_RED;
+ curVtx->v.cn[1] = 128 + R_DRAW_PATH_GREEN;
+ curVtx->v.cn[2] = 128 + R_DRAW_PATH_BLUE;
+ curVtx->v.cn[3] = 128 + R_DRAW_PATH_ALPHA;
+ curVtx++;
+ }
+ }
+
+ // Draw the path segment ending at point `R_DRAW_PATH_SEGMENT`, or the whole path if `R_DRAW_PATH_SEGMENT`
+ // is 0
+ if (R_DRAW_PATH_SEGMENT == 0) {
+ if (segment > 0) {
+ gSPVertex(gfx++, prevBaseVtx, 12, 0);
+ gSP2Triangles(gfx++, 0, 7, 1, 0, 0, 6, 7, 0);
+ gSP2Triangles(gfx++, 2, 3, 8, 0, 3, 9, 8, 0);
+ gSP2Triangles(gfx++, 4, 11, 10, 0, 4, 5, 11, 0);
+ }
+ } else {
+ if ((segment > 0) && (segment == R_DRAW_PATH_SEGMENT)) {
+ gSPVertex(gfx++, prevBaseVtx, 12, 0);
+ gSP2Triangles(gfx++, 0, 7, 1, 0, 0, 6, 7, 0);
+ gSP2Triangles(gfx++, 2, 3, 8, 0, 3, 9, 8, 0);
+ gSP2Triangles(gfx++, 4, 11, 10, 0, 4, 5, 11, 0);
+ }
+ }
+ }
+
+ gSPEndDisplayList(gfx++);
+ } else {
+ // No path, trivial displaylist
+ gfx = gfxHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx));
+ gSPEndDisplayList(gfx++);
+ }
+ return gfxHead;
+}