diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2025-03-03 08:22:56 -0800 |
|---|---|---|
| committer | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-16 20:50:38 -0400 |
| commit | 1313bf4f58ea49c716e4794c7e8ea6a2ee406a41 (patch) | |
| tree | 397cbf8505f04a3d8c77fced07aeb082c031220a /mm/src/code | |
| parent | a8b898467cfbcbbe9e7da5263c62ae43004303ff (diff) | |
EffectSs Sync (#1799)
* gEffectSsOverlayTable
* Sync with OoT docs
Diffstat (limited to 'mm/src/code')
| -rw-r--r-- | mm/src/code/z_actor.c | 2 | ||||
| -rw-r--r-- | mm/src/code/z_eff_blure.c | 96 | ||||
| -rw-r--r-- | mm/src/code/z_effect_soft_sprite.c | 235 | ||||
| -rw-r--r-- | mm/src/code/z_effect_soft_sprite_dlftbls.c | 2 | ||||
| -rw-r--r-- | mm/src/code/z_play.c | 6 |
5 files changed, 173 insertions, 168 deletions
diff --git a/mm/src/code/z_actor.c b/mm/src/code/z_actor.c index 0968276dd..f2fc3cc17 100644 --- a/mm/src/code/z_actor.c +++ b/mm/src/code/z_actor.c @@ -3441,7 +3441,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) { } Effect_DrawAll(play->state.gfxCtx); - EffectSS_DrawAllParticles(play); + EffectSs_DrawAll(play); EffFootmark_Draw(play); ref2 = POLY_XLU_DISP; diff --git a/mm/src/code/z_eff_blure.c b/mm/src/code/z_eff_blure.c index 49afc6269..ed7770db9 100644 --- a/mm/src/code/z_eff_blure.c +++ b/mm/src/code/z_eff_blure.c @@ -311,9 +311,9 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3 switch (this->calcMode) { case 1: - vec1->x = func_800B09D0(elem->p1.x, elem->p2.x, ratio); - vec1->y = func_800B09D0(elem->p1.y, elem->p2.y, ratio); - vec1->z = func_800B09D0(elem->p1.z, elem->p2.z, ratio); + vec1->x = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio); + vec1->y = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio); + vec1->z = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio); vec2->x = elem->p2.x; vec2->y = elem->p2.y; vec2->z = elem->p2.z; @@ -323,19 +323,19 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3 vec1->x = elem->p1.x; vec1->y = elem->p1.y; vec1->z = elem->p1.z; - vec2->x = func_800B09D0(elem->p2.x, elem->p1.x, ratio); - vec2->y = func_800B09D0(elem->p2.y, elem->p1.y, ratio); - vec2->z = func_800B09D0(elem->p2.z, elem->p1.z, ratio); + vec2->x = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio); + vec2->y = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio); + vec2->z = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio); break; case 3: ratio *= 0.5f; - vec1->x = func_800B09D0(elem->p1.x, elem->p2.x, ratio); - vec1->y = func_800B09D0(elem->p1.y, elem->p2.y, ratio); - vec1->z = func_800B09D0(elem->p1.z, elem->p2.z, ratio); - vec2->x = func_800B09D0(elem->p2.x, elem->p1.x, ratio); - vec2->y = func_800B09D0(elem->p2.y, elem->p1.y, ratio); - vec2->z = func_800B09D0(elem->p2.z, elem->p1.z, ratio); + vec1->x = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio); + vec1->y = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio); + vec1->z = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio); + vec2->x = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio); + vec2->y = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio); + vec2->z = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio); ratio *= 2.0f; break; @@ -371,14 +371,14 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3 color1->r = color1->g = color1->b = color1->a = 255; color2->r = color2->g = color2->b = color2->a = 255; } else { - color1->r = func_800B0A24(this->p1StartColor[0], this->p1EndColor[0], ratio); - color1->g = func_800B0A24(this->p1StartColor[1], this->p1EndColor[1], ratio); - color1->b = func_800B0A24(this->p1StartColor[2], this->p1EndColor[2], ratio); - color1->a = func_800B0A24(this->p1StartColor[3], this->p1EndColor[3], ratio); - color2->r = func_800B0A24(this->p2StartColor[0], this->p2EndColor[0], ratio); - color2->g = func_800B0A24(this->p2StartColor[1], this->p2EndColor[1], ratio); - color2->b = func_800B0A24(this->p2StartColor[2], this->p2EndColor[2], ratio); - color2->a = func_800B0A24(this->p2StartColor[3], this->p2EndColor[3], ratio); + color1->r = EffectSs_LerpU8(this->p1StartColor[0], this->p1EndColor[0], ratio); + color1->g = EffectSs_LerpU8(this->p1StartColor[1], this->p1EndColor[1], ratio); + color1->b = EffectSs_LerpU8(this->p1StartColor[2], this->p1EndColor[2], ratio); + color1->a = EffectSs_LerpU8(this->p1StartColor[3], this->p1EndColor[3], ratio); + color2->r = EffectSs_LerpU8(this->p2StartColor[0], this->p2EndColor[0], ratio); + color2->g = EffectSs_LerpU8(this->p2StartColor[1], this->p2EndColor[1], ratio); + color2->b = EffectSs_LerpU8(this->p2StartColor[2], this->p2EndColor[2], ratio); + color2->a = EffectSs_LerpU8(this->p2StartColor[3], this->p2EndColor[3], ratio); } } @@ -621,18 +621,18 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem vtx[j1].v.ob[0] = Math_FNearbyIntF(sp158.x); vtx[j1].v.ob[1] = Math_FNearbyIntF(sp158.y); vtx[j1].v.ob[2] = Math_FNearbyIntF(sp158.z); - vtx[j1].v.cn[0] = func_800B0A24(sp1A4.r, sp19C.r, temp_f28); - vtx[j1].v.cn[1] = func_800B0A24(sp1A4.g, sp19C.g, temp_f28); - vtx[j1].v.cn[2] = func_800B0A24(sp1A4.b, sp19C.b, temp_f28); - vtx[j1].v.cn[3] = func_800B0A24(sp1A4.a, sp19C.a, temp_f28); + vtx[j1].v.cn[0] = EffectSs_LerpU8(sp1A4.r, sp19C.r, temp_f28); + vtx[j1].v.cn[1] = EffectSs_LerpU8(sp1A4.g, sp19C.g, temp_f28); + vtx[j1].v.cn[2] = EffectSs_LerpU8(sp1A4.b, sp19C.b, temp_f28); + vtx[j1].v.cn[3] = EffectSs_LerpU8(sp1A4.a, sp19C.a, temp_f28); vtx[j2].v.ob[0] = Math_FNearbyIntF(sp14C.x); vtx[j2].v.ob[1] = Math_FNearbyIntF(sp14C.y); vtx[j2].v.ob[2] = Math_FNearbyIntF(sp14C.z); - vtx[j2].v.cn[0] = func_800B0A24(sp1A0.r, sp198.r, temp_f28); - vtx[j2].v.cn[1] = func_800B0A24(sp1A0.g, sp198.g, temp_f28); - vtx[j2].v.cn[2] = func_800B0A24(sp1A0.b, sp198.b, temp_f28); - vtx[j2].v.cn[3] = func_800B0A24(sp1A0.a, sp198.a, temp_f28); + vtx[j2].v.cn[0] = EffectSs_LerpU8(sp1A0.r, sp198.r, temp_f28); + vtx[j2].v.cn[1] = EffectSs_LerpU8(sp1A0.g, sp198.g, temp_f28); + vtx[j2].v.cn[2] = EffectSs_LerpU8(sp1A0.b, sp198.b, temp_f28); + vtx[j2].v.cn[3] = EffectSs_LerpU8(sp1A0.a, sp198.a, temp_f28); } gSPVertex(POLY_XLU_DISP++, vtx, 16, 0); @@ -967,9 +967,9 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) { switch (this->calcMode) { case 1: - vtx[j].v.ob[0] = func_800B09D0(elem->p1.x, elem->p2.x, ratio); - vtx[j].v.ob[1] = func_800B09D0(elem->p1.y, elem->p2.y, ratio); - vtx[j].v.ob[2] = func_800B09D0(elem->p1.z, elem->p2.z, ratio); + vtx[j].v.ob[0] = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio); + vtx[j].v.ob[1] = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio); + vtx[j].v.ob[2] = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio); vtx[j + 1].v.ob[0] = elem->p2.x; vtx[j + 1].v.ob[1] = elem->p2.y; vtx[j + 1].v.ob[2] = elem->p2.z; @@ -978,18 +978,18 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) { vtx[j].v.ob[0] = elem->p1.x; vtx[j].v.ob[1] = elem->p1.y; vtx[j].v.ob[2] = elem->p1.z; - vtx[j + 1].v.ob[0] = func_800B09D0(elem->p2.x, elem->p1.x, ratio); - vtx[j + 1].v.ob[1] = func_800B09D0(elem->p2.y, elem->p1.y, ratio); - vtx[j + 1].v.ob[2] = func_800B09D0(elem->p2.z, elem->p1.z, ratio); + vtx[j + 1].v.ob[0] = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio); + vtx[j + 1].v.ob[1] = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio); + vtx[j + 1].v.ob[2] = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio); break; case 3: ratio *= 0.5f; - vtx[j].v.ob[0] = func_800B09D0(elem->p1.x, elem->p2.x, ratio); - vtx[j].v.ob[1] = func_800B09D0(elem->p1.y, elem->p2.y, ratio); - vtx[j].v.ob[2] = func_800B09D0(elem->p1.z, elem->p2.z, ratio); - vtx[j + 1].v.ob[0] = func_800B09D0(elem->p2.x, elem->p1.x, ratio); - vtx[j + 1].v.ob[1] = func_800B09D0(elem->p2.y, elem->p1.y, ratio); - vtx[j + 1].v.ob[2] = func_800B09D0(elem->p2.z, elem->p1.z, ratio); + vtx[j].v.ob[0] = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio); + vtx[j].v.ob[1] = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio); + vtx[j].v.ob[2] = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio); + vtx[j + 1].v.ob[0] = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio); + vtx[j + 1].v.ob[1] = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio); + vtx[j + 1].v.ob[2] = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio); ratio *= 2.0f; break; case 0: @@ -1006,19 +1006,19 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) { vtx[j].v.flag = 0; vtx[j].v.tc[0] = 0; vtx[j].v.tc[1] = 0; - vtx[j].v.cn[0] = func_800B0A24(this->p1StartColor[0], this->p1EndColor[0], ratio); - vtx[j].v.cn[1] = func_800B0A24(this->p1StartColor[1], this->p1EndColor[1], ratio); - vtx[j].v.cn[2] = func_800B0A24(this->p1StartColor[2], this->p1EndColor[2], ratio); - vtx[j].v.cn[3] = func_800B0A24(this->p1StartColor[3], this->p1EndColor[3], ratio); + vtx[j].v.cn[0] = EffectSs_LerpU8(this->p1StartColor[0], this->p1EndColor[0], ratio); + vtx[j].v.cn[1] = EffectSs_LerpU8(this->p1StartColor[1], this->p1EndColor[1], ratio); + vtx[j].v.cn[2] = EffectSs_LerpU8(this->p1StartColor[2], this->p1EndColor[2], ratio); + vtx[j].v.cn[3] = EffectSs_LerpU8(this->p1StartColor[3], this->p1EndColor[3], ratio); j++; vtx[j].v.flag = 0; vtx[j].v.tc[0] = 0; vtx[j].v.tc[1] = 0; - vtx[j].v.cn[0] = func_800B0A24(this->p2StartColor[0], this->p2EndColor[0], ratio); - vtx[j].v.cn[1] = func_800B0A24(this->p2StartColor[1], this->p2EndColor[1], ratio); - vtx[j].v.cn[2] = func_800B0A24(this->p2StartColor[2], this->p2EndColor[2], ratio); - vtx[j].v.cn[3] = func_800B0A24(this->p2StartColor[3], this->p2EndColor[3], ratio); + vtx[j].v.cn[0] = EffectSs_LerpU8(this->p2StartColor[0], this->p2EndColor[0], ratio); + vtx[j].v.cn[1] = EffectSs_LerpU8(this->p2StartColor[1], this->p2EndColor[1], ratio); + vtx[j].v.cn[2] = EffectSs_LerpU8(this->p2StartColor[2], this->p2EndColor[2], ratio); + vtx[j].v.cn[3] = EffectSs_LerpU8(this->p2StartColor[3], this->p2EndColor[3], ratio); j++; } } diff --git a/mm/src/code/z_effect_soft_sprite.c b/mm/src/code/z_effect_soft_sprite.c index 8fe060960..da9ea400c 100644 --- a/mm/src/code/z_effect_soft_sprite.c +++ b/mm/src/code/z_effect_soft_sprite.c @@ -7,50 +7,48 @@ #include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" -void EffectSS_ResetEntry(EffectSs* particle); +void EffectSs_Reset(EffectSs* effectSs); EffectSsInfo sEffectSsInfo = { 0 }; -void EffectSS_Init(PlayState* play, s32 numEntries) { +void EffectSs_InitInfo(PlayState* play, s32 tableSize) { u32 i; - EffectSs* effectsSs; + EffectSs* effectSs; EffectSsOverlay* overlay; - sEffectSsInfo.dataTable = (EffectSs*)THA_AllocTailAlign16(&play->state.tha, numEntries * sizeof(EffectSs)); - sEffectSsInfo.searchIndex = 0; - sEffectSsInfo.size = numEntries; + sEffectSsInfo.table = (EffectSs*)THA_AllocTailAlign16(&play->state.tha, tableSize * sizeof(EffectSs)); + sEffectSsInfo.searchStartIndex = 0; + sEffectSsInfo.tableSize = tableSize; - for (effectsSs = &sEffectSsInfo.dataTable[0]; effectsSs < &sEffectSsInfo.dataTable[sEffectSsInfo.size]; - effectsSs++) { - EffectSS_ResetEntry(effectsSs); + for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) { + EffectSs_Reset(effectSs); } - overlay = &gParticleOverlayTable[0]; - for (i = 0; i < EFFECT_SS_MAX; i++) { + overlay = &gEffectSsOverlayTable[0]; + for (i = 0; i < EFFECT_SS_TYPE_MAX; i++) { overlay->loadedRamAddr = NULL; overlay++; } } -void EffectSS_Clear(PlayState* play) { +void EffectSs_ClearAll(PlayState* play) { u32 i; - EffectSs* effectsSs; + EffectSs* effectSs; EffectSsOverlay* overlay; void* addr; - sEffectSsInfo.dataTable = NULL; - sEffectSsInfo.searchIndex = 0; - sEffectSsInfo.size = 0; + sEffectSsInfo.table = NULL; + sEffectSsInfo.searchStartIndex = 0; + sEffectSsInfo.tableSize = 0; //! @bug: Effects left in the table are not properly deleted, as dataTable was just set to NULL and size to 0 - for (effectsSs = &sEffectSsInfo.dataTable[0]; effectsSs < &sEffectSsInfo.dataTable[sEffectSsInfo.size]; - effectsSs++) { - EffectSS_Delete(effectsSs); + for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) { + EffectSs_Delete(effectSs); } - // Free memory from loaded particle overlays - overlay = &gParticleOverlayTable[0]; - for (i = 0; i < EFFECT_SS_MAX; i++) { + // Free memory from loaded effectSs overlays + overlay = &gEffectSsOverlayTable[0]; + for (i = 0; i < EFFECT_SS_TYPE_MAX; i++) { addr = overlay->loadedRamAddr; if (addr != NULL) { ZeldaArena_Free(addr); @@ -61,11 +59,11 @@ void EffectSS_Clear(PlayState* play) { } } -EffectSs* EffectSS_GetTable() { - return sEffectSsInfo.dataTable; +EffectSs* EffectSs_GetTable(void) { + return sEffectSsInfo.table; } -void EffectSS_Delete(EffectSs* effectSs) { +void EffectSs_Delete(EffectSs* effectSs) { if (effectSs->flags & 2) { AudioSfx_StopByPos(&effectSs->pos); } @@ -74,97 +72,97 @@ void EffectSS_Delete(EffectSs* effectSs) { AudioSfx_StopByPos(&effectSs->vec); } - EffectSS_ResetEntry(effectSs); + EffectSs_Reset(effectSs); } -void EffectSS_ResetEntry(EffectSs* particle) { +void EffectSs_Reset(EffectSs* effectSs) { u32 i; - particle->type = EFFECT_SS_MAX; - particle->accel.x = particle->accel.y = particle->accel.z = 0; - particle->velocity.x = particle->velocity.y = particle->velocity.z = 0; - particle->vec.x = particle->vec.y = particle->vec.z = 0; - particle->pos.x = particle->pos.y = particle->pos.z = 0; - particle->life = -1; - particle->flags = 0; - particle->priority = 128; - particle->draw = NULL; - particle->update = NULL; - particle->gfx = NULL; - particle->actor = NULL; - - for (i = 0; i < ARRAY_COUNT(particle->regs); i++) { - particle->regs[i] = 0; + effectSs->type = EFFECT_SS_TYPE_MAX; + effectSs->accel.x = effectSs->accel.y = effectSs->accel.z = 0; + effectSs->velocity.x = effectSs->velocity.y = effectSs->velocity.z = 0; + effectSs->vec.x = effectSs->vec.y = effectSs->vec.z = 0; + effectSs->pos.x = effectSs->pos.y = effectSs->pos.z = 0; + effectSs->life = -1; + effectSs->flags = 0; + effectSs->priority = 128; + effectSs->draw = NULL; + effectSs->update = NULL; + effectSs->gfx = NULL; + effectSs->actor = NULL; + + for (i = 0; i < ARRAY_COUNT(effectSs->regs); i++) { + effectSs->regs[i] = 0; } } -s32 EffectSS_FindFreeSpace(s32 priority, s32* tableEntry) { +s32 EffectSs_FindSlot(s32 priority, s32* index) { s32 foundFree; s32 i; - if (sEffectSsInfo.searchIndex >= sEffectSsInfo.size) { - sEffectSsInfo.searchIndex = 0; + if (sEffectSsInfo.searchStartIndex >= sEffectSsInfo.tableSize) { + sEffectSsInfo.searchStartIndex = 0; } // Search for a unused entry - i = sEffectSsInfo.searchIndex; + i = sEffectSsInfo.searchStartIndex; foundFree = false; while (true) { - if (sEffectSsInfo.dataTable[i].life == -1) { + if (sEffectSsInfo.table[i].life == -1) { foundFree = true; break; } i++; - if (i >= sEffectSsInfo.size) { + if (i >= sEffectSsInfo.tableSize) { i = 0; // Loop around the whole table } // After a full loop, break out - if (i == sEffectSsInfo.searchIndex) { + if (i == sEffectSsInfo.searchStartIndex) { break; } } if (foundFree == true) { - *tableEntry = i; - return false; + *index = i; + return 0; } // If all slots are in use, search for a slot with a lower priority // Note that a lower priority is representend by a higher value - i = sEffectSsInfo.searchIndex; + i = sEffectSsInfo.searchStartIndex; while (true) { // Equal priority should only be considered "lower" if flag 0 is set - if ((priority <= sEffectSsInfo.dataTable[i].priority) && - !((priority == sEffectSsInfo.dataTable[i].priority) && (sEffectSsInfo.dataTable[i].flags & 1))) { + if ((priority <= sEffectSsInfo.table[i].priority) && + !((priority == sEffectSsInfo.table[i].priority) && (sEffectSsInfo.table[i].flags & 1))) { break; } i++; - if (i >= sEffectSsInfo.size) { + if (i >= sEffectSsInfo.tableSize) { i = 0; // Loop around the whole table } // After a full loop, return 1 to indicate that we failed to find a suitable slot - if (i == sEffectSsInfo.searchIndex) { - return true; + if (i == sEffectSsInfo.searchStartIndex) { + return 1; } } - *tableEntry = i; - return false; + *index = i; + return 0; } -void EffectSS_Copy(PlayState* play, EffectSs* effectsSs) { +void EffectSs_Insert(PlayState* play, EffectSs* effectSs) { s32 index; if (FrameAdvance_IsEnabled(play) != true) { - if (EffectSS_FindFreeSpace(effectsSs->priority, &index) == 0) { - sEffectSsInfo.searchIndex = index + 1; - sEffectSsInfo.dataTable[index] = *effectsSs; + if (EffectSs_FindSlot(effectSs->priority, &index) == 0) { + sEffectSsInfo.searchStartIndex = index + 1; + sEffectSsInfo.table[index] = *effectSs; } } } @@ -172,15 +170,15 @@ void EffectSS_Copy(PlayState* play, EffectSs* effectsSs) { void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) { s32 index; u32 overlaySize; - EffectSsOverlay* overlayEntry = &gParticleOverlayTable[type]; + EffectSsOverlay* overlayEntry = &gEffectSsOverlayTable[type]; EffectSsProfile* profile; - if (EffectSS_FindFreeSpace(priority, &index) != 0) { + if (EffectSs_FindSlot(priority, &index) != 0) { // Abort because we couldn't find a suitable slot to add this effect in return; } - sEffectSsInfo.searchIndex = index + 1; + sEffectSsInfo.searchStartIndex = index + 1; overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart; if (overlayEntry->vramStart == NULL) { @@ -204,97 +202,104 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) { : NULL); } - if (profile->init != NULL) { - // Delete the previous effect in the slot, in case the slot wasn't free - EffectSS_Delete(&sEffectSsInfo.dataTable[index]); + if (profile->init == NULL) { + return; + } - sEffectSsInfo.dataTable[index].type = type; - sEffectSsInfo.dataTable[index].priority = priority; - sEffectSsInfo.dataTable[index].epoch++; + // Delete the previous effect in the slot, in case the slot wasn't free + EffectSs_Delete(&sEffectSsInfo.table[index]); - if (profile->init(play, index, &sEffectSsInfo.dataTable[index], initData) == 0) { - EffectSS_ResetEntry(&sEffectSsInfo.dataTable[index]); - } + sEffectSsInfo.table[index].type = type; + sEffectSsInfo.table[index].priority = priority; + + if (profile->init(play, index, &sEffectSsInfo.table[index], initData) == 0) { + EffectSs_Reset(&sEffectSsInfo.table[index]); } } -void EffectSS_UpdateParticle(PlayState* play, s32 index) { - EffectSs* particle = &sEffectSsInfo.dataTable[index]; +void EffectSs_Update(PlayState* play, s32 index) { + EffectSs* effectSs = &sEffectSsInfo.table[index]; - if (particle->update != NULL) { - particle->velocity.x += particle->accel.x; - particle->velocity.y += particle->accel.y; - particle->velocity.z += particle->accel.z; + if (effectSs->update != NULL) { + effectSs->velocity.x += effectSs->accel.x; + effectSs->velocity.y += effectSs->accel.y; + effectSs->velocity.z += effectSs->accel.z; - particle->pos.x += particle->velocity.x; - particle->pos.y += particle->velocity.y; - particle->pos.z += particle->velocity.z; + effectSs->pos.x += effectSs->velocity.x; + effectSs->pos.y += effectSs->velocity.y; + effectSs->pos.z += effectSs->velocity.z; - particle->update(play, index, particle); + effectSs->update(play, index, effectSs); } } -void EffectSS_UpdateAllParticles(PlayState* play) { +void EffectSs_UpdateAll(PlayState* play) { s32 i; - for (i = 0; i < sEffectSsInfo.size; i++) { - if (sEffectSsInfo.dataTable[i].life > -1) { - sEffectSsInfo.dataTable[i].life--; + for (i = 0; i < sEffectSsInfo.tableSize; i++) { + if (sEffectSsInfo.table[i].life > -1) { + sEffectSsInfo.table[i].life--; - if (sEffectSsInfo.dataTable[i].life < 0) { - EffectSS_Delete(&sEffectSsInfo.dataTable[i]); + if (sEffectSsInfo.table[i].life < 0) { + EffectSs_Delete(&sEffectSsInfo.table[i]); } } - if (sEffectSsInfo.dataTable[i].life > -1) { - EffectSS_UpdateParticle(play, i); + if (sEffectSsInfo.table[i].life > -1) { + EffectSs_Update(play, i); } } } -void EffectSS_DrawParticle(PlayState* play, s32 index) { - EffectSs* entry = &sEffectSsInfo.dataTable[index]; +void EffectSs_Draw(PlayState* play, s32 index) { + EffectSs* effectSs = &sEffectSsInfo.table[index]; - if (entry->draw != NULL) { - FrameInterpolation_RecordOpenChild(entry, entry->epoch); - entry->draw(play, index, entry); + if (effectSs->draw != NULL) { + FrameInterpolation_RecordOpenChild(effectSs, effectSs->epoch); + effectSs->draw(play, index, effectSs); FrameInterpolation_RecordCloseChild(); } } -void EffectSS_DrawAllParticles(PlayState* play) { +void EffectSs_DrawAll(PlayState* play) { Lights* lights = LightContext_NewLights(&play->lightCtx, play->state.gfxCtx); s32 i; Lights_BindAll(lights, play->lightCtx.listHead, NULL, play); Lights_Draw(lights, play->state.gfxCtx); - for (i = 0; i < sEffectSsInfo.size; i++) { - if (sEffectSsInfo.dataTable[i].life > -1) { - if ((sEffectSsInfo.dataTable[i].pos.x > BGCHECK_Y_MAX) || - (sEffectSsInfo.dataTable[i].pos.x < BGCHECK_Y_MIN) || - (sEffectSsInfo.dataTable[i].pos.y > BGCHECK_Y_MAX) || - (sEffectSsInfo.dataTable[i].pos.y < BGCHECK_Y_MIN) || - (sEffectSsInfo.dataTable[i].pos.z > BGCHECK_Y_MAX) || - (sEffectSsInfo.dataTable[i].pos.z < BGCHECK_Y_MIN)) { - EffectSS_Delete(&sEffectSsInfo.dataTable[i]); + for (i = 0; i < sEffectSsInfo.tableSize; i++) { + if (sEffectSsInfo.table[i].life > -1) { + if ((sEffectSsInfo.table[i].pos.x > BGCHECK_Y_MAX) || (sEffectSsInfo.table[i].pos.x < BGCHECK_Y_MIN) || + (sEffectSsInfo.table[i].pos.y > BGCHECK_Y_MAX) || (sEffectSsInfo.table[i].pos.y < BGCHECK_Y_MIN) || + (sEffectSsInfo.table[i].pos.z > BGCHECK_Y_MAX) || (sEffectSsInfo.table[i].pos.z < BGCHECK_Y_MIN)) { + EffectSs_Delete(&sEffectSsInfo.table[i]); } else { - EffectSS_DrawParticle(play, i); + EffectSs_Draw(play, i); } } } } -s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2) { - s16 ret = (arg2 == 0) ? arg1 : arg0 + (s32)((arg1 - arg0) / (f32)arg2); +/** + * Lerp from `a` (weightInv == inf) to `b` (weightInv == 1 or 0). + */ +s16 EffectSs_LerpInv(s16 a, s16 b, s32 weightInv) { + s16 ret = (weightInv == 0) ? b : (a + (s32)((b - a) / (f32)weightInv)); return ret; } -s16 func_800B09D0(s16 arg0, s16 arg1, f32 arg2) { - return arg2 * (arg1 - arg0) + arg0; +/** + * Lerp from `a` (weight == 0) to `b` (weight == 1). + */ +s16 EffectSs_LerpS16(s16 a, s16 b, f32 weight) { + return (b - a) * weight + a; } -u8 func_800B0A24(u8 arg0, u8 arg1, f32 arg2) { - return arg2 * ((f32)arg1 - (f32)arg0) + arg0; +/** + * Lerp from `a` (weight == 0) to `b` (weight == 1). + */ +u8 EffectSs_LerpU8(u8 a, u8 b, f32 weight) { + return weight * ((f32)b - (f32)a) + a; } diff --git a/mm/src/code/z_effect_soft_sprite_dlftbls.c b/mm/src/code/z_effect_soft_sprite_dlftbls.c index f8cc3a9cd..deb3bebd9 100644 --- a/mm/src/code/z_effect_soft_sprite_dlftbls.c +++ b/mm/src/code/z_effect_soft_sprite_dlftbls.c @@ -20,7 +20,7 @@ #define DEFINE_EFFECT_SS_UNSET(_enumValue) { 0 }, -EffectSsOverlay gParticleOverlayTable[EFFECT_SS_MAX] = { +EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX] = { #include "tables/effect_ss_table.h" }; diff --git a/mm/src/code/z_play.c b/mm/src/code/z_play.c index 470aeb796..fdfca5f6c 100644 --- a/mm/src/code/z_play.c +++ b/mm/src/code/z_play.c @@ -444,7 +444,7 @@ void Play_Destroy(GameState* thisx) { this->unk_18E64 = NULL; this->unk_18E68 = NULL; Effect_DestroyAll(this); - EffectSS_Clear(this); + EffectSs_ClearAll(this); CollisionCheck_DestroyContext(this, &this->colChkCtx); if (gTransitionTileState == TRANS_TILE_READY) { @@ -1053,7 +1053,7 @@ void Play_UpdateMain(PlayState* this) { Cutscene_UpdateManual(this, &this->csCtx); Cutscene_UpdateScripted(this, &this->csCtx); Effect_UpdateAll(this); - EffectSS_UpdateAllParticles(this); + EffectSs_UpdateAll(this); EffFootmark_Update(this); } } else { @@ -2331,7 +2331,7 @@ void Play_Init(GameState* thisx) { SoundSource_InitAll(this); EffFootmark_Init(this); Effect_Init(this); - EffectSS_Init(this, 100); + EffectSs_InitInfo(this, 100); CollisionCheck_InitContext(this, &this->colChkCtx); AnimTaskQueue_Reset(&this->animTaskQueue); Cutscene_InitContext(this, &this->csCtx); |
