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authormckinlee <mckinlee@ymail.com>2026-01-05 20:53:38 -0500
committerGitHub <noreply@github.com>2026-01-05 20:53:38 -0500
commit8eab6b612d00d6cb69c103dc660f3d330a8a5fd0 (patch)
tree41908127d9eaeedaa7263a202928c03cfd61ac60 /mm/src/code
parent74890e1a74bc15ba960631e4a6dfb102c66b6018 (diff)
[Enhancement] GFS Attack With B (#1420)
* alternative solution? * feedback
Diffstat (limited to 'mm/src/code')
-rw-r--r--mm/src/code/z_player_lib.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/mm/src/code/z_player_lib.c b/mm/src/code/z_player_lib.c
index f51d17cfd..11efb78e7 100644
--- a/mm/src/code/z_player_lib.c
+++ b/mm/src/code/z_player_lib.c
@@ -4,6 +4,7 @@
*/
#include "global.h"
+#include "2s2h/GameInteractor/GameInteractor.h"
#include "objects/gameplay_keep/gameplay_keep.h"
@@ -790,6 +791,8 @@ ItemId Player_GetItemOnButton(PlayState* play, Player* player, EquipSlot slot) {
return ITEM_F2;
}
+ GameInteractor_Should(VB_GET_ITEM_ON_BUTTON, item, slot, &item);
+
return item;
}