diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-11-12 11:46:21 +1100 |
|---|---|---|
| committer | Eblo <7004497+Eblo@users.noreply.github.com> | 2025-09-16 13:15:50 -0400 |
| commit | b28f8e090ab756d27cbd93dba006adf43a66fbbf (patch) | |
| tree | e19964118b3b6534dce7a269bd1bb51b5d86efd7 /mm/src/code | |
| parent | 7512191d787a81be18625d1400430aec46609af5 (diff) | |
Document Room Type (#1740)
* roomType
* cleanup
Diffstat (limited to 'mm/src/code')
| -rw-r--r-- | mm/src/code/z_actor.c | 2 | ||||
| -rw-r--r-- | mm/src/code/z_camera.c | 12 | ||||
| -rw-r--r-- | mm/src/code/z_kankyo.c | 2 | ||||
| -rw-r--r-- | mm/src/code/z_parameter.c | 2 | ||||
| -rw-r--r-- | mm/src/code/z_play.c | 4 | ||||
| -rw-r--r-- | mm/src/code/z_player_lib.c | 4 | ||||
| -rw-r--r-- | mm/src/code/z_scene.c | 4 |
7 files changed, 15 insertions, 15 deletions
diff --git a/mm/src/code/z_actor.c b/mm/src/code/z_actor.c index 96f5cd7e9..743c6f54b 100644 --- a/mm/src/code/z_actor.c +++ b/mm/src/code/z_actor.c @@ -1547,7 +1547,7 @@ bool func_800B715C(PlayState* play) { } void Player_SetCameraHorseSetting(PlayState* play, Player* player) { - if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_4) && (player->actor.id == ACTOR_PLAYER)) { + if ((play->roomCtx.curRoom.type != ROOM_TYPE_4) && (player->actor.id == ACTOR_PLAYER)) { EnHorse* rideActor = (EnHorse*)player->rideActor; if ((rideActor != NULL) && !(rideActor->unk_1EC & 0x10)) { diff --git a/mm/src/code/z_camera.c b/mm/src/code/z_camera.c index e52243b60..32c51c90c 100644 --- a/mm/src/code/z_camera.c +++ b/mm/src/code/z_camera.c @@ -7052,18 +7052,18 @@ void func_800DDFE0(Camera* camera) { camera->prevSetting = camera->setting = CAM_SET_FREE0; Camera_UnsetStateFlag(camera, CAM_STATE_2); } else { - switch (camera->play->roomCtx.curRoom.behaviorType1) { - case ROOM_BEHAVIOR_TYPE1_1: + switch (camera->play->roomCtx.curRoom.type) { + case ROOM_TYPE_DUNGEON: camera->prevSetting = CAM_SET_DUNGEON0; Camera_ChangeSettingFlags(camera, CAM_SET_DUNGEON0, CAM_CHANGE_SETTING_1); break; - case ROOM_BEHAVIOR_TYPE1_0: + case ROOM_TYPE_NORMAL: camera->prevSetting = CAM_SET_NORMAL0; Camera_ChangeSettingFlags(camera, CAM_SET_NORMAL0, CAM_CHANGE_SETTING_1); break; - case ROOM_BEHAVIOR_TYPE1_2: + case ROOM_TYPE_INDOORS: camera->prevSetting = CAM_SET_ROOM0; Camera_ChangeSettingFlags(camera, CAM_SET_ROOM0, CAM_CHANGE_SETTING_1); break; @@ -7304,7 +7304,7 @@ void Camera_EarthquakeDay3(Camera* camera) { */ s32 Camera_UpdateHotRoom(Camera* camera) { Distortion_RemoveRequest(DISTORTION_TYPE_HOT_ROOM); - if (camera->play->roomCtx.curRoom.behaviorType2 == ROOM_BEHAVIOR_TYPE2_HOT) { + if (camera->play->roomCtx.curRoom.environmentType == ROOM_ENV_HOT) { Distortion_Request(DISTORTION_TYPE_HOT_ROOM); } return true; @@ -7765,7 +7765,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 forceChange) { break; case CAM_CHANGE_MODE_1: - if (camera->play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) { + if (camera->play->roomCtx.curRoom.type == ROOM_TYPE_DUNGEON) { Audio_PlaySfx(NA_SE_SY_ATTENTION_URGENCY); } else { diff --git a/mm/src/code/z_kankyo.c b/mm/src/code/z_kankyo.c index 7c0925227..a3de6e704 100644 --- a/mm/src/code/z_kankyo.c +++ b/mm/src/code/z_kankyo.c @@ -2999,7 +2999,7 @@ s32 Environment_AdjustLights(PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32 s32 i; Player* player = GET_PLAYER(play); - if (play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_5) { + if (play->roomCtx.curRoom.type == ROOM_TYPE_BOSS) { return 0; } diff --git a/mm/src/code/z_parameter.c b/mm/src/code/z_parameter.c index c841389f8..cc52db12a 100644 --- a/mm/src/code/z_parameter.c +++ b/mm/src/code/z_parameter.c @@ -2884,7 +2884,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) { break; } - if ((play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) && (interfaceCtx->minimapAlpha >= 255)) { + if ((play->roomCtx.curRoom.type == ROOM_TYPE_DUNGEON) && (interfaceCtx->minimapAlpha >= 255)) { interfaceCtx->minimapAlpha = 255; } } diff --git a/mm/src/code/z_play.c b/mm/src/code/z_play.c index 27943a6a9..c5ee590de 100644 --- a/mm/src/code/z_play.c +++ b/mm/src/code/z_play.c @@ -2468,8 +2468,8 @@ void Play_Init(GameState* thisx) { // Busyloop until the room loads while (!Room_ProcessRoomRequest(this, &this->roomCtx)) {} - if ((CURRENT_DAY != 0) && ((this->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) || - (this->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_5))) { + if ((CURRENT_DAY != 0) && + ((this->roomCtx.curRoom.type == ROOM_TYPE_DUNGEON) || (this->roomCtx.curRoom.type == ROOM_TYPE_BOSS))) { Actor_Spawn(&this->actorCtx, this, ACTOR_EN_TEST4, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0); } diff --git a/mm/src/code/z_player_lib.c b/mm/src/code/z_player_lib.c index e19980fda..e5c491cb8 100644 --- a/mm/src/code/z_player_lib.c +++ b/mm/src/code/z_player_lib.c @@ -639,7 +639,7 @@ void func_80123140(PlayState* play, Player* player) { IREG(69) = bootRegs[16]; MREG(95) = bootRegs[17]; - if (play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_2) { + if (play->roomCtx.curRoom.type == ROOM_TYPE_INDOORS) { R_RUN_SPEED_LIMIT = 500; } @@ -1772,7 +1772,7 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) { EnvHazardTextTriggerEntry* triggerEntry; s32 envHazard; - if (play->roomCtx.curRoom.behaviorType2 == ROOM_BEHAVIOR_TYPE2_HOT) { + if (play->roomCtx.curRoom.environmentType == ROOM_ENV_HOT) { envHazard = PLAYER_ENV_HAZARD_HOTROOM - 1; } else if ((player->transformation != PLAYER_FORM_ZORA) && (player->underwaterTimer > 80)) { envHazard = PLAYER_ENV_HAZARD_UNDERWATER_FREE - 1; diff --git a/mm/src/code/z_scene.c b/mm/src/code/z_scene.c index 8b6db4ecb..778283bdd 100644 --- a/mm/src/code/z_scene.c +++ b/mm/src/code/z_scene.c @@ -255,8 +255,8 @@ void Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) { // SceneTableEntry Header Command 0x08: Room Behavior void Scene_CommandRoomBehavior(PlayState* play, SceneCmd* cmd) { - play->roomCtx.curRoom.behaviorType1 = cmd->roomBehavior.gpFlag1; - play->roomCtx.curRoom.behaviorType2 = cmd->roomBehavior.gpFlag2 & 0xFF; + play->roomCtx.curRoom.type = cmd->roomBehavior.gpFlag1; + play->roomCtx.curRoom.environmentType = cmd->roomBehavior.gpFlag2 & 0xFF; play->roomCtx.curRoom.lensMode = (cmd->roomBehavior.gpFlag2 >> 8) & 1; play->msgCtx.unk12044 = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1; play->roomCtx.curRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xB) & 1; |
